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Merge pull request #850 from smoogipooo/mania-holdnote-input
Mania holdnote input
This commit is contained in:
commit
0fd053707d
@ -1 +1 @@
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Subproject commit 0b9053ec3d39b486165992374752b280c5eeef06
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Subproject commit aa3e296968873208ca4460b00c0b82fe3aa8ff5c
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@ -11,6 +11,9 @@ using OpenTK;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Framework.Configuration;
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using OpenTK.Input;
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using osu.Framework.Timing;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -59,6 +62,51 @@ namespace osu.Desktop.VisualTests.Tests
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}
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};
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Action createPlayfieldWithNotesAcceptingInput = () =>
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{
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Clear();
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var rateAdjustClock = new StopwatchClock(true) { Rate = 0.5 };
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ManiaPlayfield playField;
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Add(playField = new ManiaPlayfield(4, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1, -1),
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Clock = new FramedClock(rateAdjustClock)
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});
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for (int t = 1000; t <= 2000; t += 100)
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{
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playField.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 0
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}, new Bindable<Key>(Key.D)));
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playField.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 3
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}, new Bindable<Key>(Key.K)));
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}
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playField.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = 1000,
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Duration = 1000,
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Column = 1
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}, new Bindable<Key>(Key.F)));
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playField.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = 1000,
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Duration = 1000,
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Column = 2
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}, new Bindable<Key>(Key.J)));
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};
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AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
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AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
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@ -76,6 +124,8 @@ namespace osu.Desktop.VisualTests.Tests
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AddWaitStep(10);
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AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
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AddWaitStep(10);
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AddStep("Notes with input", () => createPlayfieldWithNotesAcceptingInput());
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}
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private void triggerKeyDown(Column column)
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@ -471,14 +471,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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else
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{
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newObject = new HoldNote
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var holdNote = new HoldNote
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{
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StartTime = startTime,
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Samples = sampleInfoListAt(startTime),
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EndSamples = sampleInfoListAt(endTime),
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Column = column,
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Duration = endTime - startTime
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Duration = endTime - startTime,
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Head = { Samples = sampleInfoListAt(startTime) },
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Tail = { Samples = sampleInfoListAt(endTime) }
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};
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newObject = holdNote;
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}
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pattern.Add(newObject);
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@ -69,18 +69,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (holdNote)
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{
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newObject = new HoldNote
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var hold = new HoldNote
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{
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StartTime = HitObject.StartTime,
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EndSamples = HitObject.Samples,
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Column = column,
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Duration = endTime - HitObject.StartTime
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};
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newObject.Samples.Add(new SampleInfo
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hold.Head.Samples.Add(new SampleInfo
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{
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Name = SampleInfo.HIT_NORMAL
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});
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hold.Tail.Samples = HitObject.Samples;
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newObject = hold;
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}
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else
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{
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|
13
osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs
Normal file
13
osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs
Normal file
@ -0,0 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class HoldNoteTailJudgement : ManiaJudgement
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{
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/// <summary>
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/// Whether the hold note has been released too early and shouldn't give full score for the release.
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/// </summary>
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public bool HasBroken;
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}
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}
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@ -0,0 +1,9 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class HoldNoteTickJudgement : ManiaJudgement
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{
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}
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}
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@ -7,14 +7,34 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using OpenTK.Input;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="HoldNote"/> hit object.
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/// </summary>
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public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
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{
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private readonly NotePiece headPiece;
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private readonly DrawableNote head;
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private readonly DrawableNote tail;
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private readonly BodyPiece bodyPiece;
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private readonly NotePiece tailPiece;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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/// <summary>
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/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
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/// </summary>
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private double? holdStartTime;
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/// <summary>
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/// Whether the hold note has been released too early and shouldn't give full score for the release.
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/// </summary>
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private bool hasBroken;
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public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
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: base(hitObject, key)
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@ -32,17 +52,39 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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headPiece = new NotePiece
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tickContainer = new Container<DrawableHoldNoteTick>
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{
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RelativeSizeAxes = Axes.Both,
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RelativeCoordinateSpace = new Vector2(1, (float)HitObject.Duration)
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},
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head = new DrawableHeadNote(this, key)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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tailPiece = new NotePiece
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tail = new DrawableTailNote(this, key)
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre
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}
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});
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foreach (var tick in HitObject.Ticks)
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{
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var drawableTick = new DrawableHoldNoteTick(tick)
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{
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HoldStartTime = () => holdStartTime
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};
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// To make the ticks relative to ourselves we need to offset them backwards
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drawableTick.Y -= (float)HitObject.StartTime;
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tickContainer.Add(drawableTick);
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AddNested(drawableTick);
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}
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AddNested(head);
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AddNested(tail);
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}
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public override Color4 AccentColour
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@ -54,9 +96,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return;
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base.AccentColour = value;
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headPiece.AccentColour = value;
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tickContainer.Children.ForEach(t => t.AccentColour = value);
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bodyPiece.AccentColour = value;
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tailPiece.AccentColour = value;
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head.AccentColour = value;
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tail.AccentColour = value;
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}
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}
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@ -64,14 +108,132 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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}
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protected override void Update()
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (Time.Current > HitObject.StartTime)
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headPiece.Colour = Color4.Green;
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if (Time.Current > HitObject.EndTime)
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// Make sure the keypress happened within the body of the hold note
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if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
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return false;
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if (args.Key != Key)
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return false;
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if (args.Repeat)
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return false;
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// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
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// and within the limited range of the above if-statement. This state will be managed by the head note if the
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// user has pressed during the hit windows of the head note.
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holdStartTime = Time.Current;
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return true;
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdStartTime.HasValue)
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return false;
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if (args.Key != Key)
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return false;
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holdStartTime = null;
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// If the key has been released too early, the user should not receive full score for the release
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if (!tail.Judged)
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hasBroken = true;
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return true;
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}
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/// <summary>
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/// The head note of a hold.
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/// </summary>
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private class DrawableHeadNote : DrawableNote
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{
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private readonly DrawableHoldNote holdNote;
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public DrawableHeadNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
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: base(holdNote.HitObject.Head, key)
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{
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bodyPiece.Colour = Color4.Green;
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tailPiece.Colour = Color4.Green;
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this.holdNote = holdNote;
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RelativePositionAxes = Axes.None;
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Y = 0;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (!base.OnKeyDown(state, args))
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return false;
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// We only want to trigger a holding state from the head if the head has received a judgement
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if (!Judged)
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return false;
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// If the key has been released too early, the user should not receive full score for the release
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if (Judgement.Result == HitResult.Miss)
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holdNote.hasBroken = true;
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// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
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// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
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holdNote.holdStartTime = Time.Current;
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return true;
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}
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}
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/// <summary>
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/// The tail note of a hold.
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/// </summary>
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private class DrawableTailNote : DrawableNote
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{
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private readonly DrawableHoldNote holdNote;
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public DrawableTailNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
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: base(holdNote.HitObject.Tail, key)
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{
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this.holdNote = holdNote;
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RelativePositionAxes = Axes.None;
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Y = 0;
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}
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protected override ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
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protected override void CheckJudgement(bool userTriggered)
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{
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base.CheckJudgement(userTriggered);
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var tailJudgement = Judgement as HoldNoteTailJudgement;
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if (tailJudgement == null)
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return;
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tailJudgement.HasBroken = holdNote.hasBroken;
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdNote.holdStartTime.HasValue)
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return false;
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if (Judgement.Result != HitResult.None)
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return false;
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|
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if (args.Key != Key)
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return false;
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UpdateJudgement(true);
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// Handled by the hold note, which will set holding = false
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return false;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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// Tail doesn't handle key down
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return false;
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}
|
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}
|
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}
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|
@ -0,0 +1,121 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
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using OpenTK;
|
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using OpenTK.Graphics;
|
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using osu.Framework.Extensions.Color4Extensions;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Graphics.Sprites;
|
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using osu.Game.Rulesets.Mania.Judgements;
|
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using osu.Game.Rulesets.Objects.Drawables;
|
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
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{
|
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/// <summary>
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/// Visualises a <see cref="HoldNoteTick"/> hit object.
|
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/// </summary>
|
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public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
|
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{
|
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/// <summary>
|
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/// References the time at which the user started holding the hold note.
|
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/// </summary>
|
||||
public Func<double?> HoldStartTime;
|
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|
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/// <summary>
|
||||
/// References whether the user is currently holding the hold note.
|
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/// </summary>
|
||||
public Func<bool> IsHolding;
|
||||
|
||||
private readonly Container glowContainer;
|
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|
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public DrawableHoldNoteTick(HoldNoteTick hitObject)
|
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: base(hitObject)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
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Origin = Anchor.TopCentre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
glowContainer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Set the default glow
|
||||
AccentColour = Color4.White;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
|
||||
glowContainer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 2f,
|
||||
Roundness = 15f,
|
||||
Colour = value.Opacity(0.3f)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!userTriggered)
|
||||
return;
|
||||
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return;
|
||||
|
||||
if (HoldStartTime?.Invoke() > HitObject.StartTime)
|
||||
return;
|
||||
|
||||
Judgement.ManiaResult = ManiaHitResult.Perfect;
|
||||
Judgement.Result = HitResult.Hit;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
AccentColour = Color4.Green;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (Judgement.Result != HitResult.None)
|
||||
return;
|
||||
|
||||
if (IsHolding?.Invoke() != true)
|
||||
return;
|
||||
|
||||
UpdateJudgement(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,9 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises a <see cref="Note"/> hit object.
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>
|
||||
{
|
||||
private readonly NotePiece headPiece;
|
||||
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Audio;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
@ -12,32 +11,96 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// Represents a hit object which requires pressing, holding, and releasing a key.
|
||||
/// </summary>
|
||||
public class HoldNote : Note, IHasEndTime
|
||||
public class HoldNote : ManiaHitObject, IHasEndTime
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
public double Duration { get; set; }
|
||||
public double EndTime => StartTime + Duration;
|
||||
|
||||
/// <summary>
|
||||
/// The samples to be played when this hold note is released.
|
||||
/// </summary>
|
||||
public SampleInfoList EndSamples = new SampleInfoList();
|
||||
private double duration;
|
||||
public double Duration
|
||||
{
|
||||
get { return duration; }
|
||||
set
|
||||
{
|
||||
duration = value;
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
|
||||
public override double StartTime
|
||||
{
|
||||
get { return base.StartTime; }
|
||||
set
|
||||
{
|
||||
base.StartTime = value;
|
||||
Head.StartTime = value;
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The key-release hit windows for this hold note.
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
|
||||
public readonly Note Head = new Note();
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public readonly Note Tail = new TailNote();
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
/// </summary>
|
||||
private double tickSpacing = 50;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
ReleaseHitWindows = HitWindows * release_window_lenience;
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The scoring scoring ticks of the hold note.
|
||||
/// </summary>
|
||||
public IEnumerable<HoldNoteTick> Ticks => ticks ?? (ticks = createTicks());
|
||||
private List<HoldNoteTick> ticks;
|
||||
|
||||
private List<HoldNoteTick> createTicks()
|
||||
{
|
||||
var ret = new List<HoldNoteTick>();
|
||||
|
||||
if (tickSpacing == 0)
|
||||
return ret;
|
||||
|
||||
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
|
||||
{
|
||||
ret.Add(new HoldNoteTick
|
||||
{
|
||||
StartTime = t
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The tail of the hold note.
|
||||
/// </summary>
|
||||
private class TailNote : Note
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
HitWindows *= release_window_lenience;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
12
osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
Normal file
12
osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// A scoring tick of a hold note.
|
||||
/// </summary>
|
||||
public class HoldNoteTick : ManiaHitObject
|
||||
{
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Timing
|
||||
{
|
||||
@ -128,6 +129,8 @@ namespace osu.Game.Rulesets.Mania.Timing
|
||||
/// </summary>
|
||||
private class AutoTimeRelativeContainer : Container
|
||||
{
|
||||
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
|
||||
|
||||
public override void InvalidateFromChild(Invalidation invalidation)
|
||||
{
|
||||
// We only want to re-compute our size when a child's size or position has changed
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
@ -188,7 +187,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject) => ControlPointContainer.Add(hitObject);
|
||||
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
|
||||
{
|
||||
hitObject.AccentColour = AccentColour;
|
||||
ControlPointContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
private bool onKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
|
@ -57,10 +57,13 @@
|
||||
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
|
||||
<Compile Include="MathUtils\FastRandom.cs" />
|
||||
<Compile Include="Judgements\HitWindows.cs" />
|
||||
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
|
||||
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
|
||||
<Compile Include="Judgements\ManiaHitResult.cs" />
|
||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableNote.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
|
||||
@ -68,6 +71,7 @@
|
||||
<Compile Include="Objects\Types\IHasColumn.cs" />
|
||||
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
|
||||
<Compile Include="Objects\HoldNote.cs" />
|
||||
<Compile Include="Objects\HoldNoteTick.cs" />
|
||||
<Compile Include="Objects\ManiaHitObject.cs" />
|
||||
<Compile Include="Objects\Note.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
@ -15,28 +15,51 @@ using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableHitObject<TObject, TJudgement> : Container
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
public abstract class DrawableHitObject : Container
|
||||
{
|
||||
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
|
||||
|
||||
public TObject HitObject;
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The colour used for various elements of this DrawableHitObject.
|
||||
/// </summary>
|
||||
public virtual Color4 AccentColour { get; set; }
|
||||
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
where TObject : HitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
|
||||
protected DrawableHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject<TObject>
|
||||
where TObject : HitObject
|
||||
where TJudgement : Judgement
|
||||
{
|
||||
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
|
||||
|
||||
public override bool HandleInput => Interactive;
|
||||
|
||||
public bool Interactive = true;
|
||||
|
||||
public TJudgement Judgement;
|
||||
|
||||
protected abstract TJudgement CreateJudgement();
|
||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||
|
||||
protected abstract void UpdateState(ArmedState state);
|
||||
protected DrawableHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
private ArmedState state;
|
||||
public ArmedState State
|
||||
@ -59,8 +82,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||
|
||||
protected void PlaySamples()
|
||||
{
|
||||
Samples.ForEach(s => s?.Play());
|
||||
@ -79,11 +100,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public bool Judged => (Judgement?.Result ?? HitResult.None) != HitResult.None && (NestedHitObjects?.All(h => h.Judged) ?? true);
|
||||
|
||||
protected DrawableHitObject(TObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a hit of this hitobject. Carries out judgement.
|
||||
/// </summary>
|
||||
@ -176,5 +192,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
h.OnJudgement += d => OnJudgement?.Invoke(d);
|
||||
nestedHitObjects.Add(h);
|
||||
}
|
||||
|
||||
protected abstract TJudgement CreateJudgement();
|
||||
protected abstract void UpdateState(ArmedState state);
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <summary>
|
||||
/// The time at which the HitObject starts.
|
||||
/// </summary>
|
||||
public double StartTime;
|
||||
public virtual double StartTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The samples to be played when this hit object is hit.
|
||||
|
55
osu.Game/Rulesets/Objects/HitObjectStartTimeComparer.cs
Normal file
55
osu.Game/Rulesets/Objects/HitObjectStartTimeComparer.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
|
||||
/// </summary>
|
||||
public class HitObjectStartTimeComparer : Drawable.CreationOrderDepthComparer
|
||||
{
|
||||
public override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var hitObjectX = x as DrawableHitObject;
|
||||
var hitObjectY = y as DrawableHitObject;
|
||||
|
||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
|
||||
return base.Compare(x, y);
|
||||
|
||||
// Compare by start time
|
||||
int i = hitObjectX.HitObject.StartTime.CompareTo(hitObjectY.HitObject.StartTime);
|
||||
if (i != 0)
|
||||
return i;
|
||||
|
||||
return base.Compare(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
|
||||
/// This will compare the two hit objects in reverse order.
|
||||
/// </summary>
|
||||
public class HitObjectReverseStartTimeComparer : Drawable.ReverseCreationOrderDepthComparer
|
||||
{
|
||||
public override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var hitObjectX = x as DrawableHitObject;
|
||||
var hitObjectY = y as DrawableHitObject;
|
||||
|
||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
|
||||
return base.Compare(x, y);
|
||||
|
||||
// Compare by start time
|
||||
int i = hitObjectY.HitObject.StartTime.CompareTo(hitObjectX.HitObject.StartTime);
|
||||
if (i != 0)
|
||||
return i;
|
||||
|
||||
return base.Compare(x, y);
|
||||
}
|
||||
}
|
||||
}
|
@ -176,6 +176,7 @@
|
||||
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
|
||||
<Compile Include="Rulesets\Judgements\Judgement.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user