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mirror of https://github.com/ppy/osu.git synced 2024-12-15 07:32:55 +08:00

Make BeatmapPicker buttons more independent.

This commit is contained in:
DrabWeb 2017-09-13 00:13:45 -03:00
parent 0e9dc6fb85
commit 9e6f94b818

View File

@ -5,6 +5,7 @@ using System;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
@ -25,6 +26,7 @@ namespace osu.Game.Overlays.OnlineBeatmapSet
private const float tile_icon_padding = 7;
private const float tile_spacing = 2;
private readonly DifficultiesContainer difficulties;
private readonly OsuSpriteText version, starRating;
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
@ -34,7 +36,6 @@ namespace osu.Game.Overlays.OnlineBeatmapSet
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
TilesFillFlowContainer tileContainer;
Children = new Drawable[]
{
new FillFlowContainer
@ -44,7 +45,7 @@ namespace osu.Game.Overlays.OnlineBeatmapSet
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
tileContainer = new TilesFillFlowContainer
difficulties = new DifficultiesContainer
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2) },
@ -97,15 +98,26 @@ namespace osu.Game.Overlays.OnlineBeatmapSet
};
Beatmap.Value = set.Beatmaps.First();
Beatmap.ValueChanged += showBeatmap;
tileContainer.ChildrenEnumerable = set.Beatmaps.Select(b => new BeatmapTile(b, Beatmap)
Beatmap.ValueChanged += b =>
{
showBeatmap(b);
updateDifficultyButtons();
};
difficulties.ChildrenEnumerable = set.Beatmaps.Select(b => new DifficultySelectorButton(b)
{
State = DifficultySelectorState.NotSelected,
OnHovered = beatmap =>
{
showBeatmap(beatmap);
starRating.Text = beatmap.StarDifficulty.ToString("Star Difficulty 0.##");
starRating.FadeIn(100);
},
OnClicked = beatmap =>
{
Beatmap.Value = beatmap;
},
});
}
@ -125,7 +137,12 @@ namespace osu.Game.Overlays.OnlineBeatmapSet
private void showBeatmap(BeatmapInfo beatmap) => version.Text = beatmap.Version;
private class TilesFillFlowContainer : FillFlowContainer
private void updateDifficultyButtons()
{
difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
}
private class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
{
public Action OnLostHover;
@ -136,22 +153,40 @@ namespace osu.Game.Overlays.OnlineBeatmapSet
}
}
private class BeatmapTile : OsuClickableContainer
private class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
{
private const float transition_duration = 100;
private const float size = 52;
private readonly BeatmapInfo beatmap;
private readonly Bindable<BeatmapInfo> bindable = new Bindable<BeatmapInfo>();
private readonly Container bg;
private readonly DifficultyIcon icon;
public Action<BeatmapInfo> OnHovered;
public readonly BeatmapInfo Beatmap;
public BeatmapTile(BeatmapInfo beatmap, Bindable<BeatmapInfo> bindable)
public Action<BeatmapInfo> OnHovered;
public Action<BeatmapInfo> OnClicked;
public event Action<DifficultySelectorState> StateChanged;
private DifficultySelectorState state;
public DifficultySelectorState State
{
this.beatmap = beatmap;
get { return state; }
set
{
if (value == state) return;
state = value;
StateChanged?.Invoke(State);
if (value == DifficultySelectorState.Selected)
fadeIn();
else
fadeOut();
}
}
public DifficultySelectorButton(BeatmapInfo beatmap)
{
this.Beatmap = beatmap;
Size = new Vector2(size);
Margin = new MarginPadding { Horizontal = tile_spacing / 2 };
@ -176,32 +211,26 @@ namespace osu.Game.Overlays.OnlineBeatmapSet
Margin = new MarginPadding { Bottom = 1 },
},
};
Action = () => this.bindable.Value = beatmap;
this.bindable.ValueChanged += beatmapChanged;
this.bindable.BindTo(bindable);
}
protected override bool OnHover(InputState state)
{
fadeIn();
OnHovered?.Invoke(beatmap);
OnHovered?.Invoke(Beatmap);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
if (bindable.Value != beatmap)
if (State == DifficultySelectorState.NotSelected)
fadeOut();
base.OnHoverLost(state);
}
private void beatmapChanged(BeatmapInfo value)
protected override bool OnClick(InputState state)
{
if (value == beatmap)
fadeIn();
else
fadeOut();
OnClicked?.Invoke(Beatmap);
return base.OnClick(state);
}
private void fadeIn()
@ -260,5 +289,11 @@ namespace osu.Game.Overlays.OnlineBeatmapSet
Value = value;
}
}
private enum DifficultySelectorState
{
Selected,
NotSelected,
}
}
}