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Make KeyBindingRow take a non-action enum.
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@ -1 +1 @@
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Subproject commit 74f644bad039606e242d8782014d8c249a38b6a3
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Subproject commit 1fd9259e86379838dbbc43c12a2238df83800fc0
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -22,7 +21,7 @@ namespace osu.Game.Overlays.KeyBinding
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{
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internal class KeyBindingRow : Container, IFilterable
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{
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private readonly Enum action;
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private readonly object action;
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private readonly IEnumerable<Framework.Input.Bindings.KeyBinding> bindings;
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private const float transition_time = 150;
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@ -50,7 +49,7 @@ namespace osu.Game.Overlays.KeyBinding
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public string[] FilterTerms => new[] { text.Text }.Concat(bindings.Select(b => b.KeyCombination.ReadableString())).ToArray();
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public KeyBindingRow(Enum action, IEnumerable<Framework.Input.Bindings.KeyBinding> bindings)
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public KeyBindingRow(object action, IEnumerable<Framework.Input.Bindings.KeyBinding> bindings)
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{
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this.action = action;
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this.bindings = bindings;
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