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mirror of https://github.com/ppy/osu.git synced 2025-03-21 21:47:20 +08:00

Merge remote-tracking branch 'smoogipooo/menu-mvvm' into menu-bar

# Conflicts:
#	osu-framework
This commit is contained in:
smoogipooo 2017-08-28 08:27:53 +09:00
commit fc4437b91a
35 changed files with 1110 additions and 649 deletions

@ -1 +1 @@
Subproject commit a5fd0c82c8f86d41c80ac1b0b07727cb312330f1
Subproject commit 8fe24d449fdcb975f5a799a40d92377116dd7d4f

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@ -3,9 +3,8 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
@ -67,9 +66,9 @@ namespace osu.Desktop.Tests.Visual
);
}
private class MyContextMenuContainer : Container, IHasContextMenu
private class MyContextMenuContainer : Container, IHasOsuContextMenu
{
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[]
public OsuContextMenuItem[] ContextMenuItems => new[]
{
new OsuContextMenuItem(@"Some option"),
new OsuContextMenuItem(@"Highlighted option", MenuItemType.Highlighted),
@ -81,16 +80,16 @@ namespace osu.Desktop.Tests.Visual
};
}
private class AnotherContextMenuContainer : Container, IHasContextMenu
private class AnotherContextMenuContainer : Container, IHasOsuContextMenu
{
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[]
public OsuContextMenuItem[] ContextMenuItems => new[]
{
new OsuContextMenuItem(@"Simple option"),
new OsuContextMenuItem(@"Simple very very long option"),
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted, () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint)),
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted, () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint)),
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive, () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint)),
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive, () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint)),
};
}
}

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Rulesets.Replays;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Replays
{
public class OsuReplayInputHandler : FramedReplayInputHandler
{
public OsuReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
List<OsuAction> actions = new List<OsuAction>();
if (CurrentFrame?.MouseLeft ?? false) actions.Add(OsuAction.LeftButton);
if (CurrentFrame?.MouseRight ?? false) actions.Add(OsuAction.RightButton);
return new List<InputState>
{
new ReplayState<OsuAction>
{
Mouse = new ReplayMouseState(ToScreenSpace(Position ?? Vector2.Zero)),
PressedActions = actions
}
};
}
}
}

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@ -10,9 +10,11 @@ using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.UI
{
@ -49,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.UI
return null;
}
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f);
}
}

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@ -78,6 +78,7 @@
<Compile Include="OsuDifficulty\Skills\Speed.cs" />
<Compile Include="OsuDifficulty\Utils\History.cs" />
<Compile Include="OsuInputManager.cs" />
<Compile Include="Replays\OsuReplayInputHandler.cs" />
<Compile Include="UI\Cursor\CursorTrail.cs" />
<Compile Include="UI\Cursor\GameplayCursor.cs" />
<Compile Include="UI\OsuSettings.cs" />

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@ -4,7 +4,6 @@
using osu.Game.Rulesets.Replays;
using System.Collections.Generic;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Replays
{
@ -17,21 +16,18 @@ namespace osu.Game.Rulesets.Taiko.Replays
public override List<InputState> GetPendingStates()
{
var keys = new List<Key>();
var actions = new List<TaikoAction>();
if (CurrentFrame?.MouseRight1 == true)
keys.Add(Key.F);
actions.Add(TaikoAction.LeftCentre);
if (CurrentFrame?.MouseRight2 == true)
keys.Add(Key.J);
actions.Add(TaikoAction.RightCentre);
if (CurrentFrame?.MouseLeft1 == true)
keys.Add(Key.D);
actions.Add(TaikoAction.LeftRim);
if (CurrentFrame?.MouseLeft2 == true)
keys.Add(Key.K);
actions.Add(TaikoAction.RightRim);
return new List<InputState>
{
new InputState { Keyboard = new ReplayKeyboardState(keys) }
};
return new List<InputState> { new ReplayState<TaikoAction> { PressedActions = actions } };
}
}
}

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@ -0,0 +1,9 @@
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Cursor
{
public interface IHasOsuContextMenu : IHasContextMenu<OsuContextMenuItem>
{
}
}

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@ -7,8 +7,8 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Cursor
{
public class OsuContextMenuContainer : ContextMenuContainer
public class OsuContextMenuContainer : ContextMenuContainer<OsuContextMenuItem>
{
protected override ContextMenu<ContextMenuItem> CreateContextMenu() => new OsuContextMenu<ContextMenuItem>();
protected override Menu<OsuContextMenuItem> CreateMenu() => new OsuContextMenu<OsuContextMenuItem>();
}
}

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@ -1,52 +1,145 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuContextMenu<TItem> : ContextMenu<TItem>
where TItem : ContextMenuItem
public class OsuContextMenu<TItem> : OsuMenu<TItem>
where TItem : OsuContextMenuItem
{
protected override Menu<TItem> CreateMenu() => new CustomMenu();
private const int fade_duration = 250;
public class CustomMenu : Menu<TItem>
public OsuContextMenu()
{
private const int fade_duration = 250;
public CustomMenu()
CornerRadius = 5;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.1f),
Radius = 4,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.ContextMenuGray;
}
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
protected override MarginPadding ItemFlowContainerPadding => new MarginPadding { Vertical = DrawableOsuContextMenuItem.MARGIN_VERTICAL };
protected override DrawableMenuItem CreateDrawableMenuItem(TItem item) => new DrawableOsuContextMenuItem(this, item);
#region DrawableOsuContextMenuItem
private class DrawableOsuContextMenuItem : DrawableMenuItem
{
private const int margin_horizontal = 17;
private const int text_size = 17;
private const int transition_length = 80;
public const int MARGIN_VERTICAL = 4;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
private OsuSpriteText text;
private OsuSpriteText textBold;
public DrawableOsuContextMenuItem(Menu<TItem> menu, TItem item)
: base(item)
{
CornerRadius = 5;
ItemsContainer.Padding = new MarginPadding { Vertical = OsuContextMenuItem.MARGIN_VERTICAL };
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.1f),
Radius = 4,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(AudioManager audio)
{
Background.Colour = colours.ContextMenuGray;
sampleHover = audio.Sample.Get(@"UI/generic-hover");
sampleClick = audio.Sample.Get(@"UI/generic-click");
BackgroundColour = Color4.Transparent;
BackgroundColourHover = OsuColour.FromHex(@"172023");
updateTextColour();
}
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
protected override void UpdateContentHeight()
private void updateTextColour()
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
switch (Item.Type)
{
case MenuItemType.Standard:
textBold.Colour = text.Colour = Color4.White;
break;
case MenuItemType.Destructive:
textBold.Colour = text.Colour = Color4.Red;
break;
case MenuItemType.Highlighted:
textBold.Colour = text.Colour = OsuColour.FromHex(@"ffcc22");
break;
}
}
protected override bool OnHover(InputState state)
{
sampleHover.Play();
textBold.FadeIn(transition_length, Easing.OutQuint);
text.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
textBold.FadeOut(transition_length, Easing.OutQuint);
text.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
sampleClick.Play();
return base.OnClick(state);
}
protected override Drawable CreateContent() => new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = Item.Text,
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
},
textBold = new OsuSpriteText
{
AlwaysPresent = true,
Alpha = 0,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = Item.Text,
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
}
}
};
}
#endregion
}
}

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@ -1,114 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuContextMenuItem : ContextMenuItem
public class OsuContextMenuItem : MenuItem
{
private const int transition_length = 80;
private const int margin_horizontal = 17;
public const int MARGIN_VERTICAL = 4;
private const int text_size = 17;
public readonly MenuItemType Type;
private OsuSpriteText text;
private OsuSpriteText textBold;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
private readonly MenuItemType type;
protected override Container CreateTextContainer(string title) => new Container
public OsuContextMenuItem(string text, MenuItemType type = MenuItemType.Standard)
: base(text)
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = title,
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
},
textBold = new OsuSpriteText
{
AlwaysPresent = true,
Alpha = 0,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = title,
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
}
}
};
public OsuContextMenuItem(string title, MenuItemType type = MenuItemType.Standard) : base(title)
{
this.type = type;
Type = type;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
public OsuContextMenuItem(string text, MenuItemType type, Action action)
: base(text, action)
{
sampleHover = audio.Sample.Get(@"UI/generic-hover");
sampleClick = audio.Sample.Get(@"UI/generic-click");
BackgroundColour = Color4.Transparent;
BackgroundColourHover = OsuColour.FromHex(@"172023");
updateTextColour();
}
private void updateTextColour()
{
switch (type)
{
case MenuItemType.Standard:
textBold.Colour = text.Colour = Color4.White;
break;
case MenuItemType.Destructive:
textBold.Colour = text.Colour = Color4.Red;
break;
case MenuItemType.Highlighted:
textBold.Colour = text.Colour = OsuColour.FromHex(@"ffcc22");
break;
}
}
protected override bool OnHover(InputState state)
{
sampleHover.Play();
textBold.FadeIn(transition_length, Easing.OutQuint);
text.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
textBold.FadeOut(transition_length, Easing.OutQuint);
text.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
sampleClick.Play();
return base.OnClick(state);
Type = type;
}
}
}

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@ -1,9 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -16,52 +16,118 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuDropdown<T> : Dropdown<T>
{
protected override DropdownHeader CreateHeader() => new OsuDropdownHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new OsuMenu();
private Color4? accentColour;
public virtual Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
if (Header != null)
((OsuDropdownHeader)Header).AccentColour = value;
foreach (var item in MenuItems.OfType<OsuDropdownMenuItem>())
item.AccentColour = value;
}
}
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.PinkDarker;
if (AccentColour.Value == null)
AccentColour.Value = colours.PinkDarker;
}
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value) => new OsuDropdownMenuItem(text, value) { AccentColour = AccentColour };
public class OsuDropdownMenuItem : DropdownMenuItem<T>
protected override DropdownHeader CreateHeader()
{
public OsuDropdownMenuItem(string text, T current) : base(text, current)
var newHeader = new OsuDropdownHeader();
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
protected override DropdownMenu CreateMenu()
{
var newMenu = new OsuDropdownMenu();
newMenu.AccentColour.BindTo(AccentColour);
return newMenu;
}
#region OsuDropdownMenu
protected class OsuDropdownMenu : DropdownMenu
{
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu()
{
Foreground.Padding = new MarginPadding(2);
CornerRadius = 4;
BackgroundColour = Color4.Black.Opacity(0.5f);
}
Masking = true;
CornerRadius = 6;
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
Children = new[]
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override MarginPadding ItemFlowContainerPadding => new MarginPadding(5);
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void UpdateMenuHeight()
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
this.ResizeHeightTo(State == MenuState.Opened ? actualHeight : 0, 300, Easing.OutQuint);
}
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
protected override DrawableMenuItem CreateDrawableMenuItem(DropdownMenuItem<T> item)
{
var newItem = new DrawableOsuDropdownMenuItem(item);
newItem.AccentColour.BindTo(AccentColour);
return newItem;
}
#region DrawableOsuDropdownMenuItem
protected class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem
{
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
private SpriteIcon chevron;
protected OsuSpriteText Label;
private Color4 nonAccentHoverColour;
private Color4 nonAccentSelectedColour;
public DrawableOsuDropdownMenuItem(DropdownMenuItem<T> item)
: base(item)
{
new FillFlowContainer
Foreground.Padding = new MarginPadding(2);
Masking = true;
CornerRadius = 6;
AccentColour.ValueChanged += updateAccent;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Transparent;
nonAccentHoverColour = colours.PinkDarker;
nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
}
private void updateAccent(Color4? newValue)
{
BackgroundColourHover = newValue ?? nonAccentHoverColour;
BackgroundColourSelected = newValue ?? nonAccentSelectedColour;
UpdateBackgroundColour();
UpdateForegroundColour();
}
protected override void UpdateForegroundColour()
{
base.UpdateForegroundColour();
chevron.Alpha = IsHovered ? 1 : 0;
}
protected override Drawable CreateContent() => new FillFlowContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
Chevron = new SpriteIcon
chevron = new SpriteIcon
{
AlwaysPresent = true,
Icon = FontAwesome.fa_chevron_right,
@ -72,47 +138,18 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
Label = new OsuSpriteText {
Text = text,
Label = new OsuSpriteText
{
Text = Item.Text,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
}
}
}
};
}
private Color4? accentColour;
protected readonly SpriteIcon Chevron;
protected readonly OsuSpriteText Label;
protected override void FormatForeground(bool hover = false)
{
base.FormatForeground(hover);
Chevron.Alpha = hover ? 1 : 0;
}
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
BackgroundColourHover = BackgroundColourSelected = value;
FormatBackground();
FormatForeground();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Transparent;
BackgroundColourHover = accentColour ?? colours.PinkDarker;
BackgroundColourSelected = Color4.Black.Opacity(0.5f);
};
}
#endregion
}
#endregion
public class OsuDropdownHeader : DropdownHeader
{
@ -125,16 +162,7 @@ namespace osu.Game.Graphics.UserInterface
protected readonly SpriteIcon Icon;
private Color4? accentColour;
public virtual Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
BackgroundColourHover = value;
}
}
public readonly Bindable<Color4?> AccentColour = new Bindable<Color4?>();
public OsuDropdownHeader()
{
@ -161,13 +189,20 @@ namespace osu.Game.Graphics.UserInterface
Size = new Vector2(20),
}
};
AccentColour.ValueChanged += accentColourChanged;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Black.Opacity(0.5f);
BackgroundColourHover = accentColour ?? colours.PinkDarker;
BackgroundColourHover = AccentColour?.Value ?? colours.PinkDarker;
}
private void accentColourChanged(Color4? newValue)
{
BackgroundColourHover = newValue ?? Color4.White;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -9,24 +8,24 @@ using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public class OsuMenu : Menu
public class OsuMenu<TItem> : Menu<TItem>
where TItem : MenuItem
{
public OsuMenu()
{
CornerRadius = 4;
Background.Colour = Color4.Black.Opacity(0.5f);
ItemsContainer.Padding = new MarginPadding(5);
BackgroundColour = Color4.Black.Opacity(0.5f);
}
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
protected override void UpdateContentHeight()
protected override void UpdateMenuHeight()
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
this.ResizeHeightTo(State == MenuState.Opened ? actualHeight : 0, 300, Easing.OutQuint);
}
protected override MarginPadding ItemFlowContainerPadding => new MarginPadding(5);
}
}

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@ -48,9 +48,9 @@ namespace osu.Game.Graphics.UserInterface
set
{
accentColour = value;
var dropDown = Dropdown as OsuTabDropdown;
if (dropDown != null)
dropDown.AccentColour = value;
var dropdown = Dropdown as OsuTabDropdown;
if (dropdown != null)
dropdown.AccentColour.Value = value;
foreach (var item in TabContainer.Children.OfType<OsuTabItem>())
item.AccentColour = value;
}
@ -140,57 +140,65 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnDeactivated() => fadeInactive();
}
// todo: this needs to go
private class OsuTabDropdown : OsuDropdown<T>
{
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
{
AccentColour = AccentColour,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value)
{
var item = base.CreateMenuItem(text, value);
item.ForegroundColourHover = Color4.Black;
return item;
}
public OsuTabDropdown()
{
DropdownMenu.Anchor = Anchor.TopRight;
DropdownMenu.Origin = Anchor.TopRight;
RelativeSizeAxes = Axes.X;
DropdownMenu.Background.Colour = Color4.Black.Opacity(0.7f);
DropdownMenu.MaxHeight = 400;
}
protected override DropdownMenu CreateMenu()
{
var menu = new OsuTabDropdownMenu();
menu.AccentColour.BindTo(AccentColour);
return menu;
}
protected override DropdownHeader CreateHeader()
{
var newHeader = new OsuTabDropdownHeader
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
};
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
private class OsuTabDropdownMenu : OsuDropdownMenu
{
public OsuTabDropdownMenu()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
BackgroundColour = Color4.Black.Opacity(0.7f);
MaxHeight = 400;
}
protected override DrawableMenuItem CreateDrawableMenuItem(DropdownMenuItem<T> item)
{
var poop = new DrawableOsuTabDropdownMenuItem(this, item);
poop.AccentColour.BindTo(AccentColour);
return poop;
}
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
{
public DrawableOsuTabDropdownMenuItem(Menu<DropdownMenuItem<T>> menu, DropdownMenuItem<T> item)
: base(item)
{
ForegroundColourHover = Color4.Black;
}
}
}
protected class OsuTabDropdownHeader : OsuDropdownHeader
{
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
Foreground.Colour = value;
}
}
protected override bool OnHover(InputState state)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
}
public OsuTabDropdownHeader()
{
RelativeSizeAxes = Axes.None;
@ -219,6 +227,25 @@ namespace osu.Game.Graphics.UserInterface
};
Padding = new MarginPadding { Left = 5, Right = 5 };
AccentColour.ValueChanged += accentColourChanged;
}
private void accentColourChanged(Color4? newValue)
{
Foreground.Colour = newValue ?? Color4.White;
}
protected override bool OnHover(InputState state)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
}
}
}

View File

@ -0,0 +1,67 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class ProgressBar : SliderBar<double>
{
public Action<double> OnSeek;
private readonly Box fill;
private readonly Box background;
public Color4 FillColour
{
set { fill.Colour = value; }
}
public Color4 BackgroundColour
{
set
{
background.Alpha = 1;
background.Colour = value;
}
}
public double EndTime
{
set { CurrentNumber.MaxValue = value; }
}
public double CurrentTime
{
set { CurrentNumber.Value = value; }
}
public ProgressBar()
{
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
background = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Both
},
fill = new Box { RelativeSizeAxes = Axes.Y }
};
}
protected override void UpdateValue(float value)
{
fill.Width = value * UsableWidth;
}
protected override void OnUserChange() => OnSeek?.Invoke(Current);
}
}

View File

@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Framework.Input.Handlers;
using osu.Framework.Platform;
using OpenTK;
@ -29,5 +31,18 @@ namespace osu.Game.Input.Handlers
public override bool IsActive => true;
public override int Priority => 0;
public class ReplayState<T> : InputState
where T : struct
{
public List<T> PressedActions;
public override InputState Clone()
{
var clone = (ReplayState<T>)base.Clone();
clone.PressedActions = new List<T>(PressedActions);
return clone;
}
}
}
}

View File

@ -11,11 +11,11 @@ namespace osu.Game.Online.API
/// An API request with a well-defined response type.
/// </summary>
/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
public class APIRequest<T> : APIRequest
public abstract class APIRequest<T> : APIRequest
{
protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
public APIRequest()
protected APIRequest()
{
base.Success += onSuccess;
}
@ -28,10 +28,36 @@ namespace osu.Game.Online.API
public new event APISuccessHandler<T> Success;
}
public abstract class APIDownloadRequest : APIRequest
{
protected override WebRequest CreateWebRequest()
{
var request = new WebRequest(Uri);
request.DownloadProgress += request_Progress;
return request;
}
private void request_Progress(WebRequest request, long current, long total) => API.Scheduler.Add(delegate { Progress?.Invoke(current, total); });
protected APIDownloadRequest()
{
base.Success += onSuccess;
}
private void onSuccess()
{
Success?.Invoke(WebRequest.ResponseData);
}
public event APIProgressHandler Progress;
public new event APISuccessHandler<byte[]> Success;
}
/// <summary>
/// AN API request with no specified response type.
/// </summary>
public class APIRequest
public abstract class APIRequest
{
/// <summary>
/// The maximum amount of time before this request will fail.
@ -42,7 +68,7 @@ namespace osu.Game.Online.API
protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
protected virtual string Uri => $@"{api.Endpoint}/api/v2/{Target}";
protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
private double remainingTime => Math.Max(0, Timeout - (DateTime.Now.TotalMilliseconds() - (startTime ?? 0)));
@ -52,7 +78,7 @@ namespace osu.Game.Online.API
public double StartTime => startTime ?? -1;
private APIAccess api;
protected APIAccess API;
protected WebRequest WebRequest;
public event APISuccessHandler Success;
@ -64,7 +90,7 @@ namespace osu.Game.Online.API
public void Perform(APIAccess api)
{
this.api = api;
API = api;
if (checkAndProcessFailure())
return;
@ -109,9 +135,9 @@ namespace osu.Game.Online.API
/// <returns>Whether we are in a failed or cancelled state.</returns>
private bool checkAndProcessFailure()
{
if (api == null || pendingFailure == null) return cancelled;
if (API == null || pendingFailure == null) return cancelled;
api.Scheduler.Add(pendingFailure);
API.Scheduler.Add(pendingFailure);
pendingFailure = null;
return true;
}
@ -119,5 +145,6 @@ namespace osu.Game.Online.API
public delegate void APIFailureHandler(Exception e);
public delegate void APISuccessHandler();
public delegate void APIProgressHandler(long current, long total);
public delegate void APISuccessHandler<in T>(T content);
}

View File

@ -46,6 +46,9 @@ namespace osu.Game.Online.API.Requests
[JsonProperty(@"favourite_count")]
private int favouriteCount { get; set; }
[JsonProperty(@"id")]
private int onlineId { get; set; }
[JsonProperty(@"beatmaps")]
private IEnumerable<GetBeatmapSetsBeatmapResponse> beatmaps { get; set; }
@ -53,6 +56,7 @@ namespace osu.Game.Online.API.Requests
{
return new BeatmapSetInfo
{
OnlineBeatmapSetID = onlineId,
Metadata = this,
OnlineInfo = new BeatmapSetOnlineInfo
{

View File

@ -219,6 +219,7 @@ namespace osu.Game
dependencies.Cache(settings);
dependencies.Cache(social);
dependencies.Cache(direct);
dependencies.Cache(chat);
dependencies.Cache(userProfile);
dependencies.Cache(musicController);

View File

@ -12,6 +12,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Framework.Input;
namespace osu.Game.Overlays.Direct
{
@ -25,23 +26,11 @@ namespace osu.Game.Overlays.Direct
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
{
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
CornerRadius = 4;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 3f,
Colour = Color4.Black.Opacity(0.25f),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
bottomPanel.LayoutDuration = 200;
bottomPanel.LayoutEasing = Easing.Out;
bottomPanel.Origin = Anchor.BottomLeft;
@ -50,14 +39,10 @@ namespace osu.Game.Overlays.Direct
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
{
Children = new[]
Content.CornerRadius = 4;
AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
CreateBackground(),
new Box
{
RelativeSizeAxes = Axes.Both,
@ -185,7 +170,13 @@ namespace osu.Game.Overlays.Direct
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
},
},
};
});
}
protected override bool OnClick(InputState state)
{
StartDownload();
return true;
}
}
}

View File

@ -28,35 +28,15 @@ namespace osu.Game.Overlays.Direct
{
RelativeSizeAxes = Axes.X;
Height = height;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 3f,
Colour = Color4.Black.Opacity(0.25f),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
Children = new[]
Content.CornerRadius = 5;
AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
CreateBackground(),
new Box
{
RelativeSizeAxes = Axes.Both,
@ -144,10 +124,11 @@ namespace osu.Game.Overlays.Direct
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Size = new Vector2(height - vertical_padding * 2),
Action = StartDownload
},
},
},
};
});
}
private class DownloadButton : OsuClickableContainer

View File

@ -2,26 +2,213 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using System.IO;
using System.Threading.Tasks;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Framework.Logging;
using osu.Game.Beatmaps.IO;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Overlays.Direct
{
public abstract class DirectPanel : Container
{
protected readonly BeatmapSetInfo SetInfo;
public readonly BeatmapSetInfo SetInfo;
protected Box BlackBackground;
private const double hover_transition_time = 400;
private Container content;
private APIAccess api;
private ProgressBar progressBar;
private BeatmapManager beatmaps;
private NotificationOverlay notifications;
protected override Container<Drawable> Content => content;
protected DirectPanel(BeatmapSetInfo setInfo)
{
SetInfo = setInfo;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, BeatmapManager beatmaps, OsuColour colours, NotificationOverlay notifications)
{
this.api = api;
this.beatmaps = beatmaps;
this.notifications = notifications;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 2f,
Colour = Color4.Black.Opacity(0.25f),
},
Children = new[]
{
// temporary blackness until the actual background loads.
BlackBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
CreateBackground(),
progressBar = new ProgressBar
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 0,
Alpha = 0,
BackgroundColour = Color4.Black.Opacity(0.7f),
FillColour = colours.Blue,
Depth = -1,
},
}
});
}
protected override bool OnHover(InputState state)
{
content.FadeEdgeEffectTo(1f, hover_transition_time, Easing.OutQuint);
content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 14, hover_transition_time, Easing.OutQuint));
content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
content.FadeEdgeEffectTo(0.25f, hover_transition_time, Easing.OutQuint);
content.TransformTo(content.PopulateTransform(new TransformEdgeEffectRadius(), 2, hover_transition_time, Easing.OutQuint));
content.MoveToY(0, hover_transition_time, Easing.OutQuint);
base.OnHoverLost(state);
}
// this should eventually be moved to a more central place, like BeatmapManager.
private DownloadBeatmapSetRequest downloadRequest;
protected void StartDownload()
{
if (api == null) return;
// we already have an active download running.
if (downloadRequest != null)
{
content.MoveToX(-5, 50, Easing.OutSine).Then()
.MoveToX(5, 100, Easing.InOutSine).Then()
.MoveToX(-5, 100, Easing.InOutSine).Then()
.MoveToX(0, 50, Easing.InSine).Then();
return;
}
if (!api.LocalUser.Value.IsSupporter)
{
notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_superpowers,
Text = "You gotta be a supporter to download for now 'yo"
});
return;
}
progressBar.FadeIn(400, Easing.OutQuint);
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
progressBar.Current.Value = 0;
ProgressNotification downloadNotification = new ProgressNotification
{
Text = $"Downloading {SetInfo.Metadata.Artist} - {SetInfo.Metadata.Title}",
};
downloadRequest = new DownloadBeatmapSetRequest(SetInfo);
downloadRequest.Failure += e =>
{
progressBar.Current.Value = 0;
progressBar.FadeOut(500);
downloadNotification.State = ProgressNotificationState.Completed;
Logger.Error(e, "Failed to get beatmap download information");
downloadRequest = null;
};
downloadRequest.Progress += (current, total) =>
{
float progress = (float)current / total;
progressBar.Current.Value = progress;
downloadNotification.State = ProgressNotificationState.Active;
downloadNotification.Progress = progress;
};
downloadRequest.Success += data =>
{
progressBar.Current.Value = 1;
progressBar.FadeOut(500);
downloadNotification.State = ProgressNotificationState.Completed;
using (var stream = new MemoryStream(data))
using (var archive = new OszArchiveReader(stream))
beatmaps.Import(archive);
};
downloadNotification.CancelRequested += () =>
{
downloadRequest.Cancel();
downloadRequest = null;
return true;
};
notifications.Post(downloadNotification);
// don't run in the main api queue as this is a long-running task.
Task.Run(() => downloadRequest.Perform(api));
}
public class DownloadBeatmapSetRequest : APIDownloadRequest
{
private readonly BeatmapSetInfo beatmapSet;
public DownloadBeatmapSetRequest(BeatmapSetInfo beatmapSet)
{
this.beatmapSet = beatmapSet;
}
protected override string Target => $@"beatmapsets/{beatmapSet.OnlineBeatmapSetID}/download";
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
}
protected List<DifficultyIcon> GetDifficultyIcons()
{
var icons = new List<DifficultyIcon>();
@ -38,7 +225,11 @@ namespace osu.Game.Overlays.Direct
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
OnLoadComplete = d =>
{
d.FadeInFromZero(400, Easing.Out);
BlackBackground.Delay(400).FadeOut();
},
})
{
RelativeSizeAxes = Axes.Both,
@ -87,5 +278,30 @@ namespace osu.Game.Overlays.Direct
Value = value;
}
}
private class TransformEdgeEffectRadius : Transform<float, Container>
{
/// <summary>
/// Current value of the transformed colour in linear colour space.
/// </summary>
private float valueAt(double time)
{
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
public override string TargetMember => "EdgeEffect.Colour";
protected override void Apply(Container c, double time)
{
EdgeEffectParameters e = c.EdgeEffect;
e.Radius = valueAt(time);
c.EdgeEffect = e;
}
protected override void ReadIntoStartValue(Container d) => StartValue = d.EdgeEffect.Radius;
}
}
}

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Direct
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, RulesetStore rulesets, OsuColour colours)
{
DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
DisplayStyleControl.Dropdown.AccentColour.Value = colours.BlueDark;
Ruleset.BindTo(game?.Ruleset ?? new Bindable<RulesetInfo> { Value = rulesets.GetRuleset(0) });
foreach (var r in rulesets.AllRulesets)

View File

@ -30,7 +30,7 @@ namespace osu.Game.Overlays
private readonly FillFlowContainer resultCountsContainer;
private readonly OsuSpriteText resultCountsText;
private readonly FillFlowContainer<DirectPanel> panels;
private FillFlowContainer<DirectPanel> panels;
protected override Color4 BackgroundColour => OsuColour.FromHex(@"485e74");
protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"465b71");
@ -48,17 +48,6 @@ namespace osu.Game.Overlays
if (beatmapSets?.Equals(value) ?? false) return;
beatmapSets = value;
if (BeatmapSets == null)
{
foreach (var p in panels.Children)
{
p.FadeOut(200);
p.Expire();
}
return;
}
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
}
}
@ -108,13 +97,6 @@ namespace osu.Game.Overlays
},
}
},
panels = new FillFlowContainer<DirectPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(panel_padding),
Margin = new MarginPadding { Top = 10 },
},
};
Filter.Search.Current.ValueChanged += text => { if (text != string.Empty) Header.Tabs.Current.Value = DirectTab.Search; };
@ -161,11 +143,19 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api, RulesetStore rulesets)
private void load(OsuColour colours, APIAccess api, RulesetStore rulesets, BeatmapManager beatmaps)
{
this.api = api;
this.rulesets = rulesets;
resultCountsContainer.Colour = colours.Yellow;
beatmaps.BeatmapSetAdded += setAdded;
}
private void setAdded(BeatmapSetInfo set)
{
// if a new map was imported, we should remove it from search results (download completed etc.)
panels?.FirstOrDefault(p => p.SetInfo.OnlineBeatmapSetID == set.OnlineBeatmapSetID)?.FadeOut(400).Expire();
}
private void updateResultCounts()
@ -185,18 +175,38 @@ namespace osu.Game.Overlays
private void recreatePanels(PanelDisplayStyle displayStyle)
{
if (panels != null)
{
panels.FadeOut(200);
panels.Expire();
panels = null;
}
if (BeatmapSets == null) return;
panels.ChildrenEnumerable = BeatmapSets.Select<BeatmapSetInfo, DirectPanel>(b =>
{
switch (displayStyle)
{
case PanelDisplayStyle.Grid:
return new DirectGridPanel(b) { Width = 400 };
default:
return new DirectListPanel(b);
}
});
var newPanels = new FillFlowContainer<DirectPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(panel_padding),
Margin = new MarginPadding { Top = 10 },
ChildrenEnumerable = BeatmapSets.Select<BeatmapSetInfo, DirectPanel>(b =>
{
switch (displayStyle)
{
case PanelDisplayStyle.Grid:
return new DirectGridPanel(b) { Width = 400 };
default:
return new DirectListPanel(b);
}
})
};
LoadComponentAsync(newPanels, p =>
{
if (panels != null) ScrollFlow.Remove(panels);
ScrollFlow.Add(panels = newPanels);
});
}
private GetBeatmapSetsRequest getSetsRequest;

View File

@ -15,13 +15,41 @@ namespace osu.Game.Overlays.Music
{
public class CollectionsDropdown<T> : OsuDropdown<T>
{
protected override DropdownHeader CreateHeader() => new CollectionsHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new CollectionsMenu();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Gray6;
AccentColour.Value = colours.Gray6;
}
protected override DropdownHeader CreateHeader()
{
var newHeader = new CollectionsHeader();
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
protected override DropdownMenu CreateMenu() => new CollectionsMenu();
private class CollectionsMenu : OsuDropdownMenu
{
public CollectionsMenu()
{
CornerRadius = 5;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray4;
}
}
private class CollectionsHeader : OsuDropdownHeader
@ -48,26 +76,5 @@ namespace osu.Game.Overlays.Music
};
}
}
private class CollectionsMenu : OsuMenu
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.Gray4;
}
public CollectionsMenu()
{
CornerRadius = 5;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
}
}
}

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Framework.Threading;
@ -434,49 +433,5 @@ namespace osu.Game.Overlays
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class ProgressBar : SliderBar<double>
{
public Action<double> OnSeek;
private readonly Box fill;
public Color4 FillColour
{
set { fill.Colour = value; }
}
public double EndTime
{
set { CurrentNumber.MaxValue = value; }
}
public double CurrentTime
{
set { CurrentNumber.Value = value; }
}
public ProgressBar()
{
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Y
}
};
}
protected override void UpdateValue(float value)
{
fill.Width = value * UsableWidth;
}
protected override void OnUserChange() => OnSeek?.Invoke(Current);
}
}
}

View File

@ -152,11 +152,14 @@ namespace osu.Game.Overlays.Notifications
break;
case ProgressNotificationState.Active:
case ProgressNotificationState.Queued:
State = ProgressNotificationState.Cancelled;
if (CancelRequested?.Invoke() != false)
State = ProgressNotificationState.Cancelled;
break;
}
}
public Func<bool> CancelRequested { get; set; }
/// <summary>
/// The function to post completion notifications back to.
/// </summary>

View File

@ -12,8 +12,15 @@ namespace osu.Game.Overlays.SearchableList
{
public class SlimEnumDropdown<T> : OsuEnumDropdown<T>
{
protected override DropdownHeader CreateHeader() => new SlimDropdownHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new SlimMenu();
protected override DropdownHeader CreateHeader()
{
var newHeader = new SlimDropdownHeader();
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
protected override DropdownMenu CreateMenu() => new SlimMenu();
private class SlimDropdownHeader : OsuDropdownHeader
{
@ -31,11 +38,11 @@ namespace osu.Game.Overlays.SearchableList
}
}
private class SlimMenu : OsuMenu
private class SlimMenu : OsuDropdownMenu
{
public SlimMenu()
{
Background.Colour = Color4.Black.Opacity(0.7f);
BackgroundColour = Color4.Black.Opacity(0.7f);
}
}
}

View File

@ -257,9 +257,15 @@ namespace osu.Game.Overlays.Settings.Sections.General
private class UserDropdown : OsuEnumDropdown<UserAction>
{
protected override DropdownHeader CreateHeader() => new UserDropdownHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new UserDropdownMenu();
protected override DropdownMenuItem<UserAction> CreateMenuItem(string text, UserAction value) => new UserDropdownMenuItem(text, value) { AccentColour = AccentColour };
protected override DropdownHeader CreateHeader()
{
var newHeader = new UserDropdownHeader();
newHeader.AccentColour.BindTo(AccentColour);
return newHeader;
}
protected override DropdownMenu CreateMenu() => new UserDropdownMenu();
public Color4 StatusColour
{
@ -274,7 +280,46 @@ namespace osu.Game.Overlays.Settings.Sections.General
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Gray5;
AccentColour.Value = colours.Gray5;
}
private class UserDropdownMenu : OsuDropdownMenu
{
public UserDropdownMenu()
{
Masking = true;
CornerRadius = 5;
Margin = new MarginPadding { Bottom = 5 };
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.25f),
Radius = 4,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray3;
}
protected override MarginPadding ItemFlowContainerPadding => new MarginPadding();
protected override DrawableMenuItem CreateDrawableMenuItem(DropdownMenuItem<UserAction> item) => new DrawableUserDropdownMenuItem(this, item);
private class DrawableUserDropdownMenuItem : DrawableOsuDropdownMenuItem
{
public DrawableUserDropdownMenuItem(Menu<DropdownMenuItem<UserAction>> menu, DropdownMenuItem<UserAction> item)
: base(item)
{
Foreground.Padding = new MarginPadding { Top = 5, Bottom = 5, Left = 10, Right = 5 };
Label.Margin = new MarginPadding { Left = UserDropdownHeader.LABEL_LEFT_MARGIN - 11 };
CornerRadius = 5;
}
}
}
private class UserDropdownHeader : OsuDropdownHeader
@ -324,38 +369,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
}
private class UserDropdownMenu : OsuMenu
{
public UserDropdownMenu()
{
Margin = new MarginPadding { Bottom = 5 };
CornerRadius = 5;
ItemsContainer.Padding = new MarginPadding(0);
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.25f),
Radius = 4,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.Gray3;
}
}
private class UserDropdownMenuItem : OsuDropdownMenuItem
{
public UserDropdownMenuItem(string text, UserAction current) : base(text, current)
{
Foreground.Padding = new MarginPadding { Top = 5, Bottom = 5, Left = 10, Right = 5 };
Label.Margin = new MarginPadding { Left = UserDropdownHeader.LABEL_LEFT_MARGIN - 11 };
CornerRadius = 5;
}
}
}
private enum UserAction

View File

@ -58,6 +58,7 @@ namespace osu.Game.Overlays.Toolbar
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarDirectButton(),
new ToolbarChatButton(),
new ToolbarSocialButton(),
new ToolbarMusicButton(),

View File

@ -0,0 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar
{
internal class ToolbarDirectButton : ToolbarOverlayToggleButton
{
public ToolbarDirectButton()
{
SetIcon(FontAwesome.fa_osu_chevron_down_o);
}
[BackgroundDependencyLoader]
private void load(DirectOverlay direct)
{
StateContainer = direct;
}
}
}

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Input.Handlers;
@ -18,7 +17,7 @@ namespace osu.Game.Rulesets.Replays
/// The ReplayHandler will take a replay and handle the propagation of updates to the input stack.
/// It handles logic of any frames which *must* be executed.
/// </summary>
public class FramedReplayInputHandler : ReplayInputHandler
public abstract class FramedReplayInputHandler : ReplayInputHandler
{
private readonly Replay replay;
@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Replays
private int nextFrameIndex => MathHelper.Clamp(currentFrameIndex + (currentDirection > 0 ? 1 : -1), 0, Frames.Count - 1);
public FramedReplayInputHandler(Replay replay)
protected FramedReplayInputHandler(Replay replay)
{
this.replay = replay;
}
@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Replays
{
}
private Vector2? position
protected Vector2? Position
{
get
{
@ -62,23 +61,7 @@ namespace osu.Game.Rulesets.Replays
}
}
public override List<InputState> GetPendingStates()
{
var buttons = new HashSet<MouseButton>();
if (CurrentFrame?.MouseLeft ?? false)
buttons.Add(MouseButton.Left);
if (CurrentFrame?.MouseRight ?? false)
buttons.Add(MouseButton.Right);
return new List<InputState>
{
new InputState
{
Mouse = new ReplayMouseState(ToScreenSpace(position ?? Vector2.Zero), buttons),
Keyboard = new ReplayKeyboardState(new List<Key>())
}
};
}
public override List<InputState> GetPendingStates() => new List<InputState>();
public bool AtLastFrame => currentFrameIndex == Frames.Count - 1;
public bool AtFirstFrame => currentFrameIndex == 0;
@ -133,10 +116,9 @@ namespace osu.Game.Rulesets.Replays
protected class ReplayMouseState : MouseState
{
public ReplayMouseState(Vector2 position, IEnumerable<MouseButton> list)
public ReplayMouseState(Vector2 position)
{
Position = position;
list.ForEach(b => SetPressed(b, true));
}
}

View File

@ -9,7 +9,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Play;
using System;
using System.Collections.Generic;
using System.Diagnostics;
@ -43,7 +42,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The input manager for this RulesetContainer.
/// </summary>
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
internal IHasReplayHandler ReplayInputManager => KeyBindingInputManager as IHasReplayHandler;
/// <summary>
/// The key conversion input manager for this RulesetContainer.
@ -58,7 +57,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// Whether we have a replay loaded currently.
/// </summary>
public bool HasReplayLoaded => InputManager.ReplayInputHandler != null;
public bool HasReplayLoaded => ReplayInputManager?.ReplayInputHandler != null;
public abstract IEnumerable<HitObject> Objects { get; }
@ -76,11 +75,7 @@ namespace osu.Game.Rulesets.UI
internal RulesetContainer(Ruleset ruleset)
{
Ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load()
{
KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
}
@ -102,7 +97,7 @@ namespace osu.Game.Rulesets.UI
/// <returns>The input manager.</returns>
public abstract PassThroughInputManager CreateInputManager();
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
public Replay Replay { get; private set; }
@ -112,8 +107,11 @@ namespace osu.Game.Rulesets.UI
/// <param name="replay">The replay, null for local input.</param>
public virtual void SetReplay(Replay replay)
{
if (ReplayInputManager == null)
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
Replay = replay;
InputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
}
}
@ -267,13 +265,12 @@ namespace osu.Game.Rulesets.UI
[BackgroundDependencyLoader]
private void load()
{
InputManager.Add(content = new Container
KeyBindingInputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[] { KeyBindingInputManager }
});
AddInternal(InputManager);
AddInternal(KeyBindingInputManager);
KeyBindingInputManager.Add(Playfield = CreatePlayfield());
loadObjects();
@ -283,8 +280,8 @@ namespace osu.Game.Rulesets.UI
{
base.SetReplay(replay);
if (InputManager?.ReplayInputHandler != null)
InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
if (ReplayInputManager?.ReplayInputHandler != null)
ReplayInputManager.ReplayInputHandler.ToScreenSpace = input => Playfield.ScaledContent.ToScreenSpace(input);
}
/// <summary>

View File

@ -1,20 +1,194 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
using OpenTK.Input;
namespace osu.Game.Rulesets.UI
{
public abstract class RulesetInputManager<T> : DatabasedKeyBindingInputManager<T>, ICanAttachKeyCounter
public abstract class RulesetInputManager<T> : DatabasedKeyBindingInputManager<T>, ICanAttachKeyCounter, IHasReplayHandler
where T : struct
{
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique)
{
}
#region Action mapping (for replays)
private List<T> lastPressedActions = new List<T>();
protected override void HandleNewState(InputState state)
{
base.HandleNewState(state);
var replayState = state as ReplayInputHandler.ReplayState<T>;
if (replayState == null) return;
// Here we handle states specifically coming from a replay source.
// These have extra action information rather than keyboard keys or mouse buttons.
List<T> newActions = replayState.PressedActions;
foreach (var released in lastPressedActions.Except(newActions))
PropagateReleased(KeyBindingInputQueue, released);
foreach (var pressed in newActions.Except(lastPressedActions))
PropagatePressed(KeyBindingInputQueue, pressed);
lastPressedActions = newActions;
}
#endregion
#region IHasReplayHandler
private ReplayInputHandler replayInputHandler;
public ReplayInputHandler ReplayInputHandler
{
get
{
return replayInputHandler;
}
set
{
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
replayInputHandler = value;
UseParentState = replayInputHandler == null;
if (replayInputHandler != null)
AddHandler(replayInputHandler);
}
}
#endregion
#region Clock control
private ManualClock clock;
private IFrameBasedClock parentClock;
protected override void LoadComplete()
{
base.LoadComplete();
//our clock will now be our parent's clock, but we want to replace this to allow manual control.
parentClock = Clock;
Clock = new FramedClock(clock = new ManualClock
{
CurrentTime = parentClock.CurrentTime,
Rate = parentClock.Rate,
});
}
/// <summary>
/// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentState;
private const int max_catch_up_updates_per_frame = 50;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
if (!base.UpdateSubTree())
return false;
return true;
}
protected override void Update()
{
if (parentClock == null) return;
clock.Rate = parentClock.Rate;
clock.IsRunning = parentClock.IsRunning;
if (!isAttached)
{
clock.CurrentTime = parentClock.CurrentTime;
}
else
{
double? newTime = replayInputHandler.SetFrameFromTime(parentClock.CurrentTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
return;
}
clock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
base.Update();
}
#endregion
#region Setting application (disables etc.)
private Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
// we don't want to transform the state if a replay is present (for now, at least).
if (replayInputHandler != null) return;
var mouse = state.Mouse as Framework.Input.MouseState;
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.SetPressed(MouseButton.Left, false);
mouse.SetPressed(MouseButton.Right, false);
}
}
}
#endregion
#region Key Counter Attachment
public void Attach(KeyCounterCollection keyCounter)
{
var receptor = new ActionReceptor(keyCounter);
@ -35,10 +209,24 @@ namespace osu.Game.Rulesets.UI
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action));
}
#endregion
}
/// <summary>
/// Expose the <see cref="ReplayInputHandler"/> in a capable <see cref="InputManager"/>.
/// </summary>
public interface IHasReplayHandler
{
ReplayInputHandler ReplayInputHandler { get; set; }
}
/// <summary>
/// Supports attaching a <see cref="KeyCounterCollection"/>.
/// Keys will be populated automatically and a receptor will be injected inside.
/// </summary>
public interface ICanAttachKeyCounter
{
void Attach(KeyCounterCollection keyCounter);
}
}
}

View File

@ -1,140 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
namespace osu.Game.Screens.Play
{
public class PlayerInputManager : PassThroughInputManager
{
private ManualClock clock;
private IFrameBasedClock parentClock;
private ReplayInputHandler replayInputHandler;
public ReplayInputHandler ReplayInputHandler
{
get
{
return replayInputHandler;
}
set
{
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
replayInputHandler = value;
UseParentState = replayInputHandler == null;
if (replayInputHandler != null)
AddHandler(replayInputHandler);
}
}
private Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
protected override void LoadComplete()
{
base.LoadComplete();
//our clock will now be our parent's clock, but we want to replace this to allow manual control.
parentClock = Clock;
Clock = new FramedClock(clock = new ManualClock
{
CurrentTime = parentClock.CurrentTime,
Rate = parentClock.Rate,
});
}
/// <summary>
/// Whether we running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentState;
private const int max_catch_up_updates_per_frame = 50;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
if (!base.UpdateSubTree())
return false;
return true;
}
protected override void Update()
{
if (parentClock == null) return;
clock.Rate = parentClock.Rate;
clock.IsRunning = parentClock.IsRunning;
if (!isAttached)
{
clock.CurrentTime = parentClock.CurrentTime;
}
else
{
double? newTime = replayInputHandler.SetFrameFromTime(parentClock.CurrentTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
return;
}
clock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
base.Update();
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
// we don't want to transform the state if a replay is present (for now, at least).
if (replayInputHandler != null) return;
var mouse = state.Mouse as Framework.Input.MouseState;
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.SetPressed(MouseButton.Left, false);
mouse.SetPressed(MouseButton.Right, false);
}
}
}
}
}

View File

@ -84,6 +84,7 @@
<Compile Include="Graphics\Containers\OsuClickableContainer.cs" />
<Compile Include="Graphics\Containers\OsuFocusedOverlayContainer.cs" />
<Compile Include="Graphics\Containers\OsuScrollContainer.cs" />
<Compile Include="Graphics\Cursor\IHasOsuContextMenu.cs" />
<Compile Include="Graphics\Cursor\OsuContextMenuContainer.cs" />
<Compile Include="Graphics\Containers\OsuTextFlowContainer.cs" />
<Compile Include="Graphics\UserInterface\IconButton.cs" />
@ -116,6 +117,7 @@
<Compile Include="Overlays\Music\PlaylistList.cs" />
<Compile Include="Overlays\OnScreenDisplay.cs" />
<Compile Include="Graphics\Containers\SectionsContainer.cs" />
<Compile Include="Graphics\UserInterface\ProgressBar.cs" />
<Compile Include="Overlays\Settings\Sections\Maintenance\GeneralSettings.cs" />
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
@ -129,6 +131,7 @@
<Compile Include="Overlays\Profile\Sections\RanksSection.cs" />
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
<Compile Include="Overlays\Toolbar\ToolbarDirectButton.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
<Compile Include="Rulesets\UI\RulesetInputManager.cs" />
<Compile Include="Screens\Play\KeyCounterAction.cs" />
@ -321,7 +324,6 @@
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailOverlay.cs" />
<Compile Include="Screens\Play\MenuOverlay.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />