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Allow rearranging playlist tracks
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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@ -28,6 +29,7 @@ namespace osu.Game.Overlays.Music
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private IEnumerable<SpriteText> titleSprites;
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private UnicodeBindableString titleBind;
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private UnicodeBindableString artistBind;
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private FillFlowContainer<PlaylistItem> Playlist;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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@ -48,8 +50,9 @@ namespace osu.Game.Overlays.Music
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}
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}
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public PlaylistItem(BeatmapSetInfo setInfo)
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public PlaylistItem(FillFlowContainer<PlaylistItem> playlist, BeatmapSetInfo setInfo)
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{
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Playlist = playlist;
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BeatmapSetInfo = setInfo;
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RelativeSizeAxes = Axes.X;
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@ -132,6 +135,44 @@ namespace osu.Game.Overlays.Music
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return true;
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}
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protected override bool OnDragStart(InputState state)
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{
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return true;
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}
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// Maybe render some ghost text
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protected override bool OnDrag(InputState state)
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{
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return true;
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}
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private int clamp(int value, int min, int max)
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{
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return (value <= min) ? min : (value >= max) ? max : value;
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}
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protected override bool OnDragEnd(InputState state)
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{
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int src = (int) Depth;
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int dst = clamp((int) ((state.Mouse.Position.Y - Parent.DrawPosition.Y) / Height), 0, Playlist.Count - 1);
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if (src == dst)
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return true;
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if (src < dst)
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{
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for (int i = src + 1; i <= dst; i++)
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Playlist.ChangeChildDepth(Playlist[i], i - 1);
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}
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else
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{
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for (int i = dst; i < src; i++)
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Playlist.ChangeChildDepth(Playlist[i], i + 1);
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}
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Playlist.ChangeChildDepth(this, dst);
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return true;
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}
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public string[] FilterTerms { get; private set; }
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private bool matching = true;
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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Music
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{
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set
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{
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items.Children = value.Select(item => new PlaylistItem(item) { OnSelect = itemSelected }).ToList();
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items.Children = value.Select((item, index) => new PlaylistItem(items, item) { OnSelect = itemSelected, Depth = index }).ToList();
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}
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}
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@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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items.Add(new PlaylistItem(beatmapSet) { OnSelect = itemSelected });
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items.Add(new PlaylistItem(items, beatmapSet) { OnSelect = itemSelected, Depth = items.Count });
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}
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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@ -96,6 +96,9 @@ namespace osu.Game.Overlays.Music
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}
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}
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// Compare with reversed ChildID and Depth
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protected override int Compare(Drawable x, Drawable y) => base.Compare(y, x);
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public IEnumerable<IFilterable> FilterableChildren => Children;
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public ItemSearchContainer()
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