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mirror of https://github.com/ppy/osu.git synced 2024-09-22 12:07:23 +08:00

Merge branch 'master' into channel-selection

This commit is contained in:
Dean Herbert 2017-06-05 21:46:28 +09:00 committed by GitHub
commit 57aad1311d
4 changed files with 110 additions and 6 deletions

@ -1 +1 @@
Subproject commit 9f46a456dc3a56dcbff09671a3f588b16a464106
Subproject commit a5199500cc3ba96101fd858e0f78f36e538697b1

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
@ -24,6 +25,7 @@ namespace osu.Game.Graphics.Cursor
{
private readonly Box background;
private readonly OsuSpriteText text;
private bool instantMovement = true;
public override string TooltipText
{
@ -32,7 +34,7 @@ namespace osu.Game.Graphics.Cursor
if (value == text.Text) return;
text.Text = value;
if (Alpha > 0)
if (IsPresent)
{
AutoSizeDuration = 250;
background.FlashColour(OsuColour.Gray(0.4f), 1000, EasingTypes.OutQuint);
@ -80,6 +82,7 @@ namespace osu.Game.Graphics.Cursor
protected override void PopIn()
{
instantMovement |= !IsPresent;
FadeIn(500, EasingTypes.OutQuint);
}
@ -88,6 +91,19 @@ namespace osu.Game.Graphics.Cursor
using (BeginDelayedSequence(150))
FadeOut(500, EasingTypes.OutQuint);
}
public override void Move(Vector2 pos)
{
if (instantMovement)
{
Position = pos;
instantMovement = false;
}
else
{
MoveTo(pos, 200, EasingTypes.OutQuint);
}
}
}
}
}

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@ -14,14 +14,31 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
protected override string Header => "Mouse";
private readonly BindableBool rawInputToggle = new BindableBool();
private Bindable<string> activeInputHandlers;
private SensitivitySetting sensitivity;
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{
activeInputHandlers = config.GetBindable<string>(FrameworkSetting.ActiveInputHandlers);
rawInputToggle.Value = activeInputHandlers.Value.Contains("Raw");
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Raw Input",
Bindable = rawInputToggle
},
sensitivity = new SensitivitySetting
{
LabelText = "Cursor Sensitivity",
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
},
new SettingsEnumDropdown<ConfineMouseMode>
{
LabelText = "Confine mouse cursor",
LabelText = "Confine mouse cursor to window",
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
},
new SettingsCheckbox
@ -35,11 +52,82 @@ namespace osu.Game.Overlays.Settings.Sections.Input
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
},
};
rawInputToggle.ValueChanged += enabled =>
{
// this is temporary until we support per-handler settings.
const string raw_mouse_handler = @"OpenTKRawMouseHandler";
const string standard_mouse_handler = @"OpenTKMouseHandler";
activeInputHandlers.Value = enabled ?
activeInputHandlers.Value.Replace(standard_mouse_handler, raw_mouse_handler) :
activeInputHandlers.Value.Replace(raw_mouse_handler, standard_mouse_handler);
sensitivity.Bindable.Disabled = !enabled;
};
rawInputToggle.TriggerChange();
}
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
{
public override Bindable<double> Bindable
{
get { return ((SensitivitySlider)Control).Sensitivity; }
set
{
BindableDouble doubleValue = (BindableDouble)value;
// create a second layer of bindable so we can only handle state changes when not being dragged.
((SensitivitySlider)Control).Sensitivity = doubleValue;
// this bindable will still act as the "interactive" bindable displayed during a drag.
base.Bindable = new BindableDouble(doubleValue.Value)
{
MinValue = doubleValue.MinValue,
MaxValue = doubleValue.MaxValue
};
// one-way binding to update the sliderbar with changes from external actions.
doubleValue.DisabledChanged += disabled => base.Bindable.Disabled = disabled;
doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue;
}
}
}
private class SensitivitySlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
public Bindable<double> Sensitivity;
public SensitivitySlider()
{
KeyboardStep = 0.01f;
Current.ValueChanged += newValue =>
{
if (!isDragging && Sensitivity != null)
Sensitivity.Value = newValue;
};
}
private bool isDragging;
protected override bool OnDragStart(InputState state)
{
isDragging = true;
return base.OnDragStart(state);
}
protected override bool OnDragEnd(InputState state)
{
isDragging = false;
Current.TriggerChange();
return base.OnDragEnd(state);
}
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
}
}
}
}

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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
// hold a reference to the provided bindable so we don't have to in every settings section.
private Bindable<T> bindable;
public Bindable<T> Bindable
public virtual Bindable<T> Bindable
{
get
{