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Fix origins not being set correctly when reverting from reversed playfield.

This commit is contained in:
smoogipooo
2017-08-09 14:24:07 +09:00
Unverified
parent a20753abc6
commit 346aebebc0
@@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Timing
{
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
RelativeChildOffset = Vector2.Zero;
Anchor = Anchor = Anchor.TopLeft;
Origin = Anchor = Anchor.TopLeft;
}
}