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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00

Update in line with framework changes.

This commit is contained in:
smoogipooo 2017-09-07 22:46:21 +09:00
parent 70e3ac30db
commit 19db7a8f72
29 changed files with 38 additions and 36 deletions

@ -1 +1 @@
Subproject commit 14a33d110e2ed32e3a875bc2acd2bade244ba045
Subproject commit 673e7f72c572b51102f26468c7c8cb54e9a217c4

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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.UI
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.BlendingMode = BlendingMode.Additive;
additive.Blending = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
new Box
{
Size = new Vector2(width),
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0.5f,

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
}
};

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@ -16,14 +16,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Blending = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new TrianglesPiece
{
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Blending = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Alpha = 0.5f
}
};

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
this.slider = slider;
Masking = true;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
BorderThickness = 10;
BorderColour = Color4.Orange;

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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
path = new Path
{
BlendingMode = BlendingMode.None,
Blending = BlendingMode.None,
},
}
},

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
this.isEnd = isEnd;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Origin = Anchor.Centre,
Alpha = 0,
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Masking = true,
Children = new[]
{
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = target_ring_thick_border,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Children = new Drawable[]
{
new Box

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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Alpha = 0,
AlwaysPresent = true
}

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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
},
centre = new Sprite
{
@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
BlendingMode = BlendingMode.Additive
Blending = BlendingMode.Additive
}
};
}

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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
},
new HitTarget
{
@ -126,14 +126,14 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
BlendingMode = BlendingMode.Additive
Blending = BlendingMode.Additive
},
judgementContainer = new Container<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
BlendingMode = BlendingMode.Additive
Blending = BlendingMode.Additive
},
}
},

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@ -131,7 +131,7 @@ namespace osu.Game.Graphics.Cursor
},
AdditiveLayer = new Sprite
{
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Colour = colour.Pink,
Alpha = 0,
Texture = textures.Get(@"Cursor/menu-cursor-additive"),

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@ -99,7 +99,8 @@ namespace osu.Game.Graphics.UserInterface
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
this.Delay(click_duration).Schedule(delegate {
this.Delay(click_duration).Schedule(delegate
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
spriteText.Spacing = Vector2.Zero;
glowContainer.FadeOut();
@ -140,7 +141,7 @@ namespace osu.Game.Graphics.UserInterface
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.BlendingMode = BlendingMode.Additive;
flash.Blending = BlendingMode.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();

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@ -63,7 +63,7 @@ namespace osu.Game.Graphics.UserInterface
hover = new Box
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
},

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@ -68,7 +68,7 @@ namespace osu.Game.Overlays.Settings
backgroundBox = new Box
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Colour = OsuColour.Gray(60),
Alpha = 0,
},

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@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Toolbar
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(80).Opacity(180),
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Alpha = 0,
},
Flow = new FillFlowContainer

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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Toolbar
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150).Opacity(180),
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Depth = 2,
Alpha = 0,
});

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@ -83,7 +83,7 @@ namespace osu.Game.Screens.Menu
{
EdgeSmoothness = new Vector2(1.5f, 0),
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Colour = Color4.White,
Alpha = 0,
},

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@ -52,7 +52,7 @@ namespace osu.Game.Screens.Menu
{
Alpha = 0,
Triangles = false,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Interactive = false,
Colour = Color4.DarkGray,
Ripple = false

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@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu
{
texture = Texture.WhitePixel;
AccentColour = new Color4(1, 1, 1, 0.2f);
BlendingMode = BlendingMode.Additive;
Blending = BlendingMode.Additive;
}
[BackgroundDependencyLoader]

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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Menu
RelativeSizeAxes = Axes.Y,
Width = box_width,
Alpha = 0,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
},
rightBox = new Box
{
@ -59,7 +59,7 @@ namespace osu.Game.Screens.Menu
RelativeSizeAxes = Axes.Y,
Width = box_width,
Alpha = 0,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
}
};
}

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@ -108,7 +108,7 @@ namespace osu.Game.Screens.Menu
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Alpha = 0
}
}
@ -169,7 +169,7 @@ namespace osu.Game.Screens.Menu
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Colour = Color4.White,
Alpha = 0,
},

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@ -100,7 +100,7 @@ namespace osu.Game.Screens
Colour = getColourFor(GetType()),
Alpha = 0.2f,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
},
textContainer = new FillFlowContainer
{

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@ -302,7 +302,7 @@ namespace osu.Game.Screens.Select.Leaderboards
BlurSigma = new Vector2(4),
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Size = new Vector2(3f),
Children = new[]
{

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@ -119,7 +119,7 @@ namespace osu.Game.Screens.Select.Options
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Colour = Color4.White,
Alpha = 0,
},

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@ -190,6 +190,7 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=LTRB/@EntryIndexedValue">LTRB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=MD/@EntryIndexedValue">MD5</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RGB/@EntryIndexedValue">RGB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RNG/@EntryIndexedValue">RNG</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SHA/@EntryIndexedValue">SHA</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SRGB/@EntryIndexedValue">SRGB</s:String>