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Added suggestions by code inspector
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@ -73,7 +73,7 @@ namespace osu.Game.Screens.Select
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private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>();
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private Bindable<SelectionRandomType> randomType;
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private HashSet<BeatmapGroup> seenGroups = new HashSet<BeatmapGroup>();
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private readonly HashSet<BeatmapGroup> seenGroups = new HashSet<BeatmapGroup>();
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private readonly List<Panel> panels = new List<Panel>();
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@ -186,7 +186,7 @@ namespace osu.Game.Screens.Select
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notSeenGroups = visibleGroups;
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}
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group = notSeenGroups[RNG.Next(notSeenGroups.Count())];
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group = notSeenGroups[RNG.Next(notSeenGroups.Count)];
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seenGroups.Add(group);
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}
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else
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