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Don't start a beatmap's track until the intro is done playing

This commit is contained in:
MrTheMake 2017-07-20 01:57:46 +02:00
parent a7d4a3d473
commit fd518e2294

View File

@ -121,7 +121,9 @@ namespace osu.Game.Screens.Menu
Scheduler.AddDelayed(delegate
{
track.Start();
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic)
track.Start();
LoadComponentAsync(mainMenu = new MainMenu());