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Move shared code to base class
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@ -26,22 +26,11 @@ namespace osu.Game.Overlays.Direct
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{
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Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
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CornerRadius = 4;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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Radius = 3f,
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Colour = Color4.Black.Opacity(0.25f),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(200, Easing.Out);
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bottomPanel.LayoutDuration = 200;
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bottomPanel.LayoutEasing = Easing.Out;
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bottomPanel.Origin = Anchor.BottomLeft;
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@ -29,21 +29,6 @@ namespace osu.Game.Overlays.Direct
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RelativeSizeAxes = Axes.X;
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Height = height;
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CornerRadius = 5;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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Radius = 3f,
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Colour = Color4.Black.Opacity(0.25f),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(200, Easing.Out);
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}
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[BackgroundDependencyLoader]
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -10,6 +11,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Direct
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{
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@ -20,6 +22,21 @@ namespace osu.Game.Overlays.Direct
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protected DirectPanel(BeatmapSetInfo setInfo)
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{
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SetInfo = setInfo;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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Radius = 3f,
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Colour = Color4.Black.Opacity(0.25f),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(200, Easing.Out);
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}
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protected List<DifficultyIcon> GetDifficultyIcons()
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