mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 23:52:57 +08:00
Allow a single beatmap to reference the same file multiple times
This fixes incorrect reference counts causing database desync.
This commit is contained in:
parent
bc21798e41
commit
404497fa10
@ -19,7 +19,6 @@ using osu.Game.IO;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Rulesets;
|
||||
using SQLite.Net;
|
||||
using FileInfo = osu.Game.IO.FileInfo;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -135,7 +134,7 @@ namespace osu.Game.Beatmaps
|
||||
if (!beatmaps.Delete(beatmapSet)) return;
|
||||
|
||||
if (!beatmapSet.Protected)
|
||||
files.Dereference(beatmapSet.Files);
|
||||
files.Dereference(beatmapSet.Files.Select(f => f.FileInfo));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -147,7 +146,8 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
if (!beatmaps.Undelete(beatmapSet)) return;
|
||||
|
||||
files.Reference(beatmapSet.Files);
|
||||
if (!beatmapSet.Protected)
|
||||
files.Reference(beatmapSet.Files.Select(f => f.FileInfo));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -265,12 +265,16 @@ namespace osu.Game.Beatmaps
|
||||
return beatmapSet;
|
||||
}
|
||||
|
||||
List<FileInfo> fileInfos = new List<FileInfo>();
|
||||
List<BeatmapSetFileInfo> fileInfos = new List<BeatmapSetFileInfo>();
|
||||
|
||||
// import files to manager
|
||||
foreach (string file in reader.Filenames)
|
||||
using (Stream s = reader.GetStream(file))
|
||||
fileInfos.Add(files.Add(s, file));
|
||||
fileInfos.Add(new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = file,
|
||||
FileInfo = files.Add(s)
|
||||
});
|
||||
|
||||
BeatmapMetadata metadata;
|
||||
|
||||
@ -366,7 +370,7 @@ namespace osu.Game.Beatmaps
|
||||
catch { return null; }
|
||||
}
|
||||
|
||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => f.Filename == filename).StoragePath;
|
||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => f.Filename == filename).FileInfo.StoragePath;
|
||||
|
||||
protected override Texture GetBackground()
|
||||
{
|
||||
|
@ -2,16 +2,26 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.IO;
|
||||
using SQLite.Net.Attributes;
|
||||
using SQLiteNetExtensions.Attributes;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapSetFileInfo
|
||||
{
|
||||
[ForeignKey(typeof(BeatmapSetInfo))]
|
||||
[PrimaryKey, AutoIncrement]
|
||||
public int ID { get; set; }
|
||||
|
||||
[ForeignKey(typeof(BeatmapSetInfo)), NotNull]
|
||||
public int BeatmapSetInfoID { get; set; }
|
||||
|
||||
[ForeignKey(typeof(FileInfo))]
|
||||
[ForeignKey(typeof(FileInfo)), NotNull]
|
||||
public int FileInfoID { get; set; }
|
||||
|
||||
[OneToOne(CascadeOperations = CascadeOperation.CascadeRead)]
|
||||
public FileInfo FileInfo { get; set; }
|
||||
|
||||
[NotNull]
|
||||
public string Filename { get; set; }
|
||||
}
|
||||
}
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.IO;
|
||||
using SQLite.Net.Attributes;
|
||||
using SQLiteNetExtensions.Attributes;
|
||||
|
||||
@ -37,8 +36,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
|
||||
|
||||
[ManyToMany(typeof(BeatmapSetFileInfo), CascadeOperations = CascadeOperation.CascadeRead)]
|
||||
public List<FileInfo> Files { get; set; }
|
||||
[OneToMany(CascadeOperations = CascadeOperation.All)]
|
||||
public List<BeatmapSetFileInfo> Files { get; set; }
|
||||
|
||||
public bool Protected { get; set; }
|
||||
}
|
||||
|
@ -101,7 +101,6 @@ namespace osu.Game.Database
|
||||
public void Populate<T>(T item, bool recursive = true)
|
||||
{
|
||||
checkType(item.GetType());
|
||||
|
||||
Connection.GetChildren(item, recursive);
|
||||
}
|
||||
|
||||
|
@ -11,8 +11,6 @@ namespace osu.Game.IO
|
||||
[PrimaryKey, AutoIncrement]
|
||||
public int ID { get; set; }
|
||||
|
||||
public string Filename { get; set; }
|
||||
|
||||
[Indexed(Unique = true)]
|
||||
public string Hash { get; set; }
|
||||
|
||||
|
@ -42,15 +42,11 @@ namespace osu.Game.IO
|
||||
deletePending();
|
||||
}
|
||||
|
||||
public FileInfo Add(Stream data, string filename = null)
|
||||
public FileInfo Add(Stream data)
|
||||
{
|
||||
string hash = data.ComputeSHA2Hash();
|
||||
|
||||
var info = new FileInfo
|
||||
{
|
||||
Filename = filename,
|
||||
Hash = hash,
|
||||
};
|
||||
var info = new FileInfo { Hash = hash };
|
||||
|
||||
var existing = Connection.Table<FileInfo>().FirstOrDefault(f => f.Hash == info.Hash);
|
||||
|
||||
@ -79,20 +75,32 @@ namespace osu.Game.IO
|
||||
|
||||
public void Reference(IEnumerable<FileInfo> files)
|
||||
{
|
||||
foreach (var f in files)
|
||||
Connection.RunInTransaction(() =>
|
||||
{
|
||||
f.ReferenceCount++;
|
||||
Connection.Update(f);
|
||||
}
|
||||
var incrementedFiles = files.GroupBy(f => f.ID).Select(f =>
|
||||
{
|
||||
var accurateRefCount = Connection.Get<FileInfo>(f.First().ID);
|
||||
accurateRefCount.ReferenceCount += f.Count();
|
||||
return accurateRefCount;
|
||||
});
|
||||
|
||||
Connection.UpdateAll(incrementedFiles);
|
||||
});
|
||||
}
|
||||
|
||||
public void Dereference(IEnumerable<FileInfo> files)
|
||||
{
|
||||
foreach (var f in files)
|
||||
Connection.RunInTransaction(() =>
|
||||
{
|
||||
f.ReferenceCount--;
|
||||
Connection.Update(f);
|
||||
}
|
||||
var incrementedFiles = files.GroupBy(f => f.ID).Select(f =>
|
||||
{
|
||||
var accurateRefCount = Connection.Get<FileInfo>(f.First().ID);
|
||||
accurateRefCount.ReferenceCount -= f.Count();
|
||||
return accurateRefCount;
|
||||
});
|
||||
|
||||
Connection.UpdateAll(incrementedFiles);
|
||||
});
|
||||
}
|
||||
|
||||
private void deletePending()
|
||||
|
Loading…
Reference in New Issue
Block a user