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Merge branch 'master' into early-activate-flashes
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@@ -24,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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base.ApplyDefaults(controlPointInfo, difficulty);
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SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
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// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
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SpinsRequired = (int)(SpinsRequired * 0.6);
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}
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}
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}
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