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Update with framework changes.
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@ -1 +1 @@
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Subproject commit c76d8b811b93d0c0862f342ebbab70a461006e13
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Subproject commit cfbfbe63294b88bdcdfb92fd6ae69aa826ff62c4
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using OpenTK.Graphics;
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using OpenTK;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -40,7 +41,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Name = "Timing section",
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RelativeSizeAxes = Axes.Both,
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RelativeCoordinateSpace = new Vector2(1, 10000),
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RelativeCoordinateSpace = new RectangleF(0, 0, 1, 10000),
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Children = new[]
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{
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new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
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@ -62,7 +63,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Name = "Timing section",
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RelativeSizeAxes = Axes.Both,
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RelativeCoordinateSpace = new Vector2(1, 10000),
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RelativeCoordinateSpace = new RectangleF(0, 0, 1, 10000),
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Children = new[]
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{
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new DrawableHoldNote(new HoldNote
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@ -12,6 +12,7 @@ using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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tickContainer = new Container<DrawableHoldNoteTick>
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{
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RelativeSizeAxes = Axes.Both,
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RelativeCoordinateSpace = new Vector2(1, (float)HitObject.Duration)
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RelativeCoordinateSpace = new RectangleF(0, 0, 1, (float)HitObject.Duration)
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},
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head = new DrawableHeadNote(this, key)
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{
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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// The gravity-adjusted start position
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float startY = (float)computeGravityTime(TimingChange.Time);
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// The gravity-adjusted end position
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float endY = (float)computeGravityTime(TimingChange.Time + Content.RelativeCoordinateSpace.Y);
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float endY = (float)computeGravityTime(TimingChange.Time + Content.RelativeCoordinateSpace.Height);
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Content.Y = startY;
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Content.Height = endY - startY;
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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/// <summary>
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/// The time spanned by this container.
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/// </summary>
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private double timeSpan => RelativeCoordinateSpace.Y;
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private double timeSpan => RelativeCoordinateSpace.Height;
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/// <summary>
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/// The acceleration due to "gravity" of the content of this container.
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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// This is very naive and can be improved, but is adequate for now
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LifetimeStart = TimingChange.Time - parent.TimeSpan.Y;
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LifetimeEnd = TimingChange.Time + Content.RelativeCoordinateSpace.Y * 2;
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LifetimeEnd = TimingChange.Time + Content.RelativeCoordinateSpace.Height * 2;
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Framework.Caching;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Rulesets.Timing.Drawables
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{
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@ -41,7 +42,8 @@ namespace osu.Game.Rulesets.Timing.Drawables
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AddInternal(content = new RelativeCoordinateAutoSizingContainer(scrollingAxes)
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both
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RelativePositionAxes = Axes.Both,
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RelativeCoordinateSpace = new RectangleF((scrollingAxes & Axes.X) > 0 ? (float)TimingChange.Time : 0, (scrollingAxes & Axes.Y) > 0 ? (float)TimingChange.Time : 0, 1, 1)
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});
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}
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@ -61,23 +63,8 @@ namespace osu.Game.Rulesets.Timing.Drawables
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// Adjust our size to account for the speed changes
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float speedAdjustedSize = (float)(1000 / TimingChange.BeatLength / TimingChange.SpeedMultiplier);
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Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1,
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(scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1);
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RelativeCoordinateSpace = new Vector2((scrollingAxes & Axes.X) > 0 ? parent.TimeSpan.X : 1,
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(scrollingAxes & Axes.Y) > 0 ? parent.TimeSpan.Y : 1);
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}
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public override void Add(DrawableHitObject hitObject)
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{
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// The previously relatively-positioned hit object will now become relative to content, but since the hit object has no knowledge of content,
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// we need to offset it back by content's position (timing change time) so that it becomes correctly relatively-positioned to content
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// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
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// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
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hitObject.Position = new Vector2((scrollingAxes & Axes.X) > 0 ? hitObject.X - (float)TimingChange.Time : hitObject.X,
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(scrollingAxes & Axes.Y) > 0 ? hitObject.Y - (float)TimingChange.Time : hitObject.Y);
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base.Add(hitObject);
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Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1, (scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1);
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RelativeCoordinateSpace = new RectangleF(0, 0, (scrollingAxes & Axes.X) > 0 ? parent.TimeSpan.X : 1, (scrollingAxes & Axes.Y) > 0 ? parent.TimeSpan.Y : 1);
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}
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/// <summary>
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@ -133,14 +120,20 @@ namespace osu.Game.Rulesets.Timing.Drawables
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if (!Children.Any())
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return;
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float height = Children.Select(child => child.Y + child.Height).Max();
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float width = Children.Select(child => child.X + child.Width).Max();
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float width = Children.Select(child => child.X + child.Width).Max() - RelativeChildOffset.X;
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float height = Children.Select(child => child.Y + child.Height).Max() - RelativeChildOffset.Y;
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Size = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : Size.X,
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(autoSizingAxes & Axes.Y) > 0 ? height : Size.Y);
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Size = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : Size.X, (autoSizingAxes & Axes.Y) > 0 ? height : Size.Y);
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RelativeCoordinateSpace = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : 1,
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(autoSizingAxes & Axes.Y) > 0 ? height : 1);
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var space = RelativeCoordinateSpace;
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if ((autoSizingAxes & Axes.X) > 0)
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space.Width = width;
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if ((autoSizingAxes & Axes.Y) > 0)
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space.Height = height;
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RelativeCoordinateSpace = space;
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});
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}
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}
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