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Selecting a beatmap set no longer updates the ruleset to the first map of that set (since it causes the carousel to refilter)

This commit is contained in:
Shane Woolcock 2017-08-12 19:52:09 +09:30
parent bd84e507de
commit 096e574401

View File

@ -253,8 +253,6 @@ namespace osu.Game.Screens.Select
}
else
{
Ruleset.Value = beatmap.Ruleset;
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else