diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs index 132c49ab31..70270af6c9 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; +using System.Linq; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; @@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Mods public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List[] hitObjectTimingChanges, ref List barlineTimingChanges) { // We have to generate one speed adjustment per hit object for gravity - foreach (ManiaHitObject obj in rulesetContainer.Objects) + foreach (ManiaHitObject obj in rulesetContainer.Objects.OfType()) { MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime); // Beat length has too large of an effect for gravity, so we'll force it to a constant value for now diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs index fb64b667e6..41b66c286b 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Taiko.UI /// /// Creates a new judgement text. /// + /// The object which is being judged. /// The judgement to visualise. public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement) : base(judgement)