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Applied suggested changes
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963d6e9e8f
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@ -46,7 +46,7 @@ namespace osu.Desktop.VisualTests.Tests
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}));
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}
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private class ExampleContainer : SettingsDropdownContainer
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private class ExampleContainer : ReplaySettingsGroup
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{
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protected override string Title => @"example";
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}
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@ -12,7 +12,7 @@ using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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public class SimpleButton : ClickableContainer
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public class IconButton : ClickableContainer
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{
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private readonly TextAwesome icon;
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private readonly Box hover;
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@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface
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set { icon.Scale = value; }
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}
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public SimpleButton()
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public IconButton()
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{
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AutoSizeAxes = Axes.Both;
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@ -39,8 +39,8 @@ namespace osu.Game.Overlays
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private Drawable currentBackground;
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private DragBar progressBar;
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private SimpleButton playButton;
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private SimpleButton playlistButton;
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private IconButton playButton;
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private IconButton playlistButton;
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private SpriteText title, artist;
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@ -144,7 +144,7 @@ namespace osu.Game.Overlays
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Anchor = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new FillFlowContainer<SimpleButton>
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new FillFlowContainer<IconButton>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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@ -153,26 +153,26 @@ namespace osu.Game.Overlays
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Anchor = Anchor.Centre,
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Children = new[]
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{
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new SimpleButton
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new IconButton
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{
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Action = prev,
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Icon = FontAwesome.fa_step_backward,
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},
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playButton = new SimpleButton
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playButton = new IconButton
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{
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Scale = new Vector2(1.4f),
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IconScale = new Vector2(1.4f),
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Action = play,
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Icon = FontAwesome.fa_play_circle_o,
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},
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new SimpleButton
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new IconButton
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{
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Action = next,
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Icon = FontAwesome.fa_step_forward,
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},
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}
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},
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playlistButton = new SimpleButton
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playlistButton = new IconButton
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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@ -33,6 +33,8 @@ namespace osu.Game.Screens.Play
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public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
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private Bindable<bool> showHud;
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private bool replaySettingsIsVisible;
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private bool replayLoaded;
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private static bool hasShownNotificationOnce;
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@ -97,8 +99,10 @@ namespace osu.Game.Screens.Play
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{
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hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
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replayLoaded = hitRenderer.HasReplayLoaded;
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// in the case a replay isn't loaded, we want some elements to only appear briefly.
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if (!hitRenderer.HasReplayLoaded)
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if (!replayLoaded)
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{
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ReplaySettingsOverlay.Hide();
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ReplaySettingsOverlay.AlwaysPresent = false;
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@ -122,6 +126,18 @@ namespace osu.Game.Screens.Play
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}
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}
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switch (args.Key)
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{
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case Key.H:
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if (replayLoaded)
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{
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ReplaySettingsOverlay.FadeTo(replaySettingsIsVisible ? 1 : 0, duration);
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replaySettingsIsVisible = !replaySettingsIsVisible;
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return true;
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}
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else return false;
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}
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return base.OnKeyDown(state, args);
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}
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}
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@ -10,7 +10,7 @@ using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play.ReplaySettings
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{
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public class CollectionSettings : SettingsDropdownContainer
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public class CollectionSettings : ReplaySettingsGroup
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{
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protected override string Title => @"collections";
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@ -8,7 +8,7 @@ using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play.ReplaySettings
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{
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public class DiscussionSettings : SettingsDropdownContainer
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public class DiscussionSettings : ReplaySettingsGroup
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{
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protected override string Title => @"discussions";
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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play.ReplaySettings
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{
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new ReplaySettingsCheckbox
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{
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LabelText = "Show floating coments",
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LabelText = "Show floating comments",
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Bindable = config.GetBindable<bool>(OsuSetting.FloatingComments)
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},
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new FocusedTextBox
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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namespace osu.Game.Screens.Play.ReplaySettings
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{
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public class PlaybackSettings : SettingsDropdownContainer
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public class PlaybackSettings : ReplaySettingsGroup
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{
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protected override string Title => @"playback";
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@ -7,14 +7,16 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Screens.Play.ReplaySettings
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{
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public abstract class SettingsDropdownContainer : Container
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public abstract class ReplaySettingsGroup : Container
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{
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/// <summary>
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/// The title of this container, which will be written in header.
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/// The title to be displayed in the header of this group.
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/// </summary>
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protected abstract string Title { get; }
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@ -24,14 +26,13 @@ namespace osu.Game.Graphics.UserInterface
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private const int header_height = 30;
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private const int corner_radius = 5;
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private FillFlowContainer content;
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private SimpleButton button;
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private bool buttonIsActive;
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private readonly FillFlowContainer content;
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private readonly IconButton button;
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private bool expanded;
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private Color4 buttonActiveColour;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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public ReplaySettingsGroup()
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{
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AutoSizeAxes = Axes.Y;
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Width = container_width;
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@ -53,7 +54,6 @@ namespace osu.Game.Graphics.UserInterface
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Container
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@ -63,7 +63,6 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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Height = header_height,
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Children = new Drawable[]
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{
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new OsuSpriteText
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@ -75,14 +74,13 @@ namespace osu.Game.Graphics.UserInterface
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Font = @"Exo2.0-Bold",
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Margin = new MarginPadding { Left = 10 },
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},
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button = new SimpleButton
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button = new IconButton
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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Position = new Vector2(-15,0),
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Icon = FontAwesome.fa_bars,
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Scale = new Vector2(0.75f),
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Colour = buttonActiveColour = colours.Yellow,
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Action = triggerContentVisibility,
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},
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}
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@ -105,19 +103,25 @@ namespace osu.Game.Graphics.UserInterface
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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button.Colour = buttonActiveColour = colours.Yellow;
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}
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protected override Container<Drawable> Content => content;
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private void triggerContentVisibility()
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{
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content.ClearTransforms();
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content.AutoSizeAxes = buttonIsActive ? Axes.Y : Axes.None;
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content.AutoSizeAxes = expanded ? Axes.Y : Axes.None;
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if (!buttonIsActive)
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if (!expanded)
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content.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
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button.FadeColour(buttonIsActive ? buttonActiveColour : Color4.White, 200, EasingTypes.OutQuint);
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button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, EasingTypes.OutQuint);
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buttonIsActive = !buttonIsActive;
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expanded = !expanded;
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}
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}
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}
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@ -2,19 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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namespace osu.Game.Screens.Play.ReplaySettings
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{
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public class ReplaySettingsOverlay : FillFlowContainer
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{
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private const int fade_duration = 100;
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private bool isVisible;
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public ReplaySettingsOverlay()
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{
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AlwaysPresent = true;
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@ -26,20 +20,5 @@ namespace osu.Game.Screens.Play.ReplaySettings
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Add(new DiscussionSettings());
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Add(new PlaybackSettings());
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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switch (args.Key)
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{
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case Key.H:
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FadeTo(isVisible ? 1 : 0, fade_duration);
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isVisible = !isVisible;
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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}
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}
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@ -74,7 +74,7 @@
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<Compile Include="Audio\SampleInfoList.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Graphics\UserInterface\SimpleButton.cs" />
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<Compile Include="Graphics\UserInterface\IconButton.cs" />
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<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
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<Compile Include="Online\Chat\ErrorMessage.cs" />
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<Compile Include="Overlays\Chat\ChatTabControl.cs" />
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@ -243,7 +243,7 @@
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<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
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<Compile Include="Screens\Play\ReplaySettings\CollectionSettings.cs" />
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<Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" />
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<Compile Include="Graphics\UserInterface\SettingsDropdownContainer.cs" />
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<Compile Include="Screens\Play\ReplaySettings\ReplaySettingsGroup.cs" />
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<Compile Include="Screens\Play\ReplaySettings\ReplaySettingsOverlay.cs" />
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<Compile Include="Screens\Play\ReplaySettings\ReplaySettingsSliderBar.cs" />
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<Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" />
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