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mirror of https://github.com/ppy/osu.git synced 2024-12-15 03:22:55 +08:00

Merge branch 'master' into profile.

This commit is contained in:
Huo Yaoyuan 2017-06-15 02:31:51 +08:00
commit ce67a28609
5 changed files with 36 additions and 98 deletions

@ -1 +1 @@
Subproject commit e63cfd9ba44a40750dff0617ba6f08ffbfcc7fde
Subproject commit c80d5f53e740ffe63d9deca41749c5ba0573e744

View File

@ -74,21 +74,6 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool Active
{
get { return base.Active; }
set
{
if (Active == value) return;
if (value)
fadeActive();
else
fadeInactive();
base.Active = value;
}
}
private const float transition_length = 500;
private void fadeActive()
@ -150,6 +135,10 @@ namespace osu.Game.Graphics.UserInterface
}
};
}
protected override void OnActivated() => fadeActive();
protected override void OnDeactivated() => fadeInactive();
}
private class OsuTabDropdown : OsuDropdown<T>

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@ -31,21 +31,6 @@ namespace osu.Game.Graphics.UserInterface
protected readonly SpriteText Text;
public override bool Active
{
get { return base.Active; }
set
{
if (Active == value) return;
if (value)
slideActive();
else
slideInactive();
base.Active = value;
}
}
public PageTabItem(T value) : base(value)
{
AutoSizeAxes = Axes.X;
@ -102,6 +87,10 @@ namespace osu.Game.Graphics.UserInterface
{
box.ScaleTo(new Vector2(1f, 0f), transition_duration);
}
protected override void OnActivated() => slideActive();
protected override void OnDeactivated() => slideInactive();
}
}
}

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@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Chat
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab;
public ChatTabControl()
{
TabContainer.Margin = new MarginPadding { Left = 50 };
@ -41,7 +43,22 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding(10),
});
AddTabItem(new ChannelTabItem.ChannelSelectorTabItem(new Channel { Name = "+" }, ChannelSelectorActive));
AddTabItem(selectorTab = new ChannelTabItem.ChannelSelectorTabItem(new Channel { Name = "+" }));
ChannelSelectorActive.BindTo(selectorTab.Active);
}
protected override void SelectTab(TabItem<Channel> tab)
{
if (tab is ChannelTabItem.ChannelSelectorTabItem)
{
tab.Active.Toggle();
return;
}
selectorTab.Active.Value = false;
base.SelectTab(tab);
}
private class ChannelTabItem : TabItem<Channel>
@ -56,18 +73,6 @@ namespace osu.Game.Overlays.Chat
private readonly Box highlightBox;
private readonly TextAwesome icon;
public override bool Active
{
get { return base.Active; }
set
{
if (Active == value) return;
base.Active = value;
updateState();
}
}
private void updateState()
{
if (Active)
@ -205,28 +210,8 @@ namespace osu.Game.Overlays.Chat
public class ChannelSelectorTabItem : ChannelTabItem
{
public override bool Active
public ChannelSelectorTabItem(Channel value) : base(value)
{
get { return false; }
// ReSharper disable once ValueParameterNotUsed
set
{
// we basically never want this tab to become active.
// this allows us to become a "toggle" tab.
// is a bit hacky, to say the least.
activeBindable.Value = !activeBindable.Value;
base.Active = false;
}
}
private readonly Bindable<bool> activeBindable;
public ChannelSelectorTabItem(Channel value, Bindable<bool> active) : base(value)
{
activeBindable = active;
activeBindable.ValueChanged += v => selectorUpdateState();
Depth = float.MaxValue;
Width = 45;
@ -242,27 +227,11 @@ namespace osu.Game.Overlays.Chat
backgroundInactive = colour.Gray2;
backgroundActive = colour.Gray3;
}
protected override void LoadComplete()
{
base.LoadComplete();
selectorUpdateState();
}
protected override void OnHoverLost(InputState state)
{
selectorUpdateState();
}
private void selectorUpdateState()
{
if (activeBindable.Value)
fadeActive();
else
fadeInactive();
}
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
}
}
}

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@ -36,19 +36,6 @@ namespace osu.Game.Screens.Ranking
}
}
public override bool Active
{
get
{
return base.Active;
}
set
{
base.Active = value;
colouredPart.FadeColour(Active ? activeColour : inactiveColour, 200, EasingTypes.OutQuint);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -104,5 +91,9 @@ namespace osu.Game.Screens.Ranking
}
};
}
protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, EasingTypes.OutQuint);
protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, EasingTypes.OutQuint);
}
}