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Remove correct duplicate code.
Already present on line 51.
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@ -33,12 +33,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
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double timeSeparation = hitObject.StartTime - previousTime;
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if (timeSeparation <= 125)
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{
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// More than 120 BPM
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convertType |= PatternType.ForceNotStack;
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}
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if (timeSeparation <= 80)
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{
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// More than 187 BPM
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