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Rearrange dragging using cheeseburger icon only
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parent
636492b9cf
commit
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@ -71,15 +71,9 @@ namespace osu.Game.Overlays.Music
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Children = new Drawable[]
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{
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handle = new SpriteIcon
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handle = new PlaylistItemHandle(playlist)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Size = new Vector2(12),
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Colour = colours.Gray5,
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Icon = FontAwesome.fa_bars,
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Alpha = 0f,
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Margin = new MarginPadding { Left = 5, Top = 2 },
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},
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text = new OsuTextFlowContainer
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{
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@ -135,34 +129,6 @@ namespace osu.Game.Overlays.Music
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return true;
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}
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protected override bool OnDragStart(InputState state)
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{
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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int src = (int)Depth;
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int dst = MathHelper.Clamp((int)(state.Mouse.Position.Y / Height), 0, playlist.Count - 1);
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if (src == dst)
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return true;
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if (src < dst)
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{
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for (int i = src + 1; i <= dst; i++)
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playlist.ChangeChildDepth(playlist[i], i - 1);
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}
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else
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{
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for (int i = dst; i < src; i++)
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playlist.ChangeChildDepth(playlist[i], i + 1);
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}
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playlist.ChangeChildDepth(this, dst);
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return true;
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}
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public string[] FilterTerms { get; private set; }
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private bool matching = true;
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@ -179,5 +145,46 @@ namespace osu.Game.Overlays.Music
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this.FadeTo(matching ? 1 : 0, 200);
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}
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}
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private class PlaylistItemHandle : SpriteIcon
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{
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private readonly FillFlowContainer<PlaylistItem> playlist;
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public PlaylistItemHandle(FillFlowContainer<PlaylistItem> playlist)
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{
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this.playlist = playlist;
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopLeft;
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Size = new Vector2(12);
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Icon = FontAwesome.fa_bars;
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Alpha = 0f;
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Margin = new MarginPadding { Left = 5, Top = 2 };
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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int src = (int)Parent.Depth;
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int dst = MathHelper.Clamp((int)((state.Mouse.Position.Y + Parent.Position.Y) / Parent.Height), 0, playlist.Count - 1);
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if (src == dst)
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return true;
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if (src < dst)
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{
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for (int i = src + 1; i <= dst; i++)
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playlist.ChangeChildDepth(playlist[i], i - 1);
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}
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else
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{
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for (int i = dst; i < src; i++)
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playlist.ChangeChildDepth(playlist[i], i + 1);
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}
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playlist.ChangeChildDepth(Parent as PlaylistItem, dst);
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return true;
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}
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}
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}
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}
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