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Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
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@ -157,6 +157,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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if (!ProvidesJudgement || hasJudgementResult || judgementOccurred)
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return judgementOccurred;
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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CheckForJudgements(userTriggered, Time.Current - endTime);
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