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Address CI concerns and update framework
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@ -1 +1 @@
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Subproject commit 80850a09494e5f2df3e41c37a1e17af55ff3dce4
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Subproject commit 4298dcc170f800a6fbe0d3afa3f713df22a95d31
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@ -16,7 +16,6 @@ using System.Linq;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Input;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Framework.Configuration;
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@ -4,7 +4,6 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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@ -5,12 +5,10 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Graphics.Sprites;
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using System;
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using System.Collections.Generic;
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using OpenTK.Graphics;
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using osu.Framework.MathUtils;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -170,8 +168,7 @@ namespace osu.Game.Graphics.UserInterface
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/// implement the rollover animation).
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/// </summary>
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/// <param name="currentValue">Count value before modification.</param>
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/// <param name="newValue">Expected count value after modification-</param>
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/// <seealso cref="TransformType"/>
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/// <param name="newValue">Expected count value after modification.</param>
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protected virtual void TransformCount(T currentValue, T newValue)
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{
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double rollingTotalDuration =
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@ -122,7 +122,7 @@ namespace osu.Game.Graphics.UserInterface
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if (value <= i)
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return minStarScale;
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return i + 1 <= value ? 1.0f : (float)Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
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return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
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}
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private void transformCount(float newValue)
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@ -5,7 +5,6 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Play.HUD
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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Threading;
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using OpenTK;
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using OpenTK.Graphics;
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