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Fix HitExplosion.

This commit is contained in:
smoogipooo 2017-08-03 13:36:49 +09:30
parent 14639ff8e3
commit b2d69dfa02

View File

@ -30,10 +30,11 @@ namespace osu.Game.Rulesets.Taiko.UI
Judgement = judgement;
Anchor = Anchor.Centre;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
Size = new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
RelativeSizeAxes = Axes.Both;
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
RelativePositionAxes = Axes.Both;
@ -73,7 +74,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
public void VisualiseSecondHit()
{
this.ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50);
}
}
}