mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 18:27:26 +08:00
Merge remote-tracking branch 'upstream/master' into timingchange-rework
This commit is contained in:
commit
a07f6801da
@ -20,4 +20,4 @@ build:
|
||||
verbosity: minimal
|
||||
after_build:
|
||||
- cmd: inspectcode /o="inspectcodereport.xml" /caches-home="inspectcode" osu.sln
|
||||
- cmd: NVika parsereport "inspectcodereport.xml"
|
||||
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
@ -1 +1 @@
|
||||
Subproject commit 00e48bcd31b7debda89bbcf62927706c43eba644
|
||||
Subproject commit 3ad1dd52ae511b816fb928f70ef811ec605c5c18
|
@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.ReplaySettings;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseReplaySettingsOverlay : TestCase
|
||||
{
|
||||
public override string Description => @"Settings visible in replay/auto";
|
||||
|
||||
private ExampleContainer container;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
Add(new ReplaySettingsOverlay()
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
});
|
||||
|
||||
Add(container = new ExampleContainer());
|
||||
|
||||
AddStep(@"Add button", () => container.Add(new OsuButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = @"Button",
|
||||
}));
|
||||
|
||||
AddStep(@"Add checkbox", () => container.Add(new ReplayCheckbox
|
||||
{
|
||||
LabelText = "Checkbox",
|
||||
}));
|
||||
|
||||
AddStep(@"Add textbox", () => container.Add(new FocusedTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 30,
|
||||
PlaceholderText = "Textbox",
|
||||
HoldFocus = false,
|
||||
}));
|
||||
}
|
||||
|
||||
private class ExampleContainer : ReplayGroup
|
||||
{
|
||||
protected override string Title => @"example";
|
||||
}
|
||||
}
|
||||
}
|
19
osu.Desktop.VisualTests/Tests/TestCaseSkipButton.cs
Normal file
19
osu.Desktop.VisualTests/Tests/TestCaseSkipButton.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseSkipButton : TestCase
|
||||
{
|
||||
public override string Description => @"Skip skip skippediskip";
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
Add(new SkipButton(Clock.CurrentTime + 5000));
|
||||
}
|
||||
}
|
||||
}
|
@ -3,20 +3,18 @@
|
||||
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseTwoLayerButton : TestCase
|
||||
{
|
||||
public override string Description => @"Back and skip and what not";
|
||||
public override string Description => @"Mostly back button";
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
Add(new BackButton());
|
||||
Add(new SkipButton(Clock.CurrentTime + 5000));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -196,6 +196,7 @@
|
||||
<Compile Include="Tests\TestCaseMusicController.cs" />
|
||||
<Compile Include="Tests\TestCaseNotificationManager.cs" />
|
||||
<Compile Include="Tests\TestCaseOnScreenDisplay.cs" />
|
||||
<Compile Include="Tests\TestCaseReplaySettingsOverlay.cs" />
|
||||
<Compile Include="Tests\TestCasePlayer.cs" />
|
||||
<Compile Include="Tests\TestCaseHitObjects.cs" />
|
||||
<Compile Include="Tests\TestCaseKeyCounter.cs" />
|
||||
@ -203,6 +204,7 @@
|
||||
<Compile Include="Tests\TestCaseReplay.cs" />
|
||||
<Compile Include="Tests\TestCaseResults.cs" />
|
||||
<Compile Include="Tests\TestCaseScoreCounter.cs" />
|
||||
<Compile Include="Tests\TestCaseSkipButton.cs" />
|
||||
<Compile Include="Tests\TestCaseTabControl.cs" />
|
||||
<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
|
||||
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
|
||||
|
@ -71,6 +71,9 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.ShowInterface, true);
|
||||
Set(OsuSetting.KeyOverlay, false);
|
||||
|
||||
Set(OsuSetting.FloatingComments, false);
|
||||
Set(OsuSetting.PlaybackSpeed, 1.0, 0.5f, 2);
|
||||
|
||||
// Update
|
||||
|
||||
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
|
||||
@ -90,6 +93,8 @@ namespace osu.Game.Configuration
|
||||
AutoCursorSize,
|
||||
DimLevel,
|
||||
KeyOverlay,
|
||||
FloatingComments,
|
||||
PlaybackSpeed,
|
||||
ShowInterface,
|
||||
MouseDisableButtons,
|
||||
MouseDisableWheel,
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -24,6 +25,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText text;
|
||||
private bool instantMovement = true;
|
||||
|
||||
public override string TooltipText
|
||||
{
|
||||
@ -32,7 +34,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
if (value == text.Text) return;
|
||||
|
||||
text.Text = value;
|
||||
if (Alpha > 0)
|
||||
if (IsPresent)
|
||||
{
|
||||
AutoSizeDuration = 250;
|
||||
background.FlashColour(OsuColour.Gray(0.4f), 1000, EasingTypes.OutQuint);
|
||||
@ -80,6 +82,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
instantMovement |= !IsPresent;
|
||||
FadeIn(500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
@ -88,6 +91,19 @@ namespace osu.Game.Graphics.Cursor
|
||||
using (BeginDelayedSequence(150))
|
||||
FadeOut(500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
public override void Move(Vector2 pos)
|
||||
{
|
||||
if (instantMovement)
|
||||
{
|
||||
Position = pos;
|
||||
instantMovement = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveTo(pos, 200, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
114
osu.Game/Graphics/UserInterface/IconButton.cs
Normal file
114
osu.Game/Graphics/UserInterface/IconButton.cs
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class IconButton : ClickableContainer
|
||||
{
|
||||
private readonly TextAwesome icon;
|
||||
private readonly Box hover;
|
||||
private readonly Container content;
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return icon.Icon; }
|
||||
set { icon.Icon = value; }
|
||||
}
|
||||
|
||||
private const float button_size = 30;
|
||||
private Color4 flashColour;
|
||||
|
||||
public Vector2 IconScale
|
||||
{
|
||||
get { return icon.Scale; }
|
||||
set { icon.Scale = value; }
|
||||
}
|
||||
|
||||
public IconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2 (button_size),
|
||||
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.04f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
TextSize = 18,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hover.Colour = colours.Yellow.Opacity(0.6f);
|
||||
flashColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, EasingTypes.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, EasingTypes.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
content.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
@ -12,13 +12,12 @@ using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class Nub : CircularContainer, IHasCurrentValue<bool>
|
||||
public class Nub : CircularContainer, IHasCurrentValue<bool>, IHasAccentColour
|
||||
{
|
||||
public const float COLLAPSED_SIZE = 20;
|
||||
public const float EXPANDED_SIZE = 40;
|
||||
|
||||
private const float border_width = 3;
|
||||
private Color4 glowingColour, idleColour;
|
||||
|
||||
public Nub()
|
||||
{
|
||||
@ -53,33 +52,41 @@ namespace osu.Game.Graphics.UserInterface
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = idleColour = colours.Pink;
|
||||
glowingColour = colours.PinkLighter;
|
||||
AccentColour = colours.Pink;
|
||||
GlowingAccentColour = colours.PinkLighter;
|
||||
GlowColour = colours.PinkDarker;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = colours.PinkDarker,
|
||||
Colour = GlowColour,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Roundness = 8,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
FadeEdgeEffectTo(0);
|
||||
}
|
||||
|
||||
private bool glowing;
|
||||
public bool Glowing
|
||||
{
|
||||
get { return glowing; }
|
||||
set
|
||||
{
|
||||
glowing = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
FadeColour(glowingColour, 500, EasingTypes.OutQuint);
|
||||
FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
|
||||
FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeEdgeEffectTo(0, 500);
|
||||
FadeColour(idleColour, 500);
|
||||
FadeColour(AccentColour, 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -93,5 +100,43 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
|
||||
public Bindable<bool> Current { get; } = new Bindable<bool>();
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (!Glowing)
|
||||
Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 glowingAccentColour;
|
||||
public Color4 GlowingAccentColour
|
||||
{
|
||||
get { return glowingAccentColour; }
|
||||
set
|
||||
{
|
||||
glowingAccentColour = value;
|
||||
if (Glowing)
|
||||
Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 glowColour;
|
||||
public Color4 GlowColour
|
||||
{
|
||||
get { return glowColour; }
|
||||
set
|
||||
{
|
||||
glowColour = value;
|
||||
|
||||
var effect = EdgeEffect;
|
||||
effect.Colour = value;
|
||||
EdgeEffect = effect;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Nub nub;
|
||||
protected readonly Nub Nub;
|
||||
|
||||
private readonly SpriteText labelSpriteText;
|
||||
private SampleChannel sampleChecked;
|
||||
private SampleChannel sampleUnchecked;
|
||||
@ -64,7 +65,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Children = new Drawable[]
|
||||
{
|
||||
labelSpriteText = new OsuSpriteText(),
|
||||
nub = new Nub
|
||||
Nub = new Nub
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
@ -72,7 +73,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
};
|
||||
|
||||
nub.Current.BindTo(Current);
|
||||
Nub.Current.BindTo(Current);
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
@ -90,15 +91,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
nub.Glowing = true;
|
||||
nub.Expanded = true;
|
||||
Nub.Glowing = true;
|
||||
Nub.Expanded = true;
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
nub.Glowing = false;
|
||||
nub.Expanded = false;
|
||||
Nub.Glowing = false;
|
||||
Nub.Expanded = false;
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -15,14 +16,14 @@ using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuSliderBar<T> : SliderBar<T>, IHasTooltip
|
||||
public class OsuSliderBar<T> : SliderBar<T>, IHasTooltip, IHasAccentColour
|
||||
where T : struct, IEquatable<T>
|
||||
{
|
||||
private SampleChannel sample;
|
||||
private double lastSampleTime;
|
||||
private T lastSampleValue;
|
||||
|
||||
private readonly Nub nub;
|
||||
protected readonly Nub Nub;
|
||||
private readonly Box leftBox;
|
||||
private readonly Box rightBox;
|
||||
|
||||
@ -46,6 +47,18 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
leftBox.Colour = value;
|
||||
rightBox.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuSliderBar()
|
||||
{
|
||||
Height = 12;
|
||||
@ -71,7 +84,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Origin = Anchor.CentreRight,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
nub = new Nub
|
||||
Nub = new Nub
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Expanded = true,
|
||||
@ -88,19 +101,18 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
sample = audio.Sample.Get(@"Sliderbar/sliderbar");
|
||||
leftBox.Colour = colours.Pink;
|
||||
rightBox.Colour = colours.Pink;
|
||||
AccentColour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
nub.Glowing = true;
|
||||
Nub.Glowing = true;
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
nub.Glowing = false;
|
||||
Nub.Glowing = false;
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
@ -133,13 +145,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
nub.Current.Value = true;
|
||||
Nub.Current.Value = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
nub.Current.Value = false;
|
||||
Nub.Current.Value = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
@ -147,14 +159,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
leftBox.Scale = new Vector2(MathHelper.Clamp(
|
||||
nub.DrawPosition.X - nub.DrawWidth / 2, 0, DrawWidth), 1);
|
||||
Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
||||
rightBox.Scale = new Vector2(MathHelper.Clamp(
|
||||
DrawWidth - nub.DrawPosition.X - nub.DrawWidth / 2, 0, DrawWidth), 1);
|
||||
DrawWidth - Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
nub.MoveToX(RangePadding + UsableWidth * value, 250, EasingTypes.OutQuint);
|
||||
Nub.MoveToX(RangePadding + UsableWidth * value, 250, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Lists;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
@ -25,7 +26,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
|
||||
|
||||
//internal bool Joined;
|
||||
public Bindable<bool> Joined = new Bindable<bool>();
|
||||
|
||||
public bool ReadOnly => Name != "#lazer";
|
||||
|
||||
|
188
osu.Game/Overlays/Chat/ChannelListItem.cs
Normal file
188
osu.Game/Overlays/Chat/ChannelListItem.cs
Normal file
@ -0,0 +1,188 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public class ChannelListItem : ClickableContainer, IFilterable
|
||||
{
|
||||
private const float width_padding = 5;
|
||||
private const float channel_width = 150;
|
||||
private const float text_size = 15;
|
||||
private const float transition_duration = 100;
|
||||
|
||||
private readonly Channel channel;
|
||||
|
||||
private readonly Bindable<bool> joinedBind = new Bindable<bool>();
|
||||
private readonly OsuSpriteText name;
|
||||
private readonly OsuSpriteText topic;
|
||||
private readonly TextAwesome joinedCheckmark;
|
||||
|
||||
private Color4 joinedColour;
|
||||
private Color4 topicColour;
|
||||
private Color4 hoverColour;
|
||||
|
||||
public string[] FilterTerms => new[] { channel.Name };
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set
|
||||
{
|
||||
FadeTo(value ? 1f : 0f, 100);
|
||||
}
|
||||
}
|
||||
|
||||
public Action<Channel> OnRequestJoin;
|
||||
public Action<Channel> OnRequestLeave;
|
||||
|
||||
public ChannelListItem(Channel channel)
|
||||
{
|
||||
this.channel = channel;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Action = () => { (channel.Joined ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); };
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
joinedCheckmark = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Icon = FontAwesome.fa_check_circle,
|
||||
TextSize = text_size,
|
||||
Shadow = false,
|
||||
Margin = new MarginPadding { Right = 10f },
|
||||
Alpha = 0f,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Width = channel_width,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
name = new OsuSpriteText
|
||||
{
|
||||
Text = channel.ToString(),
|
||||
TextSize = text_size,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = false,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.7f,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = width_padding },
|
||||
Children = new[]
|
||||
{
|
||||
topic = new OsuSpriteText
|
||||
{
|
||||
Text = channel.Topic,
|
||||
TextSize = text_size,
|
||||
Font = @"Exo2.0-SemiBold",
|
||||
Shadow = false,
|
||||
Alpha = 0.8f,
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Margin = new MarginPadding { Left = width_padding },
|
||||
Spacing = new Vector2(3f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_user,
|
||||
TextSize = text_size - 2,
|
||||
Shadow = false,
|
||||
Margin = new MarginPadding { Top = 1 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"0",
|
||||
TextSize = text_size,
|
||||
Font = @"Exo2.0-SemiBold",
|
||||
Shadow = false,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
topicColour = colours.Gray9;
|
||||
joinedColour = colours.Blue;
|
||||
hoverColour = colours.Yellow;
|
||||
|
||||
joinedBind.ValueChanged += updateColour;
|
||||
joinedBind.BindTo(channel.Joined);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
name.FadeColour(hoverColour, 50, EasingTypes.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
name.FadeColour(Color4.White, transition_duration);
|
||||
}
|
||||
|
||||
private void updateColour(bool joined)
|
||||
{
|
||||
if (joined)
|
||||
{
|
||||
name.FadeColour(Color4.White, transition_duration);
|
||||
joinedCheckmark.FadeTo(1f, transition_duration);
|
||||
topic.FadeTo(0.8f, transition_duration);
|
||||
topic.FadeColour(Color4.White, transition_duration);
|
||||
FadeColour(joinedColour, transition_duration);
|
||||
}
|
||||
else
|
||||
{
|
||||
joinedCheckmark.FadeTo(0f, transition_duration);
|
||||
topic.FadeTo(1f, transition_duration);
|
||||
topic.FadeColour(topicColour, transition_duration);
|
||||
FadeColour(Color4.White, transition_duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
63
osu.Game/Overlays/Chat/ChannelSection.cs
Normal file
63
osu.Game/Overlays/Chat/ChannelSection.cs
Normal file
@ -0,0 +1,63 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public class ChannelSection : Container, IHasFilterableChildren
|
||||
{
|
||||
private readonly OsuSpriteText header;
|
||||
|
||||
public readonly FillFlowContainer<ChannelListItem> ChannelFlow;
|
||||
|
||||
public IEnumerable<IFilterable> FilterableChildren => ChannelFlow.Children;
|
||||
public string[] FilterTerms => new[] { Header };
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set
|
||||
{
|
||||
FadeTo(value ? 1f : 0f, 100);
|
||||
}
|
||||
}
|
||||
|
||||
public string Header
|
||||
{
|
||||
get { return header.Text; }
|
||||
set { header.Text = value.ToUpper(); }
|
||||
}
|
||||
|
||||
public IEnumerable<Channel> Channels
|
||||
{
|
||||
set { ChannelFlow.Children = value.Select(c => new ChannelListItem(c)); }
|
||||
}
|
||||
|
||||
public ChannelSection()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
header = new OsuSpriteText
|
||||
{
|
||||
TextSize = 15,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
ChannelFlow = new FillFlowContainer<ChannelListItem>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Top = 25 },
|
||||
Spacing = new Vector2(0f, 5f),
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
184
osu.Game/Overlays/Chat/ChannelSelectionOverlay.cs
Normal file
184
osu.Game/Overlays/Chat/ChannelSelectionOverlay.cs
Normal file
@ -0,0 +1,184 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public class ChannelSelectionOverlay : FocusedOverlayContainer
|
||||
{
|
||||
public static readonly float WIDTH_PADDING = 170;
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
private readonly Box bg;
|
||||
private readonly Triangles triangles;
|
||||
private readonly Box headerBg;
|
||||
private readonly SearchTextBox search;
|
||||
private readonly SearchContainer<ChannelSection> sectionsFlow;
|
||||
|
||||
public Action<Channel> OnRequestJoin;
|
||||
public Action<Channel> OnRequestLeave;
|
||||
|
||||
public IEnumerable<ChannelSection> Sections
|
||||
{
|
||||
set
|
||||
{
|
||||
sectionsFlow.Children = value;
|
||||
|
||||
foreach (ChannelSection s in sectionsFlow.Children)
|
||||
{
|
||||
foreach (ChannelListItem c in s.ChannelFlow.Children)
|
||||
{
|
||||
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
|
||||
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ChannelSelectionOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bg = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TriangleScale = 5,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 85, Right = WIDTH_PADDING },
|
||||
Children = new[]
|
||||
{
|
||||
new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
sectionsFlow = new SearchContainer<ChannelSection>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = EasingTypes.OutQuint,
|
||||
Spacing = new Vector2(0f, 20f),
|
||||
Padding = new MarginPadding { Vertical = 20, Left = WIDTH_PADDING },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerBg = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Padding = new MarginPadding { Top = 10f, Bottom = 10f, Left = WIDTH_PADDING, Right = WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Chat Channels",
|
||||
TextSize = 20,
|
||||
Shadow = false,
|
||||
},
|
||||
search = new HeaderSearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
PlaceholderText = @"Search",
|
||||
Exit = Hide,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
search.Current.ValueChanged += newValue => sectionsFlow.SearchTerm = newValue;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
bg.Colour = colours.Gray3;
|
||||
triangles.ColourDark = colours.Gray3;
|
||||
triangles.ColourLight = OsuColour.FromHex(@"353535");
|
||||
|
||||
headerBg.Colour = colours.Gray2.Opacity(0.75f);
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
InputManager.ChangeFocus(search);
|
||||
base.OnFocus(state);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
if (Alpha == 0) MoveToY(DrawHeight);
|
||||
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
MoveToY(0, transition_duration, EasingTypes.OutQuint);
|
||||
|
||||
search.HoldFocus = true;
|
||||
base.PopIn();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
FadeOut(transition_duration, EasingTypes.InSine);
|
||||
MoveToY(DrawHeight, transition_duration, EasingTypes.InSine);
|
||||
|
||||
search.HoldFocus = false;
|
||||
base.PopOut();
|
||||
}
|
||||
|
||||
private class HeaderSearchTextBox : SearchTextBox
|
||||
{
|
||||
protected override Color4 BackgroundFocused => Color4.Black.Opacity(0.2f);
|
||||
protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.2f);
|
||||
}
|
||||
}
|
||||
}
|
@ -207,11 +207,15 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public override bool Active
|
||||
{
|
||||
get { return base.Active; }
|
||||
get { return false; }
|
||||
// ReSharper disable once ValueParameterNotUsed
|
||||
set
|
||||
{
|
||||
activeBindable.Value = value;
|
||||
base.Active = value;
|
||||
// we basically never want this tab to become active.
|
||||
// this allows us to become a "toggle" tab.
|
||||
// is a bit hacky, to say the least.
|
||||
activeBindable.Value = !activeBindable.Value;
|
||||
base.Active = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -220,6 +224,9 @@ namespace osu.Game.Overlays.Chat
|
||||
public ChannelSelectorTabItem(Channel value, Bindable<bool> active) : base(value)
|
||||
{
|
||||
activeBindable = active;
|
||||
activeBindable.ValueChanged += v => selectorUpdateState();
|
||||
|
||||
|
||||
Depth = float.MaxValue;
|
||||
Width = 45;
|
||||
|
||||
@ -235,6 +242,26 @@ namespace osu.Game.Overlays.Chat
|
||||
backgroundInactive = colour.Gray2;
|
||||
backgroundActive = colour.Gray3;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectorUpdateState();
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
selectorUpdateState();
|
||||
}
|
||||
|
||||
private void selectorUpdateState()
|
||||
{
|
||||
if (activeBindable.Value)
|
||||
fadeActive();
|
||||
else
|
||||
fadeInactive();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,6 +29,7 @@ namespace osu.Game.Overlays
|
||||
public class ChatOverlay : FocusedOverlayContainer, IOnlineComponent
|
||||
{
|
||||
private const float textbox_height = 60;
|
||||
private const float channel_selection_min_height = 0.3f;
|
||||
|
||||
private ScheduledDelegate messageRequest;
|
||||
|
||||
@ -48,16 +49,21 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly ChatTabControl channelTabs;
|
||||
|
||||
private readonly Container chatContainer;
|
||||
private readonly Box chatBackground;
|
||||
private readonly Box tabBackground;
|
||||
|
||||
private Bindable<double> chatHeight;
|
||||
|
||||
private readonly Container channelSelectionContainer;
|
||||
private readonly ChannelSelectionOverlay channelSelection;
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => chatContainer.Contains(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.Contains(screenSpacePos);
|
||||
|
||||
public ChatOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Size = new Vector2(1, DEFAULT_HEIGHT);
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
|
||||
@ -65,74 +71,120 @@ namespace osu.Game.Overlays
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
channelSelectionContainer = new Container
|
||||
{
|
||||
Name = @"chat area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = TAB_AREA_HEIGHT },
|
||||
Children = new Drawable[]
|
||||
Height = 1f - DEFAULT_HEIGHT,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
chatBackground = new Box
|
||||
channelSelection = new ChannelSelectionOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
currentChannelContainer = new Container
|
||||
},
|
||||
},
|
||||
chatContainer = new Container
|
||||
{
|
||||
Name = @"chat container",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = DEFAULT_HEIGHT,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = @"chat area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
Padding = new MarginPadding { Top = TAB_AREA_HEIGHT },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Bottom = textbox_height + padding
|
||||
},
|
||||
chatBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
currentChannelContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = textbox_height + padding
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = textbox_height,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = padding * 2,
|
||||
Bottom = padding * 2,
|
||||
Left = ChatLine.LEFT_PADDING + padding * 2,
|
||||
Right = padding * 2,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
inputTextBox = new FocusedTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
PlaceholderText = "type your message",
|
||||
Exit = () => State = Visibility.Hidden,
|
||||
OnCommit = postMessage,
|
||||
ReleaseFocusOnCommit = false,
|
||||
HoldFocus = true,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Name = @"tabs area",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = textbox_height,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = padding * 2,
|
||||
Bottom = padding * 2,
|
||||
Left = ChatLine.LEFT_PADDING + padding * 2,
|
||||
Right = padding * 2,
|
||||
},
|
||||
Height = TAB_AREA_HEIGHT,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
inputTextBox = new FocusedTextBox
|
||||
tabBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
PlaceholderText = "type your message",
|
||||
Exit = () => State = Visibility.Hidden,
|
||||
OnCommit = postMessage,
|
||||
HoldFocus = true,
|
||||
}
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
channelTabs = new ChatTabControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = @"tabs area",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = TAB_AREA_HEIGHT,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
tabBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
channelTabs = new ChatTabControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
|
||||
channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
|
||||
channelSelection.StateChanged += (overlay, state) =>
|
||||
{
|
||||
channelTabs.ChannelSelectorActive.Value = state == Visibility.Visible;
|
||||
|
||||
if (state == Visibility.Visible)
|
||||
{
|
||||
inputTextBox.HoldFocus = false;
|
||||
if (1f - chatHeight.Value < channel_selection_min_height)
|
||||
{
|
||||
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
channelSelectionContainer.ResizeHeightTo(channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
channelSelection.Show();
|
||||
chatHeight.Value = 1f - channel_selection_min_height;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
inputTextBox.HoldFocus = true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private double startDragChatHeight;
|
||||
@ -205,8 +257,9 @@ namespace osu.Game.Overlays
|
||||
chatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
|
||||
chatHeight.ValueChanged += h =>
|
||||
{
|
||||
Height = (float)h;
|
||||
tabBackground.FadeTo(Height == 1 ? 1 : 0.8f, 200);
|
||||
chatContainer.Height = (float)h;
|
||||
channelSelectionContainer.Height = 1f - (float)h;
|
||||
tabBackground.FadeTo(h == 1 ? 1 : 0.8f, 200);
|
||||
};
|
||||
chatHeight.TriggerChange();
|
||||
|
||||
@ -243,6 +296,16 @@ namespace osu.Game.Overlays
|
||||
addChannel(channels.Find(c => c.Name == @"#lazer"));
|
||||
addChannel(channels.Find(c => c.Name == @"#osu"));
|
||||
addChannel(channels.Find(c => c.Name == @"#lobby"));
|
||||
|
||||
channelSelection.OnRequestJoin = addChannel;
|
||||
channelSelection.Sections = new[]
|
||||
{
|
||||
new ChannelSection
|
||||
{
|
||||
Header = "All Channels",
|
||||
Channels = channels,
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
|
||||
@ -262,9 +325,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
set
|
||||
{
|
||||
if (currentChannel == value) return;
|
||||
|
||||
if (channelTabs.ChannelSelectorActive) return;
|
||||
if (currentChannel == value || value == null) return;
|
||||
|
||||
currentChannel = value;
|
||||
|
||||
@ -316,6 +377,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (CurrentChannel == null)
|
||||
CurrentChannel = channel;
|
||||
|
||||
channel.Joined.Value = true;
|
||||
}
|
||||
|
||||
private void fetchInitialMessages(Channel channel)
|
||||
|
73
osu.Game/Overlays/Music/CollectionsDropdown.cs
Normal file
73
osu.Game/Overlays/Music/CollectionsDropdown.cs
Normal file
@ -0,0 +1,73 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Music
|
||||
{
|
||||
public class CollectionsDropdown<T> : OsuDropdown<T>
|
||||
{
|
||||
protected override DropdownHeader CreateHeader() => new CollectionsHeader { AccentColour = AccentColour };
|
||||
protected override Menu CreateMenu() => new CollectionsMenu();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Gray6;
|
||||
}
|
||||
|
||||
private class CollectionsHeader : OsuDropdownHeader
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Gray4;
|
||||
}
|
||||
|
||||
public CollectionsHeader()
|
||||
{
|
||||
CornerRadius = 5;
|
||||
Height = 30;
|
||||
Icon.TextSize = 14;
|
||||
Icon.Margin = new MarginPadding(0);
|
||||
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
Radius = 3,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class CollectionsMenu : OsuMenu
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Background.Colour = colours.Gray4;
|
||||
}
|
||||
|
||||
public CollectionsMenu()
|
||||
{
|
||||
CornerRadius = 5;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
Radius = 3,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,10 +3,8 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
@ -74,63 +72,5 @@ namespace osu.Game.Overlays.Music
|
||||
backgroundColour = colours.Gray2;
|
||||
}
|
||||
}
|
||||
|
||||
private class CollectionsDropdown<T> : OsuDropdown<T>
|
||||
{
|
||||
protected override DropdownHeader CreateHeader() => new CollectionsHeader { AccentColour = AccentColour };
|
||||
protected override Menu CreateMenu() => new CollectionsMenu();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Gray6;
|
||||
}
|
||||
|
||||
private class CollectionsHeader : OsuDropdownHeader
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Gray4;
|
||||
}
|
||||
|
||||
public CollectionsHeader()
|
||||
{
|
||||
CornerRadius = 5;
|
||||
Height = 30;
|
||||
Icon.TextSize = 14;
|
||||
Icon.Margin = new MarginPadding(0);
|
||||
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
Radius = 3,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class CollectionsMenu : OsuMenu
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Background.Colour = colours.Gray4;
|
||||
}
|
||||
|
||||
public CollectionsMenu()
|
||||
{
|
||||
CornerRadius = 5;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
Radius = 3,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Music
|
||||
private Color4 artistColour;
|
||||
|
||||
private TextAwesome handle;
|
||||
private Paragraph text;
|
||||
private TextFlowContainer text;
|
||||
private IEnumerable<SpriteText> titleSprites;
|
||||
private UnicodeBindableString titleBind;
|
||||
private UnicodeBindableString artistBind;
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Music
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Padding = new MarginPadding { Top = 2 },
|
||||
},
|
||||
text = new Paragraph
|
||||
text = new TextFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
|
@ -22,6 +22,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -38,8 +39,8 @@ namespace osu.Game.Overlays
|
||||
private Drawable currentBackground;
|
||||
private DragBar progressBar;
|
||||
|
||||
private Button playButton;
|
||||
private Button playlistButton;
|
||||
private IconButton playButton;
|
||||
private IconButton playlistButton;
|
||||
|
||||
private SpriteText title, artist;
|
||||
|
||||
@ -143,7 +144,7 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer<Button>
|
||||
new FillFlowContainer<IconButton>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
@ -152,26 +153,26 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
new Button
|
||||
new IconButton
|
||||
{
|
||||
Action = prev,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
},
|
||||
playButton = new Button
|
||||
playButton = new IconButton
|
||||
{
|
||||
Scale = new Vector2(1.4f),
|
||||
IconScale = new Vector2(1.4f),
|
||||
Action = play,
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
},
|
||||
new Button
|
||||
new IconButton
|
||||
{
|
||||
Action = next,
|
||||
Icon = FontAwesome.fa_step_forward,
|
||||
},
|
||||
}
|
||||
},
|
||||
playlistButton = new Button
|
||||
playlistButton = new IconButton
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
@ -415,105 +416,5 @@ namespace osu.Game.Overlays
|
||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
||||
private class Button : ClickableContainer
|
||||
{
|
||||
private readonly TextAwesome icon;
|
||||
private readonly Box hover;
|
||||
private readonly Container content;
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return icon.Icon; }
|
||||
set { icon.Icon = value; }
|
||||
}
|
||||
|
||||
private const float button_size = 30;
|
||||
private Color4 flashColour;
|
||||
|
||||
public Vector2 IconScale
|
||||
{
|
||||
get { return icon.Scale; }
|
||||
set { icon.Scale = value; }
|
||||
}
|
||||
|
||||
public Button()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
Size = new Vector2(button_size),
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.04f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
icon = new TextAwesome
|
||||
{
|
||||
TextSize = 18,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hover.Colour = colours.Yellow.Opacity(0.6f);
|
||||
flashColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, EasingTypes.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, EasingTypes.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
content.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,14 +14,31 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
protected override string Header => "Mouse";
|
||||
|
||||
private readonly BindableBool rawInputToggle = new BindableBool();
|
||||
private Bindable<string> activeInputHandlers;
|
||||
private SensitivitySetting sensitivity;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
|
||||
{
|
||||
activeInputHandlers = config.GetBindable<string>(FrameworkSetting.ActiveInputHandlers);
|
||||
rawInputToggle.Value = activeInputHandlers.Value.Contains("Raw");
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Raw Input",
|
||||
Bindable = rawInputToggle
|
||||
},
|
||||
sensitivity = new SensitivitySetting
|
||||
{
|
||||
LabelText = "Cursor Sensitivity",
|
||||
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
|
||||
},
|
||||
new SettingsEnumDropdown<ConfineMouseMode>
|
||||
{
|
||||
LabelText = "Confine mouse cursor",
|
||||
LabelText = "Confine mouse cursor to window",
|
||||
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
|
||||
},
|
||||
new SettingsCheckbox
|
||||
@ -35,11 +52,82 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
|
||||
},
|
||||
};
|
||||
|
||||
rawInputToggle.ValueChanged += enabled =>
|
||||
{
|
||||
// this is temporary until we support per-handler settings.
|
||||
const string raw_mouse_handler = @"OpenTKRawMouseHandler";
|
||||
const string standard_mouse_handler = @"OpenTKMouseHandler";
|
||||
|
||||
activeInputHandlers.Value = enabled ?
|
||||
activeInputHandlers.Value.Replace(standard_mouse_handler, raw_mouse_handler) :
|
||||
activeInputHandlers.Value.Replace(raw_mouse_handler, standard_mouse_handler);
|
||||
|
||||
sensitivity.Bindable.Disabled = !enabled;
|
||||
};
|
||||
|
||||
rawInputToggle.TriggerChange();
|
||||
}
|
||||
|
||||
private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
|
||||
{
|
||||
public override Bindable<double> Bindable
|
||||
{
|
||||
get { return ((SensitivitySlider)Control).Sensitivity; }
|
||||
|
||||
set
|
||||
{
|
||||
BindableDouble doubleValue = (BindableDouble)value;
|
||||
|
||||
// create a second layer of bindable so we can only handle state changes when not being dragged.
|
||||
((SensitivitySlider)Control).Sensitivity = doubleValue;
|
||||
|
||||
// this bindable will still act as the "interactive" bindable displayed during a drag.
|
||||
base.Bindable = new BindableDouble(doubleValue.Value)
|
||||
{
|
||||
MinValue = doubleValue.MinValue,
|
||||
MaxValue = doubleValue.MaxValue
|
||||
};
|
||||
|
||||
// one-way binding to update the sliderbar with changes from external actions.
|
||||
doubleValue.DisabledChanged += disabled => base.Bindable.Disabled = disabled;
|
||||
doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class SensitivitySlider : OsuSliderBar<double>
|
||||
{
|
||||
public override string TooltipText => Current.Value.ToString(@"0.##x");
|
||||
public Bindable<double> Sensitivity;
|
||||
|
||||
public SensitivitySlider()
|
||||
{
|
||||
KeyboardStep = 0.01f;
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (!isDragging && Sensitivity != null)
|
||||
Sensitivity.Value = newValue;
|
||||
};
|
||||
}
|
||||
|
||||
private bool isDragging;
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
isDragging = true;
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
isDragging = false;
|
||||
Current.TriggerChange();
|
||||
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
|
||||
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
|
||||
// hold a reference to the provided bindable so we don't have to in every settings section.
|
||||
private Bindable<T> bindable;
|
||||
|
||||
public Bindable<T> Bindable
|
||||
public virtual Bindable<T> Bindable
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -7,21 +7,24 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class HUDOverlay : Container
|
||||
public class HUDOverlay : Container
|
||||
{
|
||||
private const int duration = 100;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
public readonly KeyCounterCollection KeyCounter;
|
||||
public readonly RollingCounter<int> ComboCounter;
|
||||
public readonly ScoreCounter ScoreCounter;
|
||||
@ -31,18 +34,11 @@ namespace osu.Game.Screens.Play
|
||||
public readonly ModDisplay ModDisplay;
|
||||
|
||||
private Bindable<bool> showHud;
|
||||
private bool replayLoaded;
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
protected abstract KeyCounterCollection CreateKeyCounter();
|
||||
protected abstract RollingCounter<int> CreateComboCounter();
|
||||
protected abstract RollingCounter<double> CreateAccuracyCounter();
|
||||
protected abstract ScoreCounter CreateScoreCounter();
|
||||
protected abstract HealthDisplay CreateHealthDisplay();
|
||||
protected abstract SongProgress CreateProgress();
|
||||
protected abstract ModDisplay CreateModsContainer();
|
||||
|
||||
protected HUDOverlay()
|
||||
public HUDOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -59,12 +55,13 @@ namespace osu.Game.Screens.Play
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
Progress = CreateProgress(),
|
||||
ModDisplay = CreateModsContainer(),
|
||||
//ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, NotificationManager notificationManager)
|
||||
private void load(OsuConfigManager config, NotificationManager notificationManager, OsuColour colours)
|
||||
{
|
||||
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
||||
showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
|
||||
@ -79,24 +76,32 @@ namespace osu.Game.Screens.Play
|
||||
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void BindProcessor(ScoreProcessor processor)
|
||||
{
|
||||
ScoreCounter?.Current.BindTo(processor.TotalScore);
|
||||
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
||||
ComboCounter?.Current.BindTo(processor.Combo);
|
||||
HealthDisplay?.Current.BindTo(processor.Health);
|
||||
// todo: the stuff below should probably not be in this base implementation, but in each individual class.
|
||||
ComboCounter.AccentColour = colours.BlueLighter;
|
||||
AccuracyCounter.AccentColour = colours.BlueLighter;
|
||||
ScoreCounter.AccentColour = colours.BlueLighter;
|
||||
|
||||
var shd = HealthDisplay as StandardHealthDisplay;
|
||||
if (shd != null)
|
||||
{
|
||||
shd.AccentColour = colours.BlueLighter;
|
||||
shd.GlowColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void BindHitRenderer(HitRenderer hitRenderer)
|
||||
{
|
||||
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
|
||||
|
||||
replayLoaded = hitRenderer.HasReplayLoaded;
|
||||
|
||||
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||
if (!hitRenderer.HasReplayLoaded)
|
||||
if (!replayLoaded)
|
||||
{
|
||||
using (ModDisplay.BeginDelayedSequence(2000))
|
||||
ModDisplay.FadeOut(200);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
@ -115,5 +120,82 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
Position = new Vector2(0, 35),
|
||||
TextSize = 20,
|
||||
Margin = new MarginPadding { Right = 140 },
|
||||
};
|
||||
|
||||
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Position = new Vector2(0, 35),
|
||||
Margin = new MarginPadding { Left = 140 },
|
||||
TextSize = 20,
|
||||
};
|
||||
|
||||
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
|
||||
{
|
||||
Size = new Vector2(1, 5),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
};
|
||||
|
||||
protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
|
||||
{
|
||||
IsCounting = true,
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
Y = -TwoLayerButton.SIZE_RETRACTED.Y,
|
||||
};
|
||||
|
||||
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 40,
|
||||
Position = new Vector2(0, 30),
|
||||
};
|
||||
|
||||
protected virtual SongProgress CreateProgress() => new SongProgress
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
protected virtual ModDisplay CreateModsContainer() => new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
//protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay
|
||||
//{
|
||||
// Anchor = Anchor.TopRight,
|
||||
// Origin = Anchor.TopRight,
|
||||
// Margin = new MarginPadding { Top = 100, Right = 10 },
|
||||
//};
|
||||
|
||||
public virtual void BindProcessor(ScoreProcessor processor)
|
||||
{
|
||||
ScoreCounter?.Current.BindTo(processor.TotalScore);
|
||||
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
||||
ComboCounter?.Current.BindTo(processor.Combo);
|
||||
HealthDisplay?.Current.BindTo(processor.Health);
|
||||
|
||||
var shd = HealthDisplay as StandardHealthDisplay;
|
||||
if (shd != null)
|
||||
processor.NewJudgement += shd.Flash;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
|
||||
HitRenderer,
|
||||
}
|
||||
},
|
||||
hudOverlay = new StandardHUDOverlay
|
||||
hudOverlay = new HUDOverlay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
|
33
osu.Game/Screens/Play/ReplaySettings/CollectionSettings.cs
Normal file
33
osu.Game/Screens/Play/ReplaySettings/CollectionSettings.cs
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Music;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class CollectionSettings : ReplayGroup
|
||||
{
|
||||
protected override string Title => @"collections";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Add current song to",
|
||||
},
|
||||
new CollectionsDropdown<PlaylistCollection>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
35
osu.Game/Screens/Play/ReplaySettings/DiscussionSettings.cs
Normal file
35
osu.Game/Screens/Play/ReplaySettings/DiscussionSettings.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class DiscussionSettings : ReplayGroup
|
||||
{
|
||||
protected override string Title => @"discussions";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ReplayCheckbox
|
||||
{
|
||||
LabelText = "Show floating comments",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.FloatingComments)
|
||||
},
|
||||
new FocusedTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 30,
|
||||
PlaceholderText = "Add Comment",
|
||||
HoldFocus = false,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
27
osu.Game/Screens/Play/ReplaySettings/PlaybackSettings.cs
Normal file
27
osu.Game/Screens/Play/ReplaySettings/PlaybackSettings.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class PlaybackSettings : ReplayGroup
|
||||
{
|
||||
protected override string Title => @"playback";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ReplaySliderBar<double>()
|
||||
{
|
||||
LabelText = "Playback speed",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.PlaybackSpeed)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
20
osu.Game/Screens/Play/ReplaySettings/ReplayCheckbox.cs
Normal file
20
osu.Game/Screens/Play/ReplaySettings/ReplayCheckbox.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class ReplayCheckbox : OsuCheckbox
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Nub.AccentColour = colours.Yellow;
|
||||
Nub.GlowingAccentColour = colours.YellowLighter;
|
||||
Nub.GlowColour = colours.YellowDarker;
|
||||
}
|
||||
}
|
||||
}
|
132
osu.Game/Screens/Play/ReplaySettings/ReplayGroup.cs
Normal file
132
osu.Game/Screens/Play/ReplaySettings/ReplayGroup.cs
Normal file
@ -0,0 +1,132 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public abstract class ReplayGroup : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// The title to be displayed in the header of this group.
|
||||
/// </summary>
|
||||
protected abstract string Title { get; }
|
||||
|
||||
private const float transition_duration = 250;
|
||||
private const int container_width = 270;
|
||||
private const int border_thickness = 2;
|
||||
private const int header_height = 30;
|
||||
private const int corner_radius = 5;
|
||||
|
||||
private readonly FillFlowContainer content;
|
||||
private readonly IconButton button;
|
||||
|
||||
private bool expanded = true;
|
||||
|
||||
private Color4 buttonActiveColour;
|
||||
|
||||
protected ReplayGroup()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Width = container_width;
|
||||
Masking = true;
|
||||
CornerRadius = corner_radius;
|
||||
BorderColour = Color4.Black;
|
||||
BorderThickness = border_thickness;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = @"Header",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = header_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Text = Title.ToUpper(),
|
||||
TextSize = 17,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Margin = new MarginPadding { Left = 10 },
|
||||
},
|
||||
button = new IconButton
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Position = new Vector2(-15,0),
|
||||
Icon = FontAwesome.fa_bars,
|
||||
Scale = new Vector2(0.75f),
|
||||
Action = toggleContentVisibility,
|
||||
},
|
||||
}
|
||||
},
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
Name = @"Content",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeDuration = transition_duration,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(15),
|
||||
Spacing = new Vector2(0, 15),
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
button.Colour = buttonActiveColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private void toggleContentVisibility()
|
||||
{
|
||||
content.ClearTransforms();
|
||||
|
||||
expanded = !expanded;
|
||||
|
||||
if (expanded)
|
||||
content.AutoSizeAxes = Axes.Y;
|
||||
else
|
||||
{
|
||||
content.AutoSizeAxes = Axes.None;
|
||||
content.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
34
osu.Game/Screens/Play/ReplaySettings/ReplaySliderBar.cs
Normal file
34
osu.Game/Screens/Play/ReplaySettings/ReplaySliderBar.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class ReplaySliderBar<T> : SettingsSlider<T>
|
||||
where T : struct, IEquatable<T>
|
||||
{
|
||||
protected override Drawable CreateControl() => new Sliderbar()
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
RelativeSizeAxes = Axes.X
|
||||
};
|
||||
|
||||
private class Sliderbar : OsuSliderBar<T>
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Yellow;
|
||||
Nub.AccentColour = colours.Yellow;
|
||||
Nub.GlowingAccentColour = colours.YellowLighter;
|
||||
Nub.GlowColour = colours.YellowDarker;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
24
osu.Game/Screens/Play/ReplaySettingsOverlay.cs
Normal file
24
osu.Game/Screens/Play/ReplaySettingsOverlay.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Play.ReplaySettings;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class ReplaySettingsOverlay : FillFlowContainer
|
||||
{
|
||||
public ReplaySettingsOverlay()
|
||||
{
|
||||
Direction = FillDirection.Vertical;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Spacing = new Vector2(0, 20);
|
||||
|
||||
Add(new CollectionSettings());
|
||||
Add(new DiscussionSettings());
|
||||
Add(new PlaybackSettings());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,98 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class StandardHUDOverlay : HUDOverlay
|
||||
{
|
||||
protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
Position = new Vector2(0, 35),
|
||||
TextSize = 20,
|
||||
Margin = new MarginPadding { Right = 140 },
|
||||
};
|
||||
|
||||
protected override RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Position = new Vector2(0, 35),
|
||||
Margin = new MarginPadding { Left = 140 },
|
||||
TextSize = 20,
|
||||
};
|
||||
|
||||
protected override HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
|
||||
{
|
||||
Size = new Vector2(1, 5),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
};
|
||||
|
||||
protected override KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
|
||||
{
|
||||
IsCounting = true,
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
Y = - TwoLayerButton.SIZE_RETRACTED.Y,
|
||||
};
|
||||
|
||||
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 40,
|
||||
Position = new Vector2(0, 30),
|
||||
};
|
||||
|
||||
protected override SongProgress CreateProgress() => new SongProgress
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
protected override ModDisplay CreateModsContainer() => new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
ComboCounter.AccentColour = colours.BlueLighter;
|
||||
AccuracyCounter.AccentColour = colours.BlueLighter;
|
||||
ScoreCounter.AccentColour = colours.BlueLighter;
|
||||
|
||||
var shd = HealthDisplay as StandardHealthDisplay;
|
||||
if (shd != null)
|
||||
{
|
||||
shd.AccentColour = colours.BlueLighter;
|
||||
shd.GlowColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
|
||||
public override void BindProcessor(ScoreProcessor processor)
|
||||
{
|
||||
base.BindProcessor(processor);
|
||||
|
||||
var shd = HealthDisplay as StandardHealthDisplay;
|
||||
if (shd != null)
|
||||
processor.NewJudgement += shd.Flash;
|
||||
}
|
||||
}
|
||||
}
|
@ -74,10 +74,12 @@
|
||||
<Compile Include="Audio\SampleInfoList.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
|
||||
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
||||
<Compile Include="Graphics\UserInterface\IconButton.cs" />
|
||||
<Compile Include="Configuration\SelectionRandomType.cs" />
|
||||
<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
|
||||
<Compile Include="Online\Chat\ErrorMessage.cs" />
|
||||
<Compile Include="Overlays\Chat\ChatTabControl.cs" />
|
||||
<Compile Include="Overlays\Music\CollectionsDropdown.cs" />
|
||||
<Compile Include="Overlays\Music\FilterControl.cs" />
|
||||
<Compile Include="Overlays\Music\PlaylistItem.cs" />
|
||||
<Compile Include="Overlays\Music\PlaylistList.cs" />
|
||||
@ -244,11 +246,17 @@
|
||||
<Compile Include="Screens\Charts\ChartInfo.cs" />
|
||||
<Compile Include="Screens\Edit\Editor.cs" />
|
||||
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettings\CollectionSettings.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettings\ReplayGroup.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettingsOverlay.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettings\ReplaySliderBar.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettings\ReplayCheckbox.cs" />
|
||||
<Compile Include="Screens\Play\PauseContainer.cs" />
|
||||
<Compile Include="Screens\Play\SongProgressInfo.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
|
||||
<Compile Include="Screens\Play\SquareGraph.cs" />
|
||||
<Compile Include="Screens\Play\StandardHUDOverlay.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultsPage.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultsPageScore.cs" />
|
||||
@ -438,6 +446,9 @@
|
||||
<Compile Include="Overlays\Music\PlaylistOverlay.cs" />
|
||||
<Compile Include="Rulesets\Replays\IAutoGenerator.cs" />
|
||||
<Compile Include="Rulesets\Replays\AutoGenerator.cs" />
|
||||
<Compile Include="Overlays\Chat\ChannelSelectionOverlay.cs" />
|
||||
<Compile Include="Overlays\Chat\ChannelListItem.cs" />
|
||||
<Compile Include="Overlays\Chat\ChannelSection.cs" />
|
||||
<Compile Include="Screens\Multiplayer\DrawableRoom.cs" />
|
||||
<Compile Include="Online\Multiplayer\Room.cs" />
|
||||
<Compile Include="Online\Multiplayer\RoomStatus.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user