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Merge pull request #921 from smoogipooo/dynamic-vertex-attributes

Dynamically determine vertex attributes (framework update)
This commit is contained in:
Dan Balasescu 2017-06-10 17:31:58 +09:00 committed by GitHub
commit df899d3de3
3 changed files with 3 additions and 3 deletions

@ -1 +1 @@
Subproject commit 9a1de5dc43158db5b4fe24ea74bc3109cb46c05f
Subproject commit 2be02764ab5b27c3e85ae4997cdb4215e59a801b

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@ -7,7 +7,6 @@ using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using System;
using osu.Framework.Graphics.OpenGL;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30;
@ -16,6 +15,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Lists;
namespace osu.Game.Graphics.Backgrounds

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@ -8,13 +8,13 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using OpenTK;
using System;
using osu.Framework.Graphics.OpenGL;
using osu.Framework.Graphics.OpenGL.Buffers;
using OpenTK.Graphics.ES30;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Colour;
using osu.Framework.Timing;
using System.Diagnostics;
using osu.Framework.Graphics.OpenGL.Vertices;
namespace osu.Game.Graphics.Cursor
{