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Initial rewrite of timing changes to allow them to be more extensible.
This commit is contained in:
parent
e348f86ce1
commit
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mania.Timing;
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using osu.Framework.Configuration;
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using OpenTK.Input;
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using osu.Framework.Timing;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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Clear();
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Add(new ManiaPlayfield(cols, new List<TimingChange>())
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Add(new ManiaPlayfield(cols)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -44,7 +45,7 @@ namespace osu.Desktop.VisualTests.Tests
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Clear();
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ManiaPlayfield playField;
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Add(playField = new ManiaPlayfield(cols, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
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Add(playField = new ManiaPlayfield(cols)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -52,6 +53,8 @@ namespace osu.Desktop.VisualTests.Tests
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Scale = new Vector2(1, -1)
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});
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playField.Columns.ForEach(c => c.Add(new DrawableScrollingTimingChange(new TimingChange { BeatLength = 200 })));
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for (int i = 0; i < cols; i++)
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{
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playField.Add(new DrawableNote(new Note
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@ -69,7 +72,7 @@ namespace osu.Desktop.VisualTests.Tests
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var rateAdjustClock = new StopwatchClock(true) { Rate = 0.5 };
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ManiaPlayfield playField;
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Add(playField = new ManiaPlayfield(4, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
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Add(playField = new ManiaPlayfield(4)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -77,6 +80,8 @@ namespace osu.Desktop.VisualTests.Tests
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Clock = new FramedClock(rateAdjustClock)
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});
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playField.Columns.ForEach(c => c.Add(new DrawableScrollingTimingChange(new TimingChange { BeatLength = 200 })));
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for (int t = 1000; t <= 2000; t += 100)
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{
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playField.Add(new DrawableNote(new Note
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@ -1,156 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A container in which added drawables are put into a relative coordinate space spanned by a length of time.
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/// <para>
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/// This container contains <see cref="ControlPoint"/>s which scroll inside this container.
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/// Drawables added to this container are moved inside the relevant <see cref="ControlPoint"/>,
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/// and as such, will scroll along with the <see cref="ControlPoint"/>s.
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/// </para>
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/// </summary>
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public class ControlPointContainer : Container<Drawable>
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{
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/// <summary>
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/// The amount of time which this container spans.
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/// </summary>
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public double TimeSpan { get; set; }
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private readonly List<DrawableControlPoint> drawableControlPoints;
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public ControlPointContainer(IEnumerable<TimingChange> timingChanges)
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{
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drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
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Children = drawableControlPoints;
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}
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/// <summary>
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/// Adds a drawable to this container. Note that the drawable added must have its Y-position be
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/// an absolute unit of time that is _not_ relative to <see cref="TimeSpan"/>.
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/// </summary>
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/// <param name="drawable">The drawable to add.</param>
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public override void Add(Drawable drawable)
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{
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// Always add timing sections to ourselves
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if (drawable is DrawableControlPoint)
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{
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base.Add(drawable);
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return;
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}
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var controlPoint = drawableControlPoints.LastOrDefault(t => t.CanContain(drawable)) ?? drawableControlPoints.FirstOrDefault();
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if (controlPoint == null)
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throw new InvalidOperationException("Could not find suitable timing section to add object to.");
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controlPoint.Add(drawable);
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}
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/// <summary>
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/// A container that contains drawables within the time span of a timing section.
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/// <para>
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/// The content of this container will scroll relative to the current time.
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/// </para>
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/// </summary>
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private class DrawableControlPoint : Container
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{
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private readonly TimingChange timingChange;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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/// <summary>
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/// Creates a drawable control point. The height of this container will be proportional
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/// to the beat length of the control point it is initialized with such that, e.g. a beat length
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/// of 500ms results in this container being twice as high as its parent, which further means that
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/// the content container will scroll at twice the normal rate.
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/// </summary>
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/// <param name="timingChange">The control point to create the drawable control point for.</param>
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public DrawableControlPoint(TimingChange timingChange)
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{
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this.timingChange = timingChange;
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new AutoTimeRelativeContainer
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Y = (float)timingChange.Time
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});
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}
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protected override void Update()
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{
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var parent = (ControlPointContainer)Parent;
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// Adjust our height to account for the speed changes
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Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
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RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
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// Scroll the content
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content.Y = (float)(timingChange.Time - Time.Current);
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}
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public override void Add(Drawable drawable)
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{
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// The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content,
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// we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content
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// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
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// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
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drawable.Y -= (float)timingChange.Time;
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base.Add(drawable);
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}
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/// <summary>
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/// Whether this control point can contain a drawable. This control point can contain a drawable if the drawable is positioned "after" this control point.
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/// </summary>
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/// <param name="drawable">The drawable to check.</param>
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public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
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/// <summary>
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/// A container which always keeps its height and relative coordinate space "auto-sized" to its children.
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/// <para>
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/// This is used in the case where children are relatively positioned/sized to time values (e.g. notes/bar lines) to keep
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/// such children wrapped inside a container, otherwise they would disappear due to container flattening.
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/// </para>
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/// </summary>
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private class AutoTimeRelativeContainer : Container
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{
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protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
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public override void InvalidateFromChild(Invalidation invalidation)
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{
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// We only want to re-compute our size when a child's size or position has changed
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if ((invalidation & Invalidation.Geometry) == 0)
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{
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base.InvalidateFromChild(invalidation);
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return;
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}
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if (!Children.Any())
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return;
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float height = Children.Select(child => child.Y + child.Height).Max();
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Height = height;
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RelativeCoordinateSpace = new Vector2(1, height);
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base.InvalidateFromChild(invalidation);
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}
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}
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}
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}
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}
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osu.Game.Rulesets.Mania/Timing/DrawableTimingChange.cs
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112
osu.Game.Rulesets.Mania/Timing/DrawableTimingChange.cs
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@ -0,0 +1,112 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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public abstract class DrawableTimingChange : Container<DrawableHitObject>
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{
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protected readonly TimingChange TimingChange;
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protected override Container<DrawableHitObject> Content => content;
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private readonly Container<DrawableHitObject> content;
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public DrawableTimingChange(TimingChange timingChange)
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{
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TimingChange = timingChange;
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new RelativeCoordinateAutoSizingContainer
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Y = (float)timingChange.Time
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});
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}
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protected override void Update()
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{
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var parent = (TimingChangeContainer)Parent;
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// Adjust our height to account for the speed changes
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Height = (float)(1000 / TimingChange.BeatLength / TimingChange.SpeedMultiplier);
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RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
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}
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public override void Add(DrawableHitObject drawable)
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{
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// The previously relatively-positioned drawable will now become relative to content, but since the drawable has no knowledge of content,
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// we need to offset it back by content's position position so that it becomes correctly relatively-positioned to content
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// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing change
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// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
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drawable.Y -= (float)TimingChange.Time;
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base.Add(drawable);
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}
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/// <summary>
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/// Whether this timing change can contain a drawable. This is true if the drawable occurs "after" after this timing change.
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/// </summary>
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public bool CanContain(DrawableHitObject hitObject) => TimingChange.Time <= hitObject.HitObject.StartTime;
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private class RelativeCoordinateAutoSizingContainer : Container<DrawableHitObject>
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{
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protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
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public override void InvalidateFromChild(Invalidation invalidation)
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{
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// We only want to re-compute our size when a child's size or position has changed
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if ((invalidation & Invalidation.Geometry) == 0)
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{
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base.InvalidateFromChild(invalidation);
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return;
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}
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if (!Children.Any())
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return;
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float height = Children.Select(child => child.Y + child.Height).Max();
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Height = height;
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RelativeCoordinateSpace = new Vector2(1, height);
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base.InvalidateFromChild(invalidation);
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}
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}
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}
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public class DrawableScrollingTimingChange : DrawableTimingChange
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{
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public DrawableScrollingTimingChange(TimingChange timingChange)
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: base(timingChange)
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{
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}
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protected override void Update()
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{
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base.Update();
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Content.Y = (float)(TimingChange.Time - Time.Current);
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}
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}
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public class DrawableGravityTimingChange : DrawableTimingChange
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{
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public DrawableGravityTimingChange(TimingChange timingChange)
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: base(timingChange)
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{
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}
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protected override void Update()
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{
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base.Update();
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// Todo: Gravity calculations here
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}
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}
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}
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44
osu.Game.Rulesets.Mania/Timing/TimingChangeContainer.cs
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44
osu.Game.Rulesets.Mania/Timing/TimingChangeContainer.cs
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@ -0,0 +1,44 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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public class TimingChangeContainer : Container<DrawableTimingChange>
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{
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/// <summary>
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/// The amount of time which this container spans.
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/// </summary>
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public double TimeSpan { get; set; }
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/// <summary>
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/// Adds a hit object to the most applicable timing change in this container.
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/// </summary>
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/// <param name="hitObject">The hit object to add.</param>
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public void Add(DrawableHitObject hitObject)
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{
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var target = timingChangeFor(hitObject);
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if (target == null)
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throw new ArgumentException("No timing change could be found that can contain the hit object.", nameof(hitObject));
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target.Add(hitObject);
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}
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/// <summary>
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/// Finds the most applicable timing change that can contain a hit object.
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/// </summary>
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/// <param name="hitObject">The hit object to contain.</param>
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/// <returns>The last timing change which can contain <paramref name="hitObject"/>.</returns>
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private DrawableTimingChange timingChangeFor(DrawableHitObject hitObject) => Children.LastOrDefault(c => c.CanContain(hitObject));
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}
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}
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@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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public readonly ControlPointContainer ControlPointContainer;
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private readonly TimingChangeContainer timingChanges;
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public Column(IEnumerable<TimingChange> timingChanges)
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public Column()
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{
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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},
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ControlPointContainer = new ControlPointContainer(timingChanges)
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timingChanges = new TimingChangeContainer
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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@ -187,10 +187,17 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
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public double TimeSpan
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{
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get { return timingChanges.TimeSpan; }
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set { timingChanges.TimeSpan = value; }
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}
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public void Add(DrawableTimingChange timingChange) => timingChanges.Add(timingChange);
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public void Add(DrawableHitObject hitObject)
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{
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hitObject.AccentColour = AccentColour;
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ControlPointContainer.Add(hitObject);
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timingChanges.Add(hitObject);
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}
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private bool onKeyDown(InputState state, KeyDownEventArgs args)
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@ -8,6 +8,7 @@ using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Lists;
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using osu.Framework.MathUtils;
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@ -78,13 +79,17 @@ namespace osu.Game.Rulesets.Mania.UI
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.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
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.ToList();
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return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges)
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var playfield = new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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// Invert by default for now (should be moved to config/skin later)
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Scale = new Vector2(1, -1)
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};
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timingChanges.ForEach(t => playfield.Columns.ForEach(c => c.Add(new DrawableScrollingTimingChange(t))));
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return playfield;
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}
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[BackgroundDependencyLoader]
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@ -58,14 +58,14 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly FlowContainer<Column> columns;
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public IEnumerable<Column> Columns => columns.Children;
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private readonly ControlPointContainer barLineContainer;
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private readonly TimingChangeContainer barLineContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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private readonly int columnCount;
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public ManiaPlayfield(int columnCount, IEnumerable<TimingChange> timingChanges)
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public ManiaPlayfield(int columnCount)
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{
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this.columnCount = columnCount;
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
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Children = new[]
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{
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barLineContainer = new ControlPointContainer(timingChanges)
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barLineContainer = new TimingChangeContainer
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{
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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for (int i = 0; i < columnCount; i++)
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columns.Add(new Column(timingChanges));
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columns.Add(new Column());
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TimeSpan = time_span_default;
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}
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@ -207,6 +207,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
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}
|
||||
|
||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
|
||||
|
||||
public void Add(DrawableTimingChange timingChange) => barLineContainer.Add(timingChange);
|
||||
public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
@ -243,7 +245,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
|
||||
|
||||
barLineContainer.TimeSpan = value;
|
||||
Columns.ForEach(c => c.ControlPointContainer.TimeSpan = value);
|
||||
Columns.ForEach(c => c.TimeSpan = value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -83,8 +83,9 @@
|
||||
<Compile Include="ManiaRuleset.cs" />
|
||||
<Compile Include="Mods\ManiaMod.cs" />
|
||||
<Compile Include="UI\SpecialColumnPosition.cs" />
|
||||
<Compile Include="Timing\ControlPointContainer.cs" />
|
||||
<Compile Include="Timing\DrawableTimingChange.cs" />
|
||||
<Compile Include="Timing\TimingChange.cs" />
|
||||
<Compile Include="Timing\TimingChangeContainer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user