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mirror of https://github.com/ppy/osu.git synced 2025-01-14 23:22:55 +08:00

Merge branch 'master' into leaderboard-scores

This commit is contained in:
MrTheMake 2017-09-07 18:25:33 +02:00 committed by GitHub
commit a7f874e5b6
176 changed files with 3855 additions and 1677 deletions

@ -1 +1 @@
Subproject commit 825505e788c4f093b269c61b485d38d50cd68096
Subproject commit 5f2d5a57e5d506d7e5d87eeeb442adf10be061f6

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@ -17,8 +17,8 @@ namespace osu.Desktop.Deploy
{
internal static class Program
{
private const string nuget_path = @"packages\NuGet.CommandLine.3.5.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.5.2\tools\Squirrel.exe";
private const string nuget_path = @"packages\NuGet.CommandLine.4.1.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.7.5\tools\Squirrel.exe";
private const string msbuild_path = @"C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];

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@ -1,20 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Desktop.Platform;
using osu.Framework.Testing;
using osu.Game;
namespace osu.Desktop.Tests.Visual
{
[TestFixture]
public abstract class OsuTestCase : TestCase
{
[Test]
public override void RunTest()
{
using (var host = new HeadlessGameHost())
using (var host = new HeadlessGameHost(realtime: false))
host.Run(new OsuTestCaseTestRunner(this));
}

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@ -69,28 +69,28 @@ namespace osu.Desktop.Tests.Visual
private class MyContextMenuContainer : Container, IHasContextMenu
{
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[]
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuContextMenuItem(@"Some option"),
new OsuContextMenuItem(@"Highlighted option", MenuItemType.Highlighted),
new OsuContextMenuItem(@"Another option"),
new OsuContextMenuItem(@"Choose me please"),
new OsuContextMenuItem(@"And me too"),
new OsuContextMenuItem(@"Trying to fill"),
new OsuContextMenuItem(@"Destructive option", MenuItemType.Destructive),
new OsuMenuItem(@"Some option"),
new OsuMenuItem(@"Highlighted option", MenuItemType.Highlighted),
new OsuMenuItem(@"Another option"),
new OsuMenuItem(@"Choose me please"),
new OsuMenuItem(@"And me too"),
new OsuMenuItem(@"Trying to fill"),
new OsuMenuItem(@"Destructive option", MenuItemType.Destructive),
};
}
private class AnotherContextMenuContainer : Container, IHasContextMenu
{
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[]
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuContextMenuItem(@"Simple option"),
new OsuContextMenuItem(@"Simple very very long option"),
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint) },
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint) },
new OsuMenuItem(@"Simple option"),
new OsuMenuItem(@"Simple very very long option"),
new OsuMenuItem(@"Change width", MenuItemType.Highlighted, () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint)),
new OsuMenuItem(@"Change height", MenuItemType.Highlighted, () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint)),
new OsuMenuItem(@"Change width back", MenuItemType.Destructive, () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint)),
new OsuMenuItem(@"Change height back", MenuItemType.Destructive, () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint)),
};
}
}

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@ -0,0 +1,84 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Menus;
namespace osu.Desktop.Tests.Visual
{
public class TestCaseEditorMenuBar : OsuTestCase
{
public TestCaseEditorMenuBar()
{
Add(new EditorMenuBar
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 50,
Items = new[]
{
new EditorMenuBarItem("File")
{
Items = new[]
{
new EditorMenuItem("Clear All Notes"),
new EditorMenuItem("Open Difficulty..."),
new EditorMenuItem("Save"),
new EditorMenuItem("Create a new Difficulty..."),
new EditorMenuItemSpacer(),
new EditorMenuItem("Revert to Saved"),
new EditorMenuItem("Revert to Saved (Full)"),
new EditorMenuItemSpacer(),
new EditorMenuItem("Test Beatmap"),
new EditorMenuItem("Open AiMod"),
new EditorMenuItemSpacer(),
new EditorMenuItem("Upload Beatmap..."),
new EditorMenuItem("Export Package"),
new EditorMenuItem("Export Map Package"),
new EditorMenuItem("Import from..."),
new EditorMenuItemSpacer(),
new EditorMenuItem("Open Song Folder"),
new EditorMenuItem("Open .osu in Notepad"),
new EditorMenuItem("Open .osb in Notepad"),
new EditorMenuItemSpacer(),
new EditorMenuItem("Exit"),
}
},
new EditorMenuBarItem("Timing")
{
Items = new[]
{
new EditorMenuItem("Time Signature"),
new EditorMenuItem("Metronome Clicks"),
new EditorMenuItemSpacer(),
new EditorMenuItem("Add Timing Section"),
new EditorMenuItem("Add Inheriting Section"),
new EditorMenuItem("Reset Current Section"),
new EditorMenuItem("Delete Timing Section"),
new EditorMenuItem("Resnap Current Section"),
new EditorMenuItemSpacer(),
new EditorMenuItem("Timing Setup"),
new EditorMenuItemSpacer(),
new EditorMenuItem("Resnap All Notes", MenuItemType.Destructive),
new EditorMenuItem("Move all notes in time...", MenuItemType.Destructive),
new EditorMenuItem("Recalculate Slider Lengths", MenuItemType.Destructive),
new EditorMenuItem("Delete All Timing Sections", MenuItemType.Destructive),
new EditorMenuItemSpacer(),
new EditorMenuItem("Set Current Position as Preview Point"),
}
},
new EditorMenuBarItem("Testing")
{
Items = new[]
{
new EditorMenuItem("Item 1"),
new EditorMenuItem("Item 2"),
new EditorMenuItem("Item 3"),
}
},
}
});
}
}
}

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@ -2,12 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.MathUtils;
using osu.Game.Screens.Play;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Desktop.Tests.Visual
@ -41,38 +37,5 @@ namespace osu.Desktop.Tests.Visual
Add(kc);
}
private class TestSliderBar<T> : SliderBar<T> where T : struct
{
public Color4 Color
{
get { return Box.Colour; }
set { Box.Colour = value; }
}
public Color4 SelectionColor
{
get { return SelectionBox.Colour; }
set { SelectionBox.Colour = value; }
}
protected readonly Box SelectionBox;
protected readonly Box Box;
public TestSliderBar()
{
Children = new Drawable[]
{
Box = new Box { RelativeSizeAxes = Axes.Both },
SelectionBox = new Box { RelativeSizeAxes = Axes.Both }
};
}
protected override void UpdateValue(float value)
{
SelectionBox.ScaleTo(
new Vector2(value, 1),
300, Easing.OutQuint);
}
}
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using OpenTK;
@ -40,8 +41,8 @@ namespace osu.Desktop.Tests.Visual
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
new DrawableNote(new Note { StartTime = 6000 }) { AccentColour = Color4.Red }
new DrawableNote(new Note { StartTime = 5000 }, ManiaAction.Key1) { AccentColour = Color4.Red },
new DrawableNote(new Note { StartTime = 6000 }, ManiaAction.Key1) { AccentColour = Color4.Red }
}
}
}
@ -66,7 +67,7 @@ namespace osu.Desktop.Tests.Visual
{
StartTime = 5000,
Duration = 1000
}) { AccentColour = Color4.Red }
}, ManiaAction.Key1) { AccentColour = Color4.Red }
}
}
}

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@ -1,111 +1,34 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Timing;
using OpenTK;
using OpenTK.Input;
using osu.Game.Rulesets;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseManiaPlayfield : OsuTestCase
{
private const double start_time = 500;
private const double duration = 500;
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
private RulesetInfo maniaRuleset;
public TestCaseManiaPlayfield()
{
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{
Clear();
Add(new ManiaPlayfield(cols)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
};
const double start_time = 500;
const double duration = 500;
Func<double, bool, SpeedAdjustmentContainer> createTimingChange = (time, gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
{
TimingPoint = { BeatLength = 1000 }
}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
Action<bool> createPlayfieldWithNotes = gravity =>
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
ManiaPlayfield playField;
Add(playField = new ManiaPlayfield(4)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1, -1),
Clock = new FramedClock(rateAdjustClock)
});
if (!gravity)
playField.Columns.ForEach(c => c.Add(createTimingChange(0, false)));
for (double t = start_time; t <= start_time + duration; t += 100)
{
if (gravity)
playField.Columns.ElementAt(0).Add(createTimingChange(t, true));
playField.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, new Bindable<Key>(Key.D)));
if (gravity)
playField.Columns.ElementAt(3).Add(createTimingChange(t, true));
playField.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, new Bindable<Key>(Key.K)));
}
if (gravity)
playField.Columns.ElementAt(1).Add(createTimingChange(start_time, true));
playField.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 1
}, new Bindable<Key>(Key.F)));
if (gravity)
playField.Columns.ElementAt(2).Add(createTimingChange(start_time, true));
playField.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 2
}, new Bindable<Key>(Key.J)));
};
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
@ -114,29 +37,105 @@ namespace osu.Desktop.Tests.Visual
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true));
AddStep("Notes with input", () => createPlayfieldWithNotes(false));
AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(false, true));
AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true, true));
}
private void triggerKeyDown(Column column)
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
column.TriggerOnKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
});
maniaRuleset = rulesets.GetRuleset(3);
}
private void triggerKeyUp(Column column)
private SpeedAdjustmentContainer createTimingChange(double time, bool gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
{
column.TriggerOnKeyUp(new InputState(), new KeyUpEventArgs
TimingPoint = { BeatLength = 1000 }
}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
private void createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
{
Clear();
var inputManager = new ManiaInputManager(maniaRuleset, cols) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(cols)
{
Key = column.Key
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = specialPos
});
playfield.Inverted.Value = inverted;
}
private void createPlayfieldWithNotes(bool gravity, bool inverted = false)
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(4)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Clock = new FramedClock(rateAdjustClock)
});
playfield.Inverted.Value = inverted;
if (!gravity)
playfield.Columns.ForEach(c => c.Add(createTimingChange(0, false)));
for (double t = start_time; t <= start_time + duration; t += 100)
{
if (gravity)
playfield.Columns.ElementAt(0).Add(createTimingChange(t, true));
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, ManiaAction.Key1));
if (gravity)
playfield.Columns.ElementAt(3).Add(createTimingChange(t, true));
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, ManiaAction.Key4));
}
if (gravity)
playfield.Columns.ElementAt(1).Add(createTimingChange(start_time, true));
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 1
}, ManiaAction.Key2));
if (gravity)
playfield.Columns.ElementAt(2).Add(createTimingChange(start_time, true));
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 2
}, ManiaAction.Key3));
}
}
}

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@ -3,18 +3,23 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Desktop.Tests.Beatmaps;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
namespace osu.Desktop.Tests.Visual
@ -22,6 +27,7 @@ namespace osu.Desktop.Tests.Visual
/// <summary>
/// The most minimal implementation of a playfield with scrolling hit objects.
/// </summary>
[TestFixture]
public class TestCaseScrollingPlayfield : OsuTestCase
{
public TestCaseScrollingPlayfield()
@ -58,11 +64,71 @@ namespace osu.Desktop.Tests.Visual
AddStep("Reverse direction", () =>
{
horizontalRulesetContainer.Playfield.Reversed.Toggle();
verticalRulesetContainer.Playfield.Reversed.Toggle();
horizontalRulesetContainer.Playfield.Reverse();
verticalRulesetContainer.Playfield.Reverse();
});
}
[Test]
public void TestSpeedAdjustmentOrdering()
{
var hitObjectContainer = new ScrollingPlayfield<TestHitObject, TestJudgement>.ScrollingHitObjectContainer(Axes.X);
var speedAdjustments = new[]
{
new SpeedAdjustmentContainer(new MultiplierControlPoint()),
new SpeedAdjustmentContainer(new MultiplierControlPoint(1000)
{
TimingPoint = new TimingControlPoint { BeatLength = 500 }
}),
new SpeedAdjustmentContainer(new MultiplierControlPoint(2000)
{
TimingPoint = new TimingControlPoint { BeatLength = 1000 },
DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 2}
}),
new SpeedAdjustmentContainer(new MultiplierControlPoint(3000)
{
TimingPoint = new TimingControlPoint { BeatLength = 1000 },
DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 1}
}),
};
var hitObjects = new[]
{
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = -1000 }),
new DrawableTestHitObject(Axes.X, new TestHitObject()),
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 1000 }),
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 2000 }),
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 3000 }),
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 4000 }),
};
hitObjects.ForEach(h => hitObjectContainer.Add(h));
speedAdjustments.ForEach(hitObjectContainer.AddSpeedAdjustment);
// The 0th index in hitObjectContainer.SpeedAdjustments is the "default" control point
// Check multiplier of the default speed adjustment
Assert.AreEqual(1, hitObjectContainer.SpeedAdjustments[0].ControlPoint.Multiplier);
Assert.AreEqual(1, speedAdjustments[0].ControlPoint.Multiplier);
Assert.AreEqual(2, speedAdjustments[1].ControlPoint.Multiplier);
Assert.AreEqual(2, speedAdjustments[2].ControlPoint.Multiplier);
Assert.AreEqual(1, speedAdjustments[3].ControlPoint.Multiplier);
// Check insertion of hit objects
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[4].Contains(hitObjects[0]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[2].Contains(hitObjects[2]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[1].Contains(hitObjects[3]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[4]));
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[5]));
hitObjectContainer.RemoveSpeedAdjustment(hitObjectContainer.SpeedAdjustments[3]);
// The hit object contained in this speed adjustment should be resorted into the one occuring before it
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
}
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject, TestJudgement>
{
private readonly Axes scrollingAxes;
@ -77,6 +143,8 @@ namespace osu.Desktop.Tests.Visual
public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
public override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield(scrollingAxes);
@ -142,6 +210,8 @@ namespace osu.Desktop.Tests.Visual
content = new Container { RelativeSizeAxes = Axes.Both }
};
}
public void Reverse() => Reversed.Toggle();
}
@ -155,4 +225,4 @@ namespace osu.Desktop.Tests.Visual
public override string MaxResultString { get { throw new NotImplementedException(); } }
}
}
}
}

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@ -16,6 +16,8 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps;
using osu.Desktop.Tests.Beatmaps;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
namespace osu.Desktop.Tests.Visual
@ -30,10 +32,11 @@ namespace osu.Desktop.Tests.Visual
protected override double TimePerAction => default_duration * 2;
private readonly Random rng = new Random(1337);
private readonly TaikoRulesetContainer rulesetContainer;
private readonly Container playfieldContainer;
private TaikoRulesetContainer rulesetContainer;
private Container playfieldContainer;
public TestCaseTaikoPlayfield()
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
AddStep("Hit!", () => addHitJudgement(false));
AddStep("Kiai hit", () => addHitJudgement(true));
@ -82,7 +85,7 @@ namespace osu.Desktop.Tests.Visual
RelativeSizeAxes = Axes.X,
Height = 768,
Clock = new FramedClock(rateAdjustClock),
Children = new[] { rulesetContainer = new TaikoRulesetContainer(null, beatmap, true) }
Children = new[] { rulesetContainer = new TaikoRulesetContainer(rulesets.GetRuleset(1).CreateInstance(), beatmap, true) }
});
}

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@ -87,6 +87,7 @@
<Compile Include="Visual\TestCaseManiaHitObjects.cs" />
<Compile Include="Visual\TestCaseManiaPlayfield.cs" />
<Compile Include="Visual\TestCaseMedalOverlay.cs" />
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
<Compile Include="Visual\TestCaseMenuButtonSystem.cs" />
<Compile Include="Visual\TestCaseMenuOverlays.cs" />
<Compile Include="Visual\TestCaseMods.cs" />

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@ -20,16 +20,11 @@ namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private readonly VersionManager versionManager;
private VersionManager versionManager;
public OsuGameDesktop(string[] args = null)
: base(args)
{
versionManager = new VersionManager
{
Depth = int.MinValue,
State = Visibility.Hidden
};
}
public override Storage GetStorageForStableInstall()
@ -88,11 +83,15 @@ namespace osu.Desktop
{
base.LoadComplete();
LoadComponentAsync(versionManager, Add);
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue });
ScreenChanged += s =>
{
if (!versionManager.IsPresent && s is Intro)
if (s is Intro && s.ChildScreen == null)
{
Add(versionManager);
versionManager.State = Visibility.Visible;
}
};
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -19,6 +20,7 @@ using OpenTK.Graphics;
using System.Net.Http;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Configuration;
namespace osu.Desktop.Overlays
{
@ -26,17 +28,22 @@ namespace osu.Desktop.Overlays
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
private OsuConfigManager config;
private OsuGameBase game;
public override bool HandleInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game)
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
Alpha = 0;
Children = new Drawable[]
@ -91,6 +98,42 @@ namespace osu.Desktop.Overlays
checkForUpdateAsync();
}
protected override void LoadComplete()
{
base.LoadComplete();
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
}
}
private class UpdateCompleteNotification : SimpleNotification
{
public UpdateCompleteNotification(string version)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}");
return true;
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackgound.Colour = colours.BlueDark;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

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@ -3,11 +3,11 @@
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch
{
public class CatchInputManager : DatabasedKeyBindingInputManager<CatchAction>
public class CatchInputManager : RulesetInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)

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@ -1,14 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Scoring;
@ -99,13 +97,6 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.ShiftLeft),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
public override PassThroughInputManager CreateKeyBindingInputManager() => new CatchInputManager(Ruleset?.RulesetInfo);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
{

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@ -28,12 +28,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private Pattern lastPattern = new Pattern();
private FastRandom random;
private Beatmap beatmap;
private bool isForCurrentRuleset;
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
private readonly int availableColumns;
private readonly bool isForCurrentRuleset;
public ManiaBeatmapConverter(bool isForCurrentRuleset, int availableColumns)
{
this.isForCurrentRuleset = isForCurrentRuleset;
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
this.isForCurrentRuleset = isForCurrentRuleset;
this.availableColumns = availableColumns;
}
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
{
beatmap = original;
BeatmapDifficulty difficulty = original.BeatmapInfo.Difficulty;
@ -41,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed);
return base.ConvertBeatmap(original, isForCurrentRuleset);
return base.ConvertBeatmap(original);
}
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
@ -89,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern);
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
@ -113,14 +121,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern);
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, availableColumns);
else if (positionData != null)
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair);
conversion = new HitObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern, lastTime, lastPosition, density, lastStair);
recordNote(original.StartTime, positionData.Position);
}
@ -142,8 +150,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, availableColumns, previousPattern)
{
}

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@ -29,8 +29,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, availableColumns, previousPattern)
{
convertType = PatternType.None;
if (Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * repeatCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier);
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;

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@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
private readonly double endTime;
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap)
: base(random, hitObject, beatmap, new Pattern())
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns)
: base(random, hitObject, beatmap, availableColumns, new Pattern())
{
var endtimeData = HitObject as IHasEndTime;

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@ -20,9 +20,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
: base(random, hitObject, beatmap, previousPattern)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
: base(random, hitObject, beatmap, availableColumns, previousPattern)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);

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@ -25,11 +25,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
protected readonly FastRandom Random;
protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
: base(hitObject, beatmap, previousPattern)
protected PatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
: base(hitObject, beatmap, availableColumns, previousPattern)
{
Random = random;
if (random == null) throw new ArgumentNullException(nameof(random));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
Random = random;
RandomStart = AvailableColumns == 8 ? 1 : 0;
}
@ -62,6 +66,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <returns>The amount of notes to be generated.</returns>
protected int GetRandomNoteCount(double p2, double p3, double p4 = 0, double p5 = 0, double p6 = 0)
{
if (p2 < 0 || p2 > 1) throw new ArgumentOutOfRangeException(nameof(p2));
if (p3 < 0 || p3 > 1) throw new ArgumentOutOfRangeException(nameof(p3));
if (p4 < 0 || p4 > 1) throw new ArgumentOutOfRangeException(nameof(p4));
if (p5 < 0 || p5 > 1) throw new ArgumentOutOfRangeException(nameof(p5));
if (p6 < 0 || p6 > 1) throw new ArgumentOutOfRangeException(nameof(p6));
double val = Random.NextDouble();
if (val >= 1 - p6)
return 6;

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@ -32,13 +32,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
protected readonly Beatmap Beatmap;
protected PatternGenerator(HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
protected PatternGenerator(HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
{
PreviousPattern = previousPattern;
if (hitObject == null) throw new ArgumentNullException(nameof(hitObject));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
HitObject = hitObject;
Beatmap = beatmap;
AvailableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
AvailableColumns = availableColumns;
PreviousPattern = previousPattern;
}
/// <summary>

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@ -6,6 +6,7 @@ using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System;
namespace osu.Game.Rulesets.Mania
{
@ -21,6 +22,6 @@ namespace osu.Game.Rulesets.Mania
return 0;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize)));
}
}
}

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@ -0,0 +1,41 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
public class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)
: base(ruleset, variant, SimultaneousBindingMode.Unique)
{
}
}
public enum ManiaAction
{
[Description("Special")]
Special,
[Description("Key 1")]
Key1 = 10,
[Description("Key 2")]
Key2,
[Description("Key 3")]
Key3,
[Description("Key 4")]
Key4,
[Description("Key 5")]
Key5,
[Description("Key 6")]
Key6,
[Description("Key 7")]
Key7,
[Description("Key 8")]
Key8,
[Description("Key 9")]
Key9
}
}

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@ -6,9 +6,9 @@ using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
@ -109,8 +109,6 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
@ -121,5 +119,43 @@ namespace osu.Game.Rulesets.Mania
: base(rulesetInfo)
{
}
public override IEnumerable<int> AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
var leftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
};
var rightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
};
ManiaAction currentKey = ManiaAction.Key1;
var bindings = new List<KeyBinding>();
for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++)
bindings.Add(new KeyBinding(leftKeys[i], currentKey++));
for (int i = 0; i < variant / 2; i++)
bindings.Add(new KeyBinding(rightKeys[i], currentKey++));
if (variant % 2 == 1)
bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special));
return bindings;
}
public override string GetVariantName(int variant) => $"{variant}K";
}
}

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@ -5,20 +5,18 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using OpenTK.Input;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="HoldNote"/> hit object.
/// </summary>
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
{
private readonly DrawableNote head;
private readonly DrawableNote tail;
@ -36,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private bool hasBroken;
public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
: base(hitObject, key)
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration;
@ -58,12 +56,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
},
head = new DrawableHeadNote(this, key)
head = new DrawableHeadNote(this, action)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
tail = new DrawableTailNote(this, key)
tail = new DrawableTailNote(this, action)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre
@ -106,16 +104,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public bool OnPressed(ManiaAction action)
{
// Make sure the keypress happened within the body of the hold note
// Make sure the action happened within the body of the hold note
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
return false;
if (args.Key != Key)
return false;
if (args.Repeat)
if (action != Action)
return false;
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
@ -126,13 +121,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return true;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
public bool OnReleased(ManiaAction action)
{
// Make sure that the user started holding the key during the hold note
if (!holdStartTime.HasValue)
return false;
if (args.Key != Key)
if (action != Action)
return false;
holdStartTime = null;
@ -151,8 +146,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly DrawableHoldNote holdNote;
public DrawableHeadNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
: base(holdNote.HitObject.Head, key)
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Head, action)
{
this.holdNote = holdNote;
@ -160,9 +155,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Y = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public override bool OnPressed(ManiaAction action)
{
if (!base.OnKeyDown(state, args))
if (!base.OnPressed(action))
return false;
// We only want to trigger a holding state from the head if the head has received a judgement
@ -188,8 +183,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
: base(holdNote.HitObject.Tail, key)
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Tail, action)
{
this.holdNote = holdNote;
@ -210,7 +205,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
tailJudgement.HasBroken = holdNote.hasBroken;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
public override bool OnReleased(ManiaAction action)
{
// Make sure that the user started holding the key during the hold note
if (!holdNote.holdStartTime.HasValue)
@ -219,7 +216,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (Judgement.Result != HitResult.None)
return false;
if (args.Key != Key)
if (action != Action)
return false;
UpdateJudgement(true);
@ -227,12 +224,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// Handled by the hold note, which will set holding = false
return false;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
// Tail doesn't handle key down
return false;
}
}
}
}

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@ -2,8 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
@ -15,17 +13,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary>
/// The key that will trigger input for this hit object.
/// </summary>
protected Bindable<Key> Key { get; private set; } = new Bindable<Key>();
protected ManiaAction Action { get; }
public new TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject, Bindable<Key> key = null)
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
: base(hitObject)
{
HitObject = hitObject;
if (key != null)
Key.BindTo(key);
if (action != null)
Action = action.Value;
}
public override Color4 AccentColour

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@ -3,10 +3,8 @@
using System;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
@ -16,12 +14,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary>
/// Visualises a <see cref="Note"/> hit object.
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, Bindable<Key> key = null)
: base(hitObject, key)
public DrawableNote(Note hitObject, ManiaAction action)
: base(hitObject, action)
{
RelativeSizeAxes = Axes.X;
Height = 100;
@ -81,18 +79,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public virtual bool OnPressed(ManiaAction action)
{
if (Judgement.Result != HitResult.None)
return false;
if (args.Key != Key)
return false;
if (args.Repeat)
if (action != Action)
return false;
return UpdateJudgement(true);
}
public virtual bool OnReleased(ManiaAction action) => false;
}
}

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@ -3,17 +3,15 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;
@ -32,10 +30,7 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
/// <summary>
/// The key that will trigger input actions for this column and hit objects contained inside it.
/// </summary>
public Bindable<Key> Key = new Bindable<Key>();
public ManiaAction Action;
private readonly Box background;
private readonly Container hitTargetBar;
@ -101,8 +96,8 @@ namespace osu.Game.Rulesets.Mania.UI
// For column lighting, we need to capture input events before the notes
new InputTarget
{
KeyDown = onKeyDown,
KeyUp = onKeyUp
Pressed = onPressed,
Released = onReleased
}
}
},
@ -199,23 +194,20 @@ namespace osu.Game.Rulesets.Mania.UI
HitObjects.Add(hitObject);
}
private bool onKeyDown(InputState state, KeyDownEventArgs args)
private bool onPressed(ManiaAction action)
{
if (args.Repeat)
return false;
if (args.Key == Key)
if (action == Action)
{
background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
background.FadeTo(0.6f, 50, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
}
return false;
}
private bool onKeyUp(InputState state, KeyUpEventArgs args)
private bool onReleased(ManiaAction action)
{
if (args.Key == Key)
if (action == Action)
{
background.FadeTo(0.2f, 800, Easing.OutQuart);
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
@ -227,10 +219,10 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// This is a simple container which delegates various input events that have to be captured before the notes.
/// </summary>
private class InputTarget : Container
private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
{
public Func<InputState, KeyDownEventArgs, bool> KeyDown;
public Func<InputState, KeyUpEventArgs, bool> KeyUp;
public Func<ManiaAction, bool> Pressed;
public Func<ManiaAction, bool> Released;
public InputTarget()
{
@ -239,8 +231,8 @@ namespace osu.Game.Rulesets.Mania.UI
Alpha = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => KeyDown?.Invoke(state, args) ?? false;
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => KeyUp?.Invoke(state, args) ?? false;
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
}
}
}

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@ -11,9 +11,9 @@ using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
@ -24,12 +24,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
public const float HIT_TARGET_POSITION = 50;
/// <summary>
/// Default column keys, expanding outwards from the middle as more column are added.
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
/// </summary>
private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
private SpecialColumnPosition specialColumnPosition;
/// <summary>
/// The style to use for the special column.
@ -45,6 +39,11 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children;
@ -64,6 +63,8 @@ namespace osu.Game.Rulesets.Mania.UI
if (columnCount <= 0)
throw new ArgumentException("Can't have zero or fewer columns.");
Inverted.Value = true;
InternalChildren = new Drawable[]
{
new Container
@ -122,14 +123,26 @@ namespace osu.Game.Rulesets.Mania.UI
}
};
var currentAction = ManiaAction.Key1;
for (int i = 0; i < columnCount; i++)
{
var c = new Column();
c.VisibleTimeRange.BindTo(VisibleTimeRange);
c.IsSpecial = isSpecialColumn(i);
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
columns.Add(c);
AddNested(c);
}
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
{
Scale = new Vector2(1, newValue ? -1 : 1);
}
[BackgroundDependencyLoader]
@ -144,15 +157,11 @@ namespace osu.Game.Rulesets.Mania.UI
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
for (int i = 0; i < columnCount; i++)
foreach (var column in Columns)
{
Column column = Columns.ElementAt(i);
column.IsSpecial = isSpecialColumn(i);
if (!column.IsSpecial)
continue;
column.Key.Value = Key.Space;
column.AccentColour = specialColumnColour;
}
@ -166,21 +175,6 @@ namespace osu.Game.Rulesets.Mania.UI
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
// We'll set the keys for non-special columns in another separate loop because it's not mirrored like the above colours
// Todo: This needs to go when we get to bindings and use Button1, ..., ButtonN instead
for (int i = 0; i < nonSpecialColumns.Count; i++)
{
Column column = nonSpecialColumns[i];
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
if (keyOffset >= 0 && keyOffset < default_keys.Length)
column.Key.Value = default_keys[keyOffset];
else
// There is no default key defined for this column. Let's set this to Unknown for now
// however note that this will be gone after bindings are in place
column.Key.Value = Key.Unknown;
}
}
/// <summary>

View File

@ -5,11 +5,10 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Lists;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
@ -32,9 +31,10 @@ namespace osu.Game.Rulesets.Mania.UI
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
{
/// <summary>
/// Preferred column count. This will only have an effect during the initialization of the play field.
/// The number of columns which the <see cref="ManiaPlayfield"/> should display, and which
/// the beatmap converter will attempt to convert beatmaps to use.
/// </summary>
public int PreferredColumns;
private int availableColumns;
public IEnumerable<DrawableBarLine> BarLines;
@ -75,36 +75,47 @@ namespace osu.Game.Rulesets.Mania.UI
BarLines.ForEach(Playfield.Add);
}
protected override void ApplyBeatmap()
{
base.ApplyBeatmap();
PreferredColumns = (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
}
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(PreferredColumns)
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(availableColumns)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Invert by default for now (should be moved to config/skin later)
Scale = new Vector2(1, -1)
};
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, availableColumns);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter()
{
if (IsForCurrentRuleset)
availableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
else
{
float percentSliderOrSpinner = (float)WorkingBeatmap.Beatmap.HitObjects.Count(h => h is IHasEndTime) / WorkingBeatmap.Beatmap.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
availableColumns = 7;
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize) >= 5)
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
else
availableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
}
return new ManiaBeatmapConverter(IsForCurrentRuleset, availableColumns);
}
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
Bindable<Key> key = Playfield.Columns.ElementAt(h.Column).Key;
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, key);
return new DrawableHoldNote(holdNote, action);
var note = h as Note;
if (note != null)
return new DrawableNote(note, key);
return new DrawableNote(note, action);
return null;
}

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@ -79,6 +79,7 @@
<Compile Include="Objects\ManiaHitObject.cs" />
<Compile Include="Objects\Note.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ManiaInputManager.cs" />
<Compile Include="Timing\GravityScrollingContainer.cs" />
<Compile Include="Timing\ScrollingAlgorithm.cs" />
<Compile Include="UI\Column.cs" />

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@ -7,8 +7,13 @@ using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -28,10 +33,23 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1.06;
}
public class OsuModHardRock : ModHardRock
public class OsuModHardRock : ModHardRock, IApplicableMod<OsuHitObject>
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
{
rulesetContainer.Objects.OfType<OsuHitObject>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Y));
rulesetContainer.Objects.OfType<Slider>().ForEach(s =>
{
var newControlPoints = new List<Vector2>();
s.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
s.ControlPoints = newControlPoints;
s.Curve?.Calculate(); // Recalculate the slider curve
});
}
}
public class OsuModSuddenDeath : ModSuddenDeath

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -97,11 +98,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return base.OnMouseMove(state);
}
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
private bool tracking;
public bool Tracking
{
get { return tracking; }
set
private set
{
if (value == tracking) return;
@ -118,8 +122,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
base.Update();
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
if (Time.Current < slider.EndTime)
Tracking = canCurrentlyTrack && lastState != null && ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
Tracking = canCurrentlyTrack && lastState != null && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
public void UpdateProgress(double progress, int repeat)

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;

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@ -2,36 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using System.Linq;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu
{
public class OsuInputManager : DatabasedKeyBindingInputManager<OsuAction>
public class OsuInputManager : RulesetInputManager<OsuAction>
{
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (mouse != null && keyboard != null)
{
if (mouse.IsPressed(MouseButton.Left))
keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 1 });
if (mouse.IsPressed(MouseButton.Right))
keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 2 });
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
@ -10,7 +9,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
@ -29,8 +27,8 @@ namespace osu.Game.Rulesets.Osu
{
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
new KeyBinding(InputKey.X, OsuAction.RightButton),
new KeyBinding(InputKey.LastKey + 1, OsuAction.LeftButton),
new KeyBinding(InputKey.LastKey + 2, OsuAction.RightButton),
new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
@ -120,14 +118,6 @@ namespace osu.Game.Rulesets.Osu
public override string Description => "osu!";
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override SettingsSubsection CreateSettings() => new OsuSettings();

View File

@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Rulesets.Replays;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Replays
{
public class OsuReplayInputHandler : FramedReplayInputHandler
{
public OsuReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
List<OsuAction> actions = new List<OsuAction>();
if (CurrentFrame?.MouseLeft ?? false) actions.Add(OsuAction.LeftButton);
if (CurrentFrame?.MouseRight ?? false) actions.Add(OsuAction.RightButton);
return new List<InputState>
{
new ReplayState<OsuAction>
{
Mouse = new ReplayMouseState(ToScreenSpace(Position ?? Vector2.Zero)),
PressedActions = actions
}
};
}
}
}

View File

@ -1,8 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
@ -14,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
{
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Exponential);
public OsuScoreProcessor()
{
}
@ -23,6 +28,35 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
}
private float hpDrainRate;
private int totalAccurateJudgements;
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
private double comboMaxScore;
protected override void ComputeTargets(Beatmap<OsuHitObject> beatmap)
{
hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
totalAccurateJudgements = beatmap.HitObjects.Count;
foreach (var h in beatmap.HitObjects)
{
if (h != null)
{
// TODO: add support for other object types.
AddJudgement(new OsuJudgement
{
MaxScore = OsuScoreResult.Hit300,
Score = OsuScoreResult.Hit300,
Result = HitResult.Hit
});
}
}
}
protected override void Reset()
{
base.Reset();
@ -34,9 +68,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
comboResultCounts.Clear();
}
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
public override void PopulateScore(Score score)
{
base.PopulateScore(score);
@ -57,28 +88,75 @@ namespace osu.Game.Rulesets.Osu.Scoring
comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
}
switch (judgement.Result)
switch (judgement.Score)
{
case HitResult.Hit:
Health.Value += 0.1f;
case OsuScoreResult.Hit300:
Health.Value += (10.2 - hpDrainRate) * 0.02;
break;
case HitResult.Miss:
Health.Value -= 0.2f;
case OsuScoreResult.Hit100:
Health.Value += (8 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.Hit50:
Health.Value += (4 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;
case OsuScoreResult.Miss:
Health.Value -= hpDrainRate * 0.04;
break;
}
}
int score = 0;
int maxScore = 0;
calculateScore();
}
private void calculateScore()
{
int baseScore = 0;
double comboScore = 0;
int baseMaxScore = 0;
foreach (var j in Judgements)
{
score += j.ScoreValue;
maxScore += j.MaxScoreValue;
baseScore += j.ScoreValue;
baseMaxScore += j.MaxScoreValue;
comboScore += j.ScoreValue * (1 + Combo.Value / 10d);
}
TotalScore.Value = score;
Accuracy.Value = (double)score / maxScore;
Accuracy.Value = (double)baseScore / baseMaxScore;
if (comboScore > comboMaxScore)
comboMaxScore = comboScore;
if (baseScore == 0)
TotalScore.Value = 0;
else
{
// temporary to make scoring feel more like score v1 without being score v1.
float exponentialFactor = Mode.Value == ScoringMode.Exponential ? (float)Judgements.Count / 100 : 1;
TotalScore.Value =
(int)
(
exponentialFactor *
700000 * comboScore / comboMaxScore +
300000 * Math.Pow(Accuracy.Value, 10) * ((double)Judgements.Count / totalAccurateJudgements) +
0 /* bonusScore */
);
}
}
public enum ScoringMode
{
Standardised,
Exponential
}
}
}

View File

@ -10,9 +10,11 @@ using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.UI
{
@ -31,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
public override PassThroughInputManager CreateKeyBindingInputManager() => new OsuInputManager(Ruleset?.RulesetInfo);
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
{
@ -49,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.UI
return null;
}
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f);
}
}

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@ -78,6 +78,7 @@
<Compile Include="OsuDifficulty\Skills\Speed.cs" />
<Compile Include="OsuDifficulty\Utils\History.cs" />
<Compile Include="OsuInputManager.cs" />
<Compile Include="Replays\OsuReplayInputHandler.cs" />
<Compile Include="UI\Cursor\CursorTrail.cs" />
<Compile Include="UI\Cursor\GameplayCursor.cs" />
<Compile Include="UI\OsuSettings.cs" />

View File

@ -39,15 +39,22 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
/// </summary>
private const float taiko_base_distance = 100;
private readonly bool isForCurrentRuleset;
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) };
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
public TaikoBeatmapConverter(bool isForCurrentRuleset)
{
this.isForCurrentRuleset = isForCurrentRuleset;
}
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original)
{
// Rewrite the beatmap info to add the slider velocity multiplier
BeatmapInfo info = original.BeatmapInfo.DeepClone();
info.Difficulty.SliderMultiplier *= legacy_velocity_multiplier;
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, isForCurrentRuleset);
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
// Post processing step to transform hit objects with the same start time into strong hits
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
@ -81,7 +88,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
double speedAdjustment = difficultyPoint.SpeedMultiplier;
double speedAdjustedBeatLength = timingPoint.BeatLength * speedAdjustment;
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
@ -94,7 +101,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
// For some reason, old osu! always uses speedAdjustment to determine the taiko velocity, but
// only uses it to determine osu! velocity if beatmap version < 8. Let's account for that here.
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
speedAdjustedBeatLength /= speedAdjustment;
speedAdjustedBeatLength *= speedAdjustment;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
@ -104,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.Difficulty.SliderTickRate, taikoDuration / repeats);
if (tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });

View File

@ -58,10 +58,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
};
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
protected override TaikoJudgement CreateJudgement() => null;
protected override void UpdateState(ArmedState state)
{
}
}
}
}

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@ -20,10 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
private const float triangle_size = 20f;
private readonly Container triangleContainer;
public DrawableBarLineMajor(BarLine barLine)
: base(barLine)
{
Add(new Container
Add(triangleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -53,5 +55,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Tracker.Alpha = 1f;
}
protected override void LoadComplete()
{
base.LoadComplete();
using (triangleContainer.BeginAbsoluteSequence(HitObject.StartTime))
triangleContainer.FadeOut(150);
}
}
}
}

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@ -4,13 +4,12 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableCentreHit : DrawableHit
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
public DrawableCentreHit(Hit hit)
: base(hit)

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@ -4,13 +4,12 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableCentreHitStrong : DrawableHitStrong
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
public DrawableCentreHitStrong(Hit hit)
: base(hit)

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@ -56,6 +56,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
public override bool OnPressed(TaikoAction action) => false;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

View File

@ -5,7 +5,6 @@ using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using OpenTK.Input;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override bool HandleKeyPress(Key key)
public override bool OnPressed(TaikoAction action)
{
return Judgement.Result == HitResult.None && UpdateJudgement(true);
}

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary>
/// A list of keys which can result in hits for this HitObject.
/// </summary>
protected abstract Key[] HitKeys { get; }
protected abstract TaikoAction[] HitActions { get; }
/// <summary>
/// Whether the last key pressed is a valid hit key.
@ -29,14 +28,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
FillMode = FillMode.Fit;
}
protected override void LoadComplete()
{
base.LoadComplete();
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
Width *= Parent.RelativeChildSize.X;
}
protected override void CheckJudgement(bool userTriggered)
{
if (!userTriggered)
@ -62,16 +53,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Judgement.Result = HitResult.Miss;
}
protected override bool HandleKeyPress(Key key)
public override bool OnPressed(TaikoAction action)
{
if (Judgement.Result != HitResult.None)
return false;
validKeyPressed = HitKeys.Contains(key);
validKeyPressed = HitActions.Contains(action);
return UpdateJudgement(true);
}
protected override void Update()
{
base.Update();
Size = BaseSize * Parent.RelativeChildSize;
}
protected override void UpdateState(ArmedState state)
{
var circlePiece = MainPiece as CirclePiece;

View File

@ -3,10 +3,8 @@
using System;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -20,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private double firstHitTime;
private bool firstKeyHeld;
private Key firstHitKey;
private TaikoAction firstHitAction;
protected DrawableHitStrong(Hit hit)
: base(hit)
@ -46,18 +44,26 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Judgement.SecondHit = true;
}
protected override bool HandleKeyPress(Key key)
public override bool OnReleased(TaikoAction action)
{
if (action == firstHitAction)
firstKeyHeld = false;
return base.OnReleased(action);
}
public override bool OnPressed(TaikoAction action)
{
// Check if we've handled the first key
if (Judgement.Result == HitResult.None)
{
// First key hasn't been handled yet, attempt to handle it
bool handled = base.HandleKeyPress(key);
bool handled = base.OnPressed(action);
if (handled)
{
firstHitTime = Time.Current;
firstHitKey = key;
firstHitAction = action;
firstKeyHeld = true;
}
return handled;
@ -68,22 +74,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return false;
// Don't handle represses of the first key
if (firstHitKey == key)
if (firstHitAction == action)
return false;
// Don't handle invalid hit key presses
if (!HitKeys.Contains(key))
// Don't handle invalid hit action presses
if (!HitActions.Contains(action))
return false;
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
return firstKeyHeld && UpdateJudgement(true);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
firstKeyHeld = state.Keyboard.Keys.Contains(firstHitKey);
return base.OnKeyDown(state, args);
}
}
}

View File

@ -4,13 +4,12 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableRimHit : DrawableHit
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
public DrawableRimHit(Hit hit)
: base(hit)

View File

@ -4,13 +4,12 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableRimHitStrong : DrawableHitStrong
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
public DrawableRimHitStrong(Hit hit)
: base(hit)

View File

@ -13,7 +13,6 @@ using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -35,9 +34,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
private readonly Key[] rimKeys = { Key.D, Key.K };
private readonly Key[] centreKeys = { Key.F, Key.J };
private Key[] lastKeySet;
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
private TaikoAction[] lastAction;
/// <summary>
/// The amount of times the user has hit this swell.
@ -200,6 +199,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
base.Update();
Size = BaseSize * Parent.RelativeChildSize;
// Make the swell stop at the hit target
X = (float)Math.Max(Time.Current, HitObject.StartTime);
@ -211,8 +212,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override bool HandleKeyPress(Key key)
public override bool OnPressed(TaikoAction action)
{
if (Judgement.Result != HitResult.None)
return false;
@ -222,12 +222,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return false;
// Find the keyset which this key corresponds to
var keySet = rimKeys.Contains(key) ? rimKeys : centreKeys;
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
// Ensure alternating keysets
if (keySet == lastKeySet)
if (keySet == lastAction)
return false;
lastKeySet = keySet;
lastAction = keySet;
UpdateJudgement(true);

View File

@ -1,28 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>
where TaikoHitType : TaikoHitObject
public abstract class DrawableTaikoHitObject<TaikoHitType>
: DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>, IKeyBindingHandler<TaikoAction>
where TaikoHitType : TaikoHitObject
{
/// <summary>
/// A list of keys which this hit object will accept. These are the standard Taiko keys for now.
/// These should be moved to bindings later.
/// </summary>
private readonly List<Key> validKeys = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
protected readonly Vector2 BaseSize;
protected readonly TaikoPiece MainPiece;
public new TaikoHitType HitObject;
@ -36,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Origin = Anchor.Custom;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
@ -46,20 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
protected virtual bool HandleKeyPress(Key key) => false;
public abstract bool OnPressed(TaikoAction action);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
// Make sure we don't handle held-down keys
if (args.Repeat)
return false;
// Check if we've pressed a valid taiko key
if (!validKeys.Contains(args.Key))
return false;
// Handle it!
return HandleKeyPress(args.Key);
}
public virtual bool OnReleased(TaikoAction action) => false;
}
}

View File

@ -4,7 +4,6 @@
using osu.Game.Rulesets.Replays;
using System.Collections.Generic;
using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Replays
{
@ -17,21 +16,18 @@ namespace osu.Game.Rulesets.Taiko.Replays
public override List<InputState> GetPendingStates()
{
var keys = new List<Key>();
var actions = new List<TaikoAction>();
if (CurrentFrame?.MouseRight1 == true)
keys.Add(Key.F);
actions.Add(TaikoAction.LeftCentre);
if (CurrentFrame?.MouseRight2 == true)
keys.Add(Key.J);
actions.Add(TaikoAction.RightCentre);
if (CurrentFrame?.MouseLeft1 == true)
keys.Add(Key.D);
actions.Add(TaikoAction.LeftRim);
if (CurrentFrame?.MouseLeft2 == true)
keys.Add(Key.K);
actions.Add(TaikoAction.RightRim);
return new List<InputState>
{
new InputState { Keyboard = new ReplayKeyboardState(keys) }
};
return new List<InputState> { new ReplayState<TaikoAction> { PressedActions = actions } };
}
}
}

View File

@ -268,6 +268,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
base.Reset();
Health.Value = 0;
Accuracy.Value = 1;
bonusScore = 0;
comboPortion = 0;

View File

@ -135,6 +135,6 @@ namespace osu.Game.Rulesets.Taiko
return difficulty;
}
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter(true);
}
}
}

View File

@ -0,0 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko
{
public class TaikoInputManager : RulesetInputManager<TaikoAction>
{
public TaikoInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
}
public enum TaikoAction
{
[Description("Left (Rim)")]
LeftRim,
[Description("Left (Centre)")]
LeftCentre,
[Description("Right (Centre)")]
RightCentre,
[Description("Right (Rim)")]
RightRim
}
}

View File

@ -1,18 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Taiko
{
@ -20,6 +19,18 @@ namespace osu.Game.Rulesets.Taiko
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
new KeyBinding(InputKey.K, TaikoAction.RightRim),
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
@ -88,14 +99,6 @@ namespace osu.Game.Rulesets.Taiko
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.D),
new KeyCounterKeyboard(Key.F),
new KeyCounterKeyboard(Key.J),
new KeyCounterKeyboard(Key.K)
};
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();

View File

@ -3,13 +3,12 @@
using System;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
@ -36,8 +35,8 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimKey = Key.D,
CentreKey = Key.F
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
@ -47,8 +46,8 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimKey = Key.K,
CentreKey = Key.J
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
};
}
@ -56,17 +55,17 @@ namespace osu.Game.Rulesets.Taiko.UI
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
{
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public Key RimKey;
public TaikoAction RimAction;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public Key CentreKey;
public TaikoAction CentreAction;
private readonly Sprite rim;
private readonly Sprite rimHit;
@ -124,20 +123,17 @@ namespace osu.Game.Rulesets.Taiko.UI
centreHit.Colour = colours.Pink;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public bool OnPressed(TaikoAction action)
{
if (args.Repeat)
return false;
Drawable target = null;
Drawable back = null;
if (args.Key == CentreKey)
if (action == CentreAction)
{
target = centreHit;
back = centre;
}
else if (args.Key == RimKey)
else if (action == RimAction)
{
target = rimHit;
back = rim;
@ -166,6 +162,8 @@ namespace osu.Game.Rulesets.Taiko.UI
return false;
}
public bool OnReleased(TaikoAction action) => false;
}
}
}

View File

@ -45,6 +45,8 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Container topLevelHitContainer;
private readonly Container barlineContainer;
private readonly Container overlayBackgroundContainer;
private readonly Container backgroundContainer;
@ -85,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
new Container
{
Name = "Masked elements",
Name = "Masked elements before hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
@ -103,13 +105,21 @@ namespace osu.Game.Rulesets.Taiko.UI
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
},
barlineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
},
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
@ -198,6 +208,10 @@ namespace osu.Game.Rulesets.Taiko.UI
base.Add(h);
var barline = h as DrawableBarLine;
if (barline != null)
barlineContainer.Add(barline.CreateProxy());
// Swells should be moved at the very top of the playfield when they reach the hit target
var swell = h as DrawableSwell;
if (swell != null)
@ -239,4 +253,4 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
}
}
}
}

View File

@ -18,6 +18,7 @@ using osu.Game.Rulesets.Taiko.Replays;
using OpenTK;
using osu.Game.Rulesets.Beatmaps;
using System.Linq;
using osu.Framework.Input;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -90,7 +91,9 @@ namespace osu.Game.Rulesets.Taiko.UI
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter(IsForCurrentRuleset);
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
{

View File

@ -86,6 +86,7 @@
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="TaikoInputManager.cs" />
<Compile Include="UI\HitTarget.cs" />
<Compile Include="UI\InputDrum.cs" />
<Compile Include="UI\KiaiHitExplosion.cs" />

View File

@ -13,7 +13,6 @@ using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Beatmaps.IO
{
@ -98,16 +97,14 @@ namespace osu.Game.Tests.Beatmaps.IO
private OsuGameBase loadOsu(GameHost host)
{
host.Storage.DeleteDatabase(@"client");
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
while (!osu.IsLoaded)
Thread.Sleep(1);
//reset beatmap database (sqlite and storage backing)
osu.Dependencies.Get<RulesetStore>().Reset();
osu.Dependencies.Get<BeatmapManager>().Reset();
return osu;
}

View File

@ -49,9 +49,18 @@ namespace osu.Game.Beatmaps
public string Path { get; set; }
[JsonProperty("file_md5")]
[JsonProperty("file_sha2")]
public string Hash { get; set; }
public bool Hidden { get; set; }
/// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary>
[Indexed]
[JsonProperty("file_md5")]
public string MD5Hash { get; set; }
// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }

View File

@ -33,11 +33,21 @@ namespace osu.Game.Beatmaps
/// </summary>
public event Action<BeatmapSetInfo> BeatmapSetAdded;
/// <summary>
/// Fired when a single difficulty has been hidden.
/// </summary>
public event Action<BeatmapInfo> BeatmapHidden;
/// <summary>
/// Fired when a <see cref="BeatmapSetInfo"/> is removed from the database.
/// </summary>
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
/// <summary>
/// Fired when a single difficulty has been restored.
/// </summary>
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
@ -71,6 +81,8 @@ namespace osu.Game.Beatmaps
beatmaps = new BeatmapStore(connection);
beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
this.storage = storage;
this.files = files;
@ -162,24 +174,34 @@ namespace osu.Game.Beatmaps
// If we have an ID then we already exist in the database.
if (beatmapSetInfo.ID != 0) return;
lock (beatmaps)
beatmaps.Add(beatmapSetInfo);
beatmaps.Add(beatmapSetInfo);
}
/// <summary>
/// Delete a beatmap from the manager.
/// Is a no-op for already deleted beatmaps.
/// </summary>
/// <param name="beatmapSet">The beatmap to delete.</param>
/// <param name="beatmapSet">The beatmap set to delete.</param>
public void Delete(BeatmapSetInfo beatmapSet)
{
lock (beatmaps)
if (!beatmaps.Delete(beatmapSet)) return;
if (!beatmaps.Delete(beatmapSet)) return;
if (!beatmapSet.Protected)
files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
}
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
/// <summary>
/// Restore a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
/// <summary>
/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
/// Is a no-op for already usable beatmaps.
@ -187,8 +209,7 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap to restore.</param>
public void Undelete(BeatmapSetInfo beatmapSet)
{
lock (beatmaps)
if (!beatmaps.Undelete(beatmapSet)) return;
if (!beatmaps.Undelete(beatmapSet)) return;
if (!beatmapSet.Protected)
files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
@ -248,6 +269,13 @@ namespace osu.Game.Beatmaps
}
}
/// <summary>
/// Refresh an existing instance of a <see cref="BeatmapSetInfo"/> from the store.
/// </summary>
/// <param name="beatmapSet">A stale instance.</param>
/// <returns>A fresh instance.</returns>
public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.ID == beatmapSet.ID);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
@ -255,7 +283,7 @@ namespace osu.Game.Beatmaps
/// <returns>Results from the provided query.</returns>
public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
{
lock (beatmaps) return beatmaps.QueryAndPopulate(query);
return beatmaps.QueryAndPopulate(query);
}
/// <summary>
@ -265,15 +293,12 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
{
lock (beatmaps)
{
BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
if (set != null)
beatmaps.Populate(set);
if (set != null)
beatmaps.Populate(set);
return set;
}
return set;
}
/// <summary>
@ -372,6 +397,7 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Path = name;
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
beatmap.BeatmapInfo.Metadata = null;

View File

@ -16,11 +16,14 @@ namespace osu.Game.Beatmaps
public event Action<BeatmapSetInfo> BeatmapSetAdded;
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
public event Action<BeatmapInfo> BeatmapHidden;
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary>
/// The current version of this store. Used for migrations (see <see cref="PerformMigration(int, int)"/>).
/// The initial version is 1.
/// </summary>
protected override int StoreVersion => 2;
protected override int StoreVersion => 4;
public BeatmapStore(SQLiteConnection connection)
: base(connection)
@ -77,6 +80,14 @@ namespace osu.Game.Beatmaps
// cannot migrate; breaking underlying changes.
Reset();
break;
case 3:
// Added MD5Hash column to BeatmapInfo
Connection.MigrateTable<BeatmapInfo>();
break;
case 4:
// Added Hidden column to BeatmapInfo
Connection.MigrateTable<BeatmapInfo>();
break;
}
}
}
@ -96,7 +107,7 @@ namespace osu.Game.Beatmaps
}
/// <summary>
/// Delete a <see cref="BeatmapSetInfo"/> to the database.
/// Delete a <see cref="BeatmapSetInfo"/> from the database.
/// </summary>
/// <param name="beatmapSet">The beatmap to delete.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
@ -127,6 +138,38 @@ namespace osu.Game.Beatmaps
return true;
}
/// <summary>
/// Hide a <see cref="BeatmapInfo"/> in the database.
/// </summary>
/// <param name="beatmap">The beatmap to hide.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Hide(BeatmapInfo beatmap)
{
if (beatmap.Hidden) return false;
beatmap.Hidden = true;
Connection.Update(beatmap);
BeatmapHidden?.Invoke(beatmap);
return true;
}
/// <summary>
/// Restore a previously hidden <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="beatmap">The beatmap to restore.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Restore(BeatmapInfo beatmap)
{
if (!beatmap.Hidden) return false;
beatmap.Hidden = false;
Connection.Update(beatmap);
BeatmapRestored?.Invoke(beatmap);
return true;
}
private void cleanupPendingDeletions()
{
Connection.RunInTransaction(() =>

View File

@ -10,4 +10,4 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public double SpeedMultiplier = 1;
}
}
}

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@ -30,11 +30,15 @@ namespace osu.Game.Beatmaps
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
{
protected readonly Beatmap Beatmap;
protected List<T> Objects;
protected DifficultyCalculator(Beatmap beatmap)
{
Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
Beatmap = beatmap;
Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
foreach (var h in Objects)
h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);

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@ -11,6 +11,8 @@ namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapGroup : IStateful<BeatmapGroupState>
{
public event Action<BeatmapGroupState> StateChanged;
public BeatmapPanel SelectedPanel;
/// <summary>
@ -23,19 +25,26 @@ namespace osu.Game.Beatmaps.Drawables
/// </summary>
public Action<BeatmapInfo> StartRequested;
public BeatmapSetHeader Header;
public Action<BeatmapSetInfo> DeleteRequested;
private BeatmapGroupState state;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public BeatmapSetHeader Header;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet;
private BeatmapGroupState state;
public BeatmapGroupState State
{
get { return state; }
set
{
state = value;
switch (value)
{
case BeatmapGroupState.Expanded:
@ -54,7 +63,8 @@ namespace osu.Game.Beatmaps.Drawables
panel.State = PanelSelectedState.Hidden;
break;
}
state = value;
StateChanged?.Invoke(state);
}
}
@ -66,14 +76,17 @@ namespace osu.Game.Beatmaps.Drawables
Header = new BeatmapSetHeader(beatmap)
{
GainedSelection = headerGainedSelection,
DeleteRequested = b => DeleteRequested(b),
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
RelativeSizeAxes = Axes.X,
};
BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).ToList();
BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
{
Alpha = 0,
GainedSelection = panelGainedSelection,
HideRequested = p => HideDifficultyRequested?.Invoke(p),
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
RelativeSizeAxes = Axes.X,
}).ToList();
@ -81,6 +94,7 @@ namespace osu.Game.Beatmaps.Drawables
Header.AddDifficultyIcons(BeatmapPanels);
}
private void headerGainedSelection(BeatmapSetHeader panel)
{
State = BeatmapGroupState.Expanded;

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
@ -14,16 +15,20 @@ using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapPanel : Panel
public class BeatmapPanel : Panel, IHasContextMenu
{
public BeatmapInfo Beatmap;
private readonly Sprite background;
public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested;
public Action<BeatmapPanel> EditRequested;
public Action<BeatmapInfo> HideRequested;
private readonly Triangles triangles;
private readonly StarCounter starCounter;
@ -148,5 +153,12 @@ namespace osu.Game.Beatmaps.Drawables
}
};
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(Beatmap)),
};
}
}

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@ -3,22 +3,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapSetHeader : Panel
public class BeatmapSetHeader : Panel, IHasContextMenu
{
public Action<BeatmapSetHeader> GainedSelection;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
private readonly SpriteText title;
private readonly SpriteText artist;
@ -148,5 +157,23 @@ namespace osu.Game.Beatmaps.Drawables
foreach (var p in panels)
difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
}
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (State == PanelSelectedState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
return items.ToArray();
}
}
}
}

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@ -33,7 +33,8 @@ namespace osu.Game.Beatmaps.Drawables
Normal,
Hard,
Insane,
Expert
Expert,
ExpertPlus
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
@ -44,7 +45,8 @@ namespace osu.Game.Beatmaps.Drawables
if (rating < 2.25) return DifficultyRating.Normal;
if (rating < 3.75) return DifficultyRating.Hard;
if (rating < 5.25) return DifficultyRating.Insane;
return DifficultyRating.Expert;
if (rating < 6.75) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
private Color4 getColour(BeatmapInfo beatmap)
@ -55,12 +57,14 @@ namespace osu.Game.Beatmaps.Drawables
return palette.Green;
default:
case DifficultyRating.Normal:
return palette.Yellow;
return palette.Blue;
case DifficultyRating.Hard:
return palette.Pink;
return palette.Yellow;
case DifficultyRating.Insane:
return palette.Purple;
return palette.Pink;
case DifficultyRating.Expert:
return palette.Purple;
case DifficultyRating.ExpertPlus:
return palette.Gray0;
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,6 +16,8 @@ namespace osu.Game.Beatmaps.Drawables
{
public const float MAX_HEIGHT = 80;
public event Action<PanelSelectedState> StateChanged;
public override bool RemoveWhenNotAlive => false;
private readonly Container nestedContainer;
@ -77,11 +80,15 @@ namespace osu.Game.Beatmaps.Drawables
set
{
if (state == value) return;
if (state == value)
return;
var last = state;
state = value;
ApplyState(last);
StateChanged?.Invoke(State);
}
}

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@ -10,7 +10,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps
{
@ -74,8 +73,6 @@ namespace osu.Game.Beatmaps
public override string Description => "dummy";
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new List<KeyCounter>();
public DummyRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{

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@ -280,7 +280,7 @@ namespace osu.Game.Beatmaps.Formats
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double speedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1;
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3)

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@ -70,6 +70,8 @@ namespace osu.Game.Configuration
// Update
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
Set(OsuSetting.Version, string.Empty);
}
public OsuConfigManager(Storage storage) : base(storage)
@ -106,6 +108,7 @@ namespace osu.Game.Configuration
SnakingInSliders,
SnakingOutSliders,
ShowFpsDisplay,
ChatDisplayHeight
ChatDisplayHeight,
Version
}
}

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@ -19,12 +19,12 @@ namespace osu.Game.Graphics.Containers
samplePopIn = audio.Sample.Get(@"UI/melodic-5");
samplePopOut = audio.Sample.Get(@"UI/melodic-4");
StateChanged += OsuFocusedOverlayContainer_StateChanged;
StateChanged += onStateChanged;
}
private void OsuFocusedOverlayContainer_StateChanged(VisibilityContainer arg1, Visibility arg2)
private void onStateChanged(Visibility visibility)
{
switch (arg2)
switch (visibility)
{
case Visibility.Visible:
samplePopIn?.Play();

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Configuration;
using System;
using System.Diagnostics;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Cursor
@ -21,20 +22,31 @@ namespace osu.Game.Graphics.Cursor
private bool dragging;
private bool startRotation;
protected override bool OnMouseMove(InputState state)
{
if (dragging)
{
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
Debug.Assert(state.Mouse.PositionMouseDown != null);
// Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360;
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
degrees = ActiveCursor.Rotation + diff;
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
startRotation |= Vector2.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30;
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
if (startRotation)
{
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360;
if (diff < -180) diff += 360;
if (diff > 180) diff -= 360;
degrees = ActiveCursor.Rotation + diff;
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
}
}
return base.OnMouseMove(state);
@ -61,6 +73,7 @@ namespace osu.Game.Graphics.Cursor
if (!state.Mouse.HasMainButtonPressed)
{
dragging = false;
startRotation = false;
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);

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@ -9,6 +9,6 @@ namespace osu.Game.Graphics.Cursor
{
public class OsuContextMenuContainer : ContextMenuContainer
{
protected override ContextMenu<ContextMenuItem> CreateContextMenu() => new OsuContextMenu<ContextMenuItem>();
protected override Menu CreateMenu() => new OsuContextMenu();
}
}

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@ -44,19 +44,31 @@ namespace osu.Game.Graphics.UserInterface
{
List<Bar> bars = Children.ToList();
foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
{
float length = MaxValue ?? value.Max();
if (length != 0)
length = bar.Value / length;
float size = value.Count();
if (size != 0)
size = 1.0f / size;
if (bar.Bar != null)
{
bar.Bar.Length = bar.Value / (MaxValue ?? value.Max());
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1);
bar.Bar.Length = length;
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
}
else
{
Add(new Bar
{
RelativeSizeAxes = Axes.Both,
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1),
Length = bar.Value / (MaxValue ?? value.Max()),
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
Length = length,
Direction = Direction,
});
}
}
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework;
using osu.Framework.Graphics;
@ -35,6 +36,8 @@ namespace osu.Game.Graphics.UserInterface
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
{
public event Action<Visibility> StateChanged;
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
@ -42,6 +45,7 @@ namespace osu.Game.Graphics.UserInterface
public override bool HandleInput => State == Visibility.Visible;
private Visibility state;
public Visibility State
{
get { return state; }
@ -62,6 +66,8 @@ namespace osu.Game.Graphics.UserInterface
this.FadeOut(transition_duration, Easing.OutQuint);
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
}
StateChanged?.Invoke(State);
}
}

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@ -24,6 +24,8 @@ namespace osu.Game.Graphics.UserInterface
private SampleChannel sampleClick;
private SampleChannel sampleHover;
protected Triangles Triangles;
public OsuButton()
{
Height = 40;
@ -52,7 +54,7 @@ namespace osu.Game.Graphics.UserInterface
AddRange(new Drawable[]
{
new Triangles
Triangles = new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
@ -120,4 +122,4 @@ namespace osu.Game.Graphics.UserInterface
}
}
}
}
}

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@ -1,52 +1,39 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public class OsuContextMenu<TItem> : ContextMenu<TItem>
where TItem : ContextMenuItem
public class OsuContextMenu : OsuMenu
{
protected override Menu<TItem> CreateMenu() => new CustomMenu();
private const int fade_duration = 250;
public class CustomMenu : Menu<TItem>
public OsuContextMenu()
: base(Direction.Vertical)
{
private const int fade_duration = 250;
public CustomMenu()
MaskingContainer.CornerRadius = 5;
MaskingContainer.EdgeEffect = new EdgeEffectParameters
{
CornerRadius = 5;
ItemsContainer.Padding = new MarginPadding { Vertical = OsuContextMenuItem.MARGIN_VERTICAL };
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.1f),
Radius = 4,
};
}
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.1f),
Radius = 4,
};
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.ContextMenuGray;
}
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
protected override void UpdateContentHeight()
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
}
ItemsContainer.Padding = new MarginPadding { Vertical = DrawableOsuMenuItem.MARGIN_VERTICAL };
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.ContextMenuGray;
}
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
}
}

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@ -1,114 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuContextMenuItem : ContextMenuItem
{
private const int transition_length = 80;
private const int margin_horizontal = 17;
public const int MARGIN_VERTICAL = 4;
private const int text_size = 17;
private OsuSpriteText text;
private OsuSpriteText textBold;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
private readonly MenuItemType type;
protected override Container CreateTextContainer(string title) => new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = title,
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
},
textBold = new OsuSpriteText
{
AlwaysPresent = true,
Alpha = 0,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = title,
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
}
}
};
public OsuContextMenuItem(string title, MenuItemType type = MenuItemType.Standard) : base(title)
{
this.type = type;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Sample.Get(@"UI/generic-hover");
sampleClick = audio.Sample.Get(@"UI/generic-click");
BackgroundColour = Color4.Transparent;
BackgroundColourHover = OsuColour.FromHex(@"172023");
updateTextColour();
}
private void updateTextColour()
{
switch (type)
{
case MenuItemType.Standard:
textBold.Colour = text.Colour = Color4.White;
break;
case MenuItemType.Destructive:
textBold.Colour = text.Colour = Color4.Red;
break;
case MenuItemType.Highlighted:
textBold.Colour = text.Colour = OsuColour.FromHex(@"ffcc22");
break;
}
}
protected override bool OnHover(InputState state)
{
sampleHover.Play();
textBold.FadeIn(transition_length, Easing.OutQuint);
text.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
textBold.FadeOut(transition_length, Easing.OutQuint);
text.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
sampleClick.Play();
return base.OnClick(state);
}
}
}

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@ -14,107 +14,185 @@ using OpenTK;
namespace osu.Game.Graphics.UserInterface
{
public class OsuDropdown<T> : Dropdown<T>
public class OsuDropdown<T> : Dropdown<T>, IHasAccentColour
{
protected override DropdownHeader CreateHeader() => new OsuDropdownHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new OsuMenu();
private Color4? accentColour;
public virtual Color4 AccentColour
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
get { return accentColour; }
set
{
accentColour = value;
if (Header != null)
((OsuDropdownHeader)Header).AccentColour = value;
foreach (var item in MenuItems.OfType<OsuDropdownMenuItem>())
item.AccentColour = value;
updateAccentColour();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.PinkDarker;
if (accentColour == default(Color4))
accentColour = colours.PinkDarker;
updateAccentColour();
}
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value) => new OsuDropdownMenuItem(text, value) { AccentColour = AccentColour };
public class OsuDropdownMenuItem : DropdownMenuItem<T>
private void updateAccentColour()
{
public OsuDropdownMenuItem(string text, T current) : base(text, current)
var header = Header as IHasAccentColour;
if (header != null) header.AccentColour = accentColour;
var menu = Menu as IHasAccentColour;
if (menu != null) menu.AccentColour = accentColour;
}
protected override DropdownHeader CreateHeader() => new OsuDropdownHeader();
protected override DropdownMenu CreateMenu() => new OsuDropdownMenu();
#region OsuDropdownMenu
protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
{
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu()
{
Foreground.Padding = new MarginPadding(2);
CornerRadius = 4;
BackgroundColour = Color4.Black.Opacity(0.5f);
Masking = true;
CornerRadius = 6;
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
ItemsContainer.Padding = new MarginPadding(5);
}
Children = new[]
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void UpdateSize(Vector2 newSize)
{
if (Direction == Direction.Vertical)
{
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
Chevron = new SpriteIcon
{
AlwaysPresent = true,
Icon = FontAwesome.fa_chevron_right,
Colour = Color4.Black,
Alpha = 0.5f,
Size = new Vector2(8),
Margin = new MarginPadding { Left = 3, Right = 3 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
Label = new OsuSpriteText {
Text = text,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
}
}
Width = newSize.X;
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
}
else
{
Height = newSize.Y;
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
}
};
}
private Color4? accentColour;
protected readonly SpriteIcon Chevron;
protected readonly OsuSpriteText Label;
protected override void FormatForeground(bool hover = false)
{
base.FormatForeground(hover);
Chevron.Alpha = hover ? 1 : 0;
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
get { return accentColour; }
set
{
accentColour = value;
BackgroundColourHover = BackgroundColourSelected = value;
FormatBackground();
FormatForeground();
foreach (var c in Children.OfType<IHasAccentColour>())
c.AccentColour = value;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Transparent;
BackgroundColourHover = accentColour ?? colours.PinkDarker;
BackgroundColourSelected = Color4.Black.Opacity(0.5f);
}
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
public class OsuDropdownHeader : DropdownHeader
#region DrawableOsuDropdownMenuItem
protected class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
{
private Color4? accentColour;
public Color4 AccentColour
{
get { return accentColour ?? nonAccentSelectedColour; }
set
{
accentColour = value;
updateColours();
}
}
private void updateColours()
{
BackgroundColourHover = accentColour ?? nonAccentHoverColour;
BackgroundColourSelected = accentColour ?? nonAccentSelectedColour;
UpdateBackgroundColour();
UpdateForegroundColour();
}
private Color4 nonAccentHoverColour;
private Color4 nonAccentSelectedColour;
public DrawableOsuDropdownMenuItem(MenuItem item)
: base(item)
{
Foreground.Padding = new MarginPadding(2);
Masking = true;
CornerRadius = 6;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Transparent;
nonAccentHoverColour = colours.PinkDarker;
nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
updateColours();
}
protected override void UpdateForegroundColour()
{
base.UpdateForegroundColour();
var content = Foreground.Children.FirstOrDefault() as Content;
if (content != null) content.Chevron.Alpha = IsHovered ? 1 : 0;
}
protected override Drawable CreateContent() => new Content();
protected new class Content : FillFlowContainer, IHasText
{
public string Text
{
get { return Label.Text; }
set { Label.Text = value; }
}
public readonly OsuSpriteText Label;
public readonly SpriteIcon Chevron;
public Content()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Horizontal;
Children = new Drawable[]
{
Chevron = new SpriteIcon
{
AlwaysPresent = true,
Icon = FontAwesome.fa_chevron_right,
Colour = Color4.Black,
Alpha = 0.5f,
Size = new Vector2(8),
Margin = new MarginPadding { Left = 3, Right = 3 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
Label = new OsuSpriteText
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
}
};
}
}
}
#endregion
}
#endregion
public class OsuDropdownHeader : DropdownHeader, IHasAccentColour
{
protected readonly SpriteText Text;
protected override string Label
@ -125,14 +203,14 @@ namespace osu.Game.Graphics.UserInterface
protected readonly SpriteIcon Icon;
private Color4? accentColour;
private Color4 accentColour;
public virtual Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
get { return accentColour; }
set
{
accentColour = value;
BackgroundColourHover = value;
BackgroundColourHover = accentColour;
}
}
@ -167,7 +245,7 @@ namespace osu.Game.Graphics.UserInterface
private void load(OsuColour colours)
{
BackgroundColour = Color4.Black.Opacity(0.5f);
BackgroundColourHover = accentColour ?? colours.PinkDarker;
BackgroundColourHover = colours.PinkDarker;
}
}
}

View File

@ -1,32 +1,170 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Graphics.UserInterface
{
public class OsuMenu : Menu
{
public OsuMenu()
public OsuMenu(Direction direction, bool topLevelMenu = false)
: base(direction, topLevelMenu)
{
CornerRadius = 4;
Background.Colour = Color4.Black.Opacity(0.5f);
BackgroundColour = Color4.Black.Opacity(0.5f);
MaskingContainer.CornerRadius = 4;
ItemsContainer.Padding = new MarginPadding(5);
}
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
protected override void UpdateContentHeight()
protected override void UpdateSize(Vector2 newSize)
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
if (Direction == Direction.Vertical)
{
Width = newSize.X;
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
}
else
{
Height = newSize.Y;
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
}
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuMenuItem(item);
protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical)
{
Anchor = Direction == Direction.Horizontal ? Anchor.BottomLeft : Anchor.TopRight
};
protected class DrawableOsuMenuItem : DrawableMenuItem
{
private const int margin_horizontal = 17;
private const int text_size = 17;
private const int transition_length = 80;
public const int MARGIN_VERTICAL = 4;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
private TextContainer text;
public DrawableOsuMenuItem(MenuItem item)
: base(item)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Sample.Get(@"UI/generic-hover");
sampleClick = audio.Sample.Get(@"UI/generic-click");
BackgroundColour = Color4.Transparent;
BackgroundColourHover = OsuColour.FromHex(@"172023");
updateTextColour();
}
private void updateTextColour()
{
switch ((Item as OsuMenuItem)?.Type)
{
default:
case MenuItemType.Standard:
text.Colour = Color4.White;
break;
case MenuItemType.Destructive:
text.Colour = Color4.Red;
break;
case MenuItemType.Highlighted:
text.Colour = OsuColour.FromHex(@"ffcc22");
break;
}
}
protected override bool OnHover(InputState state)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
sampleClick.Play();
return base.OnClick(state);
}
protected sealed override Drawable CreateContent() => text = CreateTextContainer();
protected virtual TextContainer CreateTextContainer() => new TextContainer();
protected class TextContainer : Container, IHasText
{
public string Text
{
get { return NormalText.Text; }
set
{
NormalText.Text = value;
BoldText.Text = value;
}
}
public readonly SpriteText NormalText;
public readonly SpriteText BoldText;
public TextContainer()
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
NormalText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
},
BoldText = new OsuSpriteText
{
AlwaysPresent = true,
Alpha = 0,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
}
};
}
}
}
}
}

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@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public class OsuMenuItem : MenuItem
{
public readonly MenuItemType Type;
public OsuMenuItem(string text, MenuItemType type = MenuItemType.Standard)
: base(text)
{
Type = type;
}
public OsuMenuItem(string text, MenuItemType type, Action action)
: base(text, action)
{
Type = type;
}
}
}

View File

@ -1,11 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Platform;
namespace osu.Game.Graphics.UserInterface
{
@ -15,6 +20,49 @@ namespace osu.Game.Graphics.UserInterface
public override bool AllowClipboardExport => false;
private readonly CapsWarning warning;
private GameHost host;
public OsuPasswordTextBox()
{
Add(warning = new CapsWarning
{
Size = new Vector2(20),
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Margin = new MarginPadding { Right = 10 },
Alpha = 0,
});
}
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.CapsLock)
updateCapsWarning(host.CapsLockEnabled);
return base.OnKeyDown(state, args);
}
protected override void OnFocus(InputState state)
{
updateCapsWarning(host.CapsLockEnabled);
base.OnFocus(state);
}
protected override void OnFocusLost(InputState state)
{
updateCapsWarning(false);
base.OnFocusLost(state);
}
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);
public class PasswordMaskChar : Container
{
private readonly CircularContainer circle;
@ -51,5 +99,21 @@ namespace osu.Game.Graphics.UserInterface
circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint);
}
}
private class CapsWarning : SpriteIcon, IHasTooltip
{
public string TooltipText => @"Caps lock is active";
public CapsWarning()
{
Icon = FontAwesome.fa_warning;
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Colour = colour.YellowLight;
}
}
}
}

View File

@ -37,34 +37,34 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
if (accentColour == default(Color4))
AccentColour = colours.Blue;
}
private Color4? accentColour;
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
get { return accentColour; }
set
{
accentColour = value;
var dropDown = Dropdown as OsuTabDropdown;
if (dropDown != null)
dropDown.AccentColour = value;
foreach (var item in TabContainer.Children.OfType<OsuTabItem>())
item.AccentColour = value;
var dropdown = Dropdown as IHasAccentColour;
if (dropdown != null)
dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
public class OsuTabItem : TabItem<T>
public class OsuTabItem : TabItem<T>, IHasAccentColour
{
protected readonly SpriteText Text;
private readonly Box box;
private Color4? accentColour;
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
get { return accentColour; }
set
{
accentColour = value;
@ -103,7 +103,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
if (accentColour == default(Color4))
AccentColour = colours.Blue;
}
@ -140,38 +140,55 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnDeactivated() => fadeInactive();
}
// todo: this needs to go
private class OsuTabDropdown : OsuDropdown<T>
{
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
{
AccentColour = AccentColour,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value)
{
var item = base.CreateMenuItem(text, value);
item.ForegroundColourHover = Color4.Black;
return item;
}
public OsuTabDropdown()
{
DropdownMenu.Anchor = Anchor.TopRight;
DropdownMenu.Origin = Anchor.TopRight;
RelativeSizeAxes = Axes.X;
DropdownMenu.Background.Colour = Color4.Black.Opacity(0.7f);
DropdownMenu.MaxHeight = 400;
}
protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu();
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
};
private class OsuTabDropdownMenu : OsuDropdownMenu
{
public OsuTabDropdownMenu()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
BackgroundColour = Color4.Black.Opacity(0.7f);
MaxHeight = 400;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
{
public DrawableOsuTabDropdownMenuItem(MenuItem item)
: base(item)
{
ForegroundColourHover = Color4.Black;
}
}
}
protected class OsuTabDropdownHeader : OsuDropdownHeader
{
public override Color4 AccentColour
{
get { return base.AccentColour; }
get
{
return base.AccentColour;
}
set
{
base.AccentColour = value;
@ -179,18 +196,6 @@ namespace osu.Game.Graphics.UserInterface
}
}
protected override bool OnHover(InputState state)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
}
public OsuTabDropdownHeader()
{
RelativeSizeAxes = Axes.None;
@ -220,6 +225,18 @@ namespace osu.Game.Graphics.UserInterface
Padding = new MarginPadding { Left = 5, Right = 5 };
}
protected override bool OnHover(InputState state)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
}
}
}
}

View File

@ -0,0 +1,67 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class ProgressBar : SliderBar<double>
{
public Action<double> OnSeek;
private readonly Box fill;
private readonly Box background;
public Color4 FillColour
{
set { fill.Colour = value; }
}
public Color4 BackgroundColour
{
set
{
background.Alpha = 1;
background.Colour = value;
}
}
public double EndTime
{
set { CurrentNumber.MaxValue = value; }
}
public double CurrentTime
{
set { CurrentNumber.Value = value; }
}
public ProgressBar()
{
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
background = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Both
},
fill = new Box { RelativeSizeAxes = Axes.Y }
};
}
protected override void UpdateValue(float value)
{
fill.Width = value * UsableWidth;
}
protected override void OnUserChange() => OnSeek?.Invoke(Current);
}
}

View File

@ -3,11 +3,11 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Threading;
using OpenTK;
using osu.Framework.Audio;
using osu.Framework.Allocation;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume
{
@ -64,15 +64,25 @@ namespace osu.Game.Graphics.UserInterface.Volume
volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
}
public void Adjust(InputState state)
public bool Adjust(GlobalAction action)
{
if (State == Visibility.Hidden)
switch (action)
{
Show();
return;
case GlobalAction.DecreaseVolume:
if (State == Visibility.Hidden)
Show();
else
volumeMeterMaster.Decrease();
return true;
case GlobalAction.IncreaseVolume:
if (State == Visibility.Hidden)
Show();
else
volumeMeterMaster.Increase();
return true;
}
volumeMeterMaster.TriggerOnWheel(state);
return false;
}
[BackgroundDependencyLoader]

View File

@ -3,32 +3,16 @@
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume
{
internal class VolumeControlReceptor : Container
internal class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>
{
public Action<InputState> ActionRequested;
public Func<GlobalAction, bool> ActionRequested;
protected override bool OnWheel(InputState state)
{
ActionRequested?.Invoke(state);
return true;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Up:
case Key.Down:
ActionRequested?.Invoke(state);
return true;
}
return base.OnKeyDown(state, args);
}
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
public bool OnReleased(GlobalAction action) => false;
}
}

View File

@ -4,15 +4,16 @@
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume
{
internal class VolumeMeter : Container
internal class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
{
private readonly Box meterFill;
public BindableDouble Bindable { get; } = new BindableDouble();
@ -76,12 +77,35 @@ namespace osu.Game.Graphics.UserInterface.Volume
}
}
protected override bool OnWheel(InputState state)
public void Increase()
{
Volume += 0.05f * state.Mouse.WheelDelta;
return true;
Volume += 0.05f;
}
public void Decrease()
{
Volume -= 0.05f;
}
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
public bool OnPressed(GlobalAction action)
{
if (!IsHovered) return false;
switch (action)
{
case GlobalAction.DecreaseVolume:
Decrease();
return true;
case GlobalAction.IncreaseVolume:
Increase();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
}
}

View File

@ -26,7 +26,10 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleDirect),
new KeyBinding(new[] { InputKey.Up }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Down }, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
};
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
@ -47,5 +50,9 @@ namespace osu.Game.Input.Bindings
ToggleSettings,
[Description("Toggle osu!direct")]
ToggleDirect,
[Description("Increase Volume")]
IncreaseVolume,
[Description("Decrease Volume")]
DecreaseVolume,
}
}

View File

@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Framework.Input.Handlers;
using osu.Framework.Platform;
using OpenTK;
@ -29,5 +31,18 @@ namespace osu.Game.Input.Handlers
public override bool IsActive => true;
public override int Priority => 0;
public class ReplayState<T> : InputState
where T : struct
{
public List<T> PressedActions;
public override InputState Clone()
{
var clone = (ReplayState<T>)base.Clone();
clone.PressedActions = new List<T>(PressedActions);
return clone;
}
}
}
}

View File

@ -18,11 +18,11 @@ namespace osu.Game.Input
public KeyBindingStore(SQLiteConnection connection, RulesetStore rulesets, Storage storage = null)
: base(connection, storage)
{
foreach (var info in rulesets.Query<RulesetInfo>())
foreach (var info in rulesets.AllRulesets)
{
var ruleset = info.CreateInstance();
foreach (var variant in ruleset.AvailableVariants)
insertDefaults(ruleset.GetDefaultKeyBindings(), info.ID, variant);
insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
}
}

View File

@ -11,11 +11,11 @@ namespace osu.Game.Online.API
/// An API request with a well-defined response type.
/// </summary>
/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
public class APIRequest<T> : APIRequest
public abstract class APIRequest<T> : APIRequest
{
protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
public APIRequest()
protected APIRequest()
{
base.Success += onSuccess;
}
@ -28,10 +28,36 @@ namespace osu.Game.Online.API
public new event APISuccessHandler<T> Success;
}
public abstract class APIDownloadRequest : APIRequest
{
protected override WebRequest CreateWebRequest()
{
var request = new WebRequest(Uri);
request.DownloadProgress += request_Progress;
return request;
}
private void request_Progress(WebRequest request, long current, long total) => API.Scheduler.Add(delegate { Progress?.Invoke(current, total); });
protected APIDownloadRequest()
{
base.Success += onSuccess;
}
private void onSuccess()
{
Success?.Invoke(WebRequest.ResponseData);
}
public event APIProgressHandler Progress;
public new event APISuccessHandler<byte[]> Success;
}
/// <summary>
/// AN API request with no specified response type.
/// </summary>
public class APIRequest
public abstract class APIRequest
{
/// <summary>
/// The maximum amount of time before this request will fail.
@ -42,7 +68,7 @@ namespace osu.Game.Online.API
protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
protected virtual string Uri => $@"{api.Endpoint}/api/v2/{Target}";
protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
private double remainingTime => Math.Max(0, Timeout - (DateTime.Now.TotalMilliseconds() - (startTime ?? 0)));
@ -52,7 +78,7 @@ namespace osu.Game.Online.API
public double StartTime => startTime ?? -1;
private APIAccess api;
protected APIAccess API;
protected WebRequest WebRequest;
public event APISuccessHandler Success;
@ -64,7 +90,7 @@ namespace osu.Game.Online.API
public void Perform(APIAccess api)
{
this.api = api;
API = api;
if (checkAndProcessFailure())
return;
@ -109,9 +135,9 @@ namespace osu.Game.Online.API
/// <returns>Whether we are in a failed or cancelled state.</returns>
private bool checkAndProcessFailure()
{
if (api == null || pendingFailure == null) return cancelled;
if (API == null || pendingFailure == null) return cancelled;
api.Scheduler.Add(pendingFailure);
API.Scheduler.Add(pendingFailure);
pendingFailure = null;
return true;
}
@ -119,5 +145,6 @@ namespace osu.Game.Online.API
public delegate void APIFailureHandler(Exception e);
public delegate void APISuccessHandler();
public delegate void APIProgressHandler(long current, long total);
public delegate void APISuccessHandler<in T>(T content);
}

View File

@ -46,6 +46,9 @@ namespace osu.Game.Online.API.Requests
[JsonProperty(@"favourite_count")]
private int favouriteCount { get; set; }
[JsonProperty(@"id")]
private int onlineId { get; set; }
[JsonProperty(@"beatmaps")]
private IEnumerable<GetBeatmapSetsBeatmapResponse> beatmaps { get; set; }
@ -53,6 +56,7 @@ namespace osu.Game.Online.API.Requests
{
return new BeatmapSetInfo
{
OnlineBeatmapSetID = onlineId,
Metadata = this,
OnlineInfo = new BeatmapSetOnlineInfo
{

View File

@ -26,9 +26,11 @@ namespace osu.Game.Online.Chat
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
public Bindable<bool> Joined = new Bindable<bool>();
public bool ReadOnly => Name != "#lazer";
public bool ReadOnly => false;
public const int MAX_HISTORY = 300;
@ -38,6 +40,16 @@ namespace osu.Game.Online.Chat
}
public event Action<IEnumerable<Message>> NewMessagesArrived;
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
public event Action<Message> MessageRemoved;
public void AddLocalEcho(LocalEchoMessage message)
{
pendingMessages.Add(message);
Messages.Add(message);
NewMessagesArrived?.Invoke(new[] { message });
}
public void AddNewMessages(params Message[] messages)
{
@ -52,11 +64,42 @@ namespace osu.Game.Online.Chat
private void purgeOldMessages()
{
int messageCount = Messages.Count;
// never purge local echos
int messageCount = Messages.Count - pendingMessages.Count;
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
/// <summary>
/// Replace or remove a message from the channel.
/// </summary>
/// <param name="echo">The local echo message (client-side).</param>
/// <param name="final">The response message, or null if the message became invalid.</param>
public void ReplaceMessage(LocalEchoMessage echo, Message final)
{
if (!pendingMessages.Remove(echo))
throw new InvalidOperationException("Attempted to remove echo that wasn't present");
Messages.Remove(echo);
if (final == null)
{
MessageRemoved?.Invoke(echo);
return;
}
if (Messages.Contains(final))
{
// message already inserted, so let's throw away this update.
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
MessageRemoved?.Invoke(echo);
return;
}
Messages.Add(final);
PendingMessageResolved?.Invoke(echo, final);
}
public override string ToString() => Name;
}
}

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