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Make fruits look a bit closer to the final design
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parent
8ccbc07dec
commit
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit>
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{
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private const float pulp_size = 30;
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private const float pulp_size = 20;
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private class Pulp : Circle, IHasAccentColour
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{
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@ -26,15 +26,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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Size = new Vector2(pulp_size);
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = AccentColour.Opacity(0.5f),
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};
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Blending = BlendingMode.Additive;
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Colour = Color4.White.Opacity(0.9f);
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}
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public Color4 AccentColour { get; set; } = Color4.White;
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Lighten(100),
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};
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}
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}
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}
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@ -42,12 +53,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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: base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2(pulp_size * 2, pulp_size * 2.6f);
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Size = new Vector2(pulp_size * 2.2f, pulp_size * 2.8f);
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RelativePositionAxes = Axes.Both;
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X = h.Position;
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Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1);
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AccentColour = HitObject.ComboColour;
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Masking = false;
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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}
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@ -71,6 +84,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AccentColour = AccentColour,
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Scale = new Vector2(0.6f),
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},
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new Pulp
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@ -78,6 +92,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AccentColour = AccentColour,
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Y = -0.08f
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},
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new Pulp
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@ -85,6 +100,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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AccentColour = AccentColour,
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Y = -0.08f
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},
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new Pulp
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@ -92,6 +108,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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AccentColour = AccentColour,
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},
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}
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}
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