mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
Merge branch 'master' into fix-chat-overlay-drift
This commit is contained in:
commit
bb14708165
@ -1 +1 @@
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Subproject commit 8baad1b9484b9f35724e2f965c18cfe710907d80
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Subproject commit 0b9053ec3d39b486165992374752b280c5eeef06
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@ -80,7 +80,7 @@ namespace osu.Desktop.VisualTests.Tests
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private void triggerKeyDown(Column column)
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{
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column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
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column.TriggerOnKeyDown(new InputState(), new KeyDownEventArgs
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{
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Key = column.Key,
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Repeat = false
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@ -89,7 +89,7 @@ namespace osu.Desktop.VisualTests.Tests
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private void triggerKeyUp(Column column)
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{
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column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
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column.TriggerOnKeyUp(new InputState(), new KeyUpEventArgs
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{
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Key = column.Key
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});
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@ -3,6 +3,7 @@
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Input;
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using System;
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using System.Linq;
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@ -23,11 +24,19 @@ namespace osu.Game.Graphics.UserInterface
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set
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{
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focus = value;
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if (!focus)
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TriggerFocusLost();
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if (!focus && HasFocus)
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inputManager.ChangeFocus(null);
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}
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}
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private InputManager inputManager;
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[BackgroundDependencyLoader]
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private void load(UserInputManager inputManager)
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{
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this.inputManager = inputManager;
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}
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protected override bool OnFocus(InputState state)
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{
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var result = base.OnFocus(state);
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@ -74,7 +74,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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return;
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}
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volumeMeterMaster.TriggerWheel(state);
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volumeMeterMaster.TriggerOnWheel(state);
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}
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[BackgroundDependencyLoader]
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@ -170,7 +170,7 @@ namespace osu.Game.Overlays
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protected override bool OnFocus(InputState state)
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{
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//this is necessary as inputTextBox is masked away and therefore can't get focus :(
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inputTextBox.TriggerFocus();
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InputManager.ChangeFocus(inputTextBox);
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return false;
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}
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@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Dialog
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private void pressButtonAtIndex(int index)
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{
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if (index < Buttons.Count())
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Buttons.Skip(index).First().TriggerClick();
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Buttons.Skip(index).First().TriggerOnClick();
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Dialog
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if (args.Key == Key.Enter)
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{
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Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerClick();
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Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
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return true;
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}
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@ -189,7 +189,7 @@ namespace osu.Game.Overlays
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protected override bool OnFocus(InputState state)
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{
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filter.Search.TriggerFocus();
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InputManager.ChangeFocus(filter.Search);
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return false;
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Overlays
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settingsSection.Bounding = true;
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FadeIn(transition_time, EasingTypes.OutQuint);
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settingsSection.TriggerFocus();
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InputManager.ChangeFocus(settingsSection);
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}
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protected override void PopOut()
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@ -17,6 +17,7 @@ using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions;
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using osu.Framework.Input;
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namespace osu.Game.Overlays.Music
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{
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@ -35,10 +36,12 @@ namespace osu.Game.Overlays.Music
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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public IEnumerable<BeatmapSetInfo> BeatmapSets;
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private InputManager inputManager;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours)
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private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, UserInputManager inputManager)
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{
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this.inputManager = inputManager;
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this.beatmaps = beatmaps;
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trackManager = game.Audio.Track;
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@ -100,7 +103,7 @@ namespace osu.Game.Overlays.Music
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protected override void PopIn()
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{
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filter.Search.HoldFocus = true;
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Schedule(() => filter.Search.TriggerFocus());
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Schedule(() => inputManager.ChangeFocus(filter.Search));
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ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
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FadeIn(transition_duration, EasingTypes.OutQuint);
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@ -51,9 +51,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Spacing = new Vector2(0f, 5f);
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}
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private InputManager inputManager;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours, APIAccess api)
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private void load(OsuColour colours, APIAccess api, UserInputManager inputManager)
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{
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this.inputManager = inputManager;
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this.colours = colours;
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api?.Register(this);
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}
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@ -160,12 +163,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
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break;
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}
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form?.TriggerFocus();
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if (form != null) inputManager.ChangeFocus(form);
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}
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protected override bool OnFocus(InputState state)
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{
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form?.TriggerFocus();
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if (form != null) inputManager.ChangeFocus(form);
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return base.OnFocus(state);
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}
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@ -174,6 +177,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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private TextBox username;
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private TextBox password;
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private APIAccess api;
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private InputManager inputManager;
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private void performLogin()
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{
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@ -182,8 +186,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api, OsuConfigManager config)
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private void load(APIAccess api, OsuConfigManager config, UserInputManager inputManager)
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{
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this.inputManager = inputManager;
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this.api = api;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(0, 5);
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@ -232,14 +237,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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protected override bool OnFocus(InputState state)
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{
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Schedule(() =>
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{
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if (string.IsNullOrEmpty(username.Text))
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username.TriggerFocus();
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else
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password.TriggerFocus();
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});
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Schedule(() => { inputManager.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
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return base.OnFocus(state);
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}
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}
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@ -134,12 +134,13 @@ namespace osu.Game.Overlays
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FadeTo(0, TRANSITION_LENGTH / 2);
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searchTextBox.HoldFocus = false;
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searchTextBox.TriggerFocusLost();
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if (searchTextBox.HasFocus)
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InputManager.ChangeFocus(null);
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}
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protected override bool OnFocus(InputState state)
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{
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searchTextBox.TriggerFocus(state);
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InputManager.ChangeFocus(searchTextBox);
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return false;
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}
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@ -135,7 +135,7 @@ namespace osu.Game.Screens.Menu
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switch (args.Key)
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{
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case Key.Space:
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osuLogo.TriggerClick(state);
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osuLogo.TriggerOnClick(state);
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return true;
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case Key.Escape:
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switch (State)
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@ -144,7 +144,7 @@ namespace osu.Game.Screens.Menu
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State = MenuState.Initial;
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return true;
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case MenuState.Play:
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backButton.TriggerClick();
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backButton.TriggerOnClick();
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return true;
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}
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@ -178,10 +178,10 @@ namespace osu.Game.Screens.Menu
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State = MenuState.TopLevel;
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return;
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case MenuState.TopLevel:
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buttonsTopLevel.First().TriggerClick();
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buttonsTopLevel.First().TriggerOnClick();
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return;
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case MenuState.Play:
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buttonsPlay.First().TriggerClick();
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buttonsPlay.First().TriggerOnClick();
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return;
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}
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}
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play
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{
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if (!args.Repeat && args.Key == Key.Escape)
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{
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Buttons.Children.Last().TriggerClick();
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Buttons.Children.Last().TriggerOnClick();
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return true;
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}
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@ -131,13 +131,13 @@ namespace osu.Game.Screens.Play
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public override bool HandleInput => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args));
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerOnKeyDown(state, args));
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerKeyUp(state, args));
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerOnKeyUp(state, args));
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerMouseDown(state, args));
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerOnMouseDown(state, args));
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerMouseUp(state, args));
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerOnMouseUp(state, args));
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}
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}
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}
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@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play
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{
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if (!args.Repeat && args.Key == Key.Escape)
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{
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Buttons.Children.First().TriggerClick();
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Buttons.Children.First().TriggerOnClick();
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return true;
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}
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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play
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switch (args.Key)
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{
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case Key.Space:
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button.TriggerClick();
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button.TriggerOnClick();
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return true;
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}
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@ -154,7 +154,8 @@ namespace osu.Game.Screens.Select
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public void Deactivate()
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{
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searchTextBox.HoldFocus = false;
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searchTextBox.TriggerFocusLost();
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if (searchTextBox.HasFocus)
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inputManager.ChangeFocus(searchTextBox);
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}
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public void Activate()
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@ -164,9 +165,13 @@ namespace osu.Game.Screens.Select
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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[BackgroundDependencyLoader(permitNulls:true)]
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private void load(OsuColour colours, OsuGame osu)
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private InputManager inputManager;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours, OsuGame osu, UserInputManager inputManager)
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{
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this.inputManager = inputManager;
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sortTabs.AccentColour = colours.GreenLight;
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if (osu != null)
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