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Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.

This commit is contained in:
smoogipooo 2017-09-12 18:49:50 +09:00
parent 3ef65a1e5d
commit a38e0062a4

View File

@ -157,6 +157,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
if (!ProvidesJudgement || hasJudgementResult || judgementOccurred)
return judgementOccurred;
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
CheckForJudgements(userTriggered, Time.Current - endTime);