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Add ScrollToSelected method
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@ -281,6 +281,12 @@ namespace osu.Game.Screens.Select
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perform();
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}
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public void ScrollToSelected(bool animated = true)
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{
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float selectedY = computeYPositions(animated);
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ScrollTo(selectedY, animated);
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}
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private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
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{
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foreach (var b in beatmapSet.Beatmaps)
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@ -420,8 +426,7 @@ namespace osu.Game.Screens.Select
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}
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finally
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{
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float selectedY = computeYPositions(animated);
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ScrollTo(selectedY, animated);
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ScrollToSelected(animated);
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}
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}
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