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Add NUnit test for ScrollingHitObjectContainer
Tests ordering of SpeedAdjustmentContainers and DrawableHitObjects added to the ScrollingHitObjectContainer.
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@ -3,19 +3,23 @@
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenTK;
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using osu.Desktop.Tests.Beatmaps;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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namespace osu.Desktop.Tests.Visual
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@ -23,6 +27,7 @@ namespace osu.Desktop.Tests.Visual
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/// <summary>
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/// The most minimal implementation of a playfield with scrolling hit objects.
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/// </summary>
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[TestFixture]
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public class TestCaseScrollingPlayfield : OsuTestCase
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{
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public TestCaseScrollingPlayfield()
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@ -64,6 +69,66 @@ namespace osu.Desktop.Tests.Visual
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});
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}
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[Test]
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public void TestSpeedAdjustmentOrdering()
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{
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var hitObjectContainer = new ScrollingPlayfield<TestHitObject, TestJudgement>.ScrollingHitObjectContainer(Axes.X);
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var speedAdjustments = new[]
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{
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new SpeedAdjustmentContainer(new MultiplierControlPoint()),
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new SpeedAdjustmentContainer(new MultiplierControlPoint(1000)
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{
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TimingPoint = new TimingControlPoint { BeatLength = 500 }
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}),
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new SpeedAdjustmentContainer(new MultiplierControlPoint(2000)
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{
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TimingPoint = new TimingControlPoint { BeatLength = 1000 },
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DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 2}
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}),
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new SpeedAdjustmentContainer(new MultiplierControlPoint(3000)
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{
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TimingPoint = new TimingControlPoint { BeatLength = 1000 },
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DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 1}
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}),
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};
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var hitObjects = new[]
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{
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new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = -1000 }),
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new DrawableTestHitObject(Axes.X, new TestHitObject()),
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new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 1000 }),
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new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 2000 }),
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new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 3000 }),
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new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 4000 }),
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};
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hitObjects.ForEach(h => hitObjectContainer.Add(h));
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speedAdjustments.ForEach(hitObjectContainer.AddSpeedAdjustment);
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// The 0th index in hitObjectContainer.SpeedAdjustments is the "default" control point
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// Check multiplier of the default speed adjustment
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Assert.AreEqual(1, hitObjectContainer.SpeedAdjustments[0].ControlPoint.Multiplier);
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Assert.AreEqual(1, speedAdjustments[0].ControlPoint.Multiplier);
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Assert.AreEqual(2, speedAdjustments[1].ControlPoint.Multiplier);
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Assert.AreEqual(2, speedAdjustments[2].ControlPoint.Multiplier);
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Assert.AreEqual(1, speedAdjustments[3].ControlPoint.Multiplier);
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// Check insertion of hit objects
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Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[0]));
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Assert.IsTrue(speedAdjustments[0].Contains(hitObjects[1]));
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Assert.IsTrue(speedAdjustments[1].Contains(hitObjects[2]));
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Assert.IsTrue(speedAdjustments[2].Contains(hitObjects[3]));
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Assert.IsTrue(speedAdjustments[3].Contains(hitObjects[4]));
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Assert.IsTrue(speedAdjustments[3].Contains(hitObjects[5]));
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hitObjectContainer.RemoveSpeedAdjustment(speedAdjustments[1]);
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// The hit object contained in this speed adjustment should be resorted into the previous one
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Assert.IsTrue(speedAdjustments[0].Contains(hitObjects[2]));
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}
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private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
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{
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private readonly Axes scrollingAxes;
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@ -158,4 +223,4 @@ namespace osu.Desktop.Tests.Visual
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public override string MaxResultString { get { throw new NotImplementedException(); } }
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}
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}
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}
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}
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@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
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/// </summary>
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internal new readonly ScrollingHitObjectContainer HitObjects;
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public new readonly ScrollingHitObjectContainer HitObjects;
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
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/// </summary>
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internal class ScrollingHitObjectContainer : HitObjectContainer
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public class ScrollingHitObjectContainer : HitObjectContainer
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{
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of the scrolling axes.
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@ -152,6 +152,7 @@ namespace osu.Game.Rulesets.UI
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public readonly BindableBool Reversed = new BindableBool();
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private readonly Container<SpeedAdjustmentContainer> speedAdjustments;
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public IReadOnlyList<SpeedAdjustmentContainer> SpeedAdjustments => speedAdjustments;
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private readonly Axes scrollingAxes;
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