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mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00

Make judgements able to be "added" plus make everything compile and run.

This commit is contained in:
smoogipooo 2017-09-06 17:02:13 +09:00
parent 84c22df3f5
commit ac8ec31b61
37 changed files with 337 additions and 361 deletions

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@ -154,7 +154,7 @@ namespace osu.Desktop.Tests.Visual
private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
{
protected override void OnNewJudgement(TestJudgement judgement)
protected override void OnNewJudgement(Judgement judgement)
{
}
}

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@ -139,35 +139,20 @@ namespace osu.Desktop.Tests.Visual
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit)
{
X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f),
Judgement = new TaikoJudgement
{
Result = hitResult,
TimeOffset = 0
}
};
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
rulesetContainer.Playfield.OnJudgement(h);
rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult });
if (RNG.Next(10) == 0)
{
h.Judgement.SecondHit = true;
rulesetContainer.Playfield.OnJudgement(h);
rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult });
rulesetContainer.Playfield.OnJudgement(h, new TaikoStrongHitJudgement());
}
}
private void addMissJudgement()
{
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit())
{
Judgement = new TaikoJudgement
{
Result = HitResult.Miss,
TimeOffset = 0
}
});
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss });
}
private void addBarLine(bool major, double delay = scroll_time)

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
@ -100,10 +101,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private const float preempt = 1000;
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Judgement.TimeOffset > 0)
Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss;
if (timeOffset > 0)
AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss });
}
protected override void UpdateState(ArmedState state)

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@ -3,6 +3,7 @@
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
Accuracy.Value = 1;
}
protected override void OnNewJudgement(CatchJudgement judgement)
protected override void OnNewJudgement(Judgement judgement)
{
}
}

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@ -8,6 +8,7 @@ using OpenTK;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.UI
@ -53,13 +54,13 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.OnJudgement += Fruit_OnJudgement;
}
private void Fruit_OnJudgement(DrawableHitObject<CatchBaseHit, CatchJudgement> obj)
private void Fruit_OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (obj.Judgement.Result > HitResult.Miss)
if (judgement.Result > HitResult.Miss)
{
Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre;
Remove(obj);
catcherArea.Add(obj, screenPosition);
Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
Remove(judgedObject);
catcherArea.Add(judgedObject, screenPosition);
}
}
}

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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Objects.Drawables;
@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
private Catcher catcher;
public void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
@ -152,7 +151,7 @@ namespace osu.Game.Rulesets.Catch.UI
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
}
public void AddToStack(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 absolutePosition)
public void AddToStack(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);

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@ -1,6 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@ -133,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
holdStartTime = null;
// If the key has been released too early, the user should not receive full score for the release
if (!tail.Judged)
if (!tail.AllJudged)
hasBroken = true;
return true;
@ -160,12 +162,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!base.OnPressed(action))
return false;
// We only want to trigger a holding state from the head if the head has received a judgement
if (!Judged)
return false;
// If the key has been released too early, the user should not receive full score for the release
if (Judgement.Result == HitResult.Miss)
if (Judgements.Any(j => j.Result == HitResult.Miss))
holdNote.hasBroken = true;
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
@ -192,17 +190,32 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Y = 0;
}
protected ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
base.CheckJudgement(userTriggered);
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindows.Bad / 2)
{
AddJudgement(new HoldNoteTailJudgement
{
Result = HitResult.Miss,
HasBroken = holdNote.hasBroken
});
}
var tailJudgement = Judgement as HoldNoteTailJudgement;
if (tailJudgement == null)
return;
}
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
return;
tailJudgement.HasBroken = holdNote.hasBroken;
AddJudgement(new HoldNoteTailJudgement
{
Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss,
HasBroken = holdNote.hasBroken
});
}
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
@ -213,9 +226,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdNote.holdStartTime.HasValue)
return false;
if (Judgement.Result != HitResult.None)
return false;
if (action != Action)
return false;

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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
return;
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (HoldStartTime?.Invoke() > HitObject.StartTime)
return;
Judgement.Result = HitResult.Perfect;
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
}
protected override void UpdateState(ArmedState state)
@ -108,9 +108,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void Update()
{
if (Judgement.Result != HitResult.None)
return;
if (IsHolding?.Invoke() != true)
return;

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@ -5,6 +5,7 @@ using System;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
@ -43,21 +44,21 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
Judgement.Result = HitResult.Miss;
if (timeOffset > HitObject.HitWindows.Bad / 2)
AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
return;
}
double offset = Math.Abs(Judgement.TimeOffset);
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
return;
Judgement.Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss;
AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss });
}
protected override void UpdateState(ArmedState state)

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -203,7 +204,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
maxComboPortion = comboPortion;
}
protected override void OnNewJudgement(ManiaJudgement judgement)
protected override void OnNewJudgement(Judgement judgement)
{
bool isTick = judgement is HoldNoteTickJudgement;
@ -254,8 +255,10 @@ namespace osu.Game.Rulesets.Mania.Scoring
foreach (var j in Judgements)
{
scoreForAccuracy += j.NumericAccuracyResult;
maxScoreForAccuracy += j.MaxNumericAccuracyResult;
var maniaJudgement = (ManiaJudgement)j;
scoreForAccuracy += maniaJudgement.NumericAccuracyResult;
maxScoreForAccuracy += maniaJudgement.MaxNumericAccuracyResult;
}
Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy;

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@ -99,10 +99,6 @@
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
<Name>osu.Game</Name>

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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -38,9 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Colour = AccentColour,
Hit = () =>
{
if (Judgement.Result != HitResult.None) return false;
if (AllJudged)
return false;
Judgement.PositionOffset = Vector2.Zero; //todo: set to correct value
UpdateJudgement(true);
return true;
},
@ -65,16 +66,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = circle.DrawSize;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindowFor(HitResult.Meh))
Judgement.Result = HitResult.Miss;
if (timeOffset > HitObject.HitWindowFor(HitResult.Meh))
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
return;
}
Judgement.Result = HitObject.ScoreResultForOffset(Math.Abs(Judgement.TimeOffset));
AddJudgement(new OsuJudgement
{
Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)),
PositionOffset = Vector2.Zero //todo: set to correct value
});
}
protected override void UpdateInitialState()

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@ -5,6 +5,7 @@ using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -31,7 +32,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
UpdatePreemptState();
using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true))
var offset = Time.Current - ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime);
using (BeginDelayedSequence(TIME_PREEMPT + offset, true))
UpdateCurrentState(state);
}
}

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@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement<OsuJudgement>
{
public DrawableOsuJudgement(OsuJudgement judgement) : base(judgement)
public DrawableOsuJudgement(OsuJudgement judgement)
: base(judgement)
{
}

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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -114,31 +115,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (initialCircle.Judgement?.Result <= HitResult.Miss)
if (!initialCircle.Judgements.Any(j => j.IsHit))
initialCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components) c.UpdateProgress(progress, repeat);
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var ticksCount = ticks.Children.Count + 1;
var ticksHit = ticks.Children.Count(t => t.Judgement.Result > HitResult.Miss);
if (initialCircle.Judgement.Result > HitResult.Miss)
var ticksHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (initialCircle.Judgements.Any(j => j.IsHit))
ticksHit++;
var hitFraction = (double)ticksHit / ticksCount;
if (hitFraction == 1 && initialCircle.Judgement.Result == HitResult.Great)
Judgement.Result = HitResult.Great;
else if (hitFraction >= 0.5 && initialCircle.Judgement.Result >= HitResult.Good)
Judgement.Result = HitResult.Good;
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0)
Judgement.Result = HitResult.Meh;
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else
Judgement.Result = HitResult.Miss;
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
}
}

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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -46,10 +47,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Judgement.TimeOffset >= 0)
Judgement.Result = Tracking ? HitResult.Perfect : HitResult.Miss;
if (timeOffset >= 0)
AddJudgement(new SliderTickJudgement { Result = Tracking ? HitResult.Perfect : HitResult.Miss });
}
protected override void UpdatePreemptState()

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@ -11,6 +11,7 @@ using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
@ -129,13 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered && Time.Current >= spinner.EndTime)
{
if (Progress >= 1)
Judgement.Result = HitResult.Great;
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (Progress > .9)
Judgement.Result = HitResult.Good;
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (Progress > .75)
Judgement.Result = HitResult.Meh;
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else if (Time.Current >= spinner.EndTime)
Judgement.Result = HitResult.Miss;
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
}
}

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
totalAccurateJudgements = beatmap.HitObjects.Count;
foreach (var h in beatmap.HitObjects)
foreach (var unused in beatmap.HitObjects)
{
// TODO: add support for other object types.
AddJudgement(new OsuJudgement { Result = HitResult.Great });
@ -70,41 +71,38 @@ namespace osu.Game.Rulesets.Osu.Scoring
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss);
}
protected override void OnNewJudgement(OsuJudgement judgement)
protected override void OnNewJudgement(Judgement judgement)
{
if (judgement != null)
var osuJudgement = (OsuJudgement)judgement;
if (judgement.Result != HitResult.None)
{
if (judgement.Result != HitResult.None)
{
scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1;
comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
}
switch (judgement.Result)
{
case HitResult.Great:
Health.Value += (10.2 - hpDrainRate) * 0.02;
break;
case HitResult.Good:
Health.Value += (8 - hpDrainRate) * 0.02;
break;
case HitResult.Meh:
Health.Value += (4 - hpDrainRate) * 0.02;
break;
/*case HitResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;*/
case HitResult.Miss:
Health.Value -= hpDrainRate * 0.04;
break;
}
scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1;
comboResultCounts[osuJudgement.Combo] = comboResultCounts.GetOrDefault(osuJudgement.Combo) + 1;
}
calculateScore();
switch (judgement.Result)
{
case HitResult.Great:
Health.Value += (10.2 - hpDrainRate) * 0.02;
break;
case HitResult.Good:
Health.Value += (8 - hpDrainRate) * 0.02;
break;
case HitResult.Meh:
Health.Value += (4 - hpDrainRate) * 0.02;
break;
/*case HitResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;*/
case HitResult.Miss:
Health.Value -= hpDrainRate * 0.04;
break;
}
calculateScore();
}

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor;
@ -85,12 +86,15 @@ namespace osu.Game.Rulesets.Osu.UI
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
}
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgedObject.Judgement)
var osuJudgement = (OsuJudgement)judgement;
var osuObject = (OsuHitObject)judgedObject.HitObject;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement)
{
Origin = Anchor.Centre,
Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset
Position = osuObject.StackedEndPosition + osuJudgement.PositionOffset
};
judgementLayer.Add(explosion);

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@ -18,11 +18,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements
/// </summary>
public int MaxResultValueForAccuracy => NumericResultForAccuracy(HitResult.Great);
/// <summary>
/// Whether this Judgement has a secondary hit in the case of strong hits.
/// </summary>
public virtual bool SecondHit { get; set; }
/// <summary>
/// Computes the numeric result value for the combo portion of the score.
/// For the accuracy portion of the score (including accuracy percentage), see <see cref="NumericResultForAccuracy(HitResult)"/>.

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@ -1,25 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoStrongHitJudgement : TaikoJudgement, IPartialJudgement
public class TaikoStrongHitJudgement : TaikoJudgement
{
public bool Changed { get; set; }
public override bool SecondHit
public TaikoStrongHitJudgement()
{
get { return base.SecondHit; }
set
{
if (base.SecondHit == value)
return;
base.SecondHit = value;
Changed = true;
}
base.Result = HitResult.Perfect;
}
public new HitResult Result => base.Result;
}
}

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@ -12,6 +12,7 @@ using OpenTK.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -52,8 +53,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
public override bool OnPressed(TaikoAction action) => false;
@ -65,9 +64,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
accentDarkColour = colours.YellowDarker;
}
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
{
if (obj.Judgement.Result > HitResult.Miss)
if (judgement.Result > HitResult.Miss)
rollingHits++;
else
rollingHits--;
@ -78,22 +77,24 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
MainPiece.FadeAccent(newAccent, 100);
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (userTriggered)
return;
if (Judgement.TimeOffset < 0)
if (timeOffset < 0)
return;
int countHit = NestedHitObjects.Count(o => o.Judgement.Result > HitResult.Miss);
int countHit = NestedHitObjects.Count(o => o.AllJudged);
if (countHit > HitObject.RequiredGoodHits)
{
Judgement.Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good;
AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });
if (HitObject.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
else
Judgement.Result = HitResult.Miss;
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
}
protected override void UpdateState(ArmedState state)

View File

@ -34,15 +34,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Filled = HitObject.FirstTick
};
protected TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
return;
if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow)
Judgement.Result = HitResult.Great;
if (!(Math.Abs(timeOffset) < HitObject.HitWindow))
return;
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
if (HitObject.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
protected override void UpdateState(ArmedState state)
@ -55,9 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
public override bool OnPressed(TaikoAction action)
{
return Judgement.Result == HitResult.None && UpdateJudgement(true);
}
public override bool OnPressed(TaikoAction action) => UpdateJudgement(true);
}
}

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@ -5,6 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -27,33 +28,30 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
FillMode = FillMode.Fit;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindowGood)
Judgement.Result = HitResult.Miss;
if (timeOffset > HitObject.HitWindowGood)
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
return;
}
double hitOffset = Math.Abs(Judgement.TimeOffset);
double hitOffset = Math.Abs(timeOffset);
if (hitOffset > HitObject.HitWindowMiss)
return;
if (!validKeyPressed)
Judgement.Result = HitResult.Miss;
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
else if (hitOffset < HitObject.HitWindowGood)
Judgement.Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good;
AddJudgement(new TaikoJudgement { Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good });
else
Judgement.Result = HitResult.Miss;
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
}
public override bool OnPressed(TaikoAction action)
{
if (Judgement.Result != HitResult.None)
return false;
validKeyPressed = HitActions.Contains(action);
return UpdateJudgement(true);
@ -71,7 +69,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
var circlePiece = MainPiece as CirclePiece;
circlePiece?.FlashBox.FinishTransforms();
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true))
var offset = Time.Current - HitObject.StartTime;
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
{
switch (State)
{

View File

@ -3,7 +3,6 @@
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -25,13 +24,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
}
protected TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
private bool processedSecondHit;
public override bool AllJudged => processedSecondHit && base.AllJudged;
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Judgement.Result == HitResult.None)
if (!base.AllJudged)
{
base.CheckJudgement(userTriggered);
base.CheckForJudgements(userTriggered, timeOffset);
return;
}
@ -41,7 +41,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// If we get here, we're assured that the key pressed is the correct secondary key
if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
Judgement.SecondHit = true;
{
AddJudgement(new TaikoStrongHitJudgement());
processedSecondHit = true;
}
}
public override bool OnReleased(TaikoAction action)
@ -54,7 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action)
{
// Check if we've handled the first key
if (Judgement.Result == HitResult.None)
if (!base.AllJudged)
{
// First key hasn't been handled yet, attempt to handle it
bool handled = base.OnPressed(action);
@ -70,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
// If we've already hit the second key, don't handle this object any further
if (Judgement.SecondHit)
if (processedSecondHit)
return false;
// Don't handle represses of the first key

View File

@ -13,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -134,7 +135,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Width *= Parent.RelativeChildSize.X;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (userTriggered)
{
@ -152,18 +153,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
if (userHits == HitObject.RequiredHits)
Judgement.Result = HitResult.Great;
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
}
else
{
if (Judgement.TimeOffset < 0)
if (timeOffset < 0)
return;
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
if (userHits > HitObject.RequiredHits / 2)
Judgement.Result = HitResult.Good;
else
Judgement.Result = HitResult.Miss;
AddJudgement(userHits > HitObject.RequiredHits / 2
? new TaikoJudgement { Result = HitResult.Good }
: new TaikoJudgement { Result = HitResult.Miss });
}
}
@ -172,8 +172,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
const float preempt = 100;
const float out_transition_time = 300;
var offset = Time.Current - HitObject.EndTime;
double untilStartTime = HitObject.StartTime - Time.Current;
double untilJudgement = untilStartTime + Judgement.TimeOffset + HitObject.Duration;
double untilJudgement = untilStartTime + offset + HitObject.Duration;
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
@ -207,9 +208,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action)
{
if (Judgement.Result != HitResult.None)
return false;
// Don't handle keys before the swell starts
if (Time.Current < HitObject.StartTime)
return false;

View File

@ -3,6 +3,7 @@
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
@ -138,28 +139,24 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
if (obj is Hit)
{
AddJudgement(new TaikoJudgement
{
Result = HitResult.Great,
SecondHit = obj.IsStrong
});
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
else if (obj is DrumRoll)
{
for (int i = 0; i < ((DrumRoll)obj).TotalTicks; i++)
{
AddJudgement(new TaikoDrumRollTickJudgement
{
Result = HitResult.Great,
SecondHit = obj.IsStrong
});
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
AddJudgement(new TaikoJudgement
{
Result = HitResult.Great,
SecondHit = obj.IsStrong
});
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
else if (obj is Swell)
{
@ -171,16 +168,40 @@ namespace osu.Game.Rulesets.Taiko.Scoring
maxComboPortion = comboPortion;
}
protected override void OnNewJudgement(TaikoJudgement judgement)
protected override void OnNewJudgement(Judgement judgement)
{
bool isStrong = judgement is TaikoStrongHitJudgement;
bool isTick = judgement is TaikoDrumRollTickJudgement;
// Don't consider ticks as a type of hit that counts towards map completion
if (!isTick)
// Don't consider ticks and strong hits as a type of hit that counts towards map completion
if (!isTick && !isStrong)
totalHits++;
// Apply score changes
addHitScore(judgement);
if (judgement.IsHit)
{
double baseValue = judgement.NumericResult;
if (isStrong)
{
// Add increased score for the previous judgement by hitting a strong hit object with the second key
var prevJudgement = Judgements[Judgements.Count - 1];
baseValue = prevJudgement.NumericResult * strongHitScale;
}
// Add score to portions
if (judgement is TaikoDrumRollTickJudgement)
bonusScore += baseValue;
else
{
// A relevance factor that needs to be applied to make higher combos more relevant
// Value is capped at 400 combo
double comboRelevance = Math.Min(Math.Log(400, combo_base), Math.Max(0.5, Math.Log(Combo.Value, combo_base)));
comboPortion += baseValue * comboRelevance;
}
}
// Apply HP changes
switch (judgement.Result)
@ -201,50 +222,15 @@ namespace osu.Game.Rulesets.Taiko.Scoring
break;
}
calculateScore();
}
protected override void OnJudgementChanged(TaikoJudgement judgement)
{
// Apply score changes
addHitScore(judgement);
calculateScore();
}
private void addHitScore(TaikoJudgement judgement)
{
if (!judgement.IsHit)
return;
double baseValue = judgement.NumericResult;
// Add increased score for hitting a strong hit object with the second key
if (judgement.SecondHit)
baseValue *= strongHitScale;
// Add score to portions
if (judgement is TaikoDrumRollTickJudgement)
bonusScore += baseValue;
else
{
// A relevance factor that needs to be applied to make higher combos more relevant
// Value is capped at 400 combo
double comboRelevance = Math.Min(Math.Log(400, combo_base), Math.Max(0.5, Math.Log(Combo.Value, combo_base)));
comboPortion += baseValue * comboRelevance;
}
}
private void calculateScore()
{
int scoreForAccuracy = 0;
int maxScoreForAccuracy = 0;
foreach (var j in Judgements)
{
scoreForAccuracy += j.ResultNumericForAccuracy;
maxScoreForAccuracy += j.MaxResultValueForAccuracy;
var taikoJudgement = (TaikoJudgement)j;
scoreForAccuracy += taikoJudgement.ResultNumericForAccuracy;
maxScoreForAccuracy += taikoJudgement.MaxResultValueForAccuracy;
}
Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy;

View File

@ -15,13 +15,16 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
public class DrawableTaikoJudgement : DrawableJudgement<TaikoJudgement>
{
public readonly DrawableHitObject JudgedObject;
/// <summary>
/// Creates a new judgement text.
/// </summary>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableTaikoJudgement(TaikoJudgement judgement)
public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
: base(judgement)
{
JudgedObject = judgedObject;
}
[BackgroundDependencyLoader]

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.UI
@ -18,17 +18,17 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class HitExplosion : CircularContainer
{
public readonly TaikoJudgement Judgement;
public readonly DrawableHitObject JudgedObject;
private readonly Box innerFill;
private readonly bool isRim;
public HitExplosion(TaikoJudgement judgement, bool isRim)
public HitExplosion(DrawableHitObject judgedObject, bool isRim)
{
this.isRim = isRim;
Judgement = judgement;
JudgedObject = judgedObject;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;

View File

@ -7,22 +7,22 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.UI
{
public class KiaiHitExplosion : CircularContainer
{
public readonly TaikoJudgement Judgement;
public readonly DrawableHitObject JudgedObject;
private readonly bool isRim;
public KiaiHitExplosion(TaikoJudgement judgement, bool isRim)
public KiaiHitExplosion(DrawableHitObject judgedObject, bool isRim)
{
this.isRim = isRim;
Judgement = judgement;
JudgedObject = judgedObject;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;

View File

@ -14,6 +14,7 @@ using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.UI
@ -218,18 +219,22 @@ namespace osu.Game.Rulesets.Taiko.UI
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
bool wasHit = judgedObject.Judgement.Result > HitResult.Miss;
bool secondHit = judgedObject.Judgement.SecondHit;
bool wasHit = judgement.Result > HitResult.Miss;
bool secondHit = judgement is TaikoStrongHitJudgement;
var taikoObject = (TaikoHitObject)judgedObject.HitObject;
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
if (judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
{
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
RelativePositionAxes = Axes.X,
X = wasHit ? judgedObject.Position.X : 0,
});
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement)
{
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
RelativePositionAxes = Axes.X,
X = wasHit ? judgedObject.Position.X : 0,
});
}
if (!wasHit)
return;
@ -244,13 +249,13 @@ namespace osu.Game.Rulesets.Taiko.UI
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, isRim));
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
if (judgedObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject.Judgement, isRim));
if (taikoObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
}
else
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Judgements
public class DrawableJudgement<TJudgement> : Container
where TJudgement : Judgement
{
protected readonly TJudgement Judgement;
protected readonly Judgement Judgement;
protected readonly SpriteText JudgementText;
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Judgements
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableJudgement(TJudgement judgement)
public DrawableJudgement(Judgement judgement)
{
Judgement = judgement;

View File

@ -43,4 +43,4 @@ namespace osu.Game.Rulesets.Judgements
/// <returns>The number.</returns>
protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0;
}
}
}

View File

@ -46,13 +46,19 @@ namespace osu.Game.Rulesets.Objects.Drawables
where TObject : HitObject
where TJudgement : Judgement
{
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
public event Action<DrawableHitObject, Judgement> OnJudgement;
public override bool HandleInput => Interactive;
public bool Interactive = true;
public TJudgement Judgement;
/// <summary>
/// Whether this <see cref="DrawableHitObject"/> can be judged.
/// </summary>
protected virtual bool ProvidesJudgement => true;
private readonly List<Judgement> judgements = new List<Judgement>();
public IReadOnlyList<Judgement> Judgements => judgements;
protected List<SampleChannel> Samples = new List<SampleChannel>();
@ -95,69 +101,73 @@ namespace osu.Game.Rulesets.Objects.Drawables
UpdateState(State);
}
/// <summary>
/// Whether this hit object and all of its nested hit objects have been judged.
/// </summary>
public bool Judged => (Judgement?.Result ?? HitResult.None) != HitResult.None && (NestedHitObjects?.All(h => h.Judged) ?? true);
private bool hasJudgementResult;
private bool judgementOccurred;
/// <summary>
/// Process a hit of this hitobject. Carries out judgement.
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
/// </summary>
/// <returns>Whether a hit was processed.</returns>
protected bool UpdateJudgement(bool userTriggered)
public virtual bool AllJudged => (!ProvidesJudgement || hasJudgementResult) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
/// <summary>
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="judgement">The <see cref="Judgement"/>.</param>
protected void AddJudgement(Judgement judgement)
{
if (Judgement == null)
return false;
hasJudgementResult = judgement.Result >= HitResult.Miss;
judgementOccurred = true;
var partial = Judgement as IPartialJudgement;
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
judgement.TimeOffset = Time.Current - endTime;
// Never re-process non-partial hits
if (Judgement.Result != HitResult.None && partial == null)
return false;
judgements.Add(judgement);
// Update the judgement state
double endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
Judgement.TimeOffset = Time.Current - endTime;
// Update the judgement state
bool hadResult = Judgement.Result != HitResult.None;
CheckJudgement(userTriggered);
// Don't process judgements with no result
if (Judgement.Result == HitResult.None)
return false;
// Don't process judgements that previously had results but the results were unchanged
if (hadResult && partial?.Changed != true)
return false;
switch (Judgement.Result)
{
default:
State = ArmedState.Hit;
break;
case HitResult.Miss:
State = ArmedState.Miss;
break;
}
OnJudgement?.Invoke(this);
if (partial != null)
partial.Changed = false;
return true;
OnJudgement?.Invoke(this, judgement);
}
protected virtual void CheckJudgement(bool userTriggered)
/// <summary>
/// Processes this <see cref="DrawableHitObject"/>, checking if any judgements have occurred.
/// </summary>
/// <param name="userTriggered">Whether the user triggered this process.</param>
/// <returns>Whether a judgement has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>s.</returns>
protected bool UpdateJudgement(bool userTriggered)
{
judgementOccurred = false;
if (AllJudged)
return false;
if (NestedHitObjects != null)
{
foreach (var d in NestedHitObjects)
d.CheckJudgement(userTriggered);
{
if (d.AllJudged)
continue;
d.UpdateJudgement(userTriggered);
if (d.AllJudged)
return true;
}
}
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
CheckForJudgements(userTriggered, Time.Current - endTime);
return judgementOccurred;
}
/// <summary>
/// Checks if any judgements have occurred for this <see cref="DrawableHitObject"/>. This method must construct
/// all <see cref="Judgement"/>s and notify of them through <see cref="AddJudgement"/>.
/// </summary>
/// <param name="userTriggered">Whether the user triggered this check.</param>
/// <param name="timeOffset">The offset from the <see cref="HitObject"/> end time at which this check occurred. A <paramref name="timeOffset"/> &gt; 0
/// implies that this check occurred after the end time of <see cref="HitObject"/>. </param>
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset) { }
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@ -188,7 +198,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (nestedHitObjects == null)
nestedHitObjects = new List<DrawableHitObject<TObject, TJudgement>>();
h.OnJudgement += d => OnJudgement?.Invoke(d);
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
nestedHitObjects.Add(h);
}

View File

@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// All judgements held by this ScoreProcessor.
/// </summary>
protected readonly List<TJudgement> Judgements = new List<TJudgement>();
protected readonly List<Judgement> Judgements = new List<Judgement>();
public override bool HasFailed => Health.Value == Health.MinValue;
@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Scoring
/// Adds a judgement to this ScoreProcessor.
/// </summary>
/// <param name="judgement">The judgement to add.</param>
protected void AddJudgement(TJudgement judgement)
protected void AddJudgement(Judgement judgement)
{
bool exists = Judgements.Contains(judgement);
@ -197,8 +197,6 @@ namespace osu.Game.Rulesets.Scoring
NotifyNewJudgement(judgement);
}
else
OnJudgementChanged(judgement);
UpdateFailed();
}
@ -212,20 +210,8 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Updates any values that need post-processing. Invoked when a new judgement has occurred.
/// <para>
/// This is not triggered when existing judgements are changed - for that see <see cref="OnJudgementChanged(TJudgement)"/>.
/// </para>
/// </summary>
/// <param name="judgement">The judgement that triggered this calculation.</param>
protected abstract void OnNewJudgement(TJudgement judgement);
/// <summary>
/// Updates any values that need post-processing. Invoked when an existing judgement has changed.
/// <para>
/// This is not triggered when a new judgement has occurred - for that see <see cref="OnNewJudgement(TJudgement)"/>.
/// </para>
/// </summary>
/// <param name="judgement">The judgement that triggered this calculation.</param>
protected virtual void OnJudgementChanged(TJudgement judgement) { }
protected abstract void OnNewJudgement(Judgement judgement);
}
}

View File

@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.UI
/// Triggered when an object's Judgement is updated.
/// </summary>
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
public virtual void OnJudgement(DrawableHitObject<TObject, TJudgement> judgedObject) { }
public virtual void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) { }
public class HitObjectContainer : CompositeDrawable
{

View File

@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.UI
where TObject : HitObject
where TJudgement : Judgement
{
public event Action<TJudgement> OnJudgement;
public event Action<Judgement> OnJudgement;
public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public new IEnumerable<TObject> Objects => Beatmap.HitObjects;
protected override bool AllObjectsJudged => drawableObjects.All(h => h.Judged);
protected override bool AllObjectsJudged => drawableObjects.All(h => h.AllJudged);
/// <summary>
/// The playfield.
@ -298,7 +298,12 @@ namespace osu.Game.Rulesets.UI
if (drawableObject == null)
continue;
drawableObject.OnJudgement += onJudgement;
drawableObject.OnJudgement += (d, j) =>
{
Playfield.OnJudgement(d, j);
OnJudgement?.Invoke(j);
CheckAllJudged();
};
drawableObjects.Add(drawableObject);
Playfield.Add(drawableObject);
@ -320,19 +325,6 @@ namespace osu.Game.Rulesets.UI
/// <returns></returns>
protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
/// <summary>
/// Triggered when an object's Judgement is updated.
/// </summary>
/// <param name="judgedObject">The object that Judgement has been updated for.</param>
private void onJudgement(DrawableHitObject<TObject, TJudgement> judgedObject)
{
Playfield.OnJudgement(judgedObject);
OnJudgement?.Invoke(judgedObject.Judgement);
CheckAllJudged();
}
/// <summary>
/// Creates a DrawableHitObject from a HitObject.
/// </summary>