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Merge pull request #1167 from peppy/cursor-rotation-delay

Don't start rotating the cursor until it has travelled a minimum distance
This commit is contained in:
Dean Herbert 2017-08-22 22:45:35 +09:00 committed by GitHub
commit 1ebc3ace58

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Configuration;
using System;
using System.Diagnostics;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Cursor
@ -21,20 +22,31 @@ namespace osu.Game.Graphics.Cursor
private bool dragging;
private bool startRotation;
protected override bool OnMouseMove(InputState state)
{
if (dragging)
{
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
Debug.Assert(state.Mouse.PositionMouseDown != null);
// Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360;
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
degrees = ActiveCursor.Rotation + diff;
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
startRotation |= Vector2.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
if (startRotation)
{
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360;
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
degrees = ActiveCursor.Rotation + diff;
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
}
}
return base.OnMouseMove(state);
@ -61,6 +73,7 @@ namespace osu.Game.Graphics.Cursor
if (!state.Mouse.HasMainButtonPressed)
{
dragging = false;
startRotation = false;
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);