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Merge branch 'master' into update-changelog-notification
This commit is contained in:
commit
630d67405f
@ -1 +1 @@
|
||||
Subproject commit f1527e5456cd228ddfb68cf6d56eb5d28dc360bf
|
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Subproject commit 74f644bad039606e242d8782014d8c249a38b6a3
|
@ -115,18 +115,18 @@ namespace osu.Desktop.Tests.Visual
|
||||
Assert.AreEqual(1, speedAdjustments[3].ControlPoint.Multiplier);
|
||||
|
||||
// Check insertion of hit objects
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[0]));
|
||||
Assert.IsTrue(speedAdjustments[0].Contains(hitObjects[1]));
|
||||
Assert.IsTrue(speedAdjustments[1].Contains(hitObjects[2]));
|
||||
Assert.IsTrue(speedAdjustments[2].Contains(hitObjects[3]));
|
||||
Assert.IsTrue(speedAdjustments[3].Contains(hitObjects[4]));
|
||||
Assert.IsTrue(speedAdjustments[3].Contains(hitObjects[5]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[4].Contains(hitObjects[0]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[2].Contains(hitObjects[2]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[1].Contains(hitObjects[3]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[4]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[5]));
|
||||
|
||||
hitObjectContainer.RemoveSpeedAdjustment(speedAdjustments[1]);
|
||||
hitObjectContainer.RemoveSpeedAdjustment(hitObjectContainer.SpeedAdjustments[3]);
|
||||
|
||||
// The hit object contained in this speed adjustment should be resorted into the previous one
|
||||
// The hit object contained in this speed adjustment should be resorted into the one occuring before it
|
||||
|
||||
Assert.IsTrue(speedAdjustments[0].Contains(hitObjects[2]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
|
||||
}
|
||||
|
||||
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
|
||||
|
@ -28,12 +28,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
private Pattern lastPattern = new Pattern();
|
||||
private FastRandom random;
|
||||
private Beatmap beatmap;
|
||||
private bool isForCurrentRuleset;
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
|
||||
private readonly int availableColumns;
|
||||
private readonly bool isForCurrentRuleset;
|
||||
|
||||
public ManiaBeatmapConverter(bool isForCurrentRuleset, int availableColumns)
|
||||
{
|
||||
this.isForCurrentRuleset = isForCurrentRuleset;
|
||||
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
|
||||
|
||||
this.isForCurrentRuleset = isForCurrentRuleset;
|
||||
this.availableColumns = availableColumns;
|
||||
}
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
|
||||
{
|
||||
beatmap = original;
|
||||
|
||||
BeatmapDifficulty difficulty = original.BeatmapInfo.Difficulty;
|
||||
@ -41,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
|
||||
random = new FastRandom(seed);
|
||||
|
||||
return base.ConvertBeatmap(original, isForCurrentRuleset);
|
||||
return base.ConvertBeatmap(original);
|
||||
}
|
||||
|
||||
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
|
||||
@ -89,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <returns>The hit objects generated.</returns>
|
||||
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original)
|
||||
{
|
||||
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern);
|
||||
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
|
||||
|
||||
Pattern newPattern = generator.Generate();
|
||||
lastPattern = newPattern;
|
||||
@ -113,14 +121,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
Patterns.PatternGenerator conversion = null;
|
||||
|
||||
if (distanceData != null)
|
||||
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern);
|
||||
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
|
||||
else if (endTimeData != null)
|
||||
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
|
||||
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, availableColumns);
|
||||
else if (positionData != null)
|
||||
{
|
||||
computeDensity(original.StartTime);
|
||||
|
||||
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair);
|
||||
conversion = new HitObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern, lastTime, lastPosition, density, lastStair);
|
||||
|
||||
recordNote(original.StartTime, positionData.Position);
|
||||
}
|
||||
@ -142,8 +150,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
|
||||
{
|
||||
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, previousPattern)
|
||||
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, availableColumns, previousPattern)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -29,8 +29,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private PatternType convertType;
|
||||
|
||||
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, previousPattern)
|
||||
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, availableColumns, previousPattern)
|
||||
{
|
||||
convertType = PatternType.None;
|
||||
if (Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
|
||||
|
@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
private readonly double endTime;
|
||||
|
||||
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap)
|
||||
: base(random, hitObject, beatmap, new Pattern())
|
||||
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns)
|
||||
: base(random, hitObject, beatmap, availableColumns, new Pattern())
|
||||
{
|
||||
var endtimeData = HitObject as IHasEndTime;
|
||||
|
||||
|
@ -20,9 +20,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private readonly PatternType convertType;
|
||||
|
||||
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
|
||||
: base(random, hitObject, beatmap, previousPattern)
|
||||
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
|
||||
: base(random, hitObject, beatmap, availableColumns, previousPattern)
|
||||
{
|
||||
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
|
||||
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
|
||||
|
||||
StairType = lastStair;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||
|
@ -25,11 +25,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
protected readonly FastRandom Random;
|
||||
|
||||
protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
|
||||
: base(hitObject, beatmap, previousPattern)
|
||||
protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
|
||||
: base(hitObject, beatmap, availableColumns, previousPattern)
|
||||
{
|
||||
Random = random;
|
||||
if (random == null) throw new ArgumentNullException(nameof(random));
|
||||
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
|
||||
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
|
||||
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
|
||||
|
||||
Random = random;
|
||||
RandomStart = AvailableColumns == 8 ? 1 : 0;
|
||||
}
|
||||
|
||||
@ -62,6 +66,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <returns>The amount of notes to be generated.</returns>
|
||||
protected int GetRandomNoteCount(double p2, double p3, double p4 = 0, double p5 = 0, double p6 = 0)
|
||||
{
|
||||
if (p2 < 0 || p2 > 1) throw new ArgumentOutOfRangeException(nameof(p2));
|
||||
if (p3 < 0 || p3 > 1) throw new ArgumentOutOfRangeException(nameof(p3));
|
||||
if (p4 < 0 || p4 > 1) throw new ArgumentOutOfRangeException(nameof(p4));
|
||||
if (p5 < 0 || p5 > 1) throw new ArgumentOutOfRangeException(nameof(p5));
|
||||
if (p6 < 0 || p6 > 1) throw new ArgumentOutOfRangeException(nameof(p6));
|
||||
|
||||
double val = Random.NextDouble();
|
||||
if (val >= 1 - p6)
|
||||
return 6;
|
||||
|
@ -32,13 +32,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
||||
/// </summary>
|
||||
protected readonly Beatmap Beatmap;
|
||||
|
||||
protected PatternGenerator(HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
|
||||
protected PatternGenerator(HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
|
||||
{
|
||||
PreviousPattern = previousPattern;
|
||||
if (hitObject == null) throw new ArgumentNullException(nameof(hitObject));
|
||||
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
|
||||
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
|
||||
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
|
||||
|
||||
HitObject = hitObject;
|
||||
Beatmap = beatmap;
|
||||
|
||||
AvailableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
|
||||
AvailableColumns = availableColumns;
|
||||
PreviousPattern = previousPattern;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
@ -21,6 +22,6 @@ namespace osu.Game.Rulesets.Mania
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -125,6 +125,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
var c = new Column();
|
||||
c.Reversed.BindTo(Reversed);
|
||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
columns.Add(c);
|
||||
|
@ -33,9 +33,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// Preferred column count. This will only have an effect during the initialization of the play field.
|
||||
/// The number of columns which the <see cref="ManiaPlayfield"/> should display, and which
|
||||
/// the beatmap converter will attempt to convert beatmaps to use.
|
||||
/// </summary>
|
||||
public int PreferredColumns;
|
||||
private int availableColumns;
|
||||
|
||||
public IEnumerable<DrawableBarLine> BarLines;
|
||||
|
||||
@ -76,26 +77,35 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
}
|
||||
|
||||
protected override void ApplyBeatmap()
|
||||
{
|
||||
base.ApplyBeatmap();
|
||||
|
||||
PreferredColumns = (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
|
||||
}
|
||||
|
||||
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(PreferredColumns)
|
||||
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(availableColumns)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
// Invert by default for now (should be moved to config/skin later)
|
||||
Scale = new Vector2(1, -1)
|
||||
};
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter()
|
||||
{
|
||||
if (IsForCurrentRuleset)
|
||||
availableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
|
||||
else
|
||||
{
|
||||
float percentSliderOrSpinner = (float)WorkingBeatmap.Beatmap.HitObjects.Count(h => h is IHasEndTime) / WorkingBeatmap.Beatmap.HitObjects.Count;
|
||||
if (percentSliderOrSpinner < 0.2)
|
||||
availableColumns = 7;
|
||||
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize) >= 5)
|
||||
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
|
||||
else if (percentSliderOrSpinner > 0.6)
|
||||
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
|
||||
else
|
||||
availableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
|
||||
}
|
||||
|
||||
return new ManiaBeatmapConverter(IsForCurrentRuleset, availableColumns);
|
||||
}
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
|
@ -39,19 +39,22 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
/// </summary>
|
||||
private const float taiko_base_distance = 100;
|
||||
|
||||
private bool isForCurrentRuleset;
|
||||
private readonly bool isForCurrentRuleset;
|
||||
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) };
|
||||
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
|
||||
public TaikoBeatmapConverter(bool isForCurrentRuleset)
|
||||
{
|
||||
this.isForCurrentRuleset = isForCurrentRuleset;
|
||||
}
|
||||
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original)
|
||||
{
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
BeatmapInfo info = original.BeatmapInfo.DeepClone();
|
||||
info.Difficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, isForCurrentRuleset);
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
||||
|
||||
// Post processing step to transform hit objects with the same start time into strong hits
|
||||
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
|
||||
|
@ -28,14 +28,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
|
||||
Width *= Parent.RelativeChildSize.X;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!userTriggered)
|
||||
@ -71,6 +63,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return UpdateJudgement(true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Size = BaseSize * Parent.RelativeChildSize;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
var circlePiece = MainPiece as CirclePiece;
|
||||
|
@ -199,6 +199,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Size = BaseSize * Parent.RelativeChildSize;
|
||||
|
||||
// Make the swell stop at the hit target
|
||||
X = (float)Math.Max(Time.Current, HitObject.StartTime);
|
||||
|
||||
|
@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||
|
||||
protected readonly Vector2 BaseSize;
|
||||
|
||||
protected readonly TaikoPiece MainPiece;
|
||||
|
||||
public new TaikoHitType HitObject;
|
||||
@ -29,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Origin = Anchor.Custom;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||
|
||||
Add(MainPiece = CreateMainPiece());
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
|
@ -135,6 +135,6 @@ namespace osu.Game.Rulesets.Taiko
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter(IsForCurrentRuleset);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
|
@ -30,11 +30,15 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
|
||||
{
|
||||
protected readonly Beatmap Beatmap;
|
||||
|
||||
protected List<T> Objects;
|
||||
|
||||
protected DifficultyCalculator(Beatmap beatmap)
|
||||
{
|
||||
Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
|
||||
Beatmap = beatmap;
|
||||
|
||||
Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
|
||||
|
||||
foreach (var h in Objects)
|
||||
h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
@ -21,20 +22,31 @@ namespace osu.Game.Graphics.Cursor
|
||||
|
||||
private bool dragging;
|
||||
|
||||
private bool startRotation;
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
if (dragging)
|
||||
{
|
||||
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta;
|
||||
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
||||
Debug.Assert(state.Mouse.PositionMouseDown != null);
|
||||
|
||||
// Always rotate in the direction of least distance
|
||||
float diff = (degrees - ActiveCursor.Rotation) % 360;
|
||||
if (diff < -180) diff += 360;
|
||||
if (diff > 180) diff -= 360;
|
||||
degrees = ActiveCursor.Rotation + diff;
|
||||
// don't start rotating until we're moved a minimum distance away from the mouse down location,
|
||||
// else it can have an annoying effect.
|
||||
startRotation |= Vector2.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
|
||||
|
||||
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
|
||||
if (startRotation)
|
||||
{
|
||||
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
||||
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
||||
|
||||
// Always rotate in the direction of least distance
|
||||
float diff = (degrees - ActiveCursor.Rotation) % 360;
|
||||
if (diff < -180) diff += 360;
|
||||
if (diff > 180) diff -= 360;
|
||||
degrees = ActiveCursor.Rotation + diff;
|
||||
|
||||
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
@ -61,6 +73,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
if (!state.Mouse.HasMainButtonPressed)
|
||||
{
|
||||
dragging = false;
|
||||
startRotation = false;
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
|
||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
|
||||
|
@ -3,11 +3,11 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Threading;
|
||||
using OpenTK;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface.Volume
|
||||
{
|
||||
@ -64,15 +64,25 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
|
||||
}
|
||||
|
||||
public void Adjust(InputState state)
|
||||
public bool Adjust(GlobalAction action)
|
||||
{
|
||||
if (State == Visibility.Hidden)
|
||||
switch (action)
|
||||
{
|
||||
Show();
|
||||
return;
|
||||
case GlobalAction.DecreaseVolume:
|
||||
if (State == Visibility.Hidden)
|
||||
Show();
|
||||
else
|
||||
volumeMeterMaster.Decrease();
|
||||
return true;
|
||||
case GlobalAction.IncreaseVolume:
|
||||
if (State == Visibility.Hidden)
|
||||
Show();
|
||||
else
|
||||
volumeMeterMaster.Increase();
|
||||
return true;
|
||||
}
|
||||
|
||||
volumeMeterMaster.TriggerOnWheel(state);
|
||||
return false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -3,32 +3,16 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface.Volume
|
||||
{
|
||||
internal class VolumeControlReceptor : Container
|
||||
internal class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public Action<InputState> ActionRequested;
|
||||
public Func<GlobalAction, bool> ActionRequested;
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
{
|
||||
ActionRequested?.Invoke(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Up:
|
||||
case Key.Down:
|
||||
ActionRequested?.Invoke(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
||||
|
@ -4,15 +4,16 @@
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface.Volume
|
||||
{
|
||||
internal class VolumeMeter : Container
|
||||
internal class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly Box meterFill;
|
||||
public BindableDouble Bindable { get; } = new BindableDouble();
|
||||
@ -76,12 +77,35 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
public void Increase()
|
||||
{
|
||||
Volume += 0.05f * state.Mouse.WheelDelta;
|
||||
return true;
|
||||
Volume += 0.05f;
|
||||
}
|
||||
|
||||
public void Decrease()
|
||||
{
|
||||
Volume -= 0.05f;
|
||||
}
|
||||
|
||||
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (!IsHovered) return false;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.DecreaseVolume:
|
||||
Decrease();
|
||||
return true;
|
||||
case GlobalAction.IncreaseVolume:
|
||||
Increase();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
@ -26,7 +26,10 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleDirect),
|
||||
new KeyBinding(new[] { InputKey.Up }, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(new[] { InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(new[] { InputKey.Down }, GlobalAction.DecreaseVolume),
|
||||
new KeyBinding(new[] { InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
|
||||
};
|
||||
|
||||
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
|
||||
@ -47,5 +50,9 @@ namespace osu.Game.Input.Bindings
|
||||
ToggleSettings,
|
||||
[Description("Toggle osu!direct")]
|
||||
ToggleDirect,
|
||||
[Description("Increase Volume")]
|
||||
IncreaseVolume,
|
||||
[Description("Decrease Volume")]
|
||||
DecreaseVolume,
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Graphics.UserInterface.Volume;
|
||||
using osu.Framework.Allocation;
|
||||
@ -160,7 +159,7 @@ namespace osu.Game
|
||||
new VolumeControlReceptor
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ActionRequested = delegate(InputState state) { volume.Adjust(state); }
|
||||
ActionRequested = action => volume.Adjust(action)
|
||||
},
|
||||
mainContent = new Container
|
||||
{
|
||||
|
@ -136,40 +136,49 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (HasFocus)
|
||||
{
|
||||
if (bindTarget.IsHovered)
|
||||
{
|
||||
if (!AllowMainMouseButtons)
|
||||
{
|
||||
switch (args.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
case MouseButton.Right:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (!HasFocus || !bindTarget.IsHovered)
|
||||
return base.OnMouseDown(state, args);
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
return true;
|
||||
if (!AllowMainMouseButtons)
|
||||
{
|
||||
switch (args.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
case MouseButton.Right:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseDown(state, args);
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (HasFocus && !state.Mouse.Buttons.Any())
|
||||
// don't do anything until the last button is released.
|
||||
if (!HasFocus || state.Mouse.Buttons.Any())
|
||||
return base.OnMouseUp(state, args);
|
||||
|
||||
if (bindTarget.IsHovered)
|
||||
finalise();
|
||||
else
|
||||
updateBindTarget();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
{
|
||||
if (HasFocus)
|
||||
{
|
||||
if (bindTarget.IsHovered)
|
||||
{
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
finalise();
|
||||
else
|
||||
updateBindTarget();
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnWheel(state);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
@ -196,13 +205,10 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (HasFocus)
|
||||
{
|
||||
finalise();
|
||||
return true;
|
||||
}
|
||||
if (!HasFocus) return base.OnKeyUp(state, args);
|
||||
|
||||
return base.OnKeyUp(state, args);
|
||||
finalise();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void finalise()
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays
|
||||
private ScrollContainer scrollContainer;
|
||||
private FlowContainer<NotificationSection> sections;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Width = width;
|
||||
@ -72,6 +72,13 @@ namespace osu.Game.Overlays
|
||||
|
||||
private int runningDepth;
|
||||
|
||||
private void notificationClosed()
|
||||
{
|
||||
// hide ourselves if all notifications have been dismissed.
|
||||
if (sections.Select(c => c.DisplayedCount).Sum() > 0)
|
||||
State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
public void Post(Notification notification)
|
||||
{
|
||||
Schedule(() =>
|
||||
@ -81,6 +88,8 @@ namespace osu.Game.Overlays
|
||||
++runningDepth;
|
||||
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
|
||||
|
||||
notification.Closed += notificationClosed;
|
||||
|
||||
var hasCompletionTarget = notification as IHasCompletionTarget;
|
||||
if (hasCompletionTarget != null)
|
||||
hasCompletionTarget.CompletionTarget = Post;
|
||||
|
@ -19,9 +19,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
public abstract class Notification : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Use requested close.
|
||||
/// User requested close.
|
||||
/// </summary>
|
||||
public Action Closed;
|
||||
public event Action Closed;
|
||||
|
||||
/// <summary>
|
||||
/// Run on user activating the notification. Return true to close.
|
||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
private FlowContainer<Notification> notifications;
|
||||
|
||||
public int DisplayedCount => notifications.Count;
|
||||
|
||||
public void Add(Notification notification)
|
||||
{
|
||||
notifications.Add(notification);
|
||||
|
@ -26,21 +26,19 @@ namespace osu.Game.Rulesets.Beatmaps
|
||||
/// Converts a Beatmap using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="original">The un-converted Beatmap.</param>
|
||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||
/// <returns>The converted Beatmap.</returns>
|
||||
public Beatmap<T> Convert(Beatmap original, bool isForCurrentRuleset)
|
||||
public Beatmap<T> Convert(Beatmap original)
|
||||
{
|
||||
// We always operate on a clone of the original beatmap, to not modify it game-wide
|
||||
return ConvertBeatmap(new Beatmap(original), isForCurrentRuleset);
|
||||
return ConvertBeatmap(new Beatmap(original));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs the conversion of a Beatmap using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="original">The un-converted Beatmap.</param>
|
||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||
/// <returns>The converted Beatmap.</returns>
|
||||
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
|
||||
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
|
||||
{
|
||||
return new Beatmap<T>
|
||||
{
|
||||
|
@ -10,12 +10,10 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// </summary>
|
||||
internal class LinearScrollingContainer : ScrollingContainer
|
||||
{
|
||||
private readonly Axes scrollingAxes;
|
||||
private readonly MultiplierControlPoint controlPoint;
|
||||
|
||||
public LinearScrollingContainer(Axes scrollingAxes, MultiplierControlPoint controlPoint)
|
||||
public LinearScrollingContainer(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
this.controlPoint = controlPoint;
|
||||
}
|
||||
|
||||
@ -23,8 +21,8 @@ namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if ((scrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
|
||||
if ((scrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
|
||||
if ((ScrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
|
||||
if ((ScrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Configuration;
|
||||
@ -45,50 +46,34 @@ namespace osu.Game.Rulesets.Timing
|
||||
RelativePositionAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override void InvalidateFromChild(Invalidation invalidation)
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
// We only want to re-compute our size when a child's size or position has changed
|
||||
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
|
||||
{
|
||||
base.InvalidateFromChild(invalidation);
|
||||
return;
|
||||
}
|
||||
var hX = (DrawableHitObject)x;
|
||||
var hY = (DrawableHitObject)y;
|
||||
|
||||
int result = hY.HitObject.StartTime.CompareTo(hX.HitObject.StartTime);
|
||||
if (result != 0)
|
||||
return result;
|
||||
return base.Compare(y, x);
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject drawable)
|
||||
{
|
||||
durationBacking.Invalidate();
|
||||
|
||||
base.InvalidateFromChild(invalidation);
|
||||
base.Add(drawable);
|
||||
}
|
||||
|
||||
private double computeDuration()
|
||||
public override bool Remove(DrawableHitObject drawable)
|
||||
{
|
||||
if (!Children.Any())
|
||||
return 0;
|
||||
|
||||
double baseDuration = Children.Max(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime) - ControlPoint.StartTime;
|
||||
|
||||
// If we have a singular hit object at the timing section's start time, let's set a sane default duration
|
||||
if (baseDuration == 0)
|
||||
baseDuration = 1;
|
||||
|
||||
// This container needs to resize such that it completely encloses the hit objects to avoid masking optimisations. This is done by converting the largest
|
||||
// absolutely-sized element along the scrolling axes and adding a corresponding duration value. This introduces a bit of error, but will never under-estimate.ion.
|
||||
|
||||
// Find the largest element that is absolutely-sized along ScrollingAxes
|
||||
float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
|
||||
.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
|
||||
.DefaultIfEmpty().Max();
|
||||
|
||||
float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
|
||||
|
||||
// Add the extra duration to account for the absolute size
|
||||
baseDuration *= 1 + maxAbsoluteSize / ourAbsoluteSize;
|
||||
|
||||
return baseDuration;
|
||||
durationBacking.Invalidate();
|
||||
return base.Remove(drawable);
|
||||
}
|
||||
|
||||
// Todo: This may underestimate the size of the hit object in some cases, but won't be too much of a problem for now
|
||||
private double computeDuration() => Math.Max(0, Children.Select(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime).DefaultIfEmpty().Max() - ControlPoint.StartTime) + 1000;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum duration of any one hit object inside this <see cref="ScrollingContainer"/>. This is calculated as the maximum
|
||||
/// duration of all hit objects relative to this <see cref="ScrollingContainer"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
|
||||
/// An approximate total duration of this scrolling container.
|
||||
/// </summary>
|
||||
public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
|
||||
|
||||
@ -96,6 +81,8 @@ namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
base.Update();
|
||||
|
||||
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
|
||||
|
||||
// We want our size and position-space along the scrolling axes to span our duration to completely enclose all the hit objects
|
||||
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
|
||||
// And we need to make sure the hit object's position-space doesn't change due to our resizing
|
||||
|
@ -31,7 +31,11 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// <summary>
|
||||
/// The axes which the content of this container will scroll through.
|
||||
/// </summary>
|
||||
public Axes ScrollingAxes { get; internal set; }
|
||||
public Axes ScrollingAxes
|
||||
{
|
||||
get { return scrollingContainer.ScrollingAxes; }
|
||||
set { scrollingContainer.ScrollingAxes = value; }
|
||||
}
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
@ -52,11 +56,8 @@ namespace osu.Game.Rulesets.Timing
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
scrollingContainer = CreateScrollingContainer();
|
||||
|
||||
scrollingContainer.ScrollingAxes = ScrollingAxes;
|
||||
scrollingContainer.ControlPoint = ControlPoint;
|
||||
scrollingContainer.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
scrollingContainer.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
|
||||
|
||||
AddInternal(content = scrollingContainer);
|
||||
}
|
||||
@ -98,11 +99,6 @@ namespace osu.Game.Rulesets.Timing
|
||||
base.Add(drawable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a <see cref="DrawableHitObject"/> falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
|
||||
/// </summary>
|
||||
public bool CanContain(DrawableHitObject hitObject) => CanContain(hitObject.HitObject.StartTime);
|
||||
|
||||
/// <summary>
|
||||
/// Whether a point in time falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
|
||||
/// </summary>
|
||||
@ -112,6 +108,6 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// Creates the <see cref="ScrollingContainer"/> which contains the scrolling <see cref="DrawableHitObject"/>s of this container.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="ScrollingContainer"/>.</returns>
|
||||
protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ScrollingAxes, ControlPoint);
|
||||
protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ControlPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -139,16 +139,30 @@ namespace osu.Game.Rulesets.UI
|
||||
protected IEnumerable<Mod> Mods;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="WorkingBeatmap"/> this <see cref="RulesetContainer{TObject}"/> was created with.
|
||||
/// </summary>
|
||||
protected readonly WorkingBeatmap WorkingBeatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the specified beatmap is assumed to be specific to the current ruleset.
|
||||
/// </summary>
|
||||
protected readonly bool IsForCurrentRuleset;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
|
||||
/// Creates a hit renderer for a beatmap.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
|
||||
internal RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset)
|
||||
internal RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
Debug.Assert(beatmap != null, "RulesetContainer initialized with a null beatmap.");
|
||||
Debug.Assert(workingBeatmap != null, "RulesetContainer initialized with a null beatmap.");
|
||||
|
||||
Mods = beatmap.Mods.Value;
|
||||
WorkingBeatmap = workingBeatmap;
|
||||
IsForCurrentRuleset = isForCurrentRuleset;
|
||||
Mods = workingBeatmap.Mods.Value;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -156,11 +170,11 @@ namespace osu.Game.Rulesets.UI
|
||||
BeatmapProcessor<TObject> processor = CreateBeatmapProcessor();
|
||||
|
||||
// Check if the beatmap can be converted
|
||||
if (!converter.CanConvert(beatmap.Beatmap))
|
||||
if (!converter.CanConvert(workingBeatmap.Beatmap))
|
||||
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmap)} can not be converted for the current ruleset (converter: {converter}).");
|
||||
|
||||
// Convert the beatmap
|
||||
Beatmap = converter.Convert(beatmap.Beatmap, isForCurrentRuleset);
|
||||
Beatmap = converter.Convert(workingBeatmap.Beatmap);
|
||||
|
||||
// Apply difficulty adjustments from mods before using Difficulty.
|
||||
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
|
||||
@ -173,8 +187,6 @@ namespace osu.Game.Rulesets.UI
|
||||
// Post-process the beatmap
|
||||
processor.PostProcess(Beatmap);
|
||||
|
||||
ApplyBeatmap();
|
||||
|
||||
// Add mods, should always be the last thing applied to give full control to mods
|
||||
applyMods(Mods);
|
||||
}
|
||||
@ -192,11 +204,6 @@ namespace osu.Game.Rulesets.UI
|
||||
mod.ApplyToRulesetContainer(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the beatmap of this hit renderer has been set. Used to apply any default values from the beatmap.
|
||||
/// </summary>
|
||||
protected virtual void ApplyBeatmap() { }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a processor to perform post-processing operations
|
||||
/// on HitObjects in converted Beatmaps.
|
||||
|
@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
private readonly Container<SpeedAdjustmentContainer> speedAdjustments;
|
||||
private readonly SortedContainer speedAdjustments;
|
||||
public IReadOnlyList<SpeedAdjustmentContainer> SpeedAdjustments => speedAdjustments;
|
||||
|
||||
private readonly SpeedAdjustmentContainer defaultSpeedAdjustment;
|
||||
@ -166,14 +166,15 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
|
||||
AddInternal(speedAdjustments = new Container<SpeedAdjustmentContainer> { RelativeSizeAxes = Axes.Both });
|
||||
AddInternal(speedAdjustments = new SortedContainer { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
// Default speed adjustment
|
||||
AddSpeedAdjustment(defaultSpeedAdjustment = new SpeedAdjustmentContainer(new MultiplierControlPoint(0)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
|
||||
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container, re-sorting all hit objects
|
||||
/// in the last <see cref="SpeedAdjustmentContainer"/> that occurred (time-wise) before it.
|
||||
/// </summary>
|
||||
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
|
||||
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
|
||||
@ -181,26 +182,27 @@ namespace osu.Game.Rulesets.UI
|
||||
speedAdjustment.ScrollingAxes = scrollingAxes;
|
||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
speedAdjustment.Reversed.BindTo(Reversed);
|
||||
speedAdjustments.Add(speedAdjustment);
|
||||
|
||||
// We now need to re-sort the hit objects in the last speed adjustment prior to this one, to see if they need a new parent
|
||||
var previousSpeedAdjustment = speedAdjustments.LastOrDefault(s => s != speedAdjustment && s.ControlPoint.StartTime <= speedAdjustment.ControlPoint.StartTime);
|
||||
if (previousSpeedAdjustment == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < previousSpeedAdjustment.Children.Count; i++)
|
||||
if (speedAdjustments.Count > 0)
|
||||
{
|
||||
DrawableHitObject hitObject = previousSpeedAdjustment[i];
|
||||
// We need to re-sort all hit objects in the speed adjustment container prior to figure out if they
|
||||
// should now lie within this one
|
||||
var existingAdjustment = adjustmentContainerAt(speedAdjustment.ControlPoint.StartTime);
|
||||
for (int i = 0; i < existingAdjustment.Count; i++)
|
||||
{
|
||||
DrawableHitObject hitObject = existingAdjustment[i];
|
||||
|
||||
var newSpeedAdjustment = adjustmentContainerFor(hitObject);
|
||||
if (newSpeedAdjustment == previousSpeedAdjustment)
|
||||
continue;
|
||||
if (!speedAdjustment.CanContain(hitObject.HitObject.StartTime))
|
||||
continue;
|
||||
|
||||
previousSpeedAdjustment.Remove(hitObject);
|
||||
newSpeedAdjustment.Add(hitObject);
|
||||
existingAdjustment.Remove(hitObject);
|
||||
speedAdjustment.Add(hitObject);
|
||||
|
||||
i--;
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
speedAdjustments.Add(speedAdjustment);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -237,27 +239,32 @@ namespace osu.Game.Rulesets.UI
|
||||
if (!(hitObject is IScrollingHitObject))
|
||||
throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
|
||||
|
||||
adjustmentContainerFor(hitObject).Add(hitObject);
|
||||
adjustmentContainerAt(hitObject.HitObject.StartTime).Add(hitObject);
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject));
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at the start time
|
||||
/// of a hit object. If there is no <see cref="SpeedAdjustmentContainer"/> active at the start time of the hit object,
|
||||
/// then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.LastOrDefault(c => c.CanContain(hitObject)) ?? defaultSpeedAdjustment;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
|
||||
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.LastOrDefault(c => c.CanContain(time)) ?? defaultSpeedAdjustment;
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.FirstOrDefault(c => c.CanContain(time)) ?? defaultSpeedAdjustment;
|
||||
|
||||
private class SortedContainer : Container<SpeedAdjustmentContainer>
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var sX = (SpeedAdjustmentContainer)x;
|
||||
var sY = (SpeedAdjustmentContainer)y;
|
||||
|
||||
int result = sY.ControlPoint.StartTime.CompareTo(sX.ControlPoint.StartTime);
|
||||
if (result != 0)
|
||||
return result;
|
||||
return base.Compare(y, x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,17 +39,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
|
||||
}
|
||||
|
||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject, TJudgement> playfield)
|
||||
{
|
||||
playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
|
||||
playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
|
||||
}
|
||||
|
||||
protected override void ApplyBeatmap()
|
||||
{
|
||||
// Calculate default multiplier control points
|
||||
var lastTimingPoint = new TimingControlPoint();
|
||||
@ -95,6 +84,14 @@ namespace osu.Game.Rulesets.UI
|
||||
// If we have no control points, add a default one
|
||||
if (DefaultControlPoints.Count == 0)
|
||||
DefaultControlPoints.Add(new MultiplierControlPoint());
|
||||
|
||||
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
|
||||
}
|
||||
|
||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield<TObject, TJudgement> playfield)
|
||||
{
|
||||
playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
|
||||
playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user