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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:02:55 +08:00

Merge pull request #1072 from EVAST9919/scroll_to_selected

Reset carousel position when mouse leaves the carousel area
This commit is contained in:
Dean Herbert 2017-08-01 11:28:45 +09:00 committed by GitHub
commit ab4be26ec3
2 changed files with 30 additions and 4 deletions

View File

@ -187,12 +187,12 @@ namespace osu.Game.Screens.Select
if (groups.Count == 0)
return;
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
BeatmapGroup group;
if (randomType == SelectionRandomType.RandomPermutation)
@ -287,6 +287,12 @@ namespace osu.Game.Screens.Select
perform();
}
public void ScrollToSelected(bool animated = true)
{
float selectedY = computeYPositions(animated);
ScrollTo(selectedY, animated);
}
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
{
foreach (var b in beatmapSet.Beatmaps)
@ -426,8 +432,7 @@ namespace osu.Game.Screens.Select
}
finally
{
float selectedY = computeYPositions(animated);
ScrollTo(selectedY, animated);
ScrollToSelected(animated);
}
}

View File

@ -129,6 +129,11 @@ namespace osu.Game.Screens.Select
Right = left_area_padding,
},
});
Add(new ResetScrollContainer(() => carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
Width = 250,
});
if (ShowFooter)
{
@ -414,5 +419,21 @@ namespace osu.Game.Screens.Select
return base.OnKeyDown(state, args);
}
private class ResetScrollContainer : Container
{
private readonly Action onHoverAction;
public ResetScrollContainer(Action onHoverAction)
{
this.onHoverAction = onHoverAction;
}
protected override bool OnHover(InputState state)
{
onHoverAction?.Invoke();
return base.OnHover(state);
}
}
}
}