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mirror of https://github.com/ppy/osu.git synced 2024-12-14 18:42:56 +08:00

Rearrange dragging using cheeseburger icon only

This commit is contained in:
Kelvin 2017-08-28 23:28:58 -07:00
parent 636492b9cf
commit 458c3a355f

View File

@ -71,15 +71,9 @@ namespace osu.Game.Overlays.Music
Children = new Drawable[]
{
handle = new SpriteIcon
handle = new PlaylistItemHandle(playlist)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Size = new Vector2(12),
Colour = colours.Gray5,
Icon = FontAwesome.fa_bars,
Alpha = 0f,
Margin = new MarginPadding { Left = 5, Top = 2 },
},
text = new OsuTextFlowContainer
{
@ -135,34 +129,6 @@ namespace osu.Game.Overlays.Music
return true;
}
protected override bool OnDragStart(InputState state)
{
return true;
}
protected override bool OnDrag(InputState state)
{
int src = (int)Depth;
int dst = MathHelper.Clamp((int)(state.Mouse.Position.Y / Height), 0, playlist.Count - 1);
if (src == dst)
return true;
if (src < dst)
{
for (int i = src + 1; i <= dst; i++)
playlist.ChangeChildDepth(playlist[i], i - 1);
}
else
{
for (int i = dst; i < src; i++)
playlist.ChangeChildDepth(playlist[i], i + 1);
}
playlist.ChangeChildDepth(this, dst);
return true;
}
public string[] FilterTerms { get; private set; }
private bool matching = true;
@ -179,5 +145,46 @@ namespace osu.Game.Overlays.Music
this.FadeTo(matching ? 1 : 0, 200);
}
}
private class PlaylistItemHandle : SpriteIcon
{
private readonly FillFlowContainer<PlaylistItem> playlist;
public PlaylistItemHandle(FillFlowContainer<PlaylistItem> playlist)
{
this.playlist = playlist;
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
Size = new Vector2(12);
Icon = FontAwesome.fa_bars;
Alpha = 0f;
Margin = new MarginPadding { Left = 5, Top = 2 };
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
int src = (int)Parent.Depth;
int dst = MathHelper.Clamp((int)((state.Mouse.Position.Y + Parent.Position.Y) / Parent.Height), 0, playlist.Count - 1);
if (src == dst)
return true;
if (src < dst)
{
for (int i = src + 1; i <= dst; i++)
playlist.ChangeChildDepth(playlist[i], i - 1);
}
else
{
for (int i = dst; i < src; i++)
playlist.ChangeChildDepth(playlist[i], i + 1);
}
playlist.ChangeChildDepth(Parent as PlaylistItem, dst);
return true;
}
}
}
}