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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Make KeyBindingOverlay support variants as settings sub sections.

This commit is contained in:
smoogipooo 2017-08-23 12:49:30 +09:00
parent 38a4c84163
commit c1860f2ce2
6 changed files with 63 additions and 30 deletions

View File

@ -3,21 +3,29 @@
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
namespace osu.Game.Overlays.KeyBinding
{
public class GlobalKeyBindingsSection : KeyBindingsSection
public class GlobalKeyBindingsSection : SettingsSection
{
private readonly string name;
public override FontAwesome Icon => FontAwesome.fa_osu_hot;
public override string Header => "Global";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Header => name;
public GlobalKeyBindingsSection(KeyBindingInputManager manager, string name)
public GlobalKeyBindingsSection(KeyBindingInputManager manager)
{
this.name = name;
Add(new DefaultBindingsSubsection(manager));
}
Defaults = manager.DefaultKeyBindings;
private class DefaultBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => string.Empty;
public DefaultBindingsSubsection(KeyBindingInputManager manager)
: base(0)
{
Defaults = manager.DefaultKeyBindings;
}
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -12,38 +11,34 @@ using OpenTK;
namespace osu.Game.Overlays.KeyBinding
{
public abstract class KeyBindingsSection : SettingsSection
public abstract class KeyBindingsSubsection : SettingsSubsection
{
protected IEnumerable<Framework.Input.Bindings.KeyBinding> Defaults;
protected RulesetInfo Ruleset;
protected KeyBindingsSection()
private readonly int variant;
protected KeyBindingsSubsection(int variant)
{
this.variant = variant;
FlowContent.Spacing = new Vector2(0, 1);
}
[BackgroundDependencyLoader]
private void load(KeyBindingStore store)
{
var enumType = Defaults?.FirstOrDefault()?.Action?.GetType();
if (enumType == null) return;
// for now let's just assume a variant of zero.
// this will need to be implemented in a better way in the future.
int? variant = null;
if (Ruleset != null)
variant = 0;
var bindings = store.Query(Ruleset?.ID, variant);
foreach (Enum v in Enum.GetValues(enumType))
foreach (var defaultBinding in Defaults)
{
// one row per valid action.
Add(new KeyBindingRow(v, bindings.Where(b => b.Action.Equals((int)(object)v)))
Add(new KeyBindingRow(defaultBinding.Action, bindings.Where(b => b.Action.Equals((int)defaultBinding.Action)))
{
AllowMainMouseButtons = Ruleset != null
});
}
}
}
}

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@ -2,20 +2,26 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyBinding
{
public class RulesetBindingsSection : KeyBindingsSection
public class RulesetBindingsSection : SettingsSection
{
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Header => Ruleset.Name;
public override FontAwesome Icon => FontAwesome.fa_osu_hot;
public override string Header => ruleset.Name;
private readonly RulesetInfo ruleset;
public RulesetBindingsSection(RulesetInfo ruleset)
{
Ruleset = ruleset;
this.ruleset = ruleset;
Defaults = ruleset.CreateInstance().GetDefaultKeyBindings();
var r = ruleset.CreateInstance();
foreach (var variant in r.AvailableVariants)
Add(new VariantBindingsSubsection(ruleset, variant));
}
}
}

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@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyBinding
{
public class VariantBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => variant > 0 ? $"Variant: {variant}" : string.Empty;
private readonly int variant;
public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
: base(variant)
{
this.variant = variant;
Ruleset = ruleset;
Defaults = ruleset.CreateInstance().GetDefaultKeyBindings(variant);
}
}
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader(permitNulls: true)]
private void load(RulesetStore rulesets, GlobalKeyBindingInputManager global)
{
AddSection(new GlobalKeyBindingsSection(global, "Global"));
AddSection(new GlobalKeyBindingsSection(global));
foreach (var ruleset in rulesets.AllRulesets)
AddSection(new RulesetBindingsSection(ruleset));

View File

@ -105,9 +105,10 @@
<Compile Include="Overlays\Chat\ChatTabControl.cs" />
<Compile Include="Overlays\KeyBinding\GlobalKeyBindingsSection.cs" />
<Compile Include="Overlays\KeyBinding\KeyBindingRow.cs" />
<Compile Include="Overlays\KeyBinding\KeyBindingsSection.cs" />
<Compile Include="Overlays\KeyBinding\KeyBindingsSubsection.cs" />
<Compile Include="Overlays\KeyBindingOverlay.cs" />
<Compile Include="Overlays\KeyBinding\RulesetBindingsSection.cs" />
<Compile Include="Overlays\KeyBinding\VariantBindingsSubsection.cs" />
<Compile Include="Overlays\MainSettings.cs" />
<Compile Include="Overlays\Music\CollectionsDropdown.cs" />
<Compile Include="Overlays\Music\FilterControl.cs" />