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Fix input being reversed.
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@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Mania.Timing
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private readonly List<DrawableControlPoint> drawableControlPoints;
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protected override IComparer<Drawable> DepthComparer => new HitObjectStartTimeComparer();
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public ControlPointContainer(IEnumerable<TimingChange> timingChanges)
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{
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drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
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@ -131,6 +129,8 @@ namespace osu.Game.Rulesets.Mania.Timing
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/// </summary>
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private class AutoTimeRelativeContainer : Container
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{
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protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
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public override void InvalidateFromChild(Invalidation invalidation)
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{
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// We only want to re-compute our size when a child's size or position has changed
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