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Merge remote-tracking branch 'upstream/master' into import-from-stable
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commit
57d45b180c
@ -12,17 +12,17 @@ using osu.Framework.Graphics.Containers;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseNotificationManager : TestCase
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internal class TestCaseNotificationOverlay : TestCase
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{
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public override string Description => @"I handle notifications";
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private readonly NotificationManager manager;
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private readonly NotificationOverlay manager;
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public TestCaseNotificationManager()
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public TestCaseNotificationOverlay()
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{
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progressingNotifications.Clear();
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Content.Add(manager = new NotificationManager
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Content.Add(manager = new NotificationOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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@ -198,7 +198,7 @@
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<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
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<Compile Include="Tests\TestCaseMenuOverlays.cs" />
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<Compile Include="Tests\TestCaseMusicController.cs" />
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<Compile Include="Tests\TestCaseNotificationManager.cs" />
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<Compile Include="Tests\TestCaseNotificationOverlay.cs" />
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<Compile Include="Tests\TestCaseOnScreenDisplay.cs" />
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<Compile Include="Tests\TestCaseReplaySettingsOverlay.cs" />
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<Compile Include="Tests\TestCasePlayer.cs" />
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@ -25,16 +25,16 @@ namespace osu.Desktop.Overlays
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public class VersionManager : OverlayContainer
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{
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private UpdateManager updateManager;
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private NotificationManager notificationManager;
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private NotificationOverlay notificationOverlay;
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protected override bool HideOnEscape => false;
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public override bool HandleInput => false;
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[BackgroundDependencyLoader]
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private void load(NotificationManager notification, OsuColour colours, TextureStore textures, OsuGameBase game)
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private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game)
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{
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notificationManager = notification;
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notificationOverlay = notification;
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.BottomCentre;
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@ -116,7 +116,7 @@ namespace osu.Desktop.Overlays
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if (notification == null)
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{
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notification = new UpdateProgressNotification { State = ProgressNotificationState.Active };
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Schedule(() => notificationManager.Post(notification));
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Schedule(() => notificationOverlay.Post(notification));
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}
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Schedule(() =>
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@ -89,7 +89,11 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap to add.</param>
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public void Add(BeatmapSetInfo beatmapSet)
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{
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Connection.InsertOrReplaceWithChildren(beatmapSet, true);
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Connection.RunInTransaction(() =>
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{
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Connection.InsertOrReplaceWithChildren(beatmapSet, true);
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});
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BeatmapSetAdded?.Invoke(beatmapSet);
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}
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@ -68,6 +68,14 @@ namespace osu.Game.Graphics.UserInterface
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sampleClick = audio.Sample.Get(@"UI/generic-click");
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sampleHover = audio.Sample.Get(@"UI/generic-hover");
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Enabled.ValueChanged += enabled_ValueChanged;
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Enabled.TriggerChange();
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}
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private void enabled_ValueChanged(bool enabled)
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{
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this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
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}
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protected override bool OnClick(InputState state)
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@ -117,7 +117,7 @@ namespace osu.Game.Online.API
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if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(Username, Password))
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{
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//todo: this fails even on network-related issues. we should probably handle those differently.
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//NotificationManager.ShowMessage("Login failed!");
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//NotificationOverlay.ShowMessage("Login failed!");
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log.Add(@"Login failed!");
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Password = null;
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continue;
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@ -254,7 +254,7 @@ namespace osu.Game.Online.API
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{
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//OsuGame.Scheduler.Add(delegate
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{
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//NotificationManager.ShowMessage($@"We just went {newState}!", newState == APIState.Online ? Color4.YellowGreen : Color4.OrangeRed, 5000);
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//NotificationOverlay.ShowMessage($@"We just went {newState}!", newState == APIState.Online ? Color4.YellowGreen : Color4.OrangeRed, 5000);
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log.Add($@"We just went {newState}!");
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Scheduler.Add(delegate
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{
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@ -37,7 +37,7 @@ namespace osu.Game
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private MusicController musicController;
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private NotificationManager notificationManager;
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private NotificationOverlay notificationOverlay;
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private DialogOverlay dialogOverlay;
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@ -132,7 +132,7 @@ namespace osu.Game
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if (s.Beatmap == null)
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{
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notificationManager.Post(new SimpleNotification
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Tried to load a score for a beatmap we don't have!",
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Icon = FontAwesome.fa_life_saver,
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@ -189,7 +189,7 @@ namespace osu.Game
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Origin = Anchor.TopRight,
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}, overlayContent.Add);
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LoadComponentAsync(notificationManager = new NotificationManager
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LoadComponentAsync(notificationOverlay = new NotificationOverlay
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{
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Depth = -3,
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Anchor = Anchor.TopRight,
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@ -205,7 +205,7 @@ namespace osu.Game
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{
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if (entry.Level < LogLevel.Important) return;
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notificationManager.Post(new SimpleNotification
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notificationOverlay.Post(new SimpleNotification
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{
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Text = $@"{entry.Level}: {entry.Message}"
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});
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@ -216,7 +216,7 @@ namespace osu.Game
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dependencies.Cache(chat);
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dependencies.Cache(userProfile);
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dependencies.Cache(musicController);
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dependencies.Cache(notificationManager);
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dependencies.Cache(notificationOverlay);
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dependencies.Cache(dialogOverlay);
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// ensure both overlays aren't presented at the same time
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@ -13,7 +13,7 @@ using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
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{
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public class NotificationManager : OsuFocusedOverlayContainer
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public class NotificationOverlay : OsuFocusedOverlayContainer
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{
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private const float width = 320;
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@ -28,6 +28,8 @@ namespace osu.Game.Overlays
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Width = width;
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RelativeSizeAxes = Axes.Y;
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AlwaysPresent = true;
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Children = new Drawable[]
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{
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new Box
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@ -72,17 +74,20 @@ namespace osu.Game.Overlays
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public void Post(Notification notification)
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{
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State = Visibility.Visible;
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Schedule(() =>
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{
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State = Visibility.Visible;
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++runningDepth;
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notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
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++runningDepth;
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notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
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var hasCompletionTarget = notification as IHasCompletionTarget;
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if (hasCompletionTarget != null)
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hasCompletionTarget.CompletionTarget = Post;
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var hasCompletionTarget = notification as IHasCompletionTarget;
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if (hasCompletionTarget != null)
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hasCompletionTarget.CompletionTarget = Post;
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var ourType = notification.GetType();
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sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
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var ourType = notification.GetType();
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sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
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});
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}
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protected override void PopIn()
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@ -109,4 +114,4 @@ namespace osu.Game.Overlays
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this.FadeTo(0, TRANSITION_LENGTH / 2);
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}
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}
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}
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}
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@ -63,6 +63,8 @@ namespace osu.Game.Overlays.Notifications
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Masking = true,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeDuration = 400,
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AutoSizeEasing = Easing.OutQuint,
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Children = new Drawable[]
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{
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new Box
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@ -74,7 +76,7 @@ namespace osu.Game.Overlays.Notifications
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{
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding(5),
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Height = 60,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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IconContent = new Container
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@ -6,9 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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@ -18,10 +16,9 @@ namespace osu.Game.Overlays.Notifications
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{
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public string Text
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{
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get { return textDrawable.Text; }
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set
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{
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textDrawable.Text = value;
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Schedule(() => textDrawable.Text = value);
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}
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}
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@ -90,7 +87,7 @@ namespace osu.Game.Overlays.Notifications
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protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification
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{
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Activated = CompletionClickAction,
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Text = $"Task \"{Text}\" has completed!"
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Text = "Task has completed!"
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};
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protected virtual void Completed()
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@ -106,7 +103,7 @@ namespace osu.Game.Overlays.Notifications
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private Color4 colourActive;
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private Color4 colourCancelled;
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private readonly SpriteText textDrawable;
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private readonly TextFlowContainer textDrawable;
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public ProgressNotification()
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{
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@ -115,9 +112,11 @@ namespace osu.Game.Overlays.Notifications
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RelativeSizeAxes = Axes.Both,
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});
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Content.Add(textDrawable = new OsuSpriteText
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Content.Add(textDrawable = new TextFlowContainer(t =>
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{
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t.TextSize = 16;
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})
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{
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TextSize = 16,
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Colour = OsuColour.Gray(128),
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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@ -131,6 +130,9 @@ namespace osu.Game.Overlays.Notifications
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});
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State = ProgressNotificationState.Queued;
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// don't close on click by default.
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Activated = () => false;
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}
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[BackgroundDependencyLoader]
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@ -167,7 +169,7 @@ namespace osu.Game.Overlays.Notifications
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private class ProgressBar : Container
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{
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private Box box;
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private readonly Box box;
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private Color4 colourActive;
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private Color4 colourInactive;
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@ -197,15 +199,8 @@ namespace osu.Game.Overlays.Notifications
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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public ProgressBar()
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{
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colourActive = colours.Blue;
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Colour = colourInactive = OsuColour.Gray(0.5f);
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Height = 5;
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Children = new[]
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{
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box = new Box
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@ -215,6 +210,15 @@ namespace osu.Game.Overlays.Notifications
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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colourActive = colours.Blue;
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Colour = colourInactive = OsuColour.Gray(0.5f);
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Height = 5;
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}
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}
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}
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@ -19,9 +19,9 @@ namespace osu.Game.Overlays.Toolbar
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}
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[BackgroundDependencyLoader]
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private void load(NotificationManager notificationManager)
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private void load(NotificationOverlay notificationOverlay)
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{
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StateContainer = notificationManager;
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StateContainer = notificationOverlay;
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}
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}
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}
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@ -61,7 +61,7 @@ namespace osu.Game.Screens.Play
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, NotificationManager notificationManager, OsuColour colours)
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private void load(OsuConfigManager config, NotificationOverlay notificationOverlay, OsuColour colours)
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{
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
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@ -71,7 +71,7 @@ namespace osu.Game.Screens.Play
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{
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hasShownNotificationOnce = true;
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notificationManager?.Post(new SimpleNotification
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notificationOverlay?.Post(new SimpleNotification
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{
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Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
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});
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@ -251,7 +251,7 @@
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<Compile Include="Configuration\OsuConfigManager.cs" />
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<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
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<Compile Include="Overlays\Notifications\Notification.cs" />
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<Compile Include="Overlays\NotificationManager.cs" />
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<Compile Include="Overlays\NotificationOverlay.cs" />
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<Compile Include="Overlays\Notifications\NotificationSection.cs" />
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<Compile Include="Overlays\Notifications\ProgressCompletionNotification.cs" />
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<Compile Include="Overlays\Notifications\ProgressNotification.cs" />
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