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Applied suggested changes
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@ -57,7 +57,7 @@ namespace osu.Desktop.VisualTests.Tests
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private readonly InfoString beatCount;
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private readonly InfoString currentBeat;
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private readonly InfoString beatsPerMinute;
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private readonly InfoString beatLength;
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private readonly InfoString adjustedBeatLength;
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private readonly Box flashLayer;
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@ -77,12 +77,12 @@ namespace osu.Desktop.VisualTests.Tests
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Margin = new MarginPadding { Bottom = flash_layer_heigth, },
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Children = new Drawable[]
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{
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timingPointCount = new InfoString(@"Timing points amount: "),
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currentTimingPoint = new InfoString(@"Current timing point: "),
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beatCount = new InfoString(@"Beats amount (in the current timing point): "),
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currentBeat = new InfoString(@"Current beat: "),
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beatsPerMinute = new InfoString(@"BPM: "),
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beatLength = new InfoString(@"Beat length: "),
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timingPointCount = new InfoString(@"Timing points amount"),
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currentTimingPoint = new InfoString(@"Current timing point"),
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beatCount = new InfoString(@"Beats amount (in the current timing point)"),
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currentBeat = new InfoString(@"Current beat"),
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beatsPerMinute = new InfoString(@"BPM"),
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adjustedBeatLength = new InfoString(@"Beat length"),
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}
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},
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new Container
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@ -116,7 +116,7 @@ namespace osu.Desktop.VisualTests.Tests
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beatCount.Value = 0;
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currentBeat.Value = 0;
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beatsPerMinute.Value = 0;
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beatLength.Value = 0;
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adjustedBeatLength.Value = 0;
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};
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}
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@ -146,7 +146,7 @@ namespace osu.Desktop.VisualTests.Tests
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beatCount.Value = calculateBeatCount(timingPoint);
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currentBeat.Value = beatIndex + 1;
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beatsPerMinute.Value = (float)Math.Round(60000 / timingPoint.BeatLength, 1);
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beatLength.Value = (float)timingPoint.BeatLength;
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adjustedBeatLength.Value = (float)timingPoint.BeatLength;
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flashLayer.ClearTransforms();
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flashLayer.FadeTo(1);
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@ -177,7 +177,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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Add(new OsuSpriteText { Text = header, TextSize = text_size });
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Add(new OsuSpriteText { Text = header + @": ", TextSize = text_size });
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Add(valueText = new OsuSpriteText() { TextSize = text_size });
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Margin = new MarginPadding { Vertical = margin, };
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}
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