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"Use" the hitobject
Obviously temporary.
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@ -44,13 +44,16 @@ namespace osu.Game.Rulesets.Osu.Scoring
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foreach (var h in beatmap.HitObjects)
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{
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// TODO: add support for other object types.
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AddJudgement(new OsuJudgement
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if (h != null)
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{
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MaxScore = OsuScoreResult.Hit300,
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Score = OsuScoreResult.Hit300,
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Result = HitResult.Hit
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});
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// TODO: add support for other object types.
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AddJudgement(new OsuJudgement
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{
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MaxScore = OsuScoreResult.Hit300,
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Score = OsuScoreResult.Hit300,
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Result = HitResult.Hit
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});
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}
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}
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}
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