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Rewrite/add comments.

This commit is contained in:
smoogipooo 2017-08-07 17:25:40 +09:00
parent 933740664c
commit 9c0a0b1e2c
5 changed files with 81 additions and 80 deletions

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@ -7,8 +7,7 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A <see cref="ScrollingContainer"/> which scrolls relative to the control point start time.
/// This is the default <see cref="ScrollingContainer"/> returned by the base <see cref="SpeedAdjustmentContainer"/>.
/// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time.
/// </summary>
internal class LinearScrollingContainer : ScrollingContainer
{

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@ -13,29 +13,13 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A collection of hit objects which scrolls within a <see cref="SpeedAdjustmentContainer"/>.
///
/// <para>
/// This container handles the conversion between time and position through <see cref="Container{T}.RelativeChildSize"/> and
/// <see cref="Container{T}.RelativeChildOffset"/> such that hit objects added to this container should have time values set as their
/// positions/sizes to make proper use of this container.
/// </para>
///
/// <para>
/// This container will auto-size to the total duration of the contained hit objects along the desired auto-sizing axes such that the resulting size
/// of this container will be a value representing the total duration of all contained hit objects.
/// </para>
///
/// <para>
/// This container is and must always be relatively-sized and positioned to its such that the parent can utilise <see cref="Container{T}.RelativeChildSize"/>
/// and <see cref="Container{T}.RelativeChildOffset"/> to apply further time offsets to this collection of hit objects.
/// </para>
/// A container that scrolls relative to the current time. Will autosize to the total duration of all contained hit objects along the scrolling axes.
/// </summary>
public abstract class ScrollingContainer : Container<DrawableHitObject>
{
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// </summary>
public BindableDouble VisibleTimeRange
{
@ -44,34 +28,17 @@ namespace osu.Game.Rulesets.Timing
}
/// <summary>
/// Axes through which this timing section scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// The axes through which this <see cref="ScrollingContainer"/> scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
internal Axes ScrollingAxes;
/// <summary>
/// The control point that provides the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// The control point that defines the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
internal MultiplierControlPoint ControlPoint;
private Cached<double> durationBacking;
protected override int Compare(Drawable x, Drawable y)
{
var xHitObject = x as DrawableHitObject;
var yHitObject = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xHitObject?.HitObject == null || yHitObject?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = yHitObject.HitObject.StartTime.CompareTo(xHitObject.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
/// <summary>
/// Creates a new <see cref="ScrollingContainer"/>.
/// </summary>
@ -106,13 +73,8 @@ namespace osu.Game.Rulesets.Timing
if (baseDuration == 0)
baseDuration = 1;
// Scrolling ruleset hit objects typically have anchors+origins set to the hit object's start time, but if the hit object doesn't implement IHasEndTime and lies on the control point
// then the baseDuration above will be 0. This will cause problems with masking when it is further set as the value for Size in Update(). We _want_ the timing section bounds to
// completely enclose the hit object to avoid the masking optimisations.
//
// To do this we need to find a duration that corresponds to the absolute size of the element that extrudes beyond the timing section's bounds and add that to baseDuration.
// We can utilize the fact that the Size and RelativeChildSpace are 1:1, meaning that an change in duration for the timing section has no change to the hit object's positioning
// and simply find the largest absolutely-sized element in this timing section. This introduces a little bit of error, but will never under-estimate the duration.
// This container needs to resize such that it completely encloses the hit objects to avoid masking optimisations. This is done by converting the largest
// absolutely-sized element along the scrolling axes and adding a corresponding duration value. This introduces a bit of error, but will never under-estimate.ion.
// Find the largest element that is absolutely-sized along ScrollingAxes
float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
@ -129,7 +91,7 @@ namespace osu.Game.Rulesets.Timing
/// <summary>
/// The maximum duration of any one hit object inside this <see cref="ScrollingContainer"/>. This is calculated as the maximum
/// end time between all hit objects relative to this <see cref="ScrollingContainer"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
/// duration of all hit objects relative to this <see cref="ScrollingContainer"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
/// </summary>
public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
@ -137,7 +99,7 @@ namespace osu.Game.Rulesets.Timing
{
base.Update();
// We want our size and position-space along ScrollingAxes to span our duration to completely enclose all the hit objects
// We want our size and position-space along the scrolling axes to span our duration to completely enclose all the hit objects
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
// And we need to make sure the hit object's position-space doesn't change due to our resizing
RelativeChildSize = Size;

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@ -11,19 +11,14 @@ using OpenTK;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A container for hit objects which applies applies the speed adjustments defined by the properties of a <see cref="Timing.MultiplierControlPoint"/>
/// to affect the scroll speed of the contained <see cref="ScrollingContainer"/>.
///
/// <para>
/// This container must always be relatively-sized to its parent to provide the speed adjustments. This container will provide the speed adjustments
/// by modifying its size while maintaining a constant <see cref="Container{T}.RelativeChildSize"/> for its children
/// </para>
/// A container that provides the speed adjustments defined by <see cref="MultiplierControlPoint"/>s to affect the scroll speed
/// of container <see cref="DrawableHitObject"/>s.
/// </summary>
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
{
private readonly Bindable<double> visibleTimeRange = new Bindable<double> { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// </summary>
public Bindable<double> VisibleTimeRange
{
@ -35,10 +30,13 @@ namespace osu.Game.Rulesets.Timing
private Container<DrawableHitObject> content;
/// <summary>
/// Axes which the content of this container will scroll through.
/// The axes which the content of this container will scroll through.
/// </summary>
public Axes ScrollingAxes { get; internal set; }
/// <summary>
/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.
/// </summary>
public readonly MultiplierControlPoint ControlPoint;
private ScrollingContainer scrollingContainer;
@ -46,11 +44,10 @@ namespace osu.Game.Rulesets.Timing
/// <summary>
/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.</param>
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.</param>
public SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
{
ControlPoint = controlPoint;
RelativeSizeAxes = Axes.Both;
}
@ -93,17 +90,17 @@ namespace osu.Game.Rulesets.Timing
}
/// <summary>
/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
/// Whether a <see cref="DrawableHitObject"/> falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
/// </summary>
public bool CanContain(DrawableHitObject hitObject) => CanContain(hitObject.HitObject.StartTime);
/// <summary>
/// Whether this speed adjustment can contain an object placed at a time value. This is true if the time occurs after this speed adjustment.
/// Whether a point in time falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
/// </summary>
public bool CanContain(double startTime) => ControlPoint.StartTime <= startTime;
/// <summary>
/// Creates the container which contains a collection of hit objects and scrolls through this SpeedAdjustmentContainer.
/// Creates the <see cref="ScrollingContainer"/> which contains the scrolling <see cref="DrawableHitObject"/>s of this container.
/// </summary>
/// <returns>The <see cref="ScrollingContainer"/>.</returns>
protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ScrollingAxes, ControlPoint);

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@ -17,14 +17,19 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="HitRenderer{TObject, TJudgement}"/> that exposes <see cref="MultiplierControlPoint"/>s to be used
/// in <see cref="SpeedAdjustmentCollection"/>s.
/// A type of <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/> that supports a <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
/// <see cref="HitObject"/>s inside this <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/> will scroll within the playfield.
/// </summary>
public abstract class ScrollingHitRenderer<TPlayfield, TObject, TJudgement> : HitRenderer<TPlayfield, TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
where TPlayfield : ScrollingPlayfield<TObject, TJudgement>
{
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="HitRenderer{TPlayfield, TObject, TJudgement}"/>.
/// </summary>
/// <returns></returns>
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
protected ScrollingHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
@ -87,15 +92,16 @@ namespace osu.Game.Rulesets.UI
DefaultControlPoints.AddRange(timingChanges);
// If we have no control points, add a default one
if (DefaultControlPoints.Count == 0)
DefaultControlPoints.Add(new MultiplierControlPoint());
}
/// <summary>
/// Generates a control point with the default timing change/difficulty change from the beatmap at a time.
/// Generates a <see cref="MultiplierControlPoint"/> with the default timing change/difficulty change from the beatmap at a time.
/// </summary>
/// <param name="time">The time to create the control point at.</param>
/// <returns>The <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
/// <returns>The default <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
public MultiplierControlPoint CreateControlPointAt(double time)
{
if (DefaultControlPoints.Count == 0)
@ -108,6 +114,11 @@ namespace osu.Game.Rulesets.UI
return new MultiplierControlPoint(time, DefaultControlPoints[index].DeepClone());
}
/// <summary>
/// Creates a <see cref="SpeedAdjustmentContainer"/> that facilitates the movement of hit objects.
/// </summary>
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that provides the speed adjustments for the hitobjects.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/>.</returns>
protected virtual SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new SpeedAdjustmentContainer(controlPoint);
}
}

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@ -15,17 +15,33 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="Playfield{TObject, TJudgement}"/> specialized towards scrolling <see cref="DrawableHitObjects"/>.
/// </summary>
public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500;
/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 50;
/// <summary>
/// Gets or sets the range of time that is visible by the length of this playfield the scrolling axis direction.
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
@ -35,14 +51,26 @@ namespace osu.Game.Rulesets.UI
MaxValue = time_span_max
};
/// <summary>
/// The span of time visible by the length of the scrolling axes.
/// </summary>
/// <returns></returns>
public BindableDouble VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
/// <summary>
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
/// </summary>
internal new readonly ScrollingHitObjectContainer HitObjects;
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
/// </summary>
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
: base(customWidth)
{
@ -54,8 +82,16 @@ namespace osu.Game.Rulesets.UI
}
private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
/// <summary>
/// All the <see cref="ScrollingPlayfield{TObject, TJudgement}"/>s nested inside this playfield.
/// </summary>
public IEnumerable<ScrollingPlayfield<TObject, TJudgement>> NestedPlayfields => nestedPlayfields;
/// <summary>
/// Adds a <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject, TJudgement}"/>
/// will be given all of the same speed adjustments as this playfield.
/// </summary>
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to add.</param>
protected void AddNested(ScrollingPlayfield<TObject, TJudgement> otherPlayfield)
{
if (nestedPlayfields == null)
@ -104,19 +140,13 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
///
/// <para>
/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
/// </para>
/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
/// </summary>
internal class ScrollingHitObjectContainer : HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
{
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public Bindable<double> VisibleTimeRange
@ -126,9 +156,6 @@ namespace osu.Game.Rulesets.UI
}
protected override Container<DrawableHitObject<TObject, TJudgement>> Content => content;
/// <summary>
/// The following is never used - it only exists for the purpose of being able to use AddInternal below.
/// </summary>
private Container<DrawableHitObject<TObject, TJudgement>> content;
/// <summary>
@ -146,9 +173,14 @@ namespace osu.Game.Rulesets.UI
{
this.scrollingAxes = scrollingAxes;
// The following is never used - it only exists for the purpose of being able to use AddInternal below.
content = new Container<DrawableHitObject<TObject, TJudgement>>();
}
/// <summary>
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
/// </summary>
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
{
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
@ -157,8 +189,8 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be kept in a queue
/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public override void Add(DrawableHitObject<TObject, TJudgement> hitObject)