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Add small test case to demonstrate usage.
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osu.Desktop.VisualTests/Tests/TestCaseScrollingHitObjects.cs
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128
osu.Desktop.VisualTests/Tests/TestCaseScrollingHitObjects.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Globalization;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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namespace osu.Desktop.VisualTests.Tests
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{
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public class TestCaseScrollingHitObjects : TestCase
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{
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public override string Description => "SpeedAdjustmentContainer/DrawableTimingSection";
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private SpeedAdjustmentCollection adjustmentCollection;
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private BindableDouble timeRangeBindable;
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private SpriteText timeRangeText;
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public override void Reset()
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{
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base.Reset();
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timeRangeBindable = new BindableDouble(2000)
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{
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MinValue = 50,
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MaxValue = 20000,
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};
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SliderBar<double> timeRange;
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Add(timeRange = new BasicSliderBar<double>
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{
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Size = new Vector2(200, 20),
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SelectionColor = Color4.Pink,
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KeyboardStep = 100
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});
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Add(timeRangeText = new SpriteText
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{
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X = 210,
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TextSize = 16,
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});
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timeRange.Current.BindTo(timeRangeBindable);
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timeRangeBindable.ValueChanged += v => timeRangeText.Text = v.ToString(CultureInfo.InvariantCulture);
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Add(new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(100, 500),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.25f
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},
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adjustmentCollection = new SpeedAdjustmentCollection
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{
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RelativeSizeAxes = Axes.Both,
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VisibleTimeRange = timeRangeBindable
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}
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}
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}
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});
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adjustmentCollection.Add(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
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AddStep("Add hit object", () => adjustmentCollection.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 5000 })));
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}
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private class TestSpeedAdjustmentContainer : SpeedAdjustmentContainer
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{
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public TestSpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
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: base(controlPoint, Axes.Y)
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{
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}
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protected override DrawableTimingSection CreateTimingSection() => new TestDrawableTimingSection(ControlPoint);
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private class TestDrawableTimingSection : DrawableTimingSection
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{
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private readonly MultiplierControlPoint controlPoint;
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public TestDrawableTimingSection(MultiplierControlPoint controlPoint)
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: base(Axes.Y)
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{
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this.controlPoint = controlPoint;
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}
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protected override void Update()
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{
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base.Update();
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Y = (float)(controlPoint.StartTime - Time.Current);
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}
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}
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}
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private class TestDrawableHitObject : DrawableHitObject
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{
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public TestDrawableHitObject(HitObject hitObject)
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: base(hitObject)
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{
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AutoSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Y;
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Y = (float)hitObject.StartTime;
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Add(new Box
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{
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Size = new Vector2(100)
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});
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}
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}
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}
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}
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@ -204,6 +204,7 @@
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<Compile Include="Tests\TestCaseReplay.cs" />
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<Compile Include="Tests\TestCaseResults.cs" />
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<Compile Include="Tests\TestCaseScoreCounter.cs" />
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<Compile Include="Tests\TestCaseScrollingHitObjects.cs" />
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<Compile Include="Tests\TestCaseSkipButton.cs" />
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<Compile Include="Tests\TestCaseTabControl.cs" />
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<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
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@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Mania.Timing
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return;
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// This is very naive and can be improved, but is adequate for now
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LifetimeStart = MultiplierControlPoint.StartTime - VisibleTimeRange;
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LifetimeEnd = MultiplierControlPoint.StartTime + Content.Height * 2;
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LifetimeStart = ControlPoint.StartTime - VisibleTimeRange;
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LifetimeEnd = ControlPoint.StartTime + Content.Height * 2;
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}
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protected override DrawableTimingSection CreateTimingSection()
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@ -36,9 +36,9 @@ namespace osu.Game.Rulesets.Mania.Timing
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{
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default:
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case ScrollingAlgorithm.Basic:
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return new BasicScrollingDrawableTimingSection(MultiplierControlPoint);
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return new BasicScrollingDrawableTimingSection(ControlPoint);
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case ScrollingAlgorithm.Gravity:
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return new GravityScrollingDrawableTimingSection(MultiplierControlPoint);
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return new GravityScrollingDrawableTimingSection(ControlPoint);
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}
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}
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}
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@ -77,11 +77,11 @@ namespace osu.Game.Rulesets.Timing
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var speedAdjustmentY = y as SpeedAdjustmentContainer;
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// If either of the two drawables are not hit objects, fall back to the base comparer
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if (speedAdjustmentX?.MultiplierControlPoint == null || speedAdjustmentY?.MultiplierControlPoint == null)
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if (speedAdjustmentX?.ControlPoint == null || speedAdjustmentY?.ControlPoint == null)
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return base.Compare(x, y);
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// Compare by start time
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int i = speedAdjustmentY.MultiplierControlPoint.StartTime.CompareTo(speedAdjustmentX.MultiplierControlPoint.StartTime);
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int i = speedAdjustmentY.ControlPoint.StartTime.CompareTo(speedAdjustmentX.ControlPoint.StartTime);
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return i != 0 ? i : base.Compare(x, y);
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}
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Timing
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/// <summary>
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/// The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.
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/// </summary>
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public readonly MultiplierControlPoint MultiplierControlPoint;
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public readonly MultiplierControlPoint ControlPoint;
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protected override Container<DrawableHitObject> Content => content;
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private Container<DrawableHitObject> content;
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@ -44,15 +44,15 @@ namespace osu.Game.Rulesets.Timing
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/// <summary>
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/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
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/// </summary>
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/// <param name="multiplierControlPoint">The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.</param>
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/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> which provides the speed adjustments for this container.</param>
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/// <param name="scrollingAxes">The axes through which the content of this container should scroll through.</param>
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protected SpeedAdjustmentContainer(MultiplierControlPoint multiplierControlPoint, Axes scrollingAxes)
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protected SpeedAdjustmentContainer(MultiplierControlPoint controlPoint, Axes scrollingAxes)
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{
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this.scrollingAxes = scrollingAxes;
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RelativeSizeAxes = Axes.Both;
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MultiplierControlPoint = multiplierControlPoint;
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ControlPoint = controlPoint;
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}
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[BackgroundDependencyLoader]
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@ -61,14 +61,14 @@ namespace osu.Game.Rulesets.Timing
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DrawableTimingSection timingSection = CreateTimingSection();
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timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
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timingSection.RelativeChildOffset = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)MultiplierControlPoint.StartTime : 0, (scrollingAxes & Axes.Y) > 0 ? (float)MultiplierControlPoint.StartTime : 0);
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timingSection.RelativeChildOffset = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (scrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
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AddInternal(content = timingSection);
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}
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protected override void Update()
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{
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float multiplier = (float)MultiplierControlPoint.Multiplier;
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float multiplier = (float)ControlPoint.Multiplier;
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// The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children
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Size = new Vector2((scrollingAxes & Axes.X) > 0 ? multiplier : 1, (scrollingAxes & Axes.Y) > 0 ? multiplier : 1);
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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Timing
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/// <summary>
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/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
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/// </summary>
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public bool CanContain(DrawableHitObject hitObject) => MultiplierControlPoint.StartTime <= hitObject.HitObject.StartTime;
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public bool CanContain(DrawableHitObject hitObject) => ControlPoint.StartTime <= hitObject.HitObject.StartTime;
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/// <summary>
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/// Creates the container which handles the movement of a collection of hit objects.
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