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Update OsuMenu in line with framework.
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@ -1 +1 @@
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Subproject commit da5fbf8c580b079671298f6da54be10a00bf434c
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Subproject commit 5a189d1050579b217bfe6b6c17c3ee6d6ef9c839
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@ -5,28 +5,39 @@ using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Graphics.UserInterface
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{
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public class OsuMenu : Menu
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public class OsuMenu<TItem> : Menu<TItem>
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where TItem : MenuItem
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{
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public OsuMenu()
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{
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CornerRadius = 4;
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Background.Colour = Color4.Black.Opacity(0.5f);
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ItemsContainer.Padding = new MarginPadding(5);
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BackgroundColour = Color4.Black.Opacity(0.5f);
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}
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protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
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protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
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protected override void UpdateContentHeight()
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protected override void UpdateMenuHeight()
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{
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var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
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this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
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}
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protected override FlowContainer<MenuItemRepresentation> CreateItemsFlow()
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{
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var flow = base.CreateItemsFlow();
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flow.Padding = new MarginPadding(5);
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return flow;
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}
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}
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public class OsuMenu : OsuMenu<MenuItem>
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{
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}
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}
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