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Flip hit objects.

This commit is contained in:
smoogipooo 2017-08-23 15:35:31 +09:00
parent 7639e096d8
commit 42e6865493

View File

@ -7,8 +7,12 @@ using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -28,10 +32,23 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1.06;
}
public class OsuModHardRock : ModHardRock
public class OsuModHardRock : ModHardRock, IApplicableMod<OsuHitObject>
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
{
rulesetContainer.Objects.OfType<OsuHitObject>().ForEach(h => h.Position = new Vector2(h.Position.X, 384 - h.Y));
rulesetContainer.Objects.OfType<Slider>().ForEach(s =>
{
var newControlPoints = new List<Vector2>();
s.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, 384 - c.Y)));
s.ControlPoints = newControlPoints;
s.Curve?.Calculate(); // Recalculate the slider curve
});
}
}
public class OsuModSuddenDeath : ModSuddenDeath