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Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
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8c0850d679
commit
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@ -152,11 +152,13 @@ namespace osu.Desktop.VisualTests.Tests
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}
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}
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private class TestDrawableHitObject : DrawableHitObject
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private class TestDrawableHitObject : DrawableHitObject, IScrollingHitObject
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{
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private readonly Box background;
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private const float height = 14;
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public BindableDouble LifetimeOffset { get; } = new BindableDouble();
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public TestDrawableHitObject(HitObject hitObject)
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: base(hitObject)
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{
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
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public abstract class DrawableManiaHitObject<TObject> : DrawableScrollingHitObject<ManiaHitObject, ManiaJudgement>
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where TObject : ManiaHitObject
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{
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/// <summary>
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@ -18,22 +18,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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public abstract class DrawableHitObject : Container
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{
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private readonly BindableDouble lifetimeOffset = new BindableDouble();
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/// <summary>
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/// Time offset before the hit object start time at which this <see cref="DrawableHitObject"/> becomes visible and the time offset
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/// after the hit object's end time after which it expires.
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///
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/// <para>
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/// This provides only a default life time range, however classes inheriting from <see cref="DrawableHitObject"/> should expire their state through
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/// <see cref="DrawableHitObject{TObject, TJudgement}.UpdateState(ArmedState)"/> if more tight control over the life time is desired.
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/// </para>
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/// </summary>
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public BindableDouble LifetimeOffset
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{
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get { return lifetimeOffset; }
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set { lifetimeOffset.BindTo(value); }
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}
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public readonly HitObject HitObject;
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/// <summary>
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@ -45,22 +29,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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HitObject = hitObject;
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}
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public override double LifetimeStart
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{
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get { return Math.Min(HitObject.StartTime - lifetimeOffset, base.LifetimeStart); }
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set { base.LifetimeStart = value; }
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}
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public override double LifetimeEnd
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{
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get
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{
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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return Math.Max(endTime + LifetimeOffset, base.LifetimeEnd);
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}
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set { base.LifetimeEnd = value; }
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}
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}
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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@ -217,13 +185,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private List<DrawableHitObject<TObject, TJudgement>> nestedHitObjects;
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protected IEnumerable<DrawableHitObject<TObject, TJudgement>> NestedHitObjects => nestedHitObjects;
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protected void AddNested(DrawableHitObject<TObject, TJudgement> h)
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protected virtual void AddNested(DrawableHitObject<TObject, TJudgement> h)
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{
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if (nestedHitObjects == null)
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nestedHitObjects = new List<DrawableHitObject<TObject, TJudgement>>();
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h.OnJudgement += d => OnJudgement?.Invoke(d);
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h.LifetimeOffset = LifetimeOffset;
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nestedHitObjects.Add(h);
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}
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@ -0,0 +1,49 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Objects.Drawables
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{
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/// <summary>
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/// A basic class that overrides <see cref="DrawableHitObject{TObject, TJudgement}"/> and implements <see cref="IScrollingHitObject"/>.
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/// </summary>
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public abstract class DrawableScrollingHitObject<TObject, TJudgement> : DrawableHitObject<TObject, TJudgement>, IScrollingHitObject
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where TObject : HitObject
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where TJudgement : Judgement
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{
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public BindableDouble LifetimeOffset { get; } = new BindableDouble();
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public DrawableScrollingHitObject(TObject hitObject)
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: base(hitObject)
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{
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}
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public override double LifetimeStart
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{
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get { return Math.Min(HitObject.StartTime - LifetimeOffset, base.LifetimeStart); }
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set { base.LifetimeStart = value; }
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}
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public override double LifetimeEnd
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{
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get
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{
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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return Math.Max(endTime + LifetimeOffset, base.LifetimeEnd);
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}
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set { base.LifetimeEnd = value; }
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}
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protected override void AddNested(DrawableHitObject<TObject, TJudgement> h)
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{
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var scrollingHitObject = h as IScrollingHitObject;
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scrollingHitObject?.LifetimeOffset.BindTo(LifetimeOffset);
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base.AddNested(h);
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}
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}
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}
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25
osu.Game/Rulesets/Objects/Drawables/IScrollingHitObject.cs
Normal file
25
osu.Game/Rulesets/Objects/Drawables/IScrollingHitObject.cs
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@ -0,0 +1,25 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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namespace osu.Game.Rulesets.Objects.Drawables
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{
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/// <summary>
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/// An interface that exposes properties required for scrolling hit objects to be properly displayed.
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/// </summary>
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public interface IScrollingHitObject : IDrawable
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{
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/// <summary>
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/// Time offset before the hit object start time at which this <see cref="IScrollingHitObject"/> becomes visible and the time offset
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/// after the hit object's end time after which it expires.
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///
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/// <para>
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/// This provides only a default life time range, however classes inheriting from <see cref="IScrollingHitObject"/> should override
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/// their life times if more tight control is desired.
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/// </para>
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/// </summary>
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BindableDouble LifetimeOffset { get; }
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}
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}
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@ -51,6 +51,13 @@ namespace osu.Game.Rulesets.Timing
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this.scrollingAxes = scrollingAxes;
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}
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public override void Add(SpeedAdjustmentContainer speedAdjustment)
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{
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speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
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speedAdjustment.ScrollingAxes = scrollingAxes;
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base.Add(speedAdjustment);
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}
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/// <summary>
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/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
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/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
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@ -58,14 +65,10 @@ namespace osu.Game.Rulesets.Timing
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/// <param name="hitObject">The hit object to add.</param>
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public void Add(DrawableHitObject hitObject)
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{
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queuedHitObjects.Enqueue(hitObject);
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}
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if (!(hitObject is IScrollingHitObject))
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throw new InvalidOperationException($"Hit objects added to a {nameof(SpeedAdjustmentCollection)} must implement {nameof(IScrollingHitObject)}.");
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public override void Add(SpeedAdjustmentContainer speedAdjustment)
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{
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speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
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speedAdjustment.ScrollingAxes = scrollingAxes;
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base.Add(speedAdjustment);
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queuedHitObjects.Enqueue(hitObject);
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}
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protected override void Update()
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@ -82,7 +82,9 @@ namespace osu.Game.Rulesets.Timing
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public override void Add(DrawableHitObject drawable)
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{
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drawable.LifetimeOffset.BindTo(VisibleTimeRange);
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var scrollingHitObject = drawable as IScrollingHitObject;
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scrollingHitObject?.LifetimeOffset.BindTo(VisibleTimeRange);
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base.Add(drawable);
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}
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@ -185,6 +185,7 @@
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<Compile Include="Rulesets\Objects\SliderCurve.cs" />
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<Compile Include="Rulesets\Objects\Types\CurveType.cs" />
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<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
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<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
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<Compile Include="Rulesets\Judgements\Judgement.cs" />
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<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
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<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
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@ -223,6 +224,7 @@
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<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
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<Compile Include="Beatmaps\Drawables\Panel.cs" />
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<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
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<Compile Include="Rulesets\Objects\Drawables\DrawableScrollingHitObject.cs" />
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<Compile Include="Rulesets\Objects\HitObject.cs" />
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<Compile Include="Configuration\OsuConfigManager.cs" />
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<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
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