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mirror of https://github.com/ppy/osu.git synced 2025-01-14 02:03:22 +08:00

Add support for right mouse absolute scrolling (when enabled)

Will likely need to be bindable when hooked up to settings and actually used.
This commit is contained in:
Dean Herbert 2017-07-12 18:57:44 +09:00
parent a5d0bfb02f
commit 9d47dd9ff9
10 changed files with 86 additions and 8 deletions

View File

@ -0,0 +1,72 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Graphics.Containers
{
class OsuScrollContainer : ScrollContainer
{
/// <summary>
/// Add the ability to seek to an absolute scroll position when the right mouse button is pressed or dragged.
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
/// </summary>
public bool RightMouseScrollbar = false;
/// <summary>
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
/// </summary>
public double DistanceDecayOnRightMouseScrollbar = 0.02;
private bool shouldPerformRelativeDrag(InputState state) => RightMouseScrollbar && state.Mouse.IsPressed(MouseButton.Right);
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
private bool mouseScrollBarDragging;
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (shouldPerformRelativeDrag(state))
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
return true;
}
return base.OnMouseDown(state, args);
}
protected override bool OnDrag(InputState state)
{
if (mouseScrollBarDragging)
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
return true;
}
return base.OnDrag(state);
}
protected override bool OnDragStart(InputState state)
{
if (shouldPerformRelativeDrag(state))
{
mouseScrollBarDragging = true;
return true;
}
return base.OnDragStart(state);
}
protected override bool OnDragEnd(InputState state)
{
if (mouseScrollBarDragging)
{
mouseScrollBarDragging = false;
return true;
}
return base.OnDragEnd(state);
}
}
}

View File

@ -114,7 +114,7 @@ namespace osu.Game.Graphics.Containers
public SectionsContainer()
{
Add(ScrollContainer = new ScrollContainer()
Add(ScrollContainer = new OsuScrollContainer()
{
RelativeSizeAxes = Axes.Both,
Masking = false,

View File

@ -81,7 +81,7 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding { Top = 85, Right = WIDTH_PADDING },
Children = new[]
{
new ScrollContainer
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat
@ -25,7 +26,7 @@ namespace osu.Game.Overlays.Chat
Children = new Drawable[]
{
scroll = new ScrollContainer
scroll = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Music
{
@ -49,7 +50,7 @@ namespace osu.Game.Overlays.Music
{
Children = new Drawable[]
{
new ScrollContainer
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays
Colour = Color4.Black,
Alpha = 0.6f,
},
scrollContainer = new ScrollContainer
scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.SearchableList
{
@ -60,7 +61,7 @@ namespace osu.Game.Overlays.SearchableList
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new ScrollContainer
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

View File

@ -17,6 +17,7 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
@ -341,7 +342,7 @@ namespace osu.Game.Screens.Multiplayer
},
},
},
participantsScroll = new ScrollContainer
participantsScroll = new OsuScrollContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,

View File

@ -12,6 +12,7 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Online.API;
@ -74,7 +75,7 @@ namespace osu.Game.Screens.Select.Leaderboards
{
Children = new Drawable[]
{
scrollContainer = new ScrollContainer
scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

View File

@ -78,6 +78,7 @@
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Graphics\Containers\OsuClickableContainer.cs" />
<Compile Include="Graphics\Containers\OsuFocusedOverlayContainer.cs" />
<Compile Include="Graphics\Containers\OsuScrollContainer.cs" />
<Compile Include="Graphics\Cursor\OsuContextMenuContainer.cs" />
<Compile Include="Graphics\UserInterface\IconButton.cs" />
<Compile Include="Configuration\SelectionRandomType.cs" />