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Fix broken test case

This commit is contained in:
Dean Herbert 2017-07-19 18:35:27 +09:00
parent da92fccdb0
commit 8ce71ef235

View File

@ -4,7 +4,6 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.ES30;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
@ -16,6 +15,7 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using System;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Menu
{
@ -76,12 +76,11 @@ namespace osu.Game.Screens.Menu
BlendingMode = BlendingMode.Additive;
}
[BackgroundDependencyLoader(true)]
private void load(ShaderManager shaders, OsuGame game)
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, OsuGameBase game)
{
if (game?.Beatmap != null)
beatmap.BindTo(game.Beatmap);
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
beatmap.BindTo(game.Beatmap);
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}
private void updateAmplitudes()