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Adjust CS multiplier to match stable
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@ -18,10 +18,10 @@ namespace osu.Game.Rulesets.Mods
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 1.4f;
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difficulty.CircleSize *= ratio;
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difficulty.CircleSize *= 1.3f; // CS uses a custom 1.3 ratio.
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difficulty.ApproachRate *= ratio;
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difficulty.DrainRate *= ratio;
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difficulty.OverallDifficulty *= ratio;
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}
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}
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}
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}
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