mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 01:47:24 +08:00
Merge branch 'master' into playsongselect-exit-fix
This commit is contained in:
commit
dee9d0e3bd
@ -1 +1 @@
|
||||
Subproject commit 42e26d49b9046fcb96c123b0dfb48e06d741e162
|
||||
Subproject commit 777996fb9731ba1895a5ab1323cbbc97259ff741
|
@ -1 +1 @@
|
||||
Subproject commit ffccbeb98dc9e8f0965520270b5885e63f244c83
|
||||
Subproject commit 9f46a456dc3a56dcbff09671a3f588b16a464106
|
199
osu.Desktop.VisualTests/Tests/TestCaseDirect.cs
Normal file
199
osu.Desktop.VisualTests/Tests/TestCaseDirect.cs
Normal file
@ -0,0 +1,199 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
public class TestCaseDirect : TestCase
|
||||
{
|
||||
public override string Description => @"osu!direct overlay";
|
||||
|
||||
private DirectOverlay direct;
|
||||
private RulesetDatabase rulesets;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
Add(direct = new DirectOverlay());
|
||||
newBeatmaps();
|
||||
|
||||
AddStep(@"toggle", direct.ToggleVisibility);
|
||||
AddStep(@"result counts", () => direct.ResultAmounts = new DirectOverlay.ResultCounts(1, 4, 13));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetDatabase rulesets)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
}
|
||||
|
||||
private void newBeatmaps()
|
||||
{
|
||||
var ruleset = rulesets.GetRuleset(0);
|
||||
|
||||
direct.BeatmapSets = new[]
|
||||
{
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"OrVid",
|
||||
Artist = @"An",
|
||||
Author = @"RLC",
|
||||
Source = @"",
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 5.35f,
|
||||
Metadata = new BeatmapMetadata(),
|
||||
OnlineInfo = new BeatmapOnlineInfo
|
||||
{
|
||||
Covers = new[] { @"https://assets.ppy.sh//beatmaps/578332/covers/cover.jpg?1494591390" },
|
||||
Preview = @"https://b.ppy.sh/preview/578332.mp3",
|
||||
PlayCount = 97,
|
||||
FavouriteCount = 72,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"tiny lamp",
|
||||
Artist = @"fhana",
|
||||
Author = @"Sotarks",
|
||||
Source = @"ぎんぎつね",
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 5.81f,
|
||||
Metadata = new BeatmapMetadata(),
|
||||
OnlineInfo = new BeatmapOnlineInfo
|
||||
{
|
||||
Covers = new[] { @"https://assets.ppy.sh//beatmaps/599627/covers/cover.jpg?1494539318" },
|
||||
Preview = @"https//b.ppy.sh/preview/599627.mp3",
|
||||
PlayCount = 3082,
|
||||
FavouriteCount = 14,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"At Gwanghwamun",
|
||||
Artist = @"KYUHYUN",
|
||||
Author = @"Cerulean Veyron",
|
||||
Source = @"",
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 0.9f,
|
||||
Metadata = new BeatmapMetadata(),
|
||||
OnlineInfo = new BeatmapOnlineInfo
|
||||
{
|
||||
Covers = new[] { @"https://assets.ppy.sh//beatmaps/513268/covers/cover.jpg?1494502863" },
|
||||
Preview = @"https//b.ppy.sh/preview/513268.mp3",
|
||||
PlayCount = 2762,
|
||||
FavouriteCount = 15,
|
||||
},
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 1.1f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 2.02f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 3.49f,
|
||||
},
|
||||
},
|
||||
},
|
||||
new BeatmapSetInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"RHAPSODY OF BLUE SKY",
|
||||
Artist = @"fhana",
|
||||
Author = @"[Kamiya]",
|
||||
Source = @"小林さんちのメイドラゴン",
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 1.26f,
|
||||
Metadata = new BeatmapMetadata(),
|
||||
OnlineInfo = new BeatmapOnlineInfo
|
||||
{
|
||||
Covers = new[] { @"https://assets.ppy.sh//beatmaps/586841/covers/cover.jpg?1494052741" },
|
||||
Preview = @"https//b.ppy.sh/preview/586841.mp3",
|
||||
PlayCount = 62317,
|
||||
FavouriteCount = 161,
|
||||
},
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 2.01f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 2.87f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 3.76f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 3.93f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 4.37f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 5.13f,
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = 5.42f,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -18,7 +18,7 @@ using osu.Game.Rulesets.Taiko.UI;
|
||||
using System.Collections.Generic;
|
||||
using osu.Desktop.VisualTests.Beatmaps;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
@ -53,8 +53,8 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
time += RNG.Next(50, 500);
|
||||
}
|
||||
|
||||
TimingInfo timing = new TimingInfo();
|
||||
timing.ControlPoints.Add(new ControlPoint
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
{
|
||||
BeatLength = 200
|
||||
});
|
||||
@ -73,7 +73,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Author = @"peppy",
|
||||
},
|
||||
},
|
||||
TimingInfo = timing
|
||||
ControlPointInfo = controlPointInfo
|
||||
});
|
||||
|
||||
Add(new Drawable[]
|
||||
|
@ -7,10 +7,10 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Timing;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
@ -27,7 +27,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
|
||||
{
|
||||
Clear();
|
||||
Add(new ManiaPlayfield(cols, new List<ControlPoint>())
|
||||
Add(new ManiaPlayfield(cols, new List<TimingChange>())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -41,7 +41,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Clear();
|
||||
|
||||
ManiaPlayfield playField;
|
||||
Add(playField = new ManiaPlayfield(cols, new List<ControlPoint> { new ControlPoint { BeatLength = 200 } })
|
||||
Add(playField = new ManiaPlayfield(cols, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
57
osu.Desktop.VisualTests/Tests/TestCaseUserPanel.cs
Normal file
57
osu.Desktop.VisualTests/Tests/TestCaseUserPanel.cs
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseUserPanel : TestCase
|
||||
{
|
||||
public override string Description => @"Panels for displaying a user's status";
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
UserPanel flyte;
|
||||
UserPanel peppy;
|
||||
Add(new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(10f),
|
||||
Children = new[]
|
||||
{
|
||||
flyte = new UserPanel(new User
|
||||
{
|
||||
Username = @"flyte",
|
||||
Id = 3103765,
|
||||
Country = new Country { FlagName = @"JP" },
|
||||
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/3103765/5b012e13611d5761caa7e24fecb3d3a16e1cf48fc2a3032cfd43dd444af83d82.jpeg"
|
||||
}) { Width = 300 },
|
||||
peppy = new UserPanel(new User
|
||||
{
|
||||
Username = @"peppy",
|
||||
Id = 2,
|
||||
Country = new Country { FlagName = @"AU" },
|
||||
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/2/08cad88747c235a64fca5f1b770e100f120827ded1ffe3b66bfcd19c940afa65.jpeg"
|
||||
}) { Width = 300 },
|
||||
},
|
||||
});
|
||||
|
||||
flyte.Status.Value = new UserStatusOnline();
|
||||
peppy.Status.Value = new UserStatusSoloGame();
|
||||
|
||||
AddStep(@"spectating", () => { flyte.Status.Value = new UserStatusSpectating(); });
|
||||
AddStep(@"multiplaying", () => { flyte.Status.Value = new UserStatusMultiplayerGame(); });
|
||||
AddStep(@"modding", () => { flyte.Status.Value = new UserStatusModding(); });
|
||||
AddStep(@"offline", () => { flyte.Status.Value = new UserStatusOffline(); });
|
||||
AddStep(@"null status", () => { flyte.Status.Value = null; });
|
||||
}
|
||||
}
|
||||
}
|
@ -220,6 +220,8 @@
|
||||
<Compile Include="Tests\TestCaseLeaderboard.cs" />
|
||||
<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
|
||||
<Compile Include="Tests\TestCaseBeatmapDetailArea.cs" />
|
||||
<Compile Include="Tests\TestCaseUserPanel.cs" />
|
||||
<Compile Include="Tests\TestCaseDirect.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
|
@ -37,5 +37,7 @@ namespace osu.Desktop.Beatmaps.IO
|
||||
{
|
||||
// no-op
|
||||
}
|
||||
|
||||
public override Stream GetUnderlyingStream() => null;
|
||||
}
|
||||
}
|
||||
|
@ -5,11 +5,11 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@ -32,11 +32,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, previousPattern)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint controlPoint = Beatmap.TimingInfo.TimingPointAt(hitObject.StartTime, out overridePoint);
|
||||
|
||||
convertType = PatternType.None;
|
||||
if ((overridePoint ?? controlPoint)?.KiaiMode == false)
|
||||
if (Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
|
||||
convertType = PatternType.LowProbability;
|
||||
|
||||
var distanceData = hitObject as IHasDistance;
|
||||
@ -44,13 +41,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
repeatCount = repeatsData?.RepeatCount ?? 1;
|
||||
|
||||
double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(hitObject.StartTime);
|
||||
double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(hitObject.StartTime) * speedAdjustment;
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
|
||||
|
||||
// The true distance, accounting for any repeats
|
||||
double distance = (distanceData?.Distance ?? 0) * repeatCount;
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier);
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
|
@ -6,7 +6,7 @@ using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -25,17 +25,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
StairType = lastStair;
|
||||
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint controlPoint = beatmap.TimingInfo.TimingPointAt(hitObject.StartTime, out overridePoint);
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime);
|
||||
|
||||
var positionData = hitObject as IHasPosition;
|
||||
|
||||
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
|
||||
double timeSeparation = hitObject.StartTime - previousTime;
|
||||
|
||||
double beatLength = controlPoint.BeatLength;
|
||||
bool kiai = (overridePoint ?? controlPoint).KiaiMode;
|
||||
|
||||
if (timeSeparation <= 125)
|
||||
{
|
||||
// More than 120 BPM
|
||||
@ -72,12 +69,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
// More than 100 BPM stream
|
||||
convertType |= PatternType.ForceStack | PatternType.LowProbability;
|
||||
}
|
||||
else if (positionSeparation < 20 && density >= beatLength / 2.5)
|
||||
else if (positionSeparation < 20 && density >= timingPoint.BeatLength / 2.5)
|
||||
{
|
||||
// Low density stream
|
||||
convertType |= PatternType.Reverse | PatternType.LowProbability;
|
||||
}
|
||||
else if (density < beatLength / 2.5 || kiai)
|
||||
else if (density < timingPoint.BeatLength / 2.5 || effectPoint.KiaiMode)
|
||||
{
|
||||
// High density
|
||||
}
|
||||
|
@ -1,10 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
@ -40,14 +43,53 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (Time.Current > HitObject.StartTime)
|
||||
Colour = Color4.Green;
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
return;
|
||||
}
|
||||
|
||||
double offset = Math.Abs(Judgement.TimeOffset);
|
||||
|
||||
if (offset > HitObject.HitWindows.Miss / 2)
|
||||
return;
|
||||
|
||||
ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
|
||||
|
||||
if (tmpResult.HasValue)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.ManiaResult = tmpResult.Value;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
Colour = Color4.Green;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (Judgement.Result != HitResult.None)
|
||||
return false;
|
||||
|
||||
if (args.Key != Key)
|
||||
return false;
|
||||
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
return UpdateJudgement(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// </summary>
|
||||
public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
ReleaseHitWindows = HitWindows * release_window_lenience;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
|
||||
@ -17,9 +17,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// </summary>
|
||||
public HitWindows HitWindows { get; protected set; } = new HitWindows();
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
HitWindows = new HitWindows(difficulty.OverallDifficulty);
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Timing
|
||||
{
|
||||
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Timing
|
||||
|
||||
private readonly List<DrawableControlPoint> drawableControlPoints;
|
||||
|
||||
public ControlPointContainer(IEnumerable<ControlPoint> timingChanges)
|
||||
public ControlPointContainer(IEnumerable<TimingChange> timingChanges)
|
||||
{
|
||||
drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
|
||||
Children = drawableControlPoints;
|
||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Timing
|
||||
/// </summary>
|
||||
private class DrawableControlPoint : Container
|
||||
{
|
||||
private readonly ControlPoint timingChange;
|
||||
private readonly TimingChange timingChange;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.Timing
|
||||
/// the content container will scroll at twice the normal rate.
|
||||
/// </summary>
|
||||
/// <param name="timingChange">The control point to create the drawable control point for.</param>
|
||||
public DrawableControlPoint(ControlPoint timingChange)
|
||||
public DrawableControlPoint(TimingChange timingChange)
|
||||
{
|
||||
this.timingChange = timingChange;
|
||||
|
||||
|
23
osu.Game.Rulesets.Mania/Timing/TimingChange.cs
Normal file
23
osu.Game.Rulesets.Mania/Timing/TimingChange.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Timing
|
||||
{
|
||||
public class TimingChange
|
||||
{
|
||||
/// <summary>
|
||||
/// The time at which this timing change happened.
|
||||
/// </summary>
|
||||
public double Time;
|
||||
|
||||
/// <summary>
|
||||
/// The beat length.
|
||||
/// </summary>
|
||||
public double BeatLength = 500;
|
||||
|
||||
/// <summary>
|
||||
/// The speed multiplier.
|
||||
/// </summary>
|
||||
public double SpeedMultiplier = 1;
|
||||
}
|
||||
}
|
@ -17,7 +17,6 @@ using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public readonly ControlPointContainer ControlPointContainer;
|
||||
|
||||
public Column(IEnumerable<ControlPoint> timingChanges)
|
||||
public Column(IEnumerable<TimingChange> timingChanges)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
@ -2,19 +2,22 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -33,22 +36,32 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
|
||||
{
|
||||
ControlPoint firstTimingChange = Beatmap.TimingInfo.ControlPoints.FirstOrDefault(t => t.TimingChange);
|
||||
double lastSpeedMultiplier = 1;
|
||||
double lastBeatLength = 500;
|
||||
|
||||
if (firstTimingChange == null)
|
||||
throw new InvalidOperationException("The Beatmap contains no timing points!");
|
||||
// Merge timing + difficulty points
|
||||
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
|
||||
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
|
||||
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
|
||||
|
||||
// Generate the timing points, making non-timing changes use the previous timing change
|
||||
var timingChanges = Beatmap.TimingInfo.ControlPoints.Select(c =>
|
||||
var timingChanges = allPoints.Select(c =>
|
||||
{
|
||||
ControlPoint t = c.Clone();
|
||||
var timingPoint = c as TimingControlPoint;
|
||||
var difficultyPoint = c as DifficultyControlPoint;
|
||||
|
||||
if (c.TimingChange)
|
||||
firstTimingChange = c;
|
||||
else
|
||||
t.BeatLength = firstTimingChange.BeatLength;
|
||||
if (timingPoint != null)
|
||||
lastBeatLength = timingPoint.BeatLength;
|
||||
|
||||
return t;
|
||||
if (difficultyPoint != null)
|
||||
lastSpeedMultiplier = difficultyPoint.SpeedMultiplier;
|
||||
|
||||
return new TimingChange
|
||||
{
|
||||
Time = c.Time,
|
||||
BeatLength = lastBeatLength,
|
||||
SpeedMultiplier = lastSpeedMultiplier
|
||||
};
|
||||
});
|
||||
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
|
@ -19,7 +19,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
@ -65,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly int columnCount;
|
||||
|
||||
public ManiaPlayfield(int columnCount, IEnumerable<ControlPoint> timingChanges)
|
||||
public ManiaPlayfield(int columnCount, IEnumerable<TimingChange> timingChanges)
|
||||
{
|
||||
this.columnCount = columnCount;
|
||||
|
||||
|
@ -78,6 +78,7 @@
|
||||
<Compile Include="Mods\ManiaMod.cs" />
|
||||
<Compile Include="UI\SpecialColumnPosition.cs" />
|
||||
<Compile Include="Timing\ControlPointContainer.cs" />
|
||||
<Compile Include="Timing\TimingChange.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
@ -6,8 +6,8 @@ using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
return OsuScoreResult.Miss;
|
||||
}
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -10,6 +9,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Database;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -62,13 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / timing.SpeedMultiplierAt(StartTime);
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
Velocity = scoringDistance / timing.BeatLengthAt(StartTime);
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
}
|
||||
|
||||
|
@ -2,8 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public override bool NewCombo => true;
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Database;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
@ -77,8 +78,11 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
int repeats = repeatsData?.RepeatCount ?? 1;
|
||||
|
||||
double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(obj.StartTime);
|
||||
double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(obj.StartTime) * speedAdjustment;
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
|
||||
double speedAdjustment = difficultyPoint.SpeedMultiplier;
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength * speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
|
||||
|
@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -22,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER * 0.45f;
|
||||
public const float SYMBOL_BORDER = 8;
|
||||
public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
|
||||
private const double pre_beat_transition_time = 80;
|
||||
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
@ -63,6 +66,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
|
||||
public CirclePiece(bool isStrong = false)
|
||||
{
|
||||
EarlyActivationMilliseconds = pre_beat_transition_time;
|
||||
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
background = new CircularContainer
|
||||
@ -139,14 +144,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
Content.Width = 1 / Content.Scale.X;
|
||||
}
|
||||
|
||||
private const float edge_alpha_kiai = 0.5f;
|
||||
|
||||
private void resetEdgeEffects()
|
||||
{
|
||||
background.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour,
|
||||
Radius = KiaiMode ? 50 : 8
|
||||
Colour = AccentColour.Opacity(KiaiMode ? edge_alpha_kiai : 1f),
|
||||
Radius = KiaiMode ? 32 : 8
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
if (!effectPoint.KiaiMode)
|
||||
return;
|
||||
|
||||
if (beatIndex % (int)timingPoint.TimeSignature != 0)
|
||||
return;
|
||||
|
||||
double duration = timingPoint.BeatLength * 2;
|
||||
|
||||
background.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint);
|
||||
using (background.BeginDelayedSequence(pre_beat_transition_time))
|
||||
background.FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TaikoPiece : Container, IHasAccentColour
|
||||
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
|
||||
{
|
||||
private Color4 accentColour;
|
||||
/// <summary>
|
||||
@ -17,10 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
public virtual Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
}
|
||||
set { accentColour = value; }
|
||||
}
|
||||
|
||||
private bool kiaiMode;
|
||||
|
@ -5,9 +5,9 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
@ -55,11 +55,13 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
private double tickSpacing = 100;
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
tickSpacing = timing.BeatLengthAt(StartTime) / TickRate;
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||
|
||||
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public double HitWindowMiss = 95;
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
||||
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
@ -13,12 +13,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// <summary>
|
||||
/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
|
||||
/// </summary>
|
||||
public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
|
||||
public const float PLAYFIELD_RELATIVE_DIAMETER = 0.45f;
|
||||
|
||||
/// <summary>
|
||||
/// Scale multiplier for a strong circle.
|
||||
/// </summary>
|
||||
public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
|
||||
public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.4f;
|
||||
|
||||
/// <summary>
|
||||
/// Default circle diameter.
|
||||
@ -31,12 +31,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE;
|
||||
|
||||
/// <summary>
|
||||
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="ControlPoint.BeatLength"/> of 1000ms.
|
||||
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="TimingControlPoint.BeatLength"/> of 1000ms.
|
||||
/// </summary>
|
||||
private const double scroll_time = 6000;
|
||||
|
||||
/// <summary>
|
||||
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="ControlPoint.BeatLength"/> and other speed multipliers.
|
||||
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="TimingControlPoint.BeatLength"/> and other speed multipliers.
|
||||
/// </summary>
|
||||
public double ScrollTime;
|
||||
|
||||
@ -51,17 +51,17 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public bool Kiai { get; protected set; }
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000) / difficulty.SliderMultiplier;
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
|
||||
|
||||
ControlPoint overridePoint;
|
||||
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
|
||||
ScrollTime = scroll_time * (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier / 1000) / difficulty.SliderMultiplier;
|
||||
|
||||
if (overridePoint != null)
|
||||
Kiai |= overridePoint.KiaiMode;
|
||||
Kiai |= effectPoint.KiaiMode;
|
||||
}
|
||||
}
|
||||
}
|
@ -18,22 +18,23 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
internal class HitExplosion : CircularContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The judgement this hit explosion visualises.
|
||||
/// </summary>
|
||||
public readonly TaikoJudgement Judgement;
|
||||
|
||||
private readonly Box innerFill;
|
||||
|
||||
public HitExplosion(TaikoJudgement judgement)
|
||||
{
|
||||
Judgement = judgement;
|
||||
private readonly bool isRim;
|
||||
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
|
||||
public HitExplosion(TaikoJudgement judgement, bool isRim)
|
||||
{
|
||||
this.isRim = isRim;
|
||||
|
||||
Judgement = judgement;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
|
||||
BorderColour = Color4.White;
|
||||
@ -54,22 +55,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
switch (Judgement.TaikoResult)
|
||||
{
|
||||
case TaikoHitResult.Good:
|
||||
innerFill.Colour = colours.Green;
|
||||
break;
|
||||
case TaikoHitResult.Great:
|
||||
innerFill.Colour = colours.Blue;
|
||||
break;
|
||||
}
|
||||
innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScaleTo(5f, 1000, EasingTypes.OutQuint);
|
||||
ScaleTo(3f, 1000, EasingTypes.OutQuint);
|
||||
FadeOut(500);
|
||||
|
||||
Expire();
|
||||
@ -80,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
public void VisualiseSecondHit()
|
||||
{
|
||||
ResizeTo(Size * TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE, 50);
|
||||
ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
68
osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs
Normal file
68
osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs
Normal file
@ -0,0 +1,68 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class KiaiHitExplosion : CircularContainer
|
||||
{
|
||||
public readonly TaikoJudgement Judgement;
|
||||
|
||||
private readonly bool isRim;
|
||||
|
||||
public KiaiHitExplosion(TaikoJudgement judgement, bool isRim)
|
||||
{
|
||||
this.isRim = isRim;
|
||||
|
||||
Judgement = judgement;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER, 1);
|
||||
|
||||
Masking = true;
|
||||
Alpha = 0.25f;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
|
||||
Radius = 60,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScaleTo(new Vector2(1, 3f), 500, EasingTypes.OutQuint);
|
||||
FadeOut(250);
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Beatmaps;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
||||
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
|
||||
|
||||
var timingPoints = Beatmap.TimingInfo.ControlPoints.FindAll(cp => cp.TimingChange);
|
||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
|
||||
|
||||
if (timingPoints.Count == 0)
|
||||
return;
|
||||
@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
StartTime = time,
|
||||
};
|
||||
|
||||
barLine.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||
|
||||
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
||||
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
||||
|
@ -24,12 +24,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// <summary>
|
||||
/// The default play field height.
|
||||
/// </summary>
|
||||
public const float DEFAULT_PLAYFIELD_HEIGHT = 168f;
|
||||
public const float DEFAULT_PLAYFIELD_HEIGHT = 178f;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
|
||||
/// </summary>
|
||||
private const float hit_target_offset = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
|
||||
public const float HIT_TARGET_OFFSET = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the left area of the playfield. This area contains the input drum.
|
||||
@ -39,15 +39,18 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
protected override Container<Drawable> Content => hitObjectContainer;
|
||||
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
private readonly Container<DrawableBarLine> barLineContainer;
|
||||
private readonly Container<DrawableTaikoJudgement> judgementContainer;
|
||||
|
||||
private readonly Container hitObjectContainer;
|
||||
private readonly Container topLevelHitContainer;
|
||||
private readonly Container leftBackgroundContainer;
|
||||
private readonly Container rightBackgroundContainer;
|
||||
private readonly Box leftBackground;
|
||||
private readonly Box rightBackground;
|
||||
|
||||
private readonly Container overlayBackgroundContainer;
|
||||
private readonly Container backgroundContainer;
|
||||
|
||||
private readonly Box overlayBackground;
|
||||
private readonly Box background;
|
||||
|
||||
public TaikoPlayfield()
|
||||
{
|
||||
@ -59,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Height = DEFAULT_PLAYFIELD_HEIGHT,
|
||||
Children = new[]
|
||||
{
|
||||
rightBackgroundContainer = new Container
|
||||
backgroundContainer = new Container
|
||||
{
|
||||
Name = "Transparent playfield background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -73,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rightBackground = new Box
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.6f
|
||||
@ -82,24 +85,23 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Transparent playfield elements",
|
||||
Name = "Right area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
Margin = new MarginPadding { Left = left_area_size },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Hit target container",
|
||||
X = hit_target_offset,
|
||||
Name = "Masked elements",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
},
|
||||
barLineContainer = new Container<DrawableBarLine>
|
||||
{
|
||||
@ -114,23 +116,32 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
||||
{
|
||||
Name = "Kiai hit explosions",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
||||
{
|
||||
Name = "Judgements",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
}
|
||||
},
|
||||
leftBackgroundContainer = new Container
|
||||
overlayBackgroundContainer = new Container
|
||||
{
|
||||
Name = "Left overlay",
|
||||
Size = new Vector2(left_area_size, DEFAULT_PLAYFIELD_HEIGHT),
|
||||
BorderThickness = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBackground = new Box
|
||||
overlayBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
@ -164,11 +175,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
leftBackgroundContainer.BorderColour = colours.Gray0;
|
||||
leftBackground.Colour = colours.Gray1;
|
||||
overlayBackgroundContainer.BorderColour = colours.Gray0;
|
||||
overlayBackground.Colour = colours.Gray1;
|
||||
|
||||
rightBackgroundContainer.BorderColour = colours.Gray1;
|
||||
rightBackground.Colour = colours.Gray0;
|
||||
backgroundContainer.BorderColour = colours.Gray1;
|
||||
background.Colour = colours.Gray0;
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
|
||||
@ -204,6 +215,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
if (!wasHit)
|
||||
return;
|
||||
|
||||
bool isRim = judgedObject.HitObject is RimHit;
|
||||
|
||||
if (!secondHit)
|
||||
{
|
||||
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
|
||||
@ -212,7 +225,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||
}
|
||||
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, isRim));
|
||||
|
||||
if (judgedObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject.Judgement, isRim));
|
||||
|
||||
}
|
||||
else
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
|
||||
@ -221,7 +238,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// <summary>
|
||||
/// This is a very special type of container. It serves a similar purpose to <see cref="FillMode.Fit"/>, however unlike <see cref="FillMode.Fit"/>,
|
||||
/// this will only adjust the scale relative to the height of its parent and will maintain the original width relative to its parent.
|
||||
///
|
||||
///
|
||||
/// <para>
|
||||
/// By adjusting the scale relative to the height of its parent, the aspect ratio of this container's children is maintained, however this is undesirable
|
||||
/// in the case where the hit object container should not have its width adjusted by scale. To counteract this, another container is nested inside this
|
||||
|
@ -87,6 +87,7 @@
|
||||
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
||||
<Compile Include="UI\HitTarget.cs" />
|
||||
<Compile Include="UI\InputDrum.cs" />
|
||||
<Compile Include="UI\KiaiHitExplosion.cs" />
|
||||
<Compile Include="UI\DrawableTaikoJudgement.cs" />
|
||||
<Compile Include="UI\HitExplosion.cs" />
|
||||
<Compile Include="UI\TaikoHitRenderer.cs" />
|
||||
|
@ -7,6 +7,7 @@ using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Beatmaps
|
||||
where T : HitObject
|
||||
{
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
public TimingInfo TimingInfo = new TimingInfo();
|
||||
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
|
||||
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
|
||||
public readonly List<Color4> ComboColors = new List<Color4>
|
||||
{
|
||||
@ -46,7 +47,7 @@ namespace osu.Game.Beatmaps
|
||||
public Beatmap(Beatmap original = null)
|
||||
{
|
||||
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
|
||||
TimingInfo = original?.TimingInfo ?? TimingInfo;
|
||||
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
|
||||
Breaks = original?.Breaks ?? Breaks;
|
||||
ComboColors = original?.ComboColors ?? ComboColors;
|
||||
}
|
||||
|
17
osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
Normal file
17
osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class ControlPoint : IComparable<ControlPoint>
|
||||
{
|
||||
/// <summary>
|
||||
/// The time at which the control point takes effect.
|
||||
/// </summary>
|
||||
public double Time;
|
||||
|
||||
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
|
||||
}
|
||||
}
|
107
osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
Normal file
107
osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
Normal file
@ -0,0 +1,107 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Lists;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class ControlPointInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// All timing points.
|
||||
/// </summary>
|
||||
public readonly SortedList<TimingControlPoint> TimingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All difficulty points.
|
||||
/// </summary>
|
||||
public readonly SortedList<DifficultyControlPoint> DifficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All sound points.
|
||||
/// </summary>
|
||||
public readonly SortedList<SoundControlPoint> SoundPoints = new SortedList<SoundControlPoint>(Comparer<SoundControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All effect points.
|
||||
/// </summary>
|
||||
public readonly SortedList<EffectControlPoint> EffectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the difficulty control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the difficulty control point at.</param>
|
||||
/// <returns>The difficulty control point.</returns>
|
||||
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the effect control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the effect control point at.</param>
|
||||
/// <returns>The effect control point.</returns>
|
||||
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the sound control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the sound control point at.</param>
|
||||
/// <returns>The sound control point.</returns>
|
||||
public SoundControlPoint SoundPointAt(double time) => binarySearch(SoundPoints, time);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the timing control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the timing control point at.</param>
|
||||
/// <returns>The timing control point.</returns>
|
||||
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
|
||||
|
||||
/// <summary>
|
||||
/// Finds the maximum BPM represented by any timing control point.
|
||||
/// </summary>
|
||||
public double BPMMaximum =>
|
||||
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the minimum BPM represented by any timing control point.
|
||||
/// </summary>
|
||||
public double BPMMinimum =>
|
||||
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the mode BPM (most common BPM) represented by the control points.
|
||||
/// </summary>
|
||||
public double BPMMode =>
|
||||
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="list">The list to search.</param>
|
||||
/// <param name="time">The time to find the control point at.</param>
|
||||
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
|
||||
/// <returns>The active control point at <paramref name="time"/>.</returns>
|
||||
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
|
||||
where T : ControlPoint, new()
|
||||
{
|
||||
if (list.Count == 0)
|
||||
return new T();
|
||||
|
||||
if (time < list[0].Time)
|
||||
return prePoint ?? new T();
|
||||
|
||||
int index = list.BinarySearch(new T() { Time = time });
|
||||
|
||||
// Check if we've found an exact match (t == time)
|
||||
if (index >= 0)
|
||||
return list[index];
|
||||
|
||||
index = ~index;
|
||||
|
||||
// BinarySearch will return the index of the first element _greater_ than the search
|
||||
// This is the inactive point - the active point is the one before it (index - 1)
|
||||
return list[index - 1];
|
||||
}
|
||||
}
|
||||
}
|
13
osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
Normal file
13
osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class DifficultyControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// The speed multiplier at this control point.
|
||||
/// </summary>
|
||||
public double SpeedMultiplier = 1;
|
||||
}
|
||||
}
|
18
osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
Normal file
18
osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class EffectControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this control point enables Kiai mode.
|
||||
/// </summary>
|
||||
public bool KiaiMode;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the first bar line of this control point is ignored.
|
||||
/// </summary>
|
||||
public bool OmitFirstBarLine;
|
||||
}
|
||||
}
|
18
osu.Game/Beatmaps/ControlPoints/SoundControlPoint.cs
Normal file
18
osu.Game/Beatmaps/ControlPoints/SoundControlPoint.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class SoundControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// The default sample bank at this control point.
|
||||
/// </summary>
|
||||
public string SampleBank;
|
||||
|
||||
/// <summary>
|
||||
/// The default sample volume at this control point.
|
||||
/// </summary>
|
||||
public int SampleVolume;
|
||||
}
|
||||
}
|
20
osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
Normal file
20
osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class TimingControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// The time signature at this control point.
|
||||
/// </summary>
|
||||
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
||||
|
||||
/// <summary>
|
||||
/// The beat length at this control point.
|
||||
/// </summary>
|
||||
public double BeatLength = 500;
|
||||
}
|
||||
}
|
@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
|
||||
Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
|
||||
|
||||
foreach (var h in Objects)
|
||||
h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);
|
||||
h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
|
||||
|
||||
PreprocessHitObjects();
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
internal class DifficultyColouredContainer : Container, IHasAccentColour
|
||||
public class DifficultyColouredContainer : Container, IHasAccentColour
|
||||
{
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
|
@ -11,7 +11,7 @@ using OpenTK.Graphics;
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
|
||||
internal class DifficultyIcon : DifficultyColouredContainer
|
||||
public class DifficultyIcon : DifficultyColouredContainer
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
|
@ -8,6 +8,7 @@ using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
@ -241,6 +242,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double speedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
@ -275,18 +277,48 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
|
||||
beatmap.TimingInfo.ControlPoints.Add(new ControlPoint
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||
SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
SpeedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1,
|
||||
TimingChange = timingChange,
|
||||
TimeSignature = timeSignature,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
TimeSignature = timeSignature
|
||||
});
|
||||
}
|
||||
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
}
|
||||
|
||||
if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
|
||||
{
|
||||
beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume
|
||||
});
|
||||
}
|
||||
|
||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||
{
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void handleColours(Beatmap beatmap, string key, string val, ref bool hasCustomColours)
|
||||
|
@ -63,5 +63,7 @@ namespace osu.Game.Beatmaps.IO
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract Stream GetUnderlyingStream();
|
||||
}
|
||||
}
|
@ -49,5 +49,7 @@ namespace osu.Game.Beatmaps.IO
|
||||
archive.Dispose();
|
||||
archiveStream.Dispose();
|
||||
}
|
||||
|
||||
public override Stream GetUnderlyingStream() => archiveStream;
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class ControlPoint
|
||||
{
|
||||
public string SampleBank;
|
||||
public int SampleVolume;
|
||||
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
||||
public double Time;
|
||||
public double BeatLength = 500;
|
||||
public double SpeedMultiplier = 1;
|
||||
public bool TimingChange = true;
|
||||
public bool KiaiMode;
|
||||
public bool OmitFirstBarLine;
|
||||
|
||||
public ControlPoint Clone() => (ControlPoint)MemberwiseClone();
|
||||
}
|
||||
}
|
@ -1,80 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class TimingInfo
|
||||
{
|
||||
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
|
||||
|
||||
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
||||
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
||||
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
|
||||
|
||||
public double BPMAt(double time)
|
||||
{
|
||||
return 60000 / BeatLengthAt(time);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the speed multiplier at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the speed multiplier at.</param>
|
||||
/// <returns>The speed multiplier.</returns>
|
||||
public double SpeedMultiplierAt(double time)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
|
||||
return overridePoint?.SpeedMultiplier ?? timingPoint?.SpeedMultiplier ?? 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the beat length at a time. This is expressed in milliseconds.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the beat length at.</param>
|
||||
/// <returns>The beat length.</returns>
|
||||
public double BeatLengthAt(double time)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
|
||||
return timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the timing point at a time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the timing point at.</param>
|
||||
/// <param name="overridePoint">The timing point containing the velocity change of the returned timing point.</param>
|
||||
/// <returns>The timing point.</returns>
|
||||
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
||||
{
|
||||
overridePoint = null;
|
||||
|
||||
ControlPoint timingPoint = null;
|
||||
foreach (var controlPoint in ControlPoints)
|
||||
{
|
||||
// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
|
||||
// This null check makes it so that the first ControlPoint that makes a timing change is used as
|
||||
// the timingPoint for those HitObject(s).
|
||||
if (controlPoint.Time <= time || timingPoint == null)
|
||||
{
|
||||
if (controlPoint.TimingChange)
|
||||
{
|
||||
timingPoint = controlPoint;
|
||||
overridePoint = null;
|
||||
}
|
||||
else
|
||||
overridePoint = controlPoint;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
|
||||
return timingPoint ?? new ControlPoint();
|
||||
}
|
||||
}
|
||||
}
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.IO;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Screens.Menu;
|
||||
using SQLite.Net;
|
||||
using SQLiteNetExtensions.Extensions;
|
||||
|
||||
@ -38,6 +39,10 @@ namespace osu.Game.Database
|
||||
{
|
||||
foreach (var b in GetAllWithChildren<BeatmapSetInfo>(b => b.DeletePending))
|
||||
{
|
||||
if (b.Hash == Intro.MENU_MUSIC_BEATMAP_HASH)
|
||||
// this is a bit hacky, but will do for now.
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
Storage.Delete(b.Path);
|
||||
@ -97,50 +102,49 @@ namespace osu.Game.Database
|
||||
typeof(BeatmapDifficulty),
|
||||
};
|
||||
|
||||
public void Import(string path)
|
||||
{
|
||||
try
|
||||
{
|
||||
Import(ArchiveReader.GetReader(Storage, path));
|
||||
|
||||
// We may or may not want to delete the file depending on where it is stored.
|
||||
// e.g. reconstructing/repairing database with beatmaps from default storage.
|
||||
// Also, not always a single file, i.e. for LegacyFilesystemReader
|
||||
// TODO: Add a check to prevent files from storage to be deleted.
|
||||
try
|
||||
{
|
||||
File.Delete(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $@"Could not delete file at {path}");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, @"Could not import beatmap set");
|
||||
}
|
||||
}
|
||||
|
||||
public void Import(ArchiveReader archiveReader)
|
||||
{
|
||||
BeatmapSetInfo set = getBeatmapSet(archiveReader);
|
||||
|
||||
//If we have an ID then we already exist in the database.
|
||||
if (set.ID == 0)
|
||||
Import(new[] { set });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
|
||||
/// </summary>
|
||||
/// <param name="paths">Multiple locations on disk</param>
|
||||
public void Import(IEnumerable<string> paths)
|
||||
public void Import(params string[] paths)
|
||||
{
|
||||
foreach (string p in paths)
|
||||
{
|
||||
try
|
||||
{
|
||||
BeatmapSetInfo set = getBeatmapSet(p);
|
||||
|
||||
//If we have an ID then we already exist in the database.
|
||||
if (set.ID == 0)
|
||||
Import(new[] { set });
|
||||
|
||||
// We may or may not want to delete the file depending on where it is stored.
|
||||
// e.g. reconstructing/repairing database with beatmaps from default storage.
|
||||
// Also, not always a single file, i.e. for LegacyFilesystemReader
|
||||
// TODO: Add a check to prevent files from storage to be deleted.
|
||||
try
|
||||
{
|
||||
File.Delete(p);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $@"Could not delete file at {p}");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, @"Could not import beatmap set");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Import <see cref="BeatmapSetInfo"/> from <paramref name="path"/>.
|
||||
/// </summary>
|
||||
/// <param name="path">Location on disk</param>
|
||||
public void Import(string path)
|
||||
{
|
||||
Import(new[] { path });
|
||||
Import(p);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -148,29 +152,26 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <param name="path">Content location</param>
|
||||
/// <returns><see cref="BeatmapSetInfo"/></returns>
|
||||
private BeatmapSetInfo getBeatmapSet(string path)
|
||||
{
|
||||
string hash = null;
|
||||
private BeatmapSetInfo getBeatmapSet(string path) => getBeatmapSet(ArchiveReader.GetReader(Storage, path));
|
||||
|
||||
private BeatmapSetInfo getBeatmapSet(ArchiveReader archiveReader)
|
||||
{
|
||||
BeatmapMetadata metadata;
|
||||
|
||||
using (var reader = ArchiveReader.GetReader(Storage, path))
|
||||
{
|
||||
using (var stream = new StreamReader(reader.GetStream(reader.BeatmapFilenames[0])))
|
||||
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
||||
}
|
||||
using (var stream = new StreamReader(archiveReader.GetStream(archiveReader.BeatmapFilenames[0])))
|
||||
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
||||
|
||||
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
|
||||
string hash;
|
||||
string path;
|
||||
|
||||
using (var input = archiveReader.GetUnderlyingStream())
|
||||
{
|
||||
using (var input = Storage.GetStream(path))
|
||||
{
|
||||
hash = input.GetMd5Hash();
|
||||
input.Seek(0, SeekOrigin.Begin);
|
||||
path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
|
||||
if (!Storage.Exists(path))
|
||||
using (var output = Storage.GetStream(path, FileAccess.Write))
|
||||
input.CopyTo(output);
|
||||
}
|
||||
hash = input.GetMd5Hash();
|
||||
input.Seek(0, SeekOrigin.Begin);
|
||||
path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
|
||||
if (!Storage.Exists(path))
|
||||
using (var output = Storage.GetStream(path, FileAccess.Write))
|
||||
input.CopyTo(output);
|
||||
}
|
||||
|
||||
var existing = Connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
|
||||
|
@ -43,6 +43,9 @@ namespace osu.Game.Database
|
||||
[Ignore]
|
||||
public BeatmapMetrics Metrics { get; set; }
|
||||
|
||||
[Ignore]
|
||||
public BeatmapOnlineInfo OnlineInfo { get; set; }
|
||||
|
||||
public string Path { get; set; }
|
||||
|
||||
[JsonProperty("file_md5")]
|
||||
|
38
osu.Game/Database/BeatmapOnlineInfo.cs
Normal file
38
osu.Game/Database/BeatmapOnlineInfo.cs
Normal file
@ -0,0 +1,38 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Beatmap info retrieved for previewing locally without having the beatmap downloaded.
|
||||
/// </summary>
|
||||
public class BeatmapOnlineInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The different sizes of cover art for this beatmap: cover, cover@2x, card, card@2x, list, list@2x.
|
||||
/// </summary>
|
||||
[JsonProperty(@"covers")]
|
||||
public IEnumerable<string> Covers { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A small sample clip of this beatmap's song.
|
||||
/// </summary>
|
||||
[JsonProperty(@"previewUrl")]
|
||||
public string Preview { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of plays this beatmap has.
|
||||
/// </summary>
|
||||
[JsonProperty(@"play_count")]
|
||||
public int PlayCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of people who have favourited this map.
|
||||
/// </summary>
|
||||
[JsonProperty(@"favourite_count")]
|
||||
public int FavouriteCount { get; set; }
|
||||
}
|
||||
}
|
37
osu.Game/Database/OnlineWorkingBeatmap.cs
Normal file
37
osu.Game/Database/OnlineWorkingBeatmap.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
internal class OnlineWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly TextureStore textures;
|
||||
private readonly TrackManager tracks;
|
||||
|
||||
public OnlineWorkingBeatmap(BeatmapInfo beatmapInfo, TextureStore textures, TrackManager tracks) : base(beatmapInfo)
|
||||
{
|
||||
this.textures = textures;
|
||||
this.tracks = tracks;
|
||||
}
|
||||
|
||||
protected override Beatmap GetBeatmap()
|
||||
{
|
||||
return new Beatmap();
|
||||
}
|
||||
|
||||
protected override Texture GetBackground()
|
||||
{
|
||||
return textures.Get(BeatmapInfo.OnlineInfo.Covers.FirstOrDefault());
|
||||
}
|
||||
|
||||
protected override Track GetTrack()
|
||||
{
|
||||
return tracks.Get(BeatmapInfo.OnlineInfo.Preview);
|
||||
}
|
||||
}
|
||||
}
|
23
osu.Game/Database/RankStatus.cs
Normal file
23
osu.Game/Database/RankStatus.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public enum RankStatus
|
||||
{
|
||||
Any = 7,
|
||||
[Description("Ranked & Approved")]
|
||||
RankedApproved = 0,
|
||||
Approved = 1,
|
||||
Loved = 8,
|
||||
Favourites = 2,
|
||||
[Description("Mod Requests")]
|
||||
ModRequests = 3,
|
||||
Pending = 4,
|
||||
Graveyard = 5,
|
||||
[Description("My Maps")]
|
||||
MyMaps = 6,
|
||||
}
|
||||
}
|
@ -44,6 +44,11 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// </summary>
|
||||
public bool HideAlphaDiscrepancies = true;
|
||||
|
||||
/// <summary>
|
||||
/// The relative velocity of the triangles. Default is 1.
|
||||
/// </summary>
|
||||
public float Velocity = 1;
|
||||
|
||||
public float TriangleScale
|
||||
{
|
||||
get { return triangleScale; }
|
||||
@ -78,7 +83,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
foreach (var t in Children)
|
||||
{
|
||||
t.Alpha = adjustedAlpha;
|
||||
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
|
||||
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale * Velocity);
|
||||
if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
|
||||
t.Expire();
|
||||
}
|
||||
|
67
osu.Game/Graphics/Containers/BeatSyncedContainer.cs
Normal file
67
osu.Game/Graphics/Containers/BeatSyncedContainer.cs
Normal file
@ -0,0 +1,67 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class BeatSyncedContainer : Container
|
||||
{
|
||||
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private int lastBeat;
|
||||
private TimingControlPoint lastTimingPoint;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, TrackAmplitudes)"/>.
|
||||
/// This allows for adding easing to animations that may be synchronised to the beat.
|
||||
/// </summary>
|
||||
protected double EarlyActivationMilliseconds;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (Beatmap.Value?.Track == null)
|
||||
return;
|
||||
|
||||
double currentTrackTime = Beatmap.Value.Track.CurrentTime + EarlyActivationMilliseconds;
|
||||
|
||||
TimingControlPoint timingPoint = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
|
||||
EffectControlPoint effectPoint = Beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
|
||||
|
||||
if (timingPoint.BeatLength == 0)
|
||||
return;
|
||||
|
||||
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
|
||||
|
||||
// The beats before the start of the first control point are off by 1, this should do the trick
|
||||
if (currentTrackTime < timingPoint.Time)
|
||||
beatIndex--;
|
||||
|
||||
if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
|
||||
return;
|
||||
|
||||
double offsetFromBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
|
||||
|
||||
using (BeginDelayedSequence(offsetFromBeat, true))
|
||||
OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes);
|
||||
|
||||
lastBeat = beatIndex;
|
||||
lastTimingPoint = timingPoint;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
Beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class ReverseDepthFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
|
||||
{
|
||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||
protected override IEnumerable<T> FlowingChildren => base.FlowingChildren.Reverse();
|
||||
}
|
||||
}
|
@ -113,7 +113,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
protected class OsuDropdownHeader : DropdownHeader
|
||||
public class OsuDropdownHeader : DropdownHeader
|
||||
{
|
||||
private readonly SpriteText label;
|
||||
protected override string Label
|
||||
|
32
osu.Game/Graphics/UserInterface/OsuEnumDropdown.cs
Normal file
32
osu.Game/Graphics/UserInterface/OsuEnumDropdown.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuEnumDropdown<T> : OsuDropdown<T>
|
||||
{
|
||||
public OsuEnumDropdown()
|
||||
{
|
||||
if (!typeof(T).IsEnum)
|
||||
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
|
||||
|
||||
List<KeyValuePair<string, T>> items = new List<KeyValuePair<string, T>>();
|
||||
foreach(var val in (T[])Enum.GetValues(typeof(T)))
|
||||
{
|
||||
var field = typeof(T).GetField(Enum.GetName(typeof(T), val));
|
||||
items.Add(
|
||||
new KeyValuePair<string, T>(
|
||||
field.GetCustomAttribute<DescriptionAttribute>()?.Description ?? Enum.GetName(typeof(T), val),
|
||||
val
|
||||
)
|
||||
);
|
||||
}
|
||||
Items = items;
|
||||
}
|
||||
}
|
||||
}
|
@ -57,9 +57,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
private class OsuTabItem : TabItem<T>
|
||||
public class OsuTabItem : TabItem<T>
|
||||
{
|
||||
private readonly SpriteText text;
|
||||
protected readonly SpriteText Text;
|
||||
private readonly Box box;
|
||||
|
||||
private Color4? accentColour;
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
accentColour = value;
|
||||
if (!Active)
|
||||
text.Colour = value;
|
||||
Text.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -94,13 +94,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private void fadeActive()
|
||||
{
|
||||
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
|
@ -41,6 +41,8 @@ namespace osu.Game
|
||||
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
private DirectOverlay direct;
|
||||
|
||||
private Intro intro
|
||||
{
|
||||
get
|
||||
@ -70,6 +72,8 @@ namespace osu.Game
|
||||
|
||||
public void ToggleSettings() => settings.ToggleVisibility();
|
||||
|
||||
public void ToggleDirect() => direct.ToggleVisibility();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -82,7 +86,7 @@ namespace osu.Game
|
||||
if (args?.Length > 0)
|
||||
{
|
||||
var paths = args.Where(a => !a.StartsWith(@"-"));
|
||||
Task.Run(() => BeatmapDatabase.Import(paths));
|
||||
Task.Run(() => BeatmapDatabase.Import(paths.ToArray()));
|
||||
}
|
||||
|
||||
Dependencies.Cache(this);
|
||||
@ -160,6 +164,7 @@ namespace osu.Game
|
||||
});
|
||||
|
||||
//overlay elements
|
||||
LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
|
||||
LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
|
||||
LoadComponentAsync(settings = new SettingsOverlay { Depth = -1 }, overlayContent.Add);
|
||||
LoadComponentAsync(musicController = new MusicController
|
||||
@ -249,6 +254,9 @@ namespace osu.Game
|
||||
case Key.O:
|
||||
settings.ToggleVisibility();
|
||||
return true;
|
||||
case Key.D:
|
||||
direct.ToggleVisibility();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -280,6 +288,7 @@ namespace osu.Game
|
||||
Toolbar.State = Visibility.Hidden;
|
||||
musicController.State = Visibility.Hidden;
|
||||
chat.State = Visibility.Hidden;
|
||||
direct.State = Visibility.Hidden;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
193
osu.Game/Overlays/Direct/DirectGridPanel.cs
Normal file
193
osu.Game/Overlays/Direct/DirectGridPanel.cs
Normal file
@ -0,0 +1,193 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class DirectGridPanel : DirectPanel
|
||||
{
|
||||
private const float horizontal_padding = 10;
|
||||
private const float vertical_padding = 5;
|
||||
|
||||
private FillFlowContainer bottomPanel;
|
||||
|
||||
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
|
||||
{
|
||||
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
|
||||
CornerRadius = 4;
|
||||
Masking = true;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
Radius = 3f,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
FadeInFromZero(200, EasingTypes.Out);
|
||||
bottomPanel.LayoutDuration = 200;
|
||||
bottomPanel.LayoutEasing = EasingTypes.Out;
|
||||
bottomPanel.Origin = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation, TextureStore textures)
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
GetBackground(textures),
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
bottomPanel = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, vertical_padding),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = horizontal_padding, Right = horizontal_padding },
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
|
||||
TextSize = 18,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = vertical_padding,
|
||||
Bottom = vertical_padding,
|
||||
Left = horizontal_padding,
|
||||
Right = horizontal_padding,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "mapped by ",
|
||||
TextSize = 14,
|
||||
Shadow = false,
|
||||
Colour = colours.Gray5,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = SetInfo.Metadata.Author,
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
Shadow = false,
|
||||
Colour = colours.BlueDark,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 14,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"from {SetInfo.Metadata.Source}",
|
||||
TextSize = 14,
|
||||
Shadow = false,
|
||||
Colour = colours.Gray5,
|
||||
Alpha = string.IsNullOrEmpty(SetInfo.Metadata.Source) ? 0f : 1f,
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Right = vertical_padding },
|
||||
Children = new[]
|
||||
{
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.Beatmaps.FirstOrDefault()?.OnlineInfo.PlayCount ?? 0)
|
||||
{
|
||||
Margin = new MarginPadding { Right = 1 },
|
||||
},
|
||||
new Statistic(FontAwesome.fa_heart, SetInfo.Beatmaps.FirstOrDefault()?.OnlineInfo.FavouriteCount ?? 0),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
197
osu.Game/Overlays/Direct/DirectListPanel.cs
Normal file
197
osu.Game/Overlays/Direct/DirectListPanel.cs
Normal file
@ -0,0 +1,197 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Database;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class DirectListPanel : DirectPanel
|
||||
{
|
||||
private const float horizontal_padding = 10;
|
||||
private const float vertical_padding = 5;
|
||||
private const float height = 70;
|
||||
|
||||
public DirectListPanel(BeatmapSetInfo beatmap) : base(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = height;
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
Radius = 3f,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
FadeInFromZero(200, EasingTypes.Out);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation, TextureStore textures)
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
GetBackground(textures),
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.25f), Color4.Black.Opacity(0.75f)),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding, Left = horizontal_padding, Right = vertical_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
|
||||
TextSize = 18,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Right = height - vertical_padding * 2 + vertical_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Statistic(FontAwesome.fa_play_circle, SetInfo.Beatmaps.FirstOrDefault()?.OnlineInfo.PlayCount ?? 0)
|
||||
{
|
||||
Margin = new MarginPadding { Right = 1 },
|
||||
},
|
||||
new Statistic(FontAwesome.fa_heart, SetInfo.Beatmaps.FirstOrDefault()?.OnlineInfo.FavouriteCount ?? 0),
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "mapped by ",
|
||||
TextSize = 14,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = SetInfo.Metadata.Author,
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
},
|
||||
},
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"from {SetInfo.Metadata.Source}",
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
TextSize = 14,
|
||||
Alpha = string.IsNullOrEmpty(SetInfo.Metadata.Source) ? 0f : 1f,
|
||||
},
|
||||
},
|
||||
},
|
||||
new DownloadButton
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Size = new Vector2(height - vertical_padding * 2),
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private class DownloadButton : ClickableContainer
|
||||
{
|
||||
private readonly TextAwesome icon;
|
||||
|
||||
public DownloadButton()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
UseFullGlyphHeight = false,
|
||||
TextSize = 30,
|
||||
Icon = FontAwesome.fa_osu_chevron_down_o,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(0.9f, 1000, EasingTypes.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1.1f, 500, EasingTypes.OutElastic);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
88
osu.Game/Overlays/Direct/DirectPanel.cs
Normal file
88
osu.Game/Overlays/Direct/DirectPanel.cs
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public abstract class DirectPanel : Container
|
||||
{
|
||||
protected readonly BeatmapSetInfo SetInfo;
|
||||
|
||||
protected DirectPanel(BeatmapSetInfo setInfo)
|
||||
{
|
||||
SetInfo = setInfo;
|
||||
}
|
||||
|
||||
protected IEnumerable<DifficultyIcon> GetDifficultyIcons()
|
||||
{
|
||||
var icons = new List<DifficultyIcon>();
|
||||
|
||||
foreach (var b in SetInfo.Beatmaps)
|
||||
icons.Add(new DifficultyIcon(b));
|
||||
|
||||
return icons;
|
||||
}
|
||||
|
||||
protected Drawable GetBackground(TextureStore textures)
|
||||
{
|
||||
return new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null))
|
||||
{
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
}) { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
public class Statistic : FillFlowContainer
|
||||
{
|
||||
private readonly SpriteText text;
|
||||
|
||||
private int value;
|
||||
public int Value
|
||||
{
|
||||
get { return value; }
|
||||
set
|
||||
{
|
||||
this.value = value;
|
||||
text.Text = Value.ToString(@"N0");
|
||||
}
|
||||
}
|
||||
|
||||
public Statistic(FontAwesome icon, int value = 0)
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Horizontal;
|
||||
Spacing = new Vector2(5f, 0f);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
},
|
||||
new TextAwesome
|
||||
{
|
||||
Icon = icon,
|
||||
Shadow = true,
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Top = 1 },
|
||||
},
|
||||
};
|
||||
|
||||
Value = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
233
osu.Game/Overlays/Direct/FilterControl.cs
Normal file
233
osu.Game/Overlays/Direct/FilterControl.cs
Normal file
@ -0,0 +1,233 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class FilterControl : Container
|
||||
{
|
||||
public static readonly float HEIGHT = 35 + 32 + 30 + padding * 2; // search + mode toggle buttons + sort tabs + padding
|
||||
|
||||
private const float padding = 10;
|
||||
|
||||
private readonly Box tabStrip;
|
||||
private readonly FillFlowContainer<RulesetToggleButton> modeButtons;
|
||||
|
||||
public readonly SearchTextBox Search;
|
||||
public readonly SortTabControl SortTabs;
|
||||
public readonly OsuEnumDropdown<RankStatus> RankStatusDropdown;
|
||||
public readonly Bindable<DirectOverlay.PanelDisplayStyle> DisplayStyle = new Bindable<DirectOverlay.PanelDisplayStyle>();
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || RankStatusDropdown.Contains(screenSpacePos);
|
||||
|
||||
public FilterControl()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = HEIGHT;
|
||||
DisplayStyle.Value = DirectOverlay.PanelDisplayStyle.Grid;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"384552"),
|
||||
Alpha = 0.9f,
|
||||
},
|
||||
tabStrip = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = DirectOverlay.WIDTH_PADDING, Right = DirectOverlay.WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Search = new DirectSearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = padding },
|
||||
},
|
||||
modeButtons = new FillFlowContainer<RulesetToggleButton>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(padding, 0f),
|
||||
Margin = new MarginPadding { Top = padding },
|
||||
},
|
||||
SortTabs = new SortTabControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Spacing = new Vector2(10f, 0f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Margin = new MarginPadding { Top = HEIGHT - SlimEnumDropdown<DirectTab>.HEIGHT - padding, Right = DirectOverlay.WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
new DisplayStyleToggleButton(FontAwesome.fa_th_large, DirectOverlay.PanelDisplayStyle.Grid, DisplayStyle),
|
||||
new DisplayStyleToggleButton(FontAwesome.fa_list_ul, DirectOverlay.PanelDisplayStyle.List, DisplayStyle),
|
||||
},
|
||||
},
|
||||
RankStatusDropdown = new SlimEnumDropdown<RankStatus>
|
||||
{
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Width = 160f,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
RankStatusDropdown.Current.Value = RankStatus.RankedApproved;
|
||||
SortTabs.Current.Value = SortCriteria.Title;
|
||||
SortTabs.Current.TriggerChange();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, RulesetDatabase rulesets, OsuColour colours)
|
||||
{
|
||||
tabStrip.Colour = colours.Yellow;
|
||||
RankStatusDropdown.AccentColour = colours.BlueDark;
|
||||
|
||||
var b = new Bindable<RulesetInfo>(); //backup bindable incase the game is null
|
||||
foreach (var r in rulesets.AllRulesets)
|
||||
{
|
||||
modeButtons.Add(new RulesetToggleButton(game?.Ruleset ?? b, r));
|
||||
}
|
||||
}
|
||||
|
||||
private class DirectSearchTextBox : SearchTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => backgroundColour;
|
||||
protected override Color4 BackgroundFocused => backgroundColour;
|
||||
|
||||
private Color4 backgroundColour;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
backgroundColour = colours.Gray2.Opacity(0.9f);
|
||||
}
|
||||
}
|
||||
|
||||
private class RulesetToggleButton : ClickableContainer
|
||||
{
|
||||
private readonly TextAwesome icon;
|
||||
|
||||
private RulesetInfo ruleset;
|
||||
public RulesetInfo Ruleset
|
||||
{
|
||||
get { return ruleset; }
|
||||
set
|
||||
{
|
||||
ruleset = value;
|
||||
icon.Icon = Ruleset.CreateInstance().Icon;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Bindable<RulesetInfo> bindable;
|
||||
|
||||
private void Bindable_ValueChanged(RulesetInfo obj)
|
||||
{
|
||||
icon.FadeTo(Ruleset.ID == obj?.ID ? 1f : 0.5f, 100);
|
||||
}
|
||||
|
||||
public RulesetToggleButton(Bindable<RulesetInfo> bindable, RulesetInfo ruleset)
|
||||
{
|
||||
this.bindable = bindable;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
TextSize = 32,
|
||||
}
|
||||
};
|
||||
|
||||
Ruleset = ruleset;
|
||||
bindable.ValueChanged += Bindable_ValueChanged;
|
||||
Bindable_ValueChanged(bindable.Value);
|
||||
Action = () => bindable.Value = Ruleset;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= Bindable_ValueChanged;
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
|
||||
private class DisplayStyleToggleButton : ClickableContainer
|
||||
{
|
||||
private readonly TextAwesome icon;
|
||||
private readonly DirectOverlay.PanelDisplayStyle style;
|
||||
private readonly Bindable<DirectOverlay.PanelDisplayStyle> bindable;
|
||||
|
||||
public DisplayStyleToggleButton(FontAwesome icon, DirectOverlay.PanelDisplayStyle style, Bindable<DirectOverlay.PanelDisplayStyle> bindable)
|
||||
{
|
||||
this.bindable = bindable;
|
||||
this.style = style;
|
||||
Size = new Vector2(SlimEnumDropdown<DirectTab>.HEIGHT);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
this.icon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = icon,
|
||||
TextSize = 18,
|
||||
UseFullGlyphHeight = false,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
};
|
||||
|
||||
bindable.ValueChanged += Bindable_ValueChanged;
|
||||
Bindable_ValueChanged(bindable.Value);
|
||||
Action = () => bindable.Value = this.style;
|
||||
}
|
||||
|
||||
private void Bindable_ValueChanged(DirectOverlay.PanelDisplayStyle style)
|
||||
{
|
||||
icon.FadeTo(style == this.style ? 1.0f : 0.5f, 100);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
bindable.ValueChanged -= Bindable_ValueChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
124
osu.Game/Overlays/Direct/Header.cs
Normal file
124
osu.Game/Overlays/Direct/Header.cs
Normal file
@ -0,0 +1,124 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class Header : Container
|
||||
{
|
||||
public static readonly float HEIGHT = 90;
|
||||
|
||||
private readonly Box tabStrip;
|
||||
|
||||
public readonly OsuTabControl<DirectTab> Tabs;
|
||||
|
||||
public Header()
|
||||
{
|
||||
Height = HEIGHT;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"252f3a"),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = DirectOverlay.WIDTH_PADDING, Right = DirectOverlay.WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Position = new Vector2(-35f, 5f),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
TextSize = 25,
|
||||
Icon = FontAwesome.fa_osu_chevron_down_o,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
TextSize = 25,
|
||||
Text = @"osu!direct",
|
||||
},
|
||||
},
|
||||
},
|
||||
tabStrip = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Width = 282, //todo: make this actually match the tab control's width instead of hardcoding
|
||||
Height = 1,
|
||||
},
|
||||
Tabs = new DirectTabControl
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
Tabs.Current.Value = DirectTab.Search;
|
||||
Tabs.Current.TriggerChange();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
tabStrip.Colour = colours.Green;
|
||||
}
|
||||
|
||||
private class DirectTabControl : OsuTabControl<DirectTab>
|
||||
{
|
||||
protected override TabItem<DirectTab> CreateTabItem(DirectTab value) => new DirectTabItem(value);
|
||||
|
||||
public DirectTabControl()
|
||||
{
|
||||
Height = 25;
|
||||
AccentColour = Color4.White;
|
||||
}
|
||||
|
||||
private class DirectTabItem : OsuTabItem
|
||||
{
|
||||
public DirectTabItem(DirectTab value) : base(value)
|
||||
{
|
||||
Text.TextSize = 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum DirectTab
|
||||
{
|
||||
Search,
|
||||
[Description("Newest Maps")]
|
||||
NewestMaps,
|
||||
[Description("Top Rated")]
|
||||
TopRated,
|
||||
[Description("Most Played")]
|
||||
MostPlayed
|
||||
}
|
||||
}
|
43
osu.Game/Overlays/Direct/SlimEnumDropdown.cs
Normal file
43
osu.Game/Overlays/Direct/SlimEnumDropdown.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class SlimEnumDropdown<T> : OsuEnumDropdown<T>
|
||||
{
|
||||
public const float HEIGHT = 25;
|
||||
|
||||
protected override DropdownHeader CreateHeader() => new SlimDropdownHeader { AccentColour = AccentColour };
|
||||
protected override Menu CreateMenu() => new SlimMenu();
|
||||
|
||||
private class SlimDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public SlimDropdownHeader()
|
||||
{
|
||||
Height = HEIGHT;
|
||||
Icon.TextSize = 16;
|
||||
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 8, Right = 4 };
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
BackgroundColour = Color4.Black.Opacity(0.25f);
|
||||
}
|
||||
}
|
||||
|
||||
private class SlimMenu : OsuMenu
|
||||
{
|
||||
public SlimMenu()
|
||||
{
|
||||
Background.Colour = Color4.Black.Opacity(0.25f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
osu.Game/Overlays/Direct/SortTabControl.cs
Normal file
117
osu.Game/Overlays/Direct/SortTabControl.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class SortTabControl : OsuTabControl<SortCriteria>
|
||||
{
|
||||
protected override TabItem<SortCriteria> CreateTabItem(SortCriteria value) => new SortTabItem(value);
|
||||
|
||||
public SortTabControl()
|
||||
{
|
||||
Height = 30;
|
||||
}
|
||||
|
||||
private class SortTabItem : TabItem<SortCriteria>
|
||||
{
|
||||
private const float transition_duration = 100;
|
||||
|
||||
private readonly Box box;
|
||||
|
||||
public override bool Active
|
||||
{
|
||||
get { return base.Active; }
|
||||
set
|
||||
{
|
||||
if (Active == value) return;
|
||||
|
||||
if (value)
|
||||
slideActive();
|
||||
else
|
||||
slideInactive();
|
||||
base.Active = value;
|
||||
}
|
||||
}
|
||||
|
||||
public SortTabItem(SortCriteria value) : base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = 8, Bottom = 8 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Text = (value as Enum).GetDescription() ?? value.ToString(),
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
Scale = new Vector2(1f, 0f),
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
box.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
slideActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
slideInactive();
|
||||
}
|
||||
|
||||
private void slideActive()
|
||||
{
|
||||
box.ScaleTo(new Vector2(1f), transition_duration);
|
||||
}
|
||||
|
||||
private void slideInactive()
|
||||
{
|
||||
box.ScaleTo(new Vector2(1f, 0f), transition_duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum SortCriteria
|
||||
{
|
||||
Title,
|
||||
Artist,
|
||||
Creator,
|
||||
Difficulty,
|
||||
Ranked,
|
||||
Rating,
|
||||
}
|
||||
}
|
230
osu.Game/Overlays/DirectOverlay.cs
Normal file
230
osu.Game/Overlays/DirectOverlay.cs
Normal file
@ -0,0 +1,230 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Direct;
|
||||
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class DirectOverlay : WaveOverlayContainer
|
||||
{
|
||||
public static readonly int WIDTH_PADDING = 80;
|
||||
private const float panel_padding = 10f;
|
||||
|
||||
private readonly FilterControl filter;
|
||||
private readonly FillFlowContainer resultCountsContainer;
|
||||
private readonly OsuSpriteText resultCountsText;
|
||||
private readonly FillFlowContainer<DirectPanel> panels;
|
||||
|
||||
private IEnumerable<BeatmapSetInfo> beatmapSets;
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||
{
|
||||
get { return beatmapSets; }
|
||||
set
|
||||
{
|
||||
if (beatmapSets?.Equals(value) ?? false) return;
|
||||
beatmapSets = value;
|
||||
|
||||
recreatePanels(filter.DisplayStyle.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private ResultCounts resultAmounts;
|
||||
public ResultCounts ResultAmounts
|
||||
{
|
||||
get { return resultAmounts; }
|
||||
set
|
||||
{
|
||||
if (value == ResultAmounts) return;
|
||||
resultAmounts = value;
|
||||
|
||||
updateResultCounts();
|
||||
}
|
||||
}
|
||||
|
||||
public DirectOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
// osu!direct colours are not part of the standard palette
|
||||
|
||||
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
|
||||
SecondWaveColour = OsuColour.FromHex(@"2280a2");
|
||||
ThirdWaveColour = OsuColour.FromHex(@"005774");
|
||||
FourthWaveColour = OsuColour.FromHex(@"003a4e");
|
||||
|
||||
Header header;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"485e74"),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TriangleScale = 5,
|
||||
ColourLight = OsuColour.FromHex(@"465b71"),
|
||||
ColourDark = OsuColour.FromHex(@"3f5265"),
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT + FilterControl.HEIGHT },
|
||||
Children = new[]
|
||||
{
|
||||
new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollDraggerVisible = false,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
resultCountsContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Margin = new MarginPadding { Left = WIDTH_PADDING, Top = 6 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Found ",
|
||||
TextSize = 15,
|
||||
},
|
||||
resultCountsText = new OsuSpriteText
|
||||
{
|
||||
TextSize = 15,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
}
|
||||
},
|
||||
panels = new FillFlowContainer<DirectPanel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = panel_padding, Bottom = panel_padding, Left = WIDTH_PADDING, Right = WIDTH_PADDING },
|
||||
Spacing = new Vector2(panel_padding),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
filter = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = Header.HEIGHT },
|
||||
},
|
||||
header = new Header
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
};
|
||||
|
||||
header.Tabs.Current.ValueChanged += tab => { if (tab != DirectTab.Search) filter.Search.Current.Value = string.Empty; };
|
||||
|
||||
filter.Search.Exit = Hide;
|
||||
filter.Search.Current.ValueChanged += text => { if (text != string.Empty) header.Tabs.Current.Value = DirectTab.Search; };
|
||||
filter.DisplayStyle.ValueChanged += recreatePanels;
|
||||
|
||||
updateResultCounts();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
resultCountsContainer.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
private void updateResultCounts()
|
||||
{
|
||||
resultCountsContainer.FadeTo(ResultAmounts == null ? 0f : 1f, 200, EasingTypes.Out);
|
||||
if (ResultAmounts == null) return;
|
||||
|
||||
resultCountsText.Text = pluralize("Artist", ResultAmounts.Artists) + ", " +
|
||||
pluralize("Song", ResultAmounts.Songs) + ", " +
|
||||
pluralize("Tag", ResultAmounts.Tags);
|
||||
}
|
||||
|
||||
private string pluralize(string prefix, int value)
|
||||
{
|
||||
return $@"{value} {prefix}" + (value == 1 ? string.Empty : @"s");
|
||||
}
|
||||
|
||||
private void recreatePanels(PanelDisplayStyle displayStyle)
|
||||
{
|
||||
if (BeatmapSets == null) return;
|
||||
panels.Children = BeatmapSets.Select(b => displayStyle == PanelDisplayStyle.Grid ? (DirectPanel)new DirectGridPanel(b) { Width = 400 } : new DirectListPanel(b));
|
||||
}
|
||||
|
||||
protected override bool OnFocus(InputState state)
|
||||
{
|
||||
filter.Search.TriggerFocus();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
filter.Search.HoldFocus = true;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
filter.Search.HoldFocus = false;
|
||||
}
|
||||
|
||||
public class ResultCounts
|
||||
{
|
||||
public readonly int Artists;
|
||||
public readonly int Songs;
|
||||
public readonly int Tags;
|
||||
|
||||
public ResultCounts(int artists, int songs, int tags)
|
||||
{
|
||||
Artists = artists;
|
||||
Songs = songs;
|
||||
Tags = tags;
|
||||
}
|
||||
}
|
||||
|
||||
public enum PanelDisplayStyle
|
||||
{
|
||||
Grid,
|
||||
List,
|
||||
}
|
||||
}
|
||||
}
|
@ -12,6 +12,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using OpenTK;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
@ -73,9 +74,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
case APIState.Online:
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
new UserPanel(api.LocalUser.Value)
|
||||
{
|
||||
Text = $"Connected as {api.Username}!",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
new OsuButton
|
||||
{
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
@ -11,11 +12,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
protected override string Header => "Layout";
|
||||
|
||||
private SettingsSlider<double> letterboxPositionX;
|
||||
private SettingsSlider<double> letterboxPositionY;
|
||||
private FillFlowContainer letterboxSettings;
|
||||
|
||||
private Bindable<bool> letterboxing;
|
||||
|
||||
private const int transition_duration = 400;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkConfigManager config)
|
||||
{
|
||||
@ -33,34 +35,40 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
LabelText = "Letterboxing",
|
||||
Bindable = letterboxing,
|
||||
},
|
||||
letterboxPositionX = new SettingsSlider<double>
|
||||
letterboxSettings = new FillFlowContainer
|
||||
{
|
||||
LabelText = "Horizontal position",
|
||||
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionX)
|
||||
},
|
||||
letterboxPositionY = new SettingsSlider<double>
|
||||
{
|
||||
LabelText = "Vertical position",
|
||||
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionY)
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AutoSizeDuration = transition_duration,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
Masking = true,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
LabelText = "Horizontal position",
|
||||
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionX)
|
||||
},
|
||||
new SettingsSlider<double>
|
||||
{
|
||||
LabelText = "Vertical position",
|
||||
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionY)
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
letterboxing.ValueChanged += visibilityChanged;
|
||||
letterboxing.TriggerChange();
|
||||
}
|
||||
letterboxing.ValueChanged += isVisible =>
|
||||
{
|
||||
letterboxSettings.ClearTransforms();
|
||||
letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
|
||||
|
||||
private void visibilityChanged(bool newVisibility)
|
||||
{
|
||||
if (newVisibility)
|
||||
{
|
||||
letterboxPositionX.Show();
|
||||
letterboxPositionY.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
letterboxPositionX.Hide();
|
||||
letterboxPositionY.Hide();
|
||||
}
|
||||
if(!isVisible)
|
||||
letterboxSettings.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
|
||||
};
|
||||
letterboxing.TriggerChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.ComponentModel;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public class SettingsEnumDropdown<T> : SettingsDropdown<T>
|
||||
{
|
||||
public SettingsEnumDropdown()
|
||||
protected override Drawable CreateControl() => new OsuEnumDropdown<T>
|
||||
{
|
||||
if (!typeof(T).IsEnum)
|
||||
throw new InvalidOperationException("SettingsDropdown only supports enums as the generic type argument");
|
||||
|
||||
List<KeyValuePair<string, T>> items = new List<KeyValuePair<string, T>>();
|
||||
foreach(var val in (T[])Enum.GetValues(typeof(T)))
|
||||
{
|
||||
var field = typeof(T).GetField(Enum.GetName(typeof(T), val));
|
||||
items.Add(
|
||||
new KeyValuePair<string, T>(
|
||||
field.GetCustomAttribute<DescriptionAttribute>()?.Description ?? Enum.GetName(typeof(T), val),
|
||||
val
|
||||
)
|
||||
);
|
||||
}
|
||||
Items = items;
|
||||
}
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Beatmaps
|
||||
return new Beatmap<T>
|
||||
{
|
||||
BeatmapInfo = original.BeatmapInfo,
|
||||
TimingInfo = original.TimingInfo,
|
||||
ControlPointInfo = original.ControlPointInfo,
|
||||
HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList()
|
||||
};
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -33,31 +33,28 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <summary>
|
||||
/// Applies default values to this HitObject.
|
||||
/// </summary>
|
||||
/// <param name="controlPointInfo">The control points.</param>
|
||||
/// <param name="difficulty">The difficulty settings to use.</param>
|
||||
/// <param name="timing">The timing settings to use.</param>
|
||||
public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
public virtual void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint);
|
||||
|
||||
ControlPoint samplePoint = overridePoint ?? timingPoint;
|
||||
SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime);
|
||||
|
||||
// Initialize first sample
|
||||
Samples.ForEach(s => initializeSampleInfo(s, samplePoint));
|
||||
Samples.ForEach(s => initializeSampleInfo(s, soundPoint));
|
||||
|
||||
// Initialize any repeat samples
|
||||
var repeatData = this as IHasRepeats;
|
||||
repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, samplePoint)));
|
||||
repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, soundPoint)));
|
||||
}
|
||||
|
||||
private void initializeSampleInfo(SampleInfo sample, ControlPoint controlPoint)
|
||||
private void initializeSampleInfo(SampleInfo sample, SoundControlPoint soundPoint)
|
||||
{
|
||||
if (sample.Volume == 0)
|
||||
sample.Volume = controlPoint?.SampleVolume ?? 0;
|
||||
sample.Volume = soundPoint?.SampleVolume ?? 0;
|
||||
|
||||
// If the bank is not assigned a name, assign it from the control point
|
||||
if (string.IsNullOrEmpty(sample.Bank))
|
||||
sample.Bank = controlPoint?.SampleBank ?? @"normal";
|
||||
sample.Bank = soundPoint?.SampleBank ?? @"normal";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
// Apply defaults
|
||||
foreach (var h in Beatmap.HitObjects)
|
||||
h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||
|
||||
// Post-process the beatmap
|
||||
processor.PostProcess(Beatmap);
|
||||
|
@ -8,7 +8,10 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps.IO;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
@ -19,6 +22,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
private readonly OsuLogo logo;
|
||||
|
||||
public const string MENU_MUSIC_BEATMAP_HASH = "21c1271b91234385978b5418881fdd88";
|
||||
|
||||
/// <summary>
|
||||
/// Whether we have loaded the menu previously.
|
||||
/// </summary>
|
||||
@ -27,7 +32,6 @@ namespace osu.Game.Screens.Menu
|
||||
private MainMenu mainMenu;
|
||||
private SampleChannel welcome;
|
||||
private SampleChannel seeya;
|
||||
private Track bgm;
|
||||
|
||||
internal override bool HasLocalCursorDisplayed => true;
|
||||
|
||||
@ -60,15 +64,49 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private Bindable<bool> menuVoice;
|
||||
private Bindable<bool> menuMusic;
|
||||
private Track track;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuConfigManager config)
|
||||
private void load(AudioManager audio, OsuConfigManager config, BeatmapDatabase beatmaps, Framework.Game game)
|
||||
{
|
||||
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
bgm = audio.Track.Get(@"circles");
|
||||
bgm.Looping = true;
|
||||
var trackManager = audio.Track;
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
|
||||
if (!menuMusic)
|
||||
{
|
||||
var query = beatmaps.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
|
||||
int count = query.Count();
|
||||
if (count > 0)
|
||||
setInfo = query.ElementAt(RNG.Next(0, count - 1));
|
||||
}
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
var query = beatmaps.Query<BeatmapSetInfo>().Where(b => b.Hash == MENU_MUSIC_BEATMAP_HASH);
|
||||
|
||||
setInfo = query.FirstOrDefault();
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
beatmaps.Import(new OszArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz")));
|
||||
|
||||
setInfo = query.First();
|
||||
|
||||
setInfo.DeletePending = true;
|
||||
beatmaps.Update(setInfo, false);
|
||||
}
|
||||
}
|
||||
|
||||
beatmaps.GetChildren(setInfo);
|
||||
Beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
|
||||
track = Beatmap.Track;
|
||||
trackManager.SetExclusive(track);
|
||||
|
||||
welcome = audio.Sample.Get(@"welcome");
|
||||
seeya = audio.Sample.Get(@"seeya");
|
||||
@ -83,8 +121,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
if (menuMusic)
|
||||
bgm.Start();
|
||||
track.Start();
|
||||
|
||||
LoadComponentAsync(mainMenu = new MainMenu());
|
||||
|
||||
|
@ -1,18 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
@ -54,37 +48,20 @@ namespace osu.Game.Screens.Menu
|
||||
OnSolo = delegate { Push(consumeSongSelect()); },
|
||||
OnMulti = delegate { Push(new Lobby()); },
|
||||
OnExit = delegate { Exit(); },
|
||||
}
|
||||
},
|
||||
new MenuSideFlashes(),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Bindable<bool> menuMusic;
|
||||
private TrackManager trackManager;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game, OsuConfigManager config, BeatmapDatabase beatmaps)
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
LoadComponentAsync(background);
|
||||
|
||||
if (!menuMusic)
|
||||
{
|
||||
trackManager = game.Audio.Track;
|
||||
|
||||
var query = beatmaps.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
|
||||
int count = query.Count();
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
var beatmap = query.ElementAt(RNG.Next(0, count - 1));
|
||||
beatmaps.GetChildren(beatmap);
|
||||
Beatmap = beatmaps.GetWorkingBeatmap(beatmap.Beatmaps[0]);
|
||||
}
|
||||
}
|
||||
|
||||
buttons.OnSettings = game.ToggleSettings;
|
||||
buttons.OnDirect = game.ToggleDirect;
|
||||
|
||||
preloadSongSelect();
|
||||
}
|
||||
@ -108,14 +85,13 @@ namespace osu.Game.Screens.Menu
|
||||
buttons.FadeInFromZero(500);
|
||||
if (last is Intro && Beatmap != null)
|
||||
{
|
||||
Task.Run(() =>
|
||||
if (!Beatmap.Track.IsRunning)
|
||||
{
|
||||
trackManager.SetExclusive(Beatmap.Track);
|
||||
Beatmap.Track.Seek(Beatmap.Metadata.PreviewTime);
|
||||
if (Beatmap.Metadata.PreviewTime == -1)
|
||||
Beatmap.Track.Seek(Beatmap.Track.Length * 0.4f);
|
||||
Beatmap.Track.Start();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
96
osu.Game/Screens/Menu/MenuSideFlashes.cs
Normal file
96
osu.Game/Screens/Menu/MenuSideFlashes.cs
Normal file
@ -0,0 +1,96 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class MenuSideFlashes : BeatSyncedContainer
|
||||
{
|
||||
public override bool HandleInput => false;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private readonly Box leftBox;
|
||||
private readonly Box rightBox;
|
||||
|
||||
private const float amplitude_dead_zone = 0.25f;
|
||||
private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f;
|
||||
private const float kiai_multiplier = (1 - amplitude_dead_zone * 0.95f) / 0.8f;
|
||||
|
||||
private const int box_max_alpha = 200;
|
||||
private const double box_fade_in_time = 65;
|
||||
private const int box_width = 200;
|
||||
|
||||
public MenuSideFlashes()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBox = new Box
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = box_width,
|
||||
Alpha = 0,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
},
|
||||
rightBox = new Box
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = box_width,
|
||||
Alpha = 0,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, OsuColour colours)
|
||||
{
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
|
||||
// linear colour looks better in this case, so let's use it for now.
|
||||
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
|
||||
Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear();
|
||||
|
||||
leftBox.ColourInfo = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
|
||||
rightBox.ColourInfo = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
if (beatIndex < 0)
|
||||
return;
|
||||
|
||||
if (effectPoint.KiaiMode ? beatIndex % 2 == 0 : beatIndex % (int)timingPoint.TimeSignature == 0)
|
||||
flash(leftBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes);
|
||||
if (effectPoint.KiaiMode ? beatIndex % 2 == 1 : beatIndex % (int)timingPoint.TimeSignature == 0)
|
||||
flash(rightBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes);
|
||||
}
|
||||
|
||||
private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes)
|
||||
{
|
||||
d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time);
|
||||
using (d.BeginDelayedSequence(box_fade_in_time))
|
||||
d.FadeOut(beatLength, EasingTypes.In);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,13 +5,17 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -20,19 +24,23 @@ namespace osu.Game.Screens.Menu
|
||||
/// <summary>
|
||||
/// osu! logo and its attachments (pulsing, visualiser etc.)
|
||||
/// </summary>
|
||||
public class OsuLogo : Container
|
||||
public class OsuLogo : BeatSyncedContainer
|
||||
{
|
||||
public readonly Color4 OsuPink = OsuColour.FromHex(@"e967a1");
|
||||
|
||||
private readonly Sprite logo;
|
||||
private readonly CircularContainer logoContainer;
|
||||
private readonly Container logoBounceContainer;
|
||||
private readonly Container logoBeatContainer;
|
||||
private readonly Container logoAmplitudeContainer;
|
||||
private readonly Container logoHoverContainer;
|
||||
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
private readonly Container colourAndTriangles;
|
||||
|
||||
private readonly Triangles triangles;
|
||||
|
||||
public Action Action;
|
||||
|
||||
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.74f;
|
||||
@ -67,8 +75,12 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private const float default_size = 480;
|
||||
|
||||
private const double beat_in_time = 60;
|
||||
|
||||
public OsuLogo()
|
||||
{
|
||||
EarlyActivationMilliseconds = beat_in_time;
|
||||
|
||||
Size = new Vector2(default_size);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
@ -78,67 +90,16 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logoBounceContainer = new Container
|
||||
logoHoverContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logoHoverContainer = new Container
|
||||
logoBounceContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BufferedContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logoContainer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.88f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourAndTriangles = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuPink,
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
TriangleScale = 4,
|
||||
ColourLight = OsuColour.FromHex(@"ff7db7"),
|
||||
ColourDark = OsuColour.FromHex(@"de5b95"),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
},
|
||||
flashLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
},
|
||||
},
|
||||
logo = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
rippleContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -151,36 +112,101 @@ namespace osu.Game.Screens.Menu
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.15f
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
},
|
||||
impactContainer = new CircularContainer
|
||||
logoAmplitudeContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
BorderColour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 10,
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
logoBeatContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BufferedContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logoContainer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.88f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourAndTriangles = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuPink,
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
TriangleScale = 4,
|
||||
ColourLight = OsuColour.FromHex(@"ff7db7"),
|
||||
ColourDark = OsuColour.FromHex(@"de5b95"),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
},
|
||||
flashLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
},
|
||||
},
|
||||
logo = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
},
|
||||
impactContainer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
BorderColour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
}
|
||||
}
|
||||
},
|
||||
new MenuVisualisation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new MenuVisualisation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -197,13 +223,56 @@ namespace osu.Game.Screens.Menu
|
||||
ripple.Texture = textures.Get(@"Menu/logo");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
private int lastBeatIndex;
|
||||
|
||||
ripple.ScaleTo(ripple.Scale * 1.1f, 500);
|
||||
ripple.FadeOut(500);
|
||||
ripple.Loop(300);
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
lastBeatIndex = beatIndex;
|
||||
|
||||
var beatLength = timingPoint.BeatLength;
|
||||
|
||||
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
|
||||
|
||||
if (beatIndex < 0) return;
|
||||
|
||||
logoBeatContainer.ScaleTo(1 - 0.02f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||
using (logoBeatContainer.BeginDelayedSequence(beat_in_time))
|
||||
logoBeatContainer.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
|
||||
|
||||
ripple.ClearTransforms();
|
||||
|
||||
ripple.ScaleTo(logoAmplitudeContainer.Scale);
|
||||
ripple.Alpha = 0.15f * amplitudeAdjust;
|
||||
|
||||
ripple.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, EasingTypes.OutQuint);
|
||||
ripple.FadeOut(beatLength, EasingTypes.OutQuint);
|
||||
|
||||
if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
|
||||
{
|
||||
flashLayer.ClearTransforms();
|
||||
|
||||
flashLayer.FadeTo(0.2f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||
using (flashLayer.BeginDelayedSequence(beat_in_time))
|
||||
flashLayer.FadeOut(beatLength);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
const float scale_adjust_cutoff = 0.4f;
|
||||
const float velocity_adjust_cutoff = 0.98f;
|
||||
|
||||
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value?.Track?.CurrentAmplitudes.Maximum ?? 0 : 0;
|
||||
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, EasingTypes.OutQuint);
|
||||
|
||||
if (maxAmplitude > velocity_adjust_cutoff)
|
||||
triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50;
|
||||
else
|
||||
triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, 1, 0.995f, Time.Elapsed);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -254,4 +323,4 @@ namespace osu.Game.Screens.Menu
|
||||
impactContainer.ScaleTo(1.12f, 250);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -12,6 +11,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
iconsContainer = new IconFlow
|
||||
iconsContainer = new ReverseDepthFillFlowContainer<ModIcon>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -93,12 +93,5 @@ namespace osu.Game.Screens.Play.HUD
|
||||
contract();
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
private class IconFlow : FillFlowContainer<ModIcon>
|
||||
{
|
||||
// just reverses the depth of flow contents.
|
||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||
protected override IEnumerable<ModIcon> FlowingChildren => base.FlowingChildren.Reverse();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,6 @@ namespace osu.Game.Screens.Play
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
|
||||
private Bindable<bool> showKeyCounter;
|
||||
private Bindable<bool> showHud;
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
@ -67,24 +66,8 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, NotificationManager notificationManager)
|
||||
{
|
||||
showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay);
|
||||
showKeyCounter.ValueChanged += keyCounterVisibility =>
|
||||
{
|
||||
if (keyCounterVisibility)
|
||||
KeyCounter.FadeIn(duration);
|
||||
else
|
||||
KeyCounter.FadeOut(duration);
|
||||
};
|
||||
showKeyCounter.TriggerChange();
|
||||
|
||||
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
||||
showHud.ValueChanged += hudVisibility =>
|
||||
{
|
||||
if (hudVisibility)
|
||||
content.FadeIn(duration);
|
||||
else
|
||||
content.FadeOut(duration);
|
||||
};
|
||||
showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
|
||||
showHud.TriggerChange();
|
||||
|
||||
if (!showHud && !hasShownNotificationOnce)
|
||||
|
@ -6,11 +6,18 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterCollection : FillFlowContainer<KeyCounter>
|
||||
{
|
||||
private const int duration = 100;
|
||||
|
||||
private Bindable<bool> showKeyCounter;
|
||||
|
||||
public KeyCounterCollection()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
@ -34,6 +41,14 @@ namespace osu.Game.Screens.Play
|
||||
counter.ResetCount();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay);
|
||||
showKeyCounter.ValueChanged += keyCounterVisibility => FadeTo(keyCounterVisibility ? 1 : 0, duration);
|
||||
showKeyCounter.TriggerChange();
|
||||
}
|
||||
|
||||
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
|
||||
private bool isCounting;
|
||||
public bool IsCounting
|
||||
|
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
|
||||
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
var firstObjectTime = HitRenderer.Objects.First().StartTime;
|
||||
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(Beatmap.Beatmap.TimingInfo.BeatLengthAt(firstObjectTime) * 4, Beatmap.BeatmapInfo.AudioLeadIn)));
|
||||
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(Beatmap.Beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, Beatmap.BeatmapInfo.AudioLeadIn)));
|
||||
decoupledClock.ProcessFrame();
|
||||
|
||||
offsetClock = new FramedOffsetClock(decoupledClock);
|
||||
|
@ -170,8 +170,8 @@ namespace osu.Game.Screens.Select
|
||||
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
||||
if (visibleGroups.Count < 1)
|
||||
return;
|
||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||
|
||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
|
||||
|
||||
selectGroup(group, panel);
|
||||
|
@ -238,12 +238,12 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private string getBPMRange(Beatmap beatmap)
|
||||
{
|
||||
double bpmMax = beatmap.TimingInfo.BPMMaximum;
|
||||
double bpmMin = beatmap.TimingInfo.BPMMinimum;
|
||||
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
|
||||
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
|
||||
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
|
||||
|
||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.TimingInfo.BPMMode) + "bpm)";
|
||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.ControlPointInfo.BPMMode) + "bpm)";
|
||||
}
|
||||
|
||||
public class InfoLabel : Container
|
||||
|
@ -2,8 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -12,6 +10,7 @@ using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
@ -71,7 +70,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
Scale = new Vector2(1, 0),
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
buttonsContainer = new ButtonFlow
|
||||
buttonsContainer = new ReverseDepthFillFlowContainer<BeatmapOptionsButton>
|
||||
{
|
||||
Height = height,
|
||||
RelativePositionAxes = Axes.X,
|
||||
@ -109,16 +108,5 @@ namespace osu.Game.Screens.Select.Options
|
||||
HotKey = hotkey
|
||||
});
|
||||
}
|
||||
|
||||
private class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
|
||||
{
|
||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||
protected override IEnumerable<BeatmapOptionsButton> FlowingChildren => base.FlowingChildren.Reverse();
|
||||
|
||||
public ButtonFlow()
|
||||
{
|
||||
Direction = FillDirection.Horizontal;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -316,11 +316,12 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
private void selectionChanged(BeatmapInfo beatmap)
|
||||
{
|
||||
bool beatmapSetChange = false;
|
||||
selectionChangedDebounce?.Cancel();
|
||||
|
||||
if (beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||
return;
|
||||
|
||||
bool beatmapSetChange = false;
|
||||
if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
|
||||
sampleChangeDifficulty.Play();
|
||||
else
|
||||
@ -331,7 +332,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
selectionChangeNoBounce = beatmap;
|
||||
|
||||
selectionChangedDebounce?.Cancel();
|
||||
selectionChangedDebounce = Scheduler.AddDelayed(delegate
|
||||
{
|
||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
|
209
osu.Game/Users/UserPanel.cs
Normal file
209
osu.Game/Users/UserPanel.cs
Normal file
@ -0,0 +1,209 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Users
|
||||
{
|
||||
public class UserPanel : Container
|
||||
{
|
||||
private const float height = 100;
|
||||
private const float content_padding = 10;
|
||||
private const float status_height = 30;
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
private readonly Container statusBar;
|
||||
private readonly Box statusBg;
|
||||
private readonly OsuSpriteText statusMessage;
|
||||
|
||||
public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
|
||||
|
||||
public UserPanel(User user)
|
||||
{
|
||||
Height = height - status_height;
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new AsyncLoadWrapper(new CoverBackgroundSprite(user)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
}) { RelativeSizeAxes = Axes.Both },
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.7f),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = content_padding, Left = content_padding, Right = content_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new UpdateableAvatar
|
||||
{
|
||||
Size = new Vector2(height - status_height - content_padding * 2),
|
||||
User = user,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = height - status_height - content_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = user.Username,
|
||||
TextSize = 18,
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20f,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DrawableFlag(user.Country?.FlagName ?? @"__")
|
||||
{
|
||||
Width = 30f,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Width = 40f,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Width = 20f,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
statusBar = new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Alpha = 0f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
statusBg = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Children = new[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.fa_circle_o,
|
||||
Shadow = true,
|
||||
TextSize = 14,
|
||||
},
|
||||
statusMessage = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = @"Exo2.0-Semibold",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
Status.ValueChanged += displayStatus;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
this.colours = colours;
|
||||
}
|
||||
|
||||
private void displayStatus(UserStatus status)
|
||||
{
|
||||
const float transition_duration = 500;
|
||||
|
||||
if (status == null)
|
||||
{
|
||||
statusBar.ResizeHeightTo(0f, transition_duration, EasingTypes.OutQuint);
|
||||
statusBar.FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||
ResizeHeightTo(height - status_height, transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
statusBar.ResizeHeightTo(status_height, transition_duration, EasingTypes.OutQuint);
|
||||
statusBar.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
ResizeHeightTo(height, transition_duration, EasingTypes.OutQuint);
|
||||
|
||||
statusBg.FadeColour(status.GetAppropriateColour(colours), 500, EasingTypes.OutQuint);
|
||||
statusMessage.Text = status.Message;
|
||||
}
|
||||
}
|
||||
|
||||
private class CoverBackgroundSprite : Sprite
|
||||
{
|
||||
private readonly User user;
|
||||
|
||||
public CoverBackgroundSprite(User user)
|
||||
{
|
||||
this.user = user;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(user.CoverUrl))
|
||||
Texture = textures.Get(user.CoverUrl);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
61
osu.Game/Users/UserStatus.cs
Normal file
61
osu.Game/Users/UserStatus.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Users
|
||||
{
|
||||
public abstract class UserStatus
|
||||
{
|
||||
public abstract string Message { get; }
|
||||
public abstract Color4 GetAppropriateColour(OsuColour colours);
|
||||
}
|
||||
|
||||
public abstract class UserStatusAvailable : UserStatus
|
||||
{
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.BlueDarker;
|
||||
}
|
||||
|
||||
public abstract class UserStatusBusy : UserStatus
|
||||
{
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark;
|
||||
}
|
||||
|
||||
public class UserStatusOffline : UserStatus
|
||||
{
|
||||
public override string Message => @"Offline";
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
|
||||
}
|
||||
|
||||
public class UserStatusOnline : UserStatusAvailable
|
||||
{
|
||||
public override string Message => @"Online";
|
||||
}
|
||||
|
||||
public class UserStatusSpectating : UserStatusAvailable
|
||||
{
|
||||
public override string Message => @"Spectating a game";
|
||||
}
|
||||
|
||||
public class UserStatusInLobby : UserStatusAvailable
|
||||
{
|
||||
public override string Message => @"in Multiplayer Lobby";
|
||||
}
|
||||
|
||||
public class UserStatusSoloGame : UserStatusBusy
|
||||
{
|
||||
public override string Message => @"Solo Game";
|
||||
}
|
||||
|
||||
public class UserStatusMultiplayerGame: UserStatusBusy
|
||||
{
|
||||
public override string Message => @"Multiplaying";
|
||||
}
|
||||
|
||||
public class UserStatusModding : UserStatus
|
||||
{
|
||||
public override string Message => @"Modding a map";
|
||||
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
|
||||
}
|
||||
}
|
@ -87,10 +87,15 @@
|
||||
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
|
||||
<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
|
||||
<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\ControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\ControlPointInfo.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\DifficultyControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\EffectControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\SoundControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
|
||||
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
||||
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
|
||||
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
|
||||
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
||||
<Compile Include="Database\BeatmapMetrics.cs" />
|
||||
<Compile Include="Database\Database.cs" />
|
||||
<Compile Include="Database\RulesetInfo.cs" />
|
||||
@ -184,6 +189,7 @@
|
||||
<Compile Include="Database\RulesetDatabase.cs" />
|
||||
<Compile Include="Rulesets\Scoring\Score.cs" />
|
||||
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
||||
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
|
||||
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
||||
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||
<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
|
||||
@ -202,7 +208,6 @@
|
||||
<Compile Include="Beatmaps\Drawables\Panel.cs" />
|
||||
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitObject.cs" />
|
||||
<Compile Include="Beatmaps\Timing\ControlPoint.cs" />
|
||||
<Compile Include="Configuration\OsuConfigManager.cs" />
|
||||
<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
|
||||
<Compile Include="Overlays\Notifications\Notification.cs" />
|
||||
@ -293,6 +298,7 @@
|
||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
||||
<Compile Include="Graphics\Backgrounds\Background.cs" />
|
||||
<Compile Include="Graphics\Containers\BeatSyncedContainer.cs" />
|
||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
|
||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||
@ -426,6 +432,21 @@
|
||||
<Compile Include="Overlays\Music\PlaylistOverlay.cs" />
|
||||
<Compile Include="Rulesets\Replays\IAutoGenerator.cs" />
|
||||
<Compile Include="Rulesets\Replays\AutoGenerator.cs" />
|
||||
<Compile Include="Users\UserPanel.cs" />
|
||||
<Compile Include="Users\UserStatus.cs" />
|
||||
<Compile Include="Overlays\DirectOverlay.cs" />
|
||||
<Compile Include="Overlays\Direct\FilterControl.cs" />
|
||||
<Compile Include="Overlays\Direct\Header.cs" />
|
||||
<Compile Include="Overlays\Direct\SortTabControl.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuEnumDropdown.cs" />
|
||||
<Compile Include="Overlays\Direct\DirectPanel.cs" />
|
||||
<Compile Include="Overlays\Direct\DirectGridPanel.cs" />
|
||||
<Compile Include="Overlays\Direct\DirectListPanel.cs" />
|
||||
<Compile Include="Database\OnlineWorkingBeatmap.cs" />
|
||||
<Compile Include="Database\BeatmapOnlineInfo.cs" />
|
||||
<Compile Include="Overlays\Direct\SlimEnumDropdown.cs" />
|
||||
<Compile Include="Graphics\Containers\ReverseDepthFillFlowContainer.cs" />
|
||||
<Compile Include="Database\RankStatus.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user