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Fix CI issues

This commit is contained in:
Dean Herbert 2017-09-11 14:48:01 +09:00
parent 5ce76d8023
commit b01233eddc
2 changed files with 3 additions and 1 deletions

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
{
// We have to generate one speed adjustment per hit object for gravity
foreach (ManiaHitObject obj in rulesetContainer.Objects)
foreach (ManiaHitObject obj in rulesetContainer.Objects.OfType<ManiaHitObject>())
{
MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now

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@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// <summary>
/// Creates a new judgement text.
/// </summary>
/// <param name="judgedObject">The object which is being judged.</param>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
: base(judgement)